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Author SHA1 Message Date
038c6e145a
Merge pull request 'docs/preperation' (!323) from docs/preperation into main
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Reviewed-on: #323
Reviewed-by: Constantin Simonis <constantin@simonis.lol>
2025-06-13 08:09:39 +00:00
cbddfa0552
chore: remove Marktuntersuchung.tex file from documentation
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2025-06-12 23:42:39 +02:00
b4df89b7b0
chore: remove MarketingMix documentation file 2025-06-12 23:42:26 +02:00
Phan Huy Tran
6807d51e0c docs: add space
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2025-06-12 23:41:26 +02:00
bd6dc99f30
Merge branch 'main' into docs/preperation
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2025-06-12 21:20:02 +00:00
lziemke
ed4753c300 finished my shit
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2025-06-12 23:17:04 +02:00
4748196210
Merge pull request 'docs: update project introduction with new revenue model' (!322) from task/update-introduction into main
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Reviewed-on: #322
Reviewed-by: Jan K9f <jan@kjan.email>
2025-06-12 20:44:09 +00:00
7e861896dc
docs: update project introduction with new revenue model
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2025-06-12 22:43:16 +02:00
18010b28d1
Merge pull request 'docs: update introduction section of project documentation' (!321) from task/update-introduction into main
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Reviewed-on: #321
Reviewed-by: Jan K9f <jan@kjan.email>
2025-06-12 20:23:47 +00:00
075fd97ae8
docs: update introduction section of project documentation
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2025-06-12 22:22:04 +02:00
5cedbcb004
Merge pull request 'docs: Update project documentation for casino platform' (!313) from task/update-introduction into main
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Reviewed-on: #313
Reviewed-by: Phan Huy Tran <ptran@noreply.localhost>
2025-06-12 20:03:05 +00:00
7296cfead8
Merge pull request 'chore: Add back acro's' (!320) from docs/acro into main
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Reviewed-on: #320
Reviewed-by: Constantin Simonis <constantin@simonis.lol>
2025-06-12 20:02:21 +00:00
7714957a62 chore: Add back acro's
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2025-06-12 22:00:49 +02:00
c3f2fcd431
Merge pull request 'actually use images in auth.tex' (!319) from docs/actually-fucking-use-images into main
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Reviewed-on: #319
2025-06-12 18:55:54 +00:00
07bb68d864
do stuff
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2025-06-12 20:54:17 +02:00
eb04c03208
Merge pull request 'docs: clean up, remove clearpages' (!318) from c4-diagrams into main
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Reviewed-on: #318
Reviewed-by: Constantin Simonis <constantin@simonis.lol>
2025-06-12 18:41:44 +00:00
Phan Huy Tran
01b99c04c6 docs: clean up, remove clearpages
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2025-06-12 20:27:23 +02:00
7221422d3b
Merge pull request 'chore: Remove old Anhang and add some code to the docs' (!317) from docs/code into main
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Reviewed-on: #317
Reviewed-by: Constantin Simonis <constantin@simonis.lol>
2025-06-12 15:33:54 +00:00
d916fe4942 Merge main
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2025-06-12 15:36:04 +02:00
9e7fbd1c1e
Merge pull request 'docs/random-ahh-png' (!316) from docs/random-ahh-png into main
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Reviewed-on: #316
Reviewed-by: Jan K9f <jan@kjan.email>
2025-06-12 13:31:53 +00:00
0e9e729fdf chore: Remove old Anhang and add some code to the docs
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2025-06-12 15:29:33 +02:00
dfcf02c1b1
random ahh shit
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2025-06-12 15:17:47 +02:00
Constantin Simonis
9c856f02cd
add random ahh image 2025-06-12 15:15:28 +02:00
c87a0593b3
Merge pull request 'chore: Fix labels for docs' (!315) from docs/labels into main
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Reviewed-on: #315
2025-06-12 07:30:44 +00:00
9ebf0d0036 chore: Fix labels for docs
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2025-06-12 09:27:30 +02:00
ab6265b2cd
Merge pull request 'chore: Remove old docs and fix pipeline' (!314) from docs/ci into main
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Reviewed-on: #314
Reviewed-by: Jan-Marlon Leibl <jleibl@proton.me>
2025-06-12 07:25:26 +00:00
d9309cb735 chore: Remove old docs and fix pipeline
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2025-06-12 08:31:42 +02:00
9bd5a15480
Merge pull request 'fix(deps): update dependency org.springdoc:springdoc-openapi-starter-webmvc-ui to v2.8.9' (!300) from renovate/dependencies-(major-and-minor) into main
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Reviewed-on: #300
Reviewed-by: Jan-Marlon Leibl <jleibl@proton.me>
2025-06-12 06:27:53 +00:00
ce3af8915d
Merge pull request 'fix(deps): update all non-major dependencies' (!293) from renovate/all-minor-patch into main
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Reviewed-on: #293
2025-06-12 06:27:37 +00:00
684cec7d56
Merge pull request 'chore(deps): update devdependencies (non-major)' (!298) from renovate/devdependencies-(non-major) into main
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Reviewed-on: #298
2025-06-12 06:27:29 +00:00
ee9dbb7577
docs: Update project documentation for casino platform
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2025-06-12 07:21:28 +02:00
lziemke
3dfe318500 docs: add preperation docs> 2025-06-11 20:45:30 +02:00
a7b5c42558
chore(deps): update devdependencies (non-major)
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2025-06-11 13:03:20 +00:00
9207c070fd
fix(deps): update dependency org.springdoc:springdoc-openapi-starter-webmvc-ui to v2.8.9
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2025-06-11 13:03:03 +00:00
4bcc6b45b4
fix(deps): update all non-major dependencies
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2025-06-11 13:02:58 +00:00
f754a6fc72
Merge pull request 'chore: Add some more docs idc' (!312) from docs/idc into main
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Reviewed-on: #312
2025-06-11 12:54:20 +00:00
96aca3b293 chore: Add some more docs idc
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2025-06-11 14:51:20 +02:00
a411234714
Merge pull request 'docs: add deployment docs' (!311) from docs/deployment into main
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Reviewed-on: #311
Reviewed-by: Phan Huy Tran <ptran@noreply.localhost>
2025-06-11 12:22:27 +00:00
52a3e6aadc
docs: add deployment docs
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2025-06-11 14:21:09 +02:00
5ea3ff73a0
Merge pull request 'chore: Add docs for coinflip' (!309) from docs/coinflip into main
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Reviewed-on: #309
Reviewed-by: Constantin Simonis <constantin@simonis.lol>
Reviewed-by: Jan-Marlon Leibl <jleibl@proton.me>
2025-06-11 12:19:21 +00:00
050c272226 chore: Add docs for coinflip
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2025-06-11 14:18:28 +02:00
75deee3f9f
Merge pull request 'docs: add slots docs' (!310) from docs-slots into main
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Reviewed-on: #310
Reviewed-by: Constantin Simonis <constantin@simonis.lol>
2025-06-11 12:15:44 +00:00
Phan Huy Tran
4af605ef96 docs: add slots docs
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2025-06-11 14:14:33 +02:00
6737eb9e4a
Merge pull request 'docs: Add Auth Docs' (!307) from docs/auth into main
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Reviewed-on: #307
Reviewed-by: Phan Huy Tran <ptran@noreply.localhost>
2025-06-11 12:02:25 +00:00
4619f787f0
add pdf to gitignore
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2025-06-11 13:58:26 +02:00
3ca0b5a3c4
docs: Add API and JWT acronyms to documentation 2025-06-11 13:58:25 +02:00
7e30e191b4
Merge pull request 'docs: add dice docs' (!308) from docs-dice into main
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Reviewed-by: Constantin Simonis <constantin@simonis.lol>
2025-06-11 11:57:03 +00:00
Phan Huy Tran
140bd44d66 chore: rebase
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2025-06-11 13:55:31 +02:00
Phan Huy Tran
1d6ac261e0 docs: add dice docs 2025-06-11 13:54:50 +02:00
9deb92ad13
Merge pull request 'chore: Add Project-Architecture' (!306) from docs/architecture into main
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Reviewed-by: Constantin Simonis <constantin@simonis.lol>
2025-06-11 11:53:10 +00:00
0345df3a30 chore: Add Project-Architecture
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2025-06-11 13:49:14 +02:00
5bd3f554e2
Merge pull request 'chore: Add CI section to docs' (!305) from docs/CI into main
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2025-06-11 11:25:21 +00:00
59bb910f05 chore: Add CI section to docs
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2025-06-11 13:22:15 +02:00
e5155c072f
Merge pull request 'docs: replace logos with hitec logo' (!302) from logo into main
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2025-06-11 10:55:17 +00:00
Phan Huy Tran
922c95c212 docs: add logo to deckblatt
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2025-06-11 12:45:21 +02:00
Phan Huy Tran
c5b44f3f29 docs: replace logo 2025-06-11 12:41:05 +02:00
fad280104d
Merge pull request 'docs: add docs' (!301) from docs into main
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2025-06-11 10:28:04 +00:00
Phan Huy Tran
9cb813bf41 docs: add docs
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2025-06-11 12:24:18 +02:00
56763952c0
Merge pull request 'chore(deps): update dependency angular-eslint to v20' (!299) from renovate/major-angular-eslint-monorepo into main
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2025-06-10 11:18:23 +00:00
94eaf98250 fix: Remove constructor injection
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2025-06-10 13:15:10 +02:00
45fe90237b
chore(deps): update dependency angular-eslint to v20
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2025-06-06 16:02:11 +00:00
739c4f610a
Merge pull request 'chore: Add some tests' (!283) from playwright into main
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Reviewed-by: Constantin Simonis <constantin@simonis.lol>
2025-06-06 11:59:11 +00:00
9717e5c43e
Merge pull request 'fix: Fix docs building' (!296) from fix-docs-2 into main
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2025-06-06 11:58:30 +00:00
cef0ca2a73
Merge pull request 'chore(deps): update actions/checkout action to v4' (!295) from renovate/actions-checkout-4.x into main
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Reviewed-by: Jan K9f <jan@kjan.email>
2025-06-06 11:33:38 +00:00
0429406383 fix: Fix docs building
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2025-06-06 13:32:40 +02:00
332f9d1ce1
chore(deps): update actions/checkout action to v4
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2025-06-06 08:02:55 +00:00
922d48e1c0
Merge pull request 'fix: Fix docs bc v4 doesnt work' (!294) from fix-docs into main
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2025-06-06 07:36:04 +00:00
b376307272 fix: Fix docs bc v4 doesnt work
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2025-06-06 07:17:12 +02:00
111c6c2a64 fix: Rename variable back
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2025-06-06 07:09:33 +02:00
e828efdfa7 chore: Add some tests
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2025-06-05 13:16:53 +02:00
971519f99c
Merge pull request 'fix: fix transcation history loading infinitely (CAS-84)' (!291) from bugfix/CAS-84 into main
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2025-06-04 12:47:30 +00:00
a296ae147b
Merge pull request 'feat: adjust landing page styles' (!290) from restyle-landing-page into main
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Reviewed-by: Jan K9f <jan@kjan.email>
2025-06-04 12:41:31 +00:00
Constantin Simonis
e4173e3ade
feat: add transaction handling on user signup process
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2025-06-04 14:38:18 +02:00
Phan Huy Tran
ed83097b6b feat: open login form when accessing restricted links
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2025-06-04 14:27:11 +02:00
Phan Huy Tran
68306f3893 feat: adjust register and login buttons 2025-06-04 13:35:43 +02:00
20076d8fe0
Merge pull request 'chore(deps): update https://git.kjan.de/actions/upload-artifact action to v4' (!289) from renovate/major-github-artifact-actions into main
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Reviewed-by: Jan-Marlon Leibl <jleibl@proton.me>
2025-06-04 11:08:23 +00:00
0c2a21c218
Merge pull request 'chore(deps): update actions/checkout action to v4' (!288) from renovate/actions-checkout-4.x into main
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Reviewed-by: Jan-Marlon Leibl <jleibl@proton.me>
2025-06-04 11:07:40 +00:00
Phan Huy Tran
65471d1666 feat: adjust game grid slider 2025-06-04 13:04:45 +02:00
801c60b793
chore(deps): update https://git.kjan.de/actions/upload-artifact action to v4
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2025-06-04 11:02:47 +00:00
feb40e3f79
chore(deps): update actions/checkout action to v4
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2025-06-04 11:02:44 +00:00
761a527ef0
Merge pull request 'docs: add project documentation for Casino Gaming Platform' (!285) from add-project-documentation into main
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Reviewed-by: Jan K9f <jan@kjan.email>
2025-06-04 10:48:00 +00:00
e02f7357f0
Merge pull request 'feat: adjust spacings in the navbar' (!287) from noonereadsthisanywayitodesntreallymatter into main
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Reviewed-by: Jan K9f <jan@kjan.email>
2025-06-04 10:41:54 +00:00
Phan Huy Tran
db93ec790e feat: adjust spacings in the navbar
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2025-06-04 12:39:34 +02:00
4644e5cecc
Merge pull request 'does it even matter?' (!286) from number-omit into main
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Reviewed-on: #286
Reviewed-by: Jan K9f <jan@kjan.email>
2025-06-04 10:35:09 +00:00
Phan Huy Tran
e35a30a606 refactor: remove unnecessary code
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2025-06-04 12:32:44 +02:00
Phan Huy Tran
81ec7122ea fix: display real number 2025-06-04 12:31:05 +02:00
17774fcdb2 chore: Add pipeline
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2025-06-04 12:28:12 +02:00
43e321c0d6
Merge pull request 'feat: restyle navbar' (!284) from homepage into main
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Reviewed-on: #284
Reviewed-by: Jan K9f <jan@kjan.email>
2025-06-04 10:23:17 +00:00
Phan Huy Tran
23710a0553 style: fix pipelines
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2025-06-04 12:15:24 +02:00
Phan Huy Tran
4331484d48 feat: adjust icons
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2025-06-04 12:15:07 +02:00
790eeeb145
Merge branch 'main' into add-project-documentation
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2025-06-04 09:58:50 +00:00
0b39eacc33
chore: fix formatting in labeler configuration file
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2025-06-04 11:55:51 +02:00
04bdb89a93
chore: update labeler configuration for documentation files
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2025-06-04 11:54:41 +02:00
b583eedd75
docs: add project documentation for Casino Gaming Platform
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2025-06-04 11:53:43 +02:00
Phan Huy Tran
1e77beb7b6 style: fix pipelines
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2025-06-04 11:53:41 +02:00
Phan Huy Tran
d4fd5e068d feat: restyle navbar 2025-06-04 11:53:41 +02:00
Phan Huy Tran
06f2ae5d86 feat: improve game grid 2025-06-04 11:53:41 +02:00
Phan Huy Tran
b2f80dedf2 feat: adjust game grid 2025-06-04 11:53:41 +02:00
551f5bcf2e
Merge pull request 'fix: adjust inconsistencies in the frontend' (!282) from frontend-fixes into main
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Reviewed-on: #282
Reviewed-by: Constantin Simonis <constantin@simonis.lol>
Reviewed-by: Jan K9f <jan@kjan.email>
2025-06-04 09:04:17 +00:00
Phan Huy Tran
d388f2a786 style: die of cancer prettier
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2025-06-04 10:51:56 +02:00
Phan Huy Tran
a4e12272e5 fix: remove apple icon import
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2025-06-04 10:30:38 +02:00
Phan Huy Tran
bd031e8658 fix: adjust inconsistencies in the frontend
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2025-06-04 10:29:30 +02:00
9a7049d6ab
Merge pull request 'fix: lootbox routing' (!281) from fix-lootbox-routing into main
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Reviewed-on: #281
Reviewed-by: Jan K9f <jan@kjan.email>
2025-06-04 08:14:22 +00:00
Phan Huy Tran
75508d9ebb fix: lootbox routing
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2025-06-04 10:12:15 +02:00
c6ae4a1056
Merge pull request 'fix(deps): update dependencies (major and minor)' (!219) from renovate/dependencies-(major-and-minor) into main
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Reviewed-on: #219
Reviewed-by: Jan K9f <jan@kjan.email>
2025-06-04 08:04:01 +00:00
234442dccd fix: Remove missing method
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2025-06-04 10:00:10 +02:00
fc60cfb3d5
Merge pull request 'chore: Update some README's' (!280) from update-readmes into main
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Reviewed-on: #280
2025-06-04 07:57:19 +00:00
5d600a4b21 chore: Update some README's
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2025-06-04 09:53:29 +02:00
feb67c708e
Merge pull request 'fix: invalid pipe argument' (!279) from fix-transaction-date into main
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Reviewed-on: #279
Reviewed-by: Jan K9f <jan@kjan.email>
2025-06-04 07:35:42 +00:00
Phan Huy Tran
19cec9d7db fix: invalid pipe argument
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2025-06-04 09:32:46 +02:00
15e8cf02f7
fix(deps): update dependencies (major and minor)
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2025-06-04 07:02:33 +00:00
f01554c9c9
Merge pull request 'chore: exterminate plinko' (!277) from remove-plinko into main
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Reviewed-on: #277
Reviewed-by: Jan K9f <jan@kjan.email>
2025-06-04 07:02:01 +00:00
565420103f
Merge branch 'main' into remove-plinko
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2025-06-04 06:59:51 +00:00
07c4e00e33
Merge pull request 'fix: Install eslint' (!278) from install-eslint into main
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Reviewed-on: #278
2025-06-04 06:59:45 +00:00
c89024a277 fix: Install eslint
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2025-06-04 08:57:07 +02:00
Phan Huy Tran
7b66aac33d chore: exterminate plinko
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2025-06-04 08:53:01 +02:00
202c5fb93f
Merge pull request 'chore: Renovate angular 20' (!276) from renovate/combine-some into main
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Reviewed-on: #276
2025-06-04 06:45:05 +00:00
3acd131b20 chore: Update README.md
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2025-06-04 08:41:24 +02:00
52c61c5b18 fix: Replace zone detection with the new one
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2025-06-04 08:38:19 +02:00
b66d39cbac chore: Recreate lock file and do angular update
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2025-06-04 08:35:55 +02:00
16b052c0f3 chore: Combine some renovate pr's
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2025-06-04 08:30:26 +02:00
99d25c0413
Merge pull request 'chore(deps): update dependency angular-eslint to v19.7.1' (!272) from renovate/devdependencies-(non-major) into main
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Reviewed-on: #272
Reviewed-by: Jan K9f <jan@kjan.email>
2025-06-04 06:23:43 +00:00
d68e907061
fix(deps): update dependencies (major and minor)
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2025-06-03 08:47:30 +00:00
fb41de95b8
chore(deps): update dependency @angular/compiler-cli to v20
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2025-06-03 08:47:23 +00:00
02f87c177d
chore(deps): update angular-cli monorepo to v20
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2025-06-03 08:47:17 +00:00
13ddb79d88
chore(deps): update dependency angular-eslint to v19.7.1
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2025-06-03 08:46:55 +00:00
4c7bff1b31
Merge pull request 'chore: Add ci label to labeler' (!267) from add-ci-label into main
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Reviewed-on: #267
2025-06-03 08:44:45 +00:00
c9a1601962
Merge branch 'main' into add-ci-label
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2025-06-03 08:41:52 +00:00
8e4a694b24
Merge pull request 'chore: Add sizes for prs' (!266) from pr-size into main
Reviewed-on: #266
Reviewed-by: Constantin Simonis <constantin@simonis.lol>
2025-06-03 08:41:45 +00:00
fa96cf8941 chore: Add sizes for prs
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2025-06-03 10:35:29 +02:00
698370fd9b chore: Add ci label to labeler
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2025-06-03 10:31:50 +02:00
684c25b562
Merge pull request 'chore: Add labeler' (!264) from labeler into main
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Reviewed-on: #264
Reviewed-by: Jan-Marlon Leibl <jleibl@proton.me>
2025-06-03 07:23:14 +00:00
674ef6e8b0
Merge pull request 'chore(deps): update devdependencies (non-major)' (!252) from renovate/devdependencies-(non-major) into main
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Reviewed-on: #252
Reviewed-by: Jan K9f <jan@kjan.email>
2025-06-03 06:24:53 +00:00
780a360f03
Merge branch 'main' into labeler
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2025-06-03 06:16:45 +00:00
ac6c00245b
Merge pull request 'chore(deps): update https://git.kjan.de/actions/claude-pr-review action to v1.0.4' (!265) from renovate/all-minor-patch into main
Reviewed-on: #265
Reviewed-by: Jan K9f <jan@kjan.email>
2025-06-03 06:15:51 +00:00
75735a0c12
chore(deps): update devdependencies (non-major)
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2025-06-03 06:08:46 +00:00
ac5c9ea912
chore(deps): update https://git.kjan.de/actions/claude-pr-review action to v1.0.4
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2025-06-03 06:08:37 +00:00
5d75109dcf
Merge pull request 'chore: Use claude action' (!251) from claude-action into main
Reviewed-on: #251
2025-06-03 06:06:52 +00:00
186a865231 chore: Add labeler
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2025-06-02 14:56:09 +02:00
39feba7d1d
Merge pull request 'fix: Hourly' (!262) from improve-stale into main
Reviewed-on: #262
2025-06-02 12:38:54 +00:00
9639525ddd fix: Hourly
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2025-06-02 14:33:06 +02:00
b25f76dde8
Merge pull request 'test: dice service' (!237) from refactor-blackjack into main
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Reviewed-on: #237
Reviewed-by: Jan K9f <jan@kjan.email>
2025-06-02 12:16:43 +00:00
aa7cf00ebb
Merge pull request 'chore: Add stale pipeline' (!253) from stale into main
Reviewed-on: #253
Reviewed-by: Constantin Simonis <constantin@simonis.lol>
2025-06-02 12:15:30 +00:00
bd1d8f8339 chore: Add stale pipeline
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2025-06-02 14:13:37 +02:00
65975fe4f8 chore: Use action
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2025-06-02 09:04:59 +02:00
fa67dd5ebf
Merge pull request 'fix: Update claude to not decline pr's' (!244) from claude/no-reject into main
Reviewed-on: #244
Reviewed-by: Claude <claude@kjan.email>
2025-06-01 11:54:56 +00:00
b09c9c3b4f
Merge branch 'main' into claude/no-reject
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2025-06-01 11:51:58 +00:00
4960b5966f
Merge pull request 'fix: Remove -m' (!250) from claude/no-m into main
Reviewed-on: #250
2025-06-01 11:45:11 +00:00
ffea4c0ec3 fix: Remove -m
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2025-06-01 13:43:36 +02:00
ed44c8b7fd
Merge pull request 'fix: Force claude to use tea cli' (!249) from claude/force into main
Reviewed-on: #249
Reviewed-by: Claude <claude@kjan.email>
2025-06-01 11:40:04 +00:00
262c814df0 fix: Force claude to use tea cli
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2025-06-01 13:39:39 +02:00
1de660d0e2
Merge pull request 'fix: Fix claude to always use tea command to review' (!248) from claude/use-tea-cli into main
Reviewed-on: #248
Reviewed-by: Claude <claude@kjan.email>
2025-06-01 10:30:51 +00:00
5d5c27827b fix: Fix claude to always use tea command to review
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2025-06-01 12:24:42 +02:00
2b096695a3
Merge pull request 'fix: Fix claude pipeline' (!247) from claude/fix into main
Reviewed-on: #247
2025-06-01 10:20:54 +00:00
84a4ede026 fix: Fix claude pipeline
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2025-06-01 12:16:44 +02:00
f6b8400c0b
Merge branch 'main' into claude/no-reject
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2025-06-01 10:14:21 +00:00
f991e1d6ed
Merge pull request 'chore: Claude can respond in pr's' (!246) from claude/pr-response into main
Reviewed-on: #246
Reviewed-by: Claude <claude@kjan.email>
2025-06-01 10:14:13 +00:00
c719e43ba0 chore: Claude can respond in pr's
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2025-06-01 12:08:02 +02:00
5ca152007e Merge branch 'main' into claude/pr-response 2025-06-01 12:06:50 +02:00
bb1621ba49
Merge pull request 'fix: Fix frontend build bc apparently they changed the node version' (!245) from fix/node-version into main
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Reviewed-on: #245
2025-06-01 10:03:18 +00:00
602166aa61 fix: Remove sudo
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2025-06-01 11:09:12 +02:00
749303c3ee fix: Fix frontend build bc apparently they changed the node version 2025-06-01 11:09:07 +02:00
189fb85918 fix: Update pipeline name
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2025-06-01 10:44:47 +02:00
acd098225c fix: Update claude to not decline pr's 2025-06-01 10:44:44 +02:00
Phan Huy Tran
3e1c15e023 test: adjust commments
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2025-05-28 11:04:57 +00:00
Phan Huy Tran
78b8f4696c test: refactor 2025-05-28 11:04:57 +00:00
Phan Huy Tran
b7a8627bcf test: dice service 2025-05-28 11:04:57 +00:00
349378a13e
Merge pull request 'fix: remove being mean' (!239) from no-mean into main
Reviewed-on: #239
Reviewed-by: Claude <claude@anthropic.ai>
2025-05-28 11:04:35 +00:00
c7e364a188 fix: remove being mean
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2025-05-28 13:01:43 +02:00
e8f4ca81ba
Merge pull request 'fix: Line numbers' (!238) from line-numbers into main
Reviewed-on: #238
Reviewed-by: Claude <claude@anthropic.ai>
2025-05-28 10:58:13 +00:00
9088adbac5 fix: Line numbers
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2025-05-28 12:56:39 +02:00
06c4df7602
Merge pull request 'feat: Add test backend pipeline' (!235) from test-pipeline into main
Reviewed-on: #235
Reviewed-by: Phan Huy Tran <ptran@noreply.localhost>
balls
2025-05-28 10:47:10 +00:00
8072500faa
Merge branch 'main' into test-pipeline
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2025-05-28 10:44:42 +00:00
e418c296de feat: Add test backend pipeline
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2025-05-28 12:40:17 +02:00
db4cf796d6
Merge pull request 'refactor: outsource deck related actions to service' (!236) from refactor-blackjack into main
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Reviewed-on: #236
Reviewed-by: Jan K9f <jan@kjan.email>
2025-05-28 10:38:15 +00:00
Phan Huy Tran
2a51dce565 refactor: outsource deck related actions to service
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2025-05-28 12:31:32 +02:00
b34b12cfc7
Merge pull request 'refactor: refactor blackjack service' (!231) from refactor-blackjack into main
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Reviewed-on: #231
Reviewed-by: Constantin Simonis <constantin@simonis.lol>
Reviewed-by: Jan K9f <jan@kjan.email>
2025-05-28 09:54:53 +00:00
Phan Huy Tran
e78fc58aaa refactor: remove dependency
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2025-05-28 11:50:10 +02:00
Phan Huy Tran
3cbffba14f refactor: use userservice and balance service inside blackjack service
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2025-05-28 11:41:32 +02:00
fe0bc9d556
Merge pull request 'chore: Update the claude instructions' (!234) from tea-cli into main
Reviewed-on: #234
Reviewed-by: Claude <claude@anthropic.ai>
2025-05-28 09:39:25 +00:00
903ca20e9d fix: Fix typo
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2025-05-28 11:36:57 +02:00
9553c66f11 chore: Update the claude instructions
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2025-05-28 11:33:52 +02:00
d5f4bcee05
Merge pull request 'fix: Make claude better' (!233) from claude-mean into main
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Reviewed-on: #233
2025-05-28 09:15:26 +00:00
efd744261d fix: Make claude better
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2025-05-28 11:12:06 +02:00
89c6be5345
Merge pull request 'fix: Dont run on renovate' (!230) from no-renovate into main
Reviewed-on: #230
Reviewed-by: Claude <claude@anthropic.ai>
2025-05-28 09:07:30 +00:00
cd43f111c4 fix: Dont run on renovate
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2025-05-28 11:05:18 +02:00
127 changed files with 6716 additions and 990 deletions

20
.gitea/labeler.yml Normal file
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@ -0,0 +1,20 @@
frontend:
- changed-files:
- any-glob-to-any-file:
- "frontend/**"
backend:
- changed-files:
- any-glob-to-any-file:
- "backend/**"
ci:
- changed-files:
- any-glob-to-any-file:
- ".gitea/**"
docs:
- changed-files:
- any-glob-to-any-file:
- "projektdokumentation/**"

19
.gitea/size.yml Normal file
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@ -0,0 +1,19 @@
buckets:
- maxSize: 80
label: size/small
comment: null
- maxSize: 200
label: size/medium
comment: null
- maxSize: 2000
label: size/large
comment: >
👮‍♀️⚠️ This is a friendly reminder that the diff size of this PR is bigger than
200 lines we aim for. Please consider splitting this PR into more digestible pieces!
- maxSize: Infinity
label: size/huge
comment: >
👮‍♀️🛑 This PR's diff size is quite huge.
Hopefully you know what you're doing.
If you did not commit a lot of autogenerated files intentionally,
there are few good reasons for this.

View file

@ -29,6 +29,32 @@ jobs:
workflow:
- '.gitea/workflows/**'
test-backend:
runs-on: ubuntu-latest
name: "Backend Tests"
needs: changed_files
if: ${{ needs.changed_files.outputs.backend == 'true' || needs.changed_files.outputs.workflow == 'true' }}
container:
image: "cimg/openjdk:23.0-node"
steps:
- name: "Checkout"
uses: actions/checkout@v4
- name: "Run tests"
working-directory: ./backend
run: |
./gradlew test
- name: "Cache checkstyle results"
uses: actions/upload-artifact@v4
with:
name: checkstyle-results
path: backend/build/reports/checkstyle
- name: "Stop Gradle"
working-directory: ./backend
run: ./gradlew --stop
checkstyle:
runs-on: ubuntu-latest
name: "Checkstyle Main"
@ -139,6 +165,46 @@ jobs:
cd frontend
bun run lint
playwright:
runs-on: ubuntu-latest
name: Playwright
needs: changed_files
container:
image: git.kjan.de/actions/runner-casino-playwright:latest
if: ${{ needs.changed_files.outputs.frontend == 'true' || needs.changed_files.outputs.workflow == 'true' }}
steps:
- name: Checkout Code
uses: actions/checkout@v4
- uses: actions/setup-java@v4
with:
distribution: "temurin" # See 'Supported distributions' for available options
java-version: "23"
- name: Install bun
uses: oven-sh/setup-bun@v2
- uses: actions/cache@v4
working-directory: ./frontend
with:
path: |
frontend/node_modules/
key: ${{ runner.os }}-bun-
restore-keys: |
${{ runner.os }}-bun-
- run: bun add -g concurrently
- name: Install dependencies
run: |
cd frontend
bun install
- uses: actions/setup-node@v4
with:
node-version: 22.12
working-directory: ./frontend
- name: Run Playwright tests
env:
CI: true
SPRING_PROFILES_ACTIVE: inmemory
working-directory: ./frontend
run: bash -c "source $HOME/.cargo/env && bunx playwright test"
oxlint:
runs-on: docker
name: oxlint

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@ -0,0 +1,124 @@
name: Claude Gitea PR Interaction via Comment
on:
issue_comment:
types: [created]
jobs:
claude-interact-on-comment:
runs-on: ubuntu-latest
if: |
github.event.issue.pull_request &&
contains(github.event.comment.body, '@Claude')
steps:
- name: Check out code
uses: actions/checkout@v4
with:
fetch-depth: 0 # Required for git diff against main/master
- name: Set Tea Version
id: tea_version
run: echo "version=0.9.2" >> $GITHUB_OUTPUT # Check for the latest stable version
- name: Download Tea CLI
run: |
TEA_VERSION=$(echo "${{ steps.tea_version.outputs.version }}")
wget "https://gitea.com/gitea/tea/releases/download/v${TEA_VERSION}/tea-${TEA_VERSION}-linux-amd64" -O tea
chmod +x tea
sudo mv tea /usr/local/bin/tea
- name: Verify Tea Installation
run: tea --version
- name: Add Gitea Login
env:
GITEA_URL: ${{ secrets._GITEA_URL }}
GITEA_TOKEN: ${{ secrets._GITEA_TOKEN }}
run: |
if [ -z "$GITEA_URL" ]; then
echo "Error: GITEA_URL secret is not set."
exit 1
fi
if [ -z "$GITEA_TOKEN" ]; then
echo "Error: GITEA_TOKEN secret is not set."
exit 1
fi
INSECURE_FLAG=""
if [[ "${GITEA_URL}" == http://* ]]; then
INSECURE_FLAG="--insecure"
fi
tea login add --name mygitea --url "$GITEA_URL" --token "$GITEA_TOKEN" $INSECURE_FLAG
- name: Install bun
uses: oven-sh/setup-bun@v2
- name: Install claude-code
run: bun i -g @anthropic-ai/claude-code
- name: Claude Process PR Comment
env:
ANTHROPIC_API_KEY: ${{ secrets.ANTHROPIC_API_KEY }}
PR_NUMBER: ${{ github.event.issue.number }}
COMMENT_BODY: ${{ github.event.comment.body }}
COMMENT_AUTHOR: ${{ github.event.comment.user.login }}
GITEA_URL: ${{ secrets._GITEA_URL }}
run: |
claude --allowedTools "Bash(tea:*)" --allowedTools "Bash(git:*)" --allowedTools "Read" --allowedTools "Grep" --allowedTools "WebFetch" --allowedTools "Glob" --allowedTools "LS" -p "You are an AI assistant integrated with Gitea (at ${GITEA_URL}) via the 'tea' CLI.
You have been invoked because user '${COMMENT_AUTHOR}' left the following comment on Pull Request #${PR_NUMBER}:
---
${COMMENT_BODY}
---
Your primary task is to:
1. Carefully understand the user's request within their comment.
2. Use the 'tea' CLI to perform the requested action(s) on Pull Request #${PR_NUMBER}.
3. If the request is to review the PR, fetch the diff against the PR's base branch (e.g., 'git fetch origin main && git diff origin/main...HEAD' or similar; adapt branch name if necessary, or use 'tea pr diff ${PR_NUMBER}') and provide constructive feedback.
4. For other actions, translate the user's intent into the appropriate 'tea' command.
**How to Post Reviews and Other Feedback:**
- When you provide a review, post it as a comment using:
\`tea pr comment ${PR_NUMBER} \"Claude's Review:\n[Your detailed review, mentioning files and line numbers.]\"\`
- For other informational responses or clarifications, also use \`tea pr comment ...\`.
**Critical: Handling Approval, Rejection, or Merge Requests:**
Pull Request approval, rejection, and merging are critical actions and should not be used to 'cheat' the review process. You cannot verify Gitea user permissions.
- If a user comments asking you to directly approve (e.g., '@claude approve this'), merge, or reject a PR:
1. **Do NOT blindly execute these commands.**
2. **Approval/Merge:**
- State in a comment (using \`tea pr comment ...\`) that direct approval/merge requests via you are typically for convenience after a proper human review process has been implicitly completed or if the requester is a designated maintainer explicitly overriding.
- If the PR has not been reviewed by you yet, and the comment implies a review is also needed, perform the review FIRST and post it.
- You should only consider proceeding with a \`tea pr approve ${PR_NUMBER}\` or \`tea pr merge ${PR_NUMBER}\` command if:
a. The comment explicitly states that all necessary human reviews are complete and this is just a formal step by a trusted user.
b. OR, your own comprehensive review found no critical issues and the request seems appropriate in context.
- If in doubt, default to posting your review (if applicable) and stating that a maintainer should perform the final approval/merge. Your goal is to assist, not to bypass established review procedures.
3. **Rejection/Requesting Changes:**
- If asked to reject or request changes, you should typically base this on your own review of the PR's changes.
- First, perform a review if you haven't already.
- Then, you can use \`tea pr reject ${PR_NUMBER} \"Claude's Review Summary: [summary of reasons for rejection/changes based on your review]\"\`. Ensure your detailed review is also available as a comment.
Examples of interpreting comments and generating appropriate \`tea\` commands (keeping the above critical guidelines in mind):
- User: '@claude LGTM, approve this' -> You: First, consider if a review is implied or done. If so, and you agree, you might generate \`tea pr approve ${PR_NUMBER}\`. If not, you might generate \`tea pr comment ${PR_NUMBER} \"Claude: I can approve this if the standard review process is complete. Have maintainers reviewed this?\"\` or perform your own review and then comment.
- User: '@claude please review this PR' -> You: Get diffs, review, then generate \`tea pr comment ${PR_NUMBER} \"Claude's Review: ...\"\`.
- User: '@claude close this PR' -> You: Generate \`tea pr close ${PR_NUMBER}\` and optionally \`tea pr comment ${PR_NUMBER} \"Claude: PR #${PR_NUMBER} has been closed as requested.\"\`.
- User: '@claude add label enhancement' -> You: Generate \`tea pr label ${PR_NUMBER} --add enhancement\` and \`tea pr comment ${PR_NUMBER} \"Claude: Label 'enhancement' added to PR #${PR_NUMBER}.\"\`
- User: '@claude what are the labels on this PR?' -> You: Generate \`tea pr label ${PR_NUMBER} --list\` (this command outputs to stdout, which is fine for your internal use). Then, to inform the user, you generate: \`tea pr comment ${PR_NUMBER} \"Claude: The current labels are: [output from tea pr label --list].\"\` (You'll need to capture the output of the first command to formulate the second if the tool allows such chaining, otherwise, focus on commands that directly achieve the user's goal or report information). *Self-correction: The Bash tool can capture output. So, if you need to run a \`tea\` command to get information for yourself, do so, then use that information to formulate your \`tea pr comment ...\` to the user.*
**IMPORTANT GUIDELINES FOR YOUR OPERATION AND RESPONSE GENERATION:**
- **Your SOLE METHOD of communicating back to the user on Gitea is by generating a \`tea pr comment ${PR_NUMBER} \"...\"\` command.** This is non-negotiable. Do not output plain text messages intended for the user. Your response *is* the command.
- **Use the 'tea' CLI for ALL Gitea interactions.** This includes fetching PR details, diffs, labels, status, and posting comments, reviews, approvals, etc.
- **For PR reviews, ALWAYS analyze the diff.** Use \`tea pr diff ${PR_NUMBER}\` or git commands to get the diff. Make sure to mention specific files and line numbers in your review comment.
- **Be precise with 'tea' commands.** If a user's request is ambiguous, DO NOT GUESS. Instead, generate a \`tea pr comment ${PR_NUMBER} \"Claude Asks: [Your clarifying question]\"\` command to ask for more details.
- **Execute only necessary 'tea' command(s).** If a user asks for a review, your primary output should be the \`tea pr comment ...\` command containing the review. If they ask to add a label, your output should be \`tea pr label ...\` and then a confirmation \`tea pr comment ...\`.
- **Ensure reviews are professional, constructive, and helpful.**
- **If you need to perform an action AND then report on it, generate both \`tea\` commands sequentially.** For example, to add a label and confirm:
\`tea pr label ${PR_NUMBER} --add bug\`
\`tea pr comment ${PR_NUMBER} "Claude: I've added the 'bug' label."\`
The GitHub Actions workflow will execute these commands one after another.
- **If a user's request cannot be fulfilled using the 'tea' CLI or the allowed tools, explain this limitation by generating a \`tea pr comment ...\` command.** For example: \`tea pr comment ${PR_NUMBER} "Claude: I cannot perform that action as it's outside my current capabilities or allowed tools."\`
- **Think step-by-step.** 1. Understand request. 2. Identify necessary `tea` command(s). 3. If it's a review, get the diff. 4. Formulate the `tea` command(s) as your direct output.
**Final Check before outputting:**
"Is my entire response that's intended for the Gitea user wrapped in a \`tea pr comment ${PR_NUMBER} '...' \` command (or another appropriate \`tea\` command if it's an action like \`tea pr label ...\`)? If not, I must fix it."
You are now ready to process the comment. Remember, your output will be executed in a shell. Generate only the \`tea\` command(s) needed.
"

View file

@ -1,66 +1,16 @@
name: Setup Gitea Tea CLI
name: Claude PR Review
on:
pull_request:
types: [opened, synchronize] # Runs on new PRs and updates
jobs:
setup-and-login:
claude-code:
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Claude
uses: https://git.kjan.de/actions/claude-pr-review@v1.0.4
with:
fetch-depth: 0
ref: ${{ github.ref }}
fetch-tags: true
- name: Set Tea Version
id: tea_version
run: echo "version=0.9.2" >> $GITHUB_OUTPUT # Check for the latest version
- name: Download Tea CLI
run: |
TEA_VERSION=$(echo "${{ steps.tea_version.outputs.version }}")
wget "https://gitea.com/gitea/tea/releases/download/v${TEA_VERSION}/tea-${TEA_VERSION}-linux-amd64" -O tea
chmod +x tea
sudo mv tea /usr/local/bin/tea
- name: Verify Tea Installation
run: tea --version
- name: Add Gitea Login
env:
GITEA_URL: ${{ secrets._GITEA_URL }}
GITEA_TOKEN: ${{ secrets._GITEA_TOKEN }}
run: |
if [ -z "$GITEA_URL" ]; then
echo "Error: GITEA_URL secret is not set."
exit 1
fi
if [ -z "$GITEA_TOKEN" ]; then
echo "Error: GITEA_TOKEN secret is not set."
exit 1
fi
tea login add --name mygitea --url "$GITEA_URL" --token "$GITEA_TOKEN" --insecure ${{ startsWith(secrets._GITEA_URL, 'http://') || '' }}
- name: Install bun
uses: oven-sh/setup-bun@v2
- name: Install claude code
run: bun i -g @anthropic-ai/claude-code
- name: Claude PR Review
env:
ANTHROPIC_API_KEY: ${{ secrets.ANTHROPIC_API_KEY }}
PR_NUMBER: ${{ github.event.number }}
run: |
claude --allowedTools "Bash(tea:*)" --allowedTools "Bash(git:*) Read Grep WebFetch Glob LS" -p "You are a code review assistant. Your task is to review the changes in Pull Request #${PR_NUMBER}. All relevant changes can be seen by looking at the git diff HEAD...main (NEVER EVER REVIEW ALL THE CODE ONLY THE ONE FROM THE DIFF you can use the rest as context) or using the tea cli which you can use and we are on gitea. Also make sure to only review the changes in this pull request
Only provide constructive feedback on the quality, correctness, readability, and potential issues in the code. Do not make any changes or suggest complete rewrites—just review what is there.
Once you are done with your review, post your feedback as a reject or review on the pull request using the following exact format:
tea \"<reject or approve>\" ${PR_NUMBER} \"<your review message here>\"
Make sure the comment is clear, professional, and helpful. Only run the tea comment command once you're finished reviewing all changes. AND MOST IMPORTANDLY ONLY REVIEW THE DIFF FROM THE CURRENT STATE TO THE MAIN BRANCH TO GET THAT USE GIT DIFF."
GITEA_URL: ${{ secrets._GITEA_URL }}
GITEA_CLAUDE_TOKEN: ${{ secrets._GITEA_TOKEN }}

29
.gitea/workflows/docs.yml Normal file
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@ -0,0 +1,29 @@
name: Build docs
on:
pull_request:
push:
branches: [main]
jobs:
build-docs:
runs-on: ubuntu-latest
container:
image: git.kjan.de/actions/runner-latex:latest
env:
# Edit here with the names of your latex file and directory (can use ".")
DIR: projektdokumentation
FILE: Projektdokumentation.tex
steps:
- name: Checkout
uses: actions/checkout@v4
- name: LaTeX compile
working-directory: ${{ env.DIR }}
run: latexmk -pdf ${{ env.FILE }}
- name: Upload artifacts
uses: https://git.kjan.de/actions/upload-artifact@v3 # Do not upgrade
with:
name: Doku
path: projektdokumentation/Projektdokumentation.pdf

View file

@ -0,0 +1,14 @@
name: "Pull Request Labeler"
on:
pull_request_target:
jobs:
labeler:
permissions:
contents: read
pull-requests: write
runs-on: ubuntu-latest
steps:
- uses: actions/labeler@v5
with:
configuration-path: ".gitea/labeler.yml"

17
.gitea/workflows/size.yml Normal file
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@ -0,0 +1,17 @@
name: Label PRs based on size
on: [pull_request]
jobs:
add_pr_size_label:
runs-on: ubuntu-latest
name: Check PR size
steps:
- name: Check out code
uses: actions/checkout@v4
- name: Label and comment PR
uses: boschresearch/pr-size-labeler@v5.0.1
with:
bucketConfigFile: ".gitea/size.yml"

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@ -0,0 +1,15 @@
name: "Close stale issues and PRs"
on:
workflow_dispatch:
schedule:
- cron: "@hourly"
jobs:
stale:
runs-on: ubuntu-latest
steps:
- uses: actions/stale@v9
with:
stale-pr-message: "Will be closed in x days bc yo mom is a bitch. im not telling you when it will be closed fuckface"
days-before-pr-stale: 2
days-before-pr-close: 3

View file

@ -15,96 +15,113 @@ Please refer to our [Style Guide](https://git.kjan.de/SZUT/casino/wiki/Frontend#
## Tech Stack
### Frontend
- Angular 19
- Angular 20
- TailwindCSS
- Keycloak integration
- Stripe payment integration
### Backend
- Spring Boot (Java)
- PostgreSQL database
- Keycloak for authentication/authorization
- Stripe API for payment processing
### Infrastructure
- Docker containerization for all services
## Getting Started
### Prerequisites
* [Docker](https://docs.docker.com/get-docker/)
* [Docker Compose](https://docs.docker.com/compose/install/) (included with Docker Desktop for Windows and Mac)
* Java JDK 17+
* Node.js 18+
- [Docker](https://docs.docker.com/get-docker/)
- [Docker Compose](https://docs.docker.com/compose/install/) (included with Docker Desktop for Windows and Mac)
- Java JDK 17+
- Node.js 18+
### Setting Up the Environment
1. Clone the repository
```bash
git clone <repository-url>
cd casino
```
2. Start the Docker services
```bash
cd docker
docker-compose up -d
```
This will start:
- PostgreSQL database
- Keycloak authentication server
### Running the Backend
1. Navigate to the backend directory
```bash
cd backend
```
2. Start the Spring Boot application
```bash
./gradlew bootRun
```
You may optionally install [watchexec](https://github.com/watchexec/watchexec?tab=readme-ov-file) and use this command to autorecompile the backend on file changes:
```bash
watchexec -r -e java ./gradlew :bootRun
```
The backend will be available at:
- API endpoint: http://localhost:8080
- Swagger documentation: http://localhost:8080/swagger
- API endpoint: <http://localhost:8080>
- Swagger documentation: <http://localhost:8080/swagger>
### Running the Frontend
1. Navigate to the frontend directory
```bash
cd frontend
```
2. Install dependencies
```bash
npm install
```
3. Start the development server
```bash
npm run dev
```
The frontend will be available at http://localhost:4200
The frontend will be available at <http://localhost:4200>
### Local Stripe integration
1. Install the Stripe CLI
https://stripe.com/docs/stripe-cli
<https://stripe.com/docs/stripe-cli>
2. Login to the casino stripe account
```
stripe login --api-key <casino-stripe-secret-key>
```
3. Start webhook forwarding
```
stripe listen --forward-to localhost:8080/webhook
```
@ -114,6 +131,7 @@ stripe listen --forward-to localhost:8080/webhook
### Postgres Management
#### Database cleanup (if needed)
```bash
cd docker
docker-compose down
@ -122,6 +140,7 @@ docker-compose up -d
```
#### Setting up IntelliJ Database View
1. Run the Docker container with PostgreSQL database
2. Open `application.properties` in the resources folder and copy the database URL
3. Open the Database tab in IntelliJ
@ -148,6 +167,7 @@ We follow semantic commit messages to maintain clear project history.
Format: `<type>(<scope>): <subject>`
Where `<type>` is one of:
- `feat`: New feature
- `fix`: Bug fix
- `docs`: Documentation changes
@ -157,6 +177,7 @@ Where `<type>` is one of:
- `chore`: Updating build tasks, etc; no production code change
Examples:
```
feat: add user balance display
fix(auth): resolve token expiration issue
@ -164,6 +185,7 @@ docs: update API documentation
```
References:
- [Conventional Commits](https://www.conventionalcommits.org/)
- [Semantic Commit Messages](https://seesparkbox.com/foundry/semantic_commit_messages)

View file

@ -1,59 +1,137 @@
# Starter für das LF08 Projekt
# Casino Gaming Platform - Backend API
## Requirements
* Docker https://docs.docker.com/get-docker/
* Docker compose (bei Windows und Mac schon in Docker enthalten) https://docs.docker.com/compose/install/
A Spring Boot backend application providing REST APIs for a casino gaming platform with multiple games, user management, authentication, and payment processing.
## Endpunkt
```
http://localhost:8080
```
## Swagger
```
http://localhost:8080/swagger
```
## Features
### Games
- **Blackjack** - Classic card game with deck management
- **Coinflip** - Simple heads/tails betting game
- **Dice** - Dice rolling game
- **Slots** - Slot machine with symbols and payouts
- **Lootboxes** - Reward system with configurable prizes
# Postgres
### Terminal öffnen
für alles gilt, im Terminal im Ordner docker/local sein
### User Management
- User registration and authentication
- OAuth2 integration (Google, GitHub)
- Email verification and password reset
- Balance management and transaction history
### Payment System
- Deposit functionality with webhook support
- Transaction tracking and status management
- Balance updates and fund validation
## Tech Stack
- **Java 17** with Spring Boot
- **Spring Security** with JWT authentication
- **Spring Data JPA** with PostgreSQL
- **OAuth2** for social login
- **Email service** for notifications
- **OpenAPI/Swagger** for API documentation
## Build & Run
### Prerequisites
- Java 17+
- Gradle
- Docker & Docker Compose (for PostgreSQL)
### Build Commands
```bash
# Build the application
./gradlew build
# Clean build
./gradlew clean build
# Run the application
./gradlew bootRun
# Generate JAR file
./gradlew bootJar
```
### Testing
```bash
# Run all tests
./gradlew test
# Run specific test class
./gradlew test --tests "FullyQualifiedClassName"
# Run checkstyle
./gradlew checkstyleMain checkstyleTest
```
## API Endpoints
The application runs on `http://localhost:8080`
### API Documentation
- **Swagger UI**: `http://localhost:8080/swagger-ui.html`
- **OpenAPI Spec**: `http://localhost:8080/v3/api-docs`
### Main Endpoints
- `/api/auth/**` - Authentication and user management
- `/api/games/blackjack/**` - Blackjack game operations
- `/api/games/coinflip/**` - Coinflip game operations
- `/api/games/dice/**` - Dice game operations
- `/api/games/slots/**` - Slot machine operations
- `/api/lootboxes/**` - Lootbox management
- `/api/deposits/**` - Payment and deposit handling
- `/api/users/**` - User profile management
- `/api/health` - Health check endpoint
## Database Setup
### PostgreSQL with Docker
```bash
# Start PostgreSQL container
cd docker/local
```
### Postgres starten
```bash
docker compose up
```
Achtung: Der Docker-Container läuft dauerhaft! Wenn er nicht mehr benötigt wird, sollten Sie ihn stoppen.
### Postgres stoppen
```bash
# Stop PostgreSQL container
docker compose down
```
### Postgres Datenbank wipen, z.B. bei Problemen
```bash
# Reset database (if needed)
docker compose down
docker volume rm local_lf8_starter_postgres_data
docker compose up
```
### Intellij-Ansicht für Postgres Datenbank einrichten
```bash
1. Lasse den Docker-Container mit der PostgreSQL-Datenbank laufen
2. im Ordner resources die Datei application.properties öffnen und die URL der Datenbank kopieren
3. rechts im Fenster den Reiter Database öffnen
4. In der Database-Symbolleiste auf das Datenbanksymbol mit dem Schlüssel klicken
5. auf das Pluszeichen klicken
6. Datasource from URL auswählen
7. URL der DB einfügen und PostgreSQL-Treiber auswählen, mit OK bestätigen
8. Username lf8_starter und Passwort secret eintragen (siehe application.properties), mit Apply bestätigen
9. im Reiter Schemas alle Häkchen entfernen und lediglich vor lf8_starter_db und public Häkchen setzen
10. mit Apply und ok bestätigen
```
# Keycloak
### Database Configuration
Database connection settings are configured in `src/main/resources/application.properties`
### Keycloak Token
1. Auf der Projektebene [GetBearerToken.http](../GetBearerToken.http) öffnen.
2. Neben der Request auf den grünen Pfeil drücken
3. Aus dem Reponse das access_token kopieren
### IntelliJ Database Setup
1. Start the PostgreSQL Docker container
2. Open `application.properties` and copy the database URL
3. In IntelliJ, open the Database tab (right panel)
4. Click the database icon with key in the toolbar
5. Click the plus (+) icon
6. Select "Datasource from URL"
7. Paste the database URL and select PostgreSQL driver
8. Enter credentials (username: `lf8_starter`, password: `secret`)
9. In Schemas tab, uncheck all except `lf8_starter_db` and `public`
10. Apply and confirm
## Authentication
The application supports multiple authentication methods:
- JWT-based authentication
- OAuth2 (Google, GitHub)
- Email/password with verification
### Getting Bearer Token
For API testing, use the provided HTTP client file:
1. Open `GetBearerToken.http` at project root
2. Execute the request
3. Copy the `access_token` from the response
4. Use in Authorization header: `Bearer <token>`
## Configuration
Key configuration files:
- `application.properties` - Main application configuration
- `SecurityConfig.java` - Security and CORS settings
- `OpenAPIConfiguration.java` - API documentation setup

View file

@ -39,7 +39,7 @@ repositories {
}
dependencies {
implementation("com.stripe:stripe-java:29.1.0")
implementation("com.stripe:stripe-java:29.2.0")
implementation("org.springframework.boot:spring-boot-starter-data-jpa")
implementation("org.springframework.boot:spring-boot-starter-web")
compileOnly("org.projectlombok:lombok")
@ -47,14 +47,15 @@ dependencies {
testImplementation("org.springframework.boot:spring-boot-starter-test")
testRuntimeOnly("org.junit.platform:junit-platform-launcher")
implementation("org.springframework.boot:spring-boot-starter-security")
implementation("org.springframework.boot:spring-boot-starter-oauth2-resource-server:3.4.5")
implementation("org.springframework.boot:spring-boot-starter-oauth2-client:3.4.5")
implementation("org.springframework.boot:spring-boot-starter-oauth2-resource-server:3.5.0")
implementation("org.springframework.boot:spring-boot-starter-oauth2-client:3.5.0")
runtimeOnly("org.postgresql:postgresql")
implementation("org.springdoc:springdoc-openapi-starter-webmvc-ui:2.8.8")
implementation("io.jsonwebtoken:jjwt-api:0.11.5")
runtimeOnly("io.jsonwebtoken:jjwt-impl:0.11.5")
runtimeOnly("io.jsonwebtoken:jjwt-jackson:0.11.5")
implementation("org.springdoc:springdoc-openapi-starter-webmvc-ui:2.8.9")
implementation("io.jsonwebtoken:jjwt-api:0.12.6")
runtimeOnly("io.jsonwebtoken:jjwt-impl:0.12.6")
runtimeOnly("io.jsonwebtoken:jjwt-jackson:0.12.6")
implementation("org.springframework.boot:spring-boot-starter-mail")
runtimeOnly("com.h2database:h2")
}
tasks.withType<Test> {

View file

@ -1,6 +1,6 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.14.1-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-8.14.2-bin.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME

View file

@ -74,8 +74,7 @@ public class CasinoApplication {
rewardRepository.saveAll(Arrays.asList(
commonReward, rareReward, epicReward,
premiumCommon, premiumRare, legendaryReward
));
premiumCommon, premiumRare, legendaryReward));
basicLootBox.getRewards().add(commonReward);
basicLootBox.getRewards().add(premiumRare);

View file

@ -1,10 +1,7 @@
package de.szut.casino.blackjack;
import de.szut.casino.exceptionHandling.exceptions.InsufficientFundsException;
import de.szut.casino.exceptionHandling.exceptions.UserBlackJackGameMismatchException;
import de.szut.casino.exceptionHandling.exceptions.UserNotFoundException;
import de.szut.casino.shared.dto.BetDto;
import de.szut.casino.shared.service.BalanceService;
import de.szut.casino.user.UserEntity;
import de.szut.casino.user.UserService;
import jakarta.validation.Valid;
@ -13,18 +10,15 @@ import org.springframework.http.ResponseEntity;
import org.springframework.web.bind.annotation.*;
import java.util.Objects;
import java.util.Optional;
@Slf4j
@RestController
public class BlackJackGameController {
private final BalanceService balanceService;
private final UserService userService;
private final BlackJackService blackJackService;
public BlackJackGameController(BalanceService balanceService, UserService userService, BlackJackService blackJackService) {
this.balanceService = balanceService;
public BlackJackGameController(UserService userService, BlackJackService blackJackService) {
this.blackJackService = blackJackService;
this.userService = userService;
}
@ -59,13 +53,7 @@ public class BlackJackGameController {
@PostMapping("/blackjack/start")
public ResponseEntity<Object> createBlackJackGame(@RequestBody @Valid BetDto betDto) {
UserEntity user = this.userService.getCurrentUser();
if (!this.balanceService.hasFunds(user, betDto)) {
throw new InsufficientFundsException();
}
return ResponseEntity.ok(blackJackService.createBlackJackGame(user, betDto.getBetAmount()));
return ResponseEntity.ok(blackJackService.createBlackJackGame(betDto));
}
private BlackJackGameEntity getBlackJackGame(Long gameId) {

View file

@ -1,23 +1,37 @@
package de.szut.casino.blackjack;
import de.szut.casino.exceptionHandling.exceptions.InsufficientFundsException;
import de.szut.casino.shared.dto.BetDto;
import de.szut.casino.shared.service.BalanceService;
import de.szut.casino.user.UserEntity;
import de.szut.casino.user.UserRepository;
import de.szut.casino.user.UserService;
import jakarta.transaction.Transactional;
import org.springframework.stereotype.Service;
import java.math.BigDecimal;
import java.util.List;
import java.util.Random;
@Service
public class BlackJackService {
private final BlackJackGameRepository blackJackGameRepository;
private final UserRepository userRepository;
private final Random random = new Random();
private final BalanceService balanceService;
private final UserService userService;
private final DeckService deckService;
public BlackJackService(BlackJackGameRepository blackJackGameRepository, UserRepository userRepository) {
public BlackJackService(
BlackJackGameRepository blackJackGameRepository,
UserRepository userRepository,
BalanceService balanceService,
UserService userService,
DeckService deckService
) {
this.blackJackGameRepository = blackJackGameRepository;
this.userRepository = userRepository;
this.balanceService = balanceService;
this.userService = userService;
this.deckService = deckService;
}
public BlackJackGameEntity getBlackJackGame(Long id) {
@ -25,16 +39,23 @@ public class BlackJackService {
}
@Transactional
public BlackJackGameEntity createBlackJackGame(UserEntity user, BigDecimal betAmount) {
public BlackJackGameEntity createBlackJackGame(BetDto betDto) {
UserEntity user = userService.getCurrentUser();
if (!this.balanceService.hasFunds(user, betDto)) {
throw new InsufficientFundsException();
}
this.balanceService.subtractFunds(user, betDto.getBetAmount());
BlackJackGameEntity game = new BlackJackGameEntity();
game.setUser(user);
game.setBet(betAmount);
game.setBet(betDto.getBetAmount());
initializeDeck(game);
dealInitialCards(game);
this.deckService.initializeDeck(game);
this.deckService.dealInitialCards(game);
game.setState(getState(game));
deductBetFromBalance(user, betAmount);
return processGameBasedOnState(game);
}
@ -45,7 +66,7 @@ public class BlackJackService {
return game;
}
dealCardToPlayer(game);
this.deckService.dealCardToPlayer(game);
updateGameStateAndBalance(game);
return processGameBasedOnState(game);
@ -69,13 +90,14 @@ public class BlackJackService {
return game;
}
UserEntity user = getUserWithFreshData(game.getUser());
UserEntity user = game.getUser();
BigDecimal additionalBet = game.getBet();
deductBetFromBalance(user, additionalBet);
this.balanceService.subtractFunds(user, additionalBet);
game.setBet(game.getBet().add(additionalBet));
dealCardToPlayer(game);
this.deckService.dealCardToPlayer(game);
updateGameStateAndBalance(game);
if (game.getState() == BlackJackState.IN_PROGRESS) {
@ -94,36 +116,6 @@ public class BlackJackService {
return blackJackGameRepository.save(game);
}
private UserEntity getUserWithFreshData(UserEntity user) {
return userRepository.findById(user.getId()).orElse(user);
}
private void dealInitialCards(BlackJackGameEntity game) {
for (int i = 0; i < 2; i++) {
dealCardToPlayer(game);
}
dealCardToDealer(game);
}
private void dealCardToPlayer(BlackJackGameEntity game) {
CardEntity card = drawCardFromDeck(game);
card.setCardType(CardType.PLAYER);
game.getPlayerCards().add(card);
}
private void dealCardToDealer(BlackJackGameEntity game) {
CardEntity card = drawCardFromDeck(game);
card.setCardType(CardType.DEALER);
game.getDealerCards().add(card);
}
private void dealCardsToDealerUntilMinimumScore(BlackJackGameEntity game) {
while (calculateHandValue(game.getDealerCards()) < 17) {
dealCardToDealer(game);
}
}
private void updateGameStateAndBalance(BlackJackGameEntity game) {
game.setState(getState(game));
@ -150,13 +142,8 @@ public class BlackJackService {
}
}
private void deductBetFromBalance(UserEntity user, BigDecimal betAmount) {
user.setBalance(user.getBalance().subtract(betAmount));
userRepository.save(user);
}
protected void updateUserBalance(BlackJackGameEntity game, boolean isWin) {
UserEntity user = getUserWithFreshData(game.getUser());
UserEntity user = game.getUser();
BigDecimal totalBet = game.getBet();
BigDecimal balance = user.getBalance();
@ -170,34 +157,11 @@ public class BlackJackService {
userRepository.save(user);
}
private void initializeDeck(BlackJackGameEntity game) {
for (Suit suit : Suit.values()) {
for (Rank rank : Rank.values()) {
CardEntity card = new CardEntity();
card.setGame(game);
card.setSuit(suit);
card.setRank(rank);
card.setCardType(CardType.DECK);
game.getDeck().add(card);
}
}
java.util.Collections.shuffle(game.getDeck(), random);
}
private CardEntity drawCardFromDeck(BlackJackGameEntity game) {
if (game.getDeck().isEmpty()) {
throw new IllegalStateException("Deck is empty");
}
return game.getDeck().removeFirst();
}
private BlackJackState getState(BlackJackGameEntity game) {
int playerHandValue = calculateHandValue(game.getPlayerCards());
if (playerHandValue == 21) {
CardEntity hole = drawCardFromDeck(game);
CardEntity hole = this.deckService.drawCardFromDeck(game);
hole.setCardType(CardType.DEALER);
game.getDealerCards().add(hole);
@ -207,7 +171,7 @@ public class BlackJackService {
return BlackJackState.DRAW;
} else {
BigDecimal blackjackWinnings = game.getBet().multiply(new BigDecimal("1.5"));
UserEntity user = getUserWithFreshData(game.getUser());
UserEntity user = game.getUser();
user.setBalance(user.getBalance().add(blackjackWinnings));
return BlackJackState.PLAYER_BLACKJACK;
}
@ -235,4 +199,12 @@ public class BlackJackService {
return sum;
}
private void dealCardsToDealerUntilMinimumScore(BlackJackGameEntity game) {
while (calculateHandValue(game.getDealerCards()) < 17) {
this.deckService.dealCardToDealer(game);
}
}
}

View file

@ -0,0 +1,57 @@
package de.szut.casino.blackjack;
import org.springframework.stereotype.Service;
import java.util.Random;
@Service
public class DeckService {
private final Random random;
public DeckService(Random random) {
this.random = random;
}
public void initializeDeck(BlackJackGameEntity game) {
for (Suit suit : Suit.values()) {
for (Rank rank : Rank.values()) {
CardEntity card = new CardEntity();
card.setGame(game);
card.setSuit(suit);
card.setRank(rank);
card.setCardType(CardType.DECK);
game.getDeck().add(card);
}
}
java.util.Collections.shuffle(game.getDeck(), random);
}
public CardEntity drawCardFromDeck(BlackJackGameEntity game) {
if (game.getDeck().isEmpty()) {
throw new IllegalStateException("Deck is empty");
}
return game.getDeck().removeFirst();
}
public void dealInitialCards(BlackJackGameEntity game) {
for (int i = 0; i < 2; i++) {
dealCardToPlayer(game);
}
dealCardToDealer(game);
}
public void dealCardToPlayer(BlackJackGameEntity game) {
CardEntity card = drawCardFromDeck(game);
card.setCardType(CardType.PLAYER);
game.getPlayerCards().add(card);
}
public void dealCardToDealer(BlackJackGameEntity game) {
CardEntity card = drawCardFromDeck(game);
card.setCardType(CardType.DEALER);
game.getDealerCards().add(card);
}
}

View file

@ -5,12 +5,14 @@ import jakarta.validation.constraints.DecimalMax;
import jakarta.validation.constraints.DecimalMin;
import jakarta.validation.constraints.NotNull;
import lombok.Getter;
import lombok.NoArgsConstructor;
import lombok.Setter;
import java.math.BigDecimal;
@Getter
@Setter
@NoArgsConstructor
public class DiceDto extends BetDto {
private boolean rollOver;

View file

@ -11,10 +11,11 @@ import java.util.Random;
@Service
public class DiceService {
private static final int MAX_DICE_VALUE = 100;
private final Random random = new Random();
private final Random random;
private final BalanceService balanceService;
public DiceService(BalanceService balanceService) {
public DiceService(Random random, BalanceService balanceService) {
this.random = random;
this.balanceService = balanceService;
}

View file

@ -25,7 +25,7 @@ public class RewardEntity {
@GeneratedValue
private Long id;
@Column(precision = 19, scale = 2)
@Column(precision = 19, scale = 2, name = "rewardValue")
private BigDecimal value;
@Column(precision = 5, scale = 2)

View file

@ -91,7 +91,7 @@ public class JwtUtils {
}
private Claims extractAllClaims(String token) {
return Jwts.parserBuilder()
return Jwts.parser()
.setSigningKey(getSigningKey())
.build()
.parseClaimsJws(token)

View file

@ -1,5 +1,8 @@
package de.szut.casino.security.oauth2.github;
import de.szut.casino.deposit.TransactionEntity;
import de.szut.casino.deposit.TransactionRepository;
import de.szut.casino.deposit.TransactionStatus;
import de.szut.casino.security.dto.AuthResponseDto;
import de.szut.casino.security.jwt.JwtUtils;
import de.szut.casino.user.AuthProvider;
@ -30,12 +33,14 @@ public class GitHubService {
private final AuthenticationManager authenticationManager;
private final UserRepository userRepository;
private final TransactionRepository transactionRepository;
private final JwtUtils jwtUtils;
private final PasswordEncoder oauth2PasswordEncoder;
public GitHubService(AuthenticationManager authenticationManager, UserRepository userRepository, JwtUtils jwtUtils, PasswordEncoder oauth2PasswordEncoder) {
public GitHubService(AuthenticationManager authenticationManager, UserRepository userRepository, TransactionRepository transactionRepository, JwtUtils jwtUtils, PasswordEncoder oauth2PasswordEncoder) {
this.authenticationManager = authenticationManager;
this.userRepository = userRepository;
this.transactionRepository = transactionRepository;
this.jwtUtils = jwtUtils;
this.oauth2PasswordEncoder = oauth2PasswordEncoder;
}
@ -139,15 +144,20 @@ public class GitHubService {
user.setProvider(AuthProvider.GITHUB);
user.setProviderId(githubId);
user.setEmailVerified(true);
user.setBalance(new BigDecimal("1000.00"));
user.setBalance(new BigDecimal("100.00"));
}
}
String randomPassword = UUID.randomUUID().toString();
user.setPassword(oauth2PasswordEncoder.encode(randomPassword));
TransactionEntity transaction = new TransactionEntity();
transaction.setAmount(100L);
transaction.setUser(user);
transaction.setSessionId("signup_bonus");
transaction.setStatus(TransactionStatus.SUCCEEDED);
userRepository.save(user);
transactionRepository.save(transaction);
Authentication authentication = this.authenticationManager.authenticate(new UsernamePasswordAuthenticationToken(user.getEmail(), randomPassword));

View file

@ -1,5 +1,8 @@
package de.szut.casino.security.oauth2.google;
import de.szut.casino.deposit.TransactionEntity;
import de.szut.casino.deposit.TransactionRepository;
import de.szut.casino.deposit.TransactionStatus;
import de.szut.casino.security.dto.AuthResponseDto;
import de.szut.casino.security.jwt.JwtUtils;
import de.szut.casino.user.AuthProvider;
@ -47,12 +50,14 @@ public class GoogleService {
private final AuthenticationManager authenticationManager;
private final UserRepository userRepository;
private final TransactionRepository transactionRepository;
private final JwtUtils jwtUtils;
private final PasswordEncoder oauth2PasswordEncoder;
public GoogleService(AuthenticationManager authenticationManager, UserRepository userRepository, JwtUtils jwtUtils, PasswordEncoder oauth2PasswordEncoder) {
public GoogleService(AuthenticationManager authenticationManager, UserRepository userRepository, TransactionRepository transactionRepository, JwtUtils jwtUtils, PasswordEncoder oauth2PasswordEncoder) {
this.authenticationManager = authenticationManager;
this.userRepository = userRepository;
this.transactionRepository = transactionRepository;
this.jwtUtils = jwtUtils;
this.oauth2PasswordEncoder = oauth2PasswordEncoder;
}
@ -146,8 +151,14 @@ public class GoogleService {
String randomPassword = UUID.randomUUID().toString();
user.setPassword(oauth2PasswordEncoder.encode(randomPassword));
TransactionEntity transaction = new TransactionEntity();
transaction.setAmount(100L);
transaction.setUser(user);
transaction.setSessionId("signup_bonus");
transaction.setStatus(TransactionStatus.SUCCEEDED);
userRepository.save(user);
transactionRepository.save(transaction);
Authentication authentication = authenticationManager.authenticate(
new UsernamePasswordAuthenticationToken(user.getEmail(), randomPassword)

View file

@ -16,6 +16,9 @@ public class UserEntity {
@GeneratedValue
private Long id;
@Version
private Long version;
@Column(unique = true)
private String email;
@ -44,7 +47,6 @@ public class UserEntity {
this.password = password;
this.balance = balance;
this.verificationToken = verificationToken;
this.provider = AuthProvider.LOCAL;
}
public UserEntity(String email, String username, AuthProvider provider, String providerId, BigDecimal balance) {

View file

@ -1,5 +1,7 @@
package de.szut.casino.user;
import de.szut.casino.deposit.TransactionEntity;
import de.szut.casino.deposit.TransactionStatus;
import de.szut.casino.exceptionHandling.exceptions.UserNotFoundException;
import de.szut.casino.user.dto.CreateUserDto;
import jakarta.persistence.EntityExistsException;
@ -38,6 +40,12 @@ public class UserService {
RandomStringUtils.randomAlphanumeric(64)
);
TransactionEntity transaction = new TransactionEntity();
transaction.setAmount(100L);
transaction.setUser(user);
transaction.setSessionId("signup_bonus");
transaction.setStatus(TransactionStatus.SUCCEEDED);
return userRepository.save(user);
}

View file

@ -0,0 +1,58 @@
spring.datasource.url=jdbc:h2:mem:testdb;DB_CLOSE_DELAY=-1
spring.datasource.driverClassName=org.h2.Driver
spring.datasource.username=sa
spring.datasource.password=
spring.jpa.database-platform=org.hibernate.dialect.H2Dialect
spring.jpa.hibernate.ddl-auto=create-drop
server.port=${HTTP_PORT:8080}
stripe.secret.key=${STRIPE_SECRET_KEY:sk_test_51QrePYIvCfqz7ANgqam8rEwWcMeKiLOof3j6SCMgu2sl4sESP45DJxca16mWcYo1sQaiBv32CMR6Z4AAAGQPCJo300ubuZKO8I}
stripe.webhook.secret=${STRIPE_WEBHOOK_SECRET:whsec_746b6a488665f6057118bdb4a2b32f4916f16c277109eeaed5e8f8e8b81b8c15}
app.frontend-host=${FE_URL:http://localhost:4200}
app.mail.authentication=${MAIL_AUTHENTICATION:false}
app.mail.host=${MAIL_HOST:localhost}
app.mail.port=${MAIL_PORT:1025}
app.mail.username=${MAIL_USER:null}
app.mail.password=${MAIL_PASS:null}
app.mail.from-address=${MAIL_FROM:casino@localhost}
app.mail.protocol=${MAIL_PROTOCOL:smtp}
spring.application.name=casino
# JWT Configuration
jwt.secret=${JWT_SECRET:5367566B59703373367639792F423F4528482B4D6251655468576D5A71347437}
jwt.expiration.ms=${JWT_EXPIRATION_MS:86400000}
# Logging
logging.level.org.springframework.security=DEBUG
# Swagger
springdoc.swagger-ui.path=swagger
springdoc.swagger-ui.try-it-out-enabled=true
# GitHub OAuth2 Configuration
spring.security.oauth2.client.registration.github.client-id=${GITHUB_CLIENT_ID:Ov23lingzZsPn1wwACoK}
spring.security.oauth2.client.registration.github.client-secret=${GITHUB_CLIENT_SECRET:4b327fb3b1ab67584a03bcb9d53fa6439fbccad7}
spring.security.oauth2.client.registration.github.redirect-uri=${app.frontend-host}/oauth2/callback/github
spring.security.oauth2.client.registration.github.scope=user:email,read:user
spring.security.oauth2.client.provider.github.authorization-uri=https://github.com/login/oauth/authorize
spring.security.oauth2.client.provider.github.token-uri=https://github.com/login/oauth/access_token
spring.security.oauth2.client.provider.github.user-info-uri=https://api.github.com/user
spring.security.oauth2.client.provider.github.user-name-attribute=login
# OAuth Success and Failure URLs
app.oauth2.authorizedRedirectUris=${app.frontend-host}/auth/oauth2/callback
# Google OAuth2 Configuration
spring.security.oauth2.client.registration.google.client-id=${GOOGLE_CLIENT_ID:350791038883-c1r7v4o793itq8a0rh7dut7itm7uneam.apps.googleusercontent.com}
spring.security.oauth2.client.registration.google.client-secret=${GOOGLE_CLIENT_SECRET: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}
spring.security.oauth2.client.registration.google.redirect-uri=${app.frontend-host}/oauth2/callback/google
spring.security.oauth2.client.registration.google.scope=email,profile
spring.security.oauth2.client.provider.google.authorization-uri=https://accounts.google.com/o/oauth2/v2/auth
spring.security.oauth2.client.provider.google.token-uri=https://oauth2.googleapis.com/token
spring.security.oauth2.client.provider.google.user-info-uri=https://www.googleapis.com/oauth2/v3/userinfo
spring.security.oauth2.client.provider.google.user-name-attribute=sub

View file

@ -0,0 +1,251 @@
package de.szut.casino.dice;
import de.szut.casino.shared.service.BalanceService;
import de.szut.casino.user.UserEntity;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import org.junit.jupiter.api.extension.ExtendWith;
import org.mockito.InjectMocks;
import org.mockito.Mock;
import org.mockito.junit.jupiter.MockitoExtension;
import java.math.BigDecimal;
import java.math.RoundingMode;
import java.util.Random;
import static org.junit.jupiter.api.Assertions.*;
import static org.mockito.Mockito.*;
@ExtendWith(MockitoExtension.class)
class DiceServiceTest {
@Mock
private BalanceService balanceService;
@Mock
private Random random;
@InjectMocks
private DiceService diceService;
private UserEntity user;
private DiceDto diceDto;
@BeforeEach
void setUp() {
user = new UserEntity();
user.setId(1L);
user.setBalance(BigDecimal.valueOf(1000));
diceDto = new DiceDto();
diceDto.setBetAmount(BigDecimal.valueOf(10));
diceDto.setTargetValue(BigDecimal.valueOf(50));
diceDto.setRollOver(true);
}
@Test
void play_rollOver_win() {
diceDto.setRollOver(true);
diceDto.setTargetValue(BigDecimal.valueOf(50));
when(random.nextInt(anyInt())).thenReturn(55);
DiceResult result = diceService.play(user, diceDto);
assertTrue(result.isWin());
assertEquals(BigDecimal.valueOf(56), result.getRolledValue());
verify(balanceService, times(1)).subtractFunds(user, diceDto.getBetAmount());
verify(balanceService, times(1)).addFunds(eq(user), any(BigDecimal.class));
}
@Test
void play_rollOver_lose() {
diceDto.setRollOver(true);
diceDto.setTargetValue(BigDecimal.valueOf(50));
when(random.nextInt(anyInt())).thenReturn(49);
DiceResult result = diceService.play(user, diceDto);
assertFalse(result.isWin());
assertEquals(BigDecimal.valueOf(50), result.getRolledValue());
assertEquals(BigDecimal.ZERO, result.getPayout());
verify(balanceService, times(1)).subtractFunds(user, diceDto.getBetAmount());
verify(balanceService, never()).addFunds(eq(user), any(BigDecimal.class));
}
@Test
void play_rollUnder_win() {
diceDto.setRollOver(false);
diceDto.setTargetValue(BigDecimal.valueOf(50));
when(random.nextInt(anyInt())).thenReturn(48);
DiceResult result = diceService.play(user, diceDto);
assertTrue(result.isWin());
assertEquals(BigDecimal.valueOf(49), result.getRolledValue());
verify(balanceService, times(1)).subtractFunds(user, diceDto.getBetAmount());
verify(balanceService, times(1)).addFunds(eq(user), any(BigDecimal.class));
}
@Test
void play_rollUnder_lose() {
diceDto.setRollOver(false);
diceDto.setTargetValue(BigDecimal.valueOf(50));
when(random.nextInt(anyInt())).thenReturn(50);
DiceResult result = diceService.play(user, diceDto);
assertFalse(result.isWin());
assertEquals(BigDecimal.valueOf(51), result.getRolledValue());
assertEquals(BigDecimal.ZERO, result.getPayout());
verify(balanceService, times(1)).subtractFunds(user, diceDto.getBetAmount());
verify(balanceService, never()).addFunds(eq(user), any(BigDecimal.class));
}
@Test
void play_rollOver_targetValueOne_rolledOne_lose() {
diceDto.setRollOver(true);
diceDto.setTargetValue(BigDecimal.valueOf(1));
when(random.nextInt(anyInt())).thenReturn(0);
DiceResult result = diceService.play(user, diceDto);
assertFalse(result.isWin());
assertEquals(BigDecimal.valueOf(1), result.getRolledValue());
assertEquals(BigDecimal.ZERO, result.getPayout());
verify(balanceService, times(1)).subtractFunds(user, diceDto.getBetAmount());
verify(balanceService, never()).addFunds(eq(user), any(BigDecimal.class));
}
@Test
void play_rollOver_targetValueOne_rolledTwo_win() {
diceDto.setRollOver(true);
diceDto.setTargetValue(BigDecimal.valueOf(1));
when(random.nextInt(anyInt())).thenReturn(1);
DiceResult result = diceService.play(user, diceDto);
assertTrue(result.isWin());
assertEquals(BigDecimal.valueOf(2), result.getRolledValue());
// Win chance for target 1 (roll over) is 99. Multiplier = (100-1)/99 = 1
assertEquals(diceDto.getBetAmount().stripTrailingZeros(), result.getPayout().stripTrailingZeros());
verify(balanceService, times(1)).subtractFunds(user, diceDto.getBetAmount());
verify(balanceService, times(1)).addFunds(eq(user), any(BigDecimal.class));
}
@Test
void play_rollUnder_targetValueOne_alwaysLose_winChanceZero() {
diceDto.setRollOver(false);
diceDto.setTargetValue(BigDecimal.valueOf(1));
when(random.nextInt(anyInt())).thenReturn(0);
DiceResult result = diceService.play(user, diceDto);
assertFalse(result.isWin());
assertEquals(BigDecimal.valueOf(1), result.getRolledValue());
assertEquals(BigDecimal.ZERO, result.getPayout());
verify(balanceService, times(1)).subtractFunds(user, diceDto.getBetAmount());
verify(balanceService, never()).addFunds(eq(user), any(BigDecimal.class));
}
@Test
void play_rollOver_targetValueNinetyNine_rolledHundred_win() {
diceDto.setRollOver(true);
diceDto.setTargetValue(BigDecimal.valueOf(99));
when(random.nextInt(anyInt())).thenReturn(99);
DiceResult result = diceService.play(user, diceDto);
assertTrue(result.isWin());
assertEquals(BigDecimal.valueOf(100), result.getRolledValue());
// Win chance for target 99 (roll over) is 1. Multiplier = (100-1)/1 = 99
assertEquals(diceDto.getBetAmount().multiply(BigDecimal.valueOf(99)).stripTrailingZeros(), result.getPayout().stripTrailingZeros());
verify(balanceService, times(1)).subtractFunds(user, diceDto.getBetAmount());
verify(balanceService, times(1)).addFunds(eq(user), any(BigDecimal.class));
}
@Test
void play_rollUnder_targetValueNinetyNine_rolledNinetyEight_win() {
diceDto.setRollOver(false);
diceDto.setTargetValue(BigDecimal.valueOf(99));
when(random.nextInt(anyInt())).thenReturn(97);
DiceResult result = diceService.play(user, diceDto);
assertTrue(result.isWin());
assertEquals(BigDecimal.valueOf(98), result.getRolledValue());
// Win chance for target 99 (roll under) is 98. Multiplier = (100-1)/98 = 99/98
assertEquals(diceDto.getBetAmount().multiply(BigDecimal.valueOf(99).divide(BigDecimal.valueOf(98), 4, RoundingMode.HALF_UP)), result.getPayout());
verify(balanceService, times(1)).subtractFunds(user, diceDto.getBetAmount());
verify(balanceService, times(1)).addFunds(eq(user), any(BigDecimal.class));
}
@Test
void play_rollOver_targetValueOneHundred_alwaysLose_winChanceZero() {
diceDto.setRollOver(true);
diceDto.setTargetValue(BigDecimal.valueOf(100));
when(random.nextInt(anyInt())).thenReturn(99);
DiceResult result = diceService.play(user, diceDto);
assertFalse(result.isWin());
assertEquals(BigDecimal.valueOf(100), result.getRolledValue());
assertEquals(BigDecimal.ZERO, result.getPayout());
verify(balanceService, times(1)).subtractFunds(user, diceDto.getBetAmount());
verify(balanceService, never()).addFunds(eq(user), any(BigDecimal.class));
}
@Test
void play_rollUnder_targetValueOneHundred_rolledNinetyNine_win() {
diceDto.setRollOver(false);
diceDto.setTargetValue(BigDecimal.valueOf(100));
when(random.nextInt(anyInt())).thenReturn(98);
DiceResult result = diceService.play(user, diceDto);
assertTrue(result.isWin());
assertEquals(BigDecimal.valueOf(99), result.getRolledValue());
// Win chance for target 100 (roll under) is 99. Multiplier = (100-1)/99 = 1
assertEquals(diceDto.getBetAmount().stripTrailingZeros(), result.getPayout().stripTrailingZeros());
verify(balanceService, times(1)).subtractFunds(user, diceDto.getBetAmount());
verify(balanceService, times(1)).addFunds(eq(user), any(BigDecimal.class));
}
@Test
void play_payoutCalculationCorrect() {
diceDto.setRollOver(true);
diceDto.setTargetValue(BigDecimal.valueOf(75));
when(random.nextInt(anyInt())).thenReturn(75);
// Multiplier for win chance 25: (100-1)/25 = 99/25 = 3.96
// Payout: 10 * 3.96 = 39.6
DiceResult result = diceService.play(user, diceDto);
assertTrue(result.isWin());
assertEquals(BigDecimal.valueOf(39.6).stripTrailingZeros(), result.getPayout().stripTrailingZeros());
}
@Test
void play_payoutCalculationCorrect_rollUnder() {
diceDto.setRollOver(false);
diceDto.setTargetValue(BigDecimal.valueOf(25));
when(random.nextInt(anyInt())).thenReturn(0);
// Multiplier for win chance 24: (100-1)/24 = 99/24 = 4.125
// Payout: 10 * 4.125 = 41.25
DiceResult result = diceService.play(user, diceDto);
assertTrue(result.isWin());
assertEquals(BigDecimal.valueOf(41.25).stripTrailingZeros(), result.getPayout().stripTrailingZeros());
}
@Test
void play_betAmountSubtracted() {
when(random.nextInt(anyInt())).thenReturn(50);
diceService.play(user, diceDto);
verify(balanceService, times(1)).subtractFunds(user, diceDto.getBetAmount());
}
}

View file

@ -1,7 +1,12 @@
FROM oven/bun:debian AS build
WORKDIR /app
RUN apt-get update -y && apt-get install nodejs -y
RUN apt-get update -y && \
apt-get install -y --no-install-recommends curl ca-certificates gnupg && \
curl -fsSL https://deb.nodesource.com/setup_20.x | bash - && \
apt-get install -y --no-install-recommends nodejs && \
apt-get clean && \
rm -rf /var/lib/apt/lists/*
ENV NODE_ENV=production

3
frontend/.gitignore vendored
View file

@ -29,6 +29,9 @@ yarn-error.log
.history/*
# Miscellaneous
/.claude
/test-results
/playwright-report
/.angular/cache
.sass-cache/
/connect.lock

View file

@ -1,18 +1,106 @@
# Casino Gaming Platform - Frontend
This is the frontend application for the Casino Gaming Platform. It's built with Angular 18 and TailwindCSS, providing a responsive and modern UI for the casino gaming experience.
A modern Angular 20 casino gaming platform featuring multiple games including Blackjack, Coinflip, Dice, Slots, and Lootboxes. Built with Angular 20, TailwindCSS 4, and powered by Bun for fast development.
## Development
## 🎮 Features
### Commands
- **Multiple Games**: Blackjack, Coinflip, Dice, Slots, Lootboxes
- **User Authentication**: OAuth2, email verification, password recovery
- **Real-time Gaming**: Interactive game mechanics with animations
- **Payment Integration**: Stripe integration for deposits
- **Responsive Design**: Mobile-first design with TailwindCSS
- **Audio Experience**: Game sounds and audio feedback
- **Transaction History**: Complete betting and transaction tracking
- **Build**: `bun run build` or `bunx @angular/cli build`
- **Start Dev Server**: `bun run start` or `bunx @angular/cli serve --proxy-config src/proxy.conf.json`
- **Format Code**: `bun run format` or `prettier --write "src/**/*.{ts,html,css,scss}"`
- **Lint**: `bun run lint` or `ng lint`
- **Test**: `bun run test` or `bunx @angular/cli test`
## 🚀 Getting Started
### Prerequisites
- [Bun](https://bun.sh/) (recommended) or Node.js 18+
- Angular CLI 20+
### Installation
```bash
# Install dependencies
bun install
# Start development server
bun run start
```
The app will be available at `http://localhost:4200`
## 📋 Commands
### Development
- **Start Dev Server**: `bun run start` - Starts dev server with proxy configuration
- **Build**: `bun run build` - Production build
- **Watch Build**: `bun run watch` - Development build with file watching
### Code Quality
- **Format**: `bun run format` - Format code with Prettier
- **Format Check**: `bun run format:check` - Check code formatting
- **Lint**: `bun run lint` - Run ESLint
- **OxLint**: `bun run oxlint` - Run OxLint with strict warnings
### Testing
- **Test All**: `bun run test` - Run all tests with Karma/Jasmine
- **Test Single File**: `bunx @angular/cli test --include=path/to/test.spec.ts`
## 🛠️ Technology Stack
### Core
- **Angular 20**: Latest Angular framework with standalone components
- **TypeScript 5.8**: Strongly typed JavaScript
- **RxJS 7.8**: Reactive programming for HTTP and state management
### Styling & UI
- **TailwindCSS 4**: Utility-first CSS framework
- **PostCSS**: CSS processing and optimization
- **FontAwesome**: Icon library with Angular integration
### Animation & Interaction
- **GSAP**: High-performance animations
- **CountUp.js**: Number animation effects
- **Custom Audio Service**: Game sound effects and feedback
### Development Tools
- **Bun**: Fast JavaScript runtime and package manager
- **ESLint + Angular ESLint**: Code linting with Angular-specific rules
- **OxLint**: Fast Rust-based linter
- **Prettier**: Code formatting
- **Karma + Jasmine**: Testing framework
### Payment & APIs
- **Stripe**: Payment processing integration
- **Custom HTTP Interceptors**: API communication and error handling
## 🏗️ Architecture
### Project Structure
```
src/
├── app/
│ ├── feature/ # Feature modules
│ │ ├── auth/ # Authentication (login, register, OAuth2)
│ │ ├── game/ # Game modules (blackjack, coinflip, dice, slots)
│ │ ├── lootboxes/ # Lootbox system
│ │ └── deposit/ # Payment and deposits
│ ├── model/ # Data models and interfaces
│ ├── service/ # Core services (auth, user, transaction)
│ └── shared/ # Shared components, directives, services
├── environments/ # Environment configurations
└── public/ # Static assets (images, sounds)
```
### Key Components
- **Game Components**: Modular game implementations with services
- **Shared Components**: Reusable UI components (navbar, footer, modals)
- **Services**: Business logic and API communication
- **Guards**: Route protection and authentication
- **Interceptors**: HTTP request/response handling
## Style Guide
### Color Palette

View file

@ -21,7 +21,8 @@
{
"glob": "**/*",
"input": "public"
}
},
"src/assets"
],
"styles": [
"src/styles.css"

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,8 @@
import { test, expect } from '@playwright/test';
test('backend works', async ({ page }) => {
await page.goto('http://localhost:8080/health');
const response = await page.textContent('body');
expect(response).toBeTruthy();
expect(page.getByText('{"status":"UP"}')).toBeVisible();
});

View file

@ -0,0 +1,36 @@
import { test, expect } from '@playwright/test';
test('home page loads correctly', async ({ page }) => {
await page.goto('/');
await expect(page).toHaveTitle(/Casino/);
await expect(page.getByRole('heading', { name: 'Willkommensbonus' })).toBeVisible();
await expect(page.getByText('von bis zu €')).toBeVisible();
});
test('registration popup should open and close', async ({ page }) => {
await page.goto('/');
await page.getByRole('navigation').getByRole('button', { name: 'Jetzt registrieren' }).click();
await expect(page.getByText('Konto erstellenE-')).toBeVisible();
await page.getByRole('button', { name: 'Dialog schließen' }).click();
await expect(page.getByText('Konto erstellenE-')).not.toBeVisible();
});
test('registration should work', async ({ page }) => {
await page.goto('/');
await page.getByRole('navigation').getByRole('button', { name: 'Jetzt registrieren' }).click();
await page.getByRole('textbox', { name: 'E-Mail' }).fill('test@kjan.email');
await page.getByRole('textbox', { name: 'Benutzername' }).fill('test-playwright');
await page.getByRole('textbox', { name: 'Passwort' }).fill('BananaMan123');
await page.locator('form').getByRole('button', { name: 'Registrieren' }).click();
await page.getByRole('button', { name: 'Dialog schließen' }).click();
await page.getByRole('navigation').getByRole('button', { name: 'Anmelden' }).click();
await page.getByRole('textbox', { name: 'Benutzername oder E-Mail' }).fill('test@kjan.email');
await page.getByRole('textbox', { name: 'Passwort' }).fill('BananaMan123');
await page.locator('form').getByRole('button', { name: 'Anmelden' }).click();
await expect(page.getByText('Email not verified')).toBeVisible();
});

View file

@ -14,16 +14,16 @@
},
"private": true,
"dependencies": {
"@angular/animations": "^19.0.0",
"@angular/cdk": "~19.2.0",
"@angular/common": "^19.0.0",
"@angular/compiler": "^19.2.4",
"@angular/core": "^19.0.0",
"@angular/forms": "^19.0.0",
"@angular/platform-browser": "^19.0.0",
"@angular/platform-browser-dynamic": "^19.0.0",
"@angular/router": "^19.0.0",
"@fortawesome/angular-fontawesome": "^1.0.0",
"@angular/animations": "^20.0.0",
"@angular/cdk": "~20.0.0",
"@angular/common": "^20.0.0",
"@angular/compiler": "^20.0.0",
"@angular/core": "^20.0.0",
"@angular/forms": "^20.0.0",
"@angular/platform-browser": "^20.0.0",
"@angular/platform-browser-dynamic": "^20.0.0",
"@angular/router": "^20.0.0",
"@fortawesome/angular-fontawesome": "^2.0.0",
"@fortawesome/fontawesome-svg-core": "^6.7.2",
"@fortawesome/free-brands-svg-icons": "^6.7.2",
"@fortawesome/free-solid-svg-icons": "^6.7.2",
@ -39,13 +39,14 @@
"tslib": "^2.3.0"
},
"devDependencies": {
"@angular-devkit/build-angular": "^19.0.0",
"@angular/cli": "^19.2.5",
"@angular/compiler-cli": "^19.0.0",
"@angular-devkit/build-angular": "^20.0.0",
"@angular/cli": "^20.0.0",
"@angular/compiler-cli": "^20.0.0",
"@playwright/test": "^1.52.0",
"@types/jasmine": "~5.1.0",
"angular-eslint": "19.6.0",
"eslint": "^9.25.1",
"jasmine-core": "~5.7.0",
"angular-eslint": "20.0.0",
"eslint": "^9.28.0",
"jasmine-core": "~5.8.0",
"karma": "~6.4.0",
"karma-chrome-launcher": "~3.2.0",
"karma-coverage": "~2.2.0",
@ -53,6 +54,6 @@
"karma-jasmine-html-reporter": "~2.1.0",
"prettier": "^3.4.2",
"typescript": "~5.8.0",
"typescript-eslint": "8.33.0"
"typescript-eslint": "8.34.0"
}
}

View file

@ -0,0 +1,49 @@
// playwright.config.ts (or .js)
import { defineConfig, devices } from '@playwright/test';
export default defineConfig({
testDir: './e2e',
fullyParallel: true,
forbidOnly: !!process.env.CI,
retries: process.env.CI ? 2 : 0,
workers: process.env.CI ? 1 : undefined,
reporter: 'html',
use: {
// This baseURL is for your frontend tests.
// Tests hitting the backend directly will use absolute URLs.
baseURL: 'http://localhost:4200',
trace: 'on-first-retry',
},
projects: [
{
name: 'chromium',
use: { ...devices['Desktop Chrome'] },
},
{
name: 'firefox',
use: { ...devices['Desktop Firefox'] },
},
],
webServer: {
command:
'cd .. && conc -n "frontend,backend" "cd frontend && bun run start" "cd backend/ && watchexec -r -e java ./gradlew :bootRun"',
// **IMPORTANT CHANGE HERE:**
// Point to your backend's health check endpoint.
// If your Spring Boot app uses Actuator, it might be /actuator/health
// Verify the correct health endpoint for your backend.
url: 'http://localhost:8080/health', // Or "http://localhost:8080/actuator/health"
reuseExistingServer: !process.env.CI,
// **INCREASE TIMEOUT SIGNIFICANTLY**
// Gradle + Spring Boot can take a while, especially on first run or in CI.
// Adjust as needed, e.g., 3-5 minutes.
timeout: 300 * 1000, // 300 seconds = 5 minutes
stdout: 'pipe', // Good for capturing logs in CI reports
stderr: 'pipe',
// Optional: If your server needs specific environment variables
// env: {
// SPRING_PROFILES_ACTIVE: 'test', // Example for Spring Boot
// },
},
});

View file

@ -1,4 +1,4 @@
import { ApplicationConfig, provideExperimentalZonelessChangeDetection } from '@angular/core';
import { ApplicationConfig, provideZonelessChangeDetection } from '@angular/core';
import { provideRouter } from '@angular/router';
import { FontAwesomeModule } from '@fortawesome/angular-fontawesome';
@ -12,7 +12,7 @@ export const appConfig: ApplicationConfig = {
provideRouter(routes),
FontAwesomeModule,
provideHttpClient(withInterceptors([httpInterceptor])),
provideExperimentalZonelessChangeDetection(),
provideZonelessChangeDetection(),
provideAnimationsAsync(),
],
};

View file

@ -62,14 +62,12 @@ export const routes: Routes = [
loadComponent: () =>
import('./feature/lootboxes/lootbox-selection/lootbox-selection.component'),
canActivate: [authGuard],
children: [
{
path: 'open/:id',
loadComponent: () =>
import('./feature/lootboxes/lootbox-opening/lootbox-opening.component'),
canActivate: [authGuard],
},
],
},
{
path: 'lootboxes/open/:id',
loadComponent: () =>
import('./feature/lootboxes/lootbox-opening/lootbox-opening.component'),
canActivate: [authGuard],
},
{
path: 'dice',

View file

@ -1,4 +1,4 @@
import { Component, EventEmitter, Output, signal } from '@angular/core';
import { Component, EventEmitter, Output, signal, inject } from '@angular/core';
import { FormBuilder, FormGroup, ReactiveFormsModule, Validators } from '@angular/forms';
import { Router } from '@angular/router';
import { LoginRequest } from '../../../model/auth/LoginRequest';
@ -20,11 +20,11 @@ export class LoginComponent {
@Output() closeDialog = new EventEmitter<void>();
@Output() forgotPassword = new EventEmitter<void>();
constructor(
private fb: FormBuilder,
private authService: AuthService,
private router: Router
) {
private fb = inject(FormBuilder);
private authService = inject(AuthService);
private router = inject(Router);
constructor() {
this.loginForm = this.fb.group({
usernameOrEmail: ['', [Validators.required]],
password: ['', [Validators.required]],

View file

@ -1,4 +1,4 @@
import { Component, EventEmitter, Output, signal, OnInit } from '@angular/core';
import { Component, EventEmitter, Output, signal, OnInit, inject } from '@angular/core';
import { CommonModule } from '@angular/common';
import { FormBuilder, FormGroup, ReactiveFormsModule, Validators } from '@angular/forms';
import { ActivatedRoute, Router, RouterModule } from '@angular/router';
@ -22,12 +22,12 @@ export default class RecoverPasswordComponent implements OnInit {
@Output() closeDialog = new EventEmitter<void>();
@Output() switchToLogin = new EventEmitter<void>();
constructor(
private fb: FormBuilder,
private authService: AuthService,
private router: Router,
private route: ActivatedRoute
) {
private fb = inject(FormBuilder);
private authService = inject(AuthService);
private router = inject(Router);
private route = inject(ActivatedRoute);
constructor() {
this.emailForm = this.fb.group({
email: ['', [Validators.required, Validators.email]],
});

View file

@ -1,4 +1,4 @@
import { Component, EventEmitter, Output, signal } from '@angular/core';
import { Component, EventEmitter, Output, signal, inject } from '@angular/core';
import { FormBuilder, FormGroup, ReactiveFormsModule, Validators } from '@angular/forms';
import { RegisterRequest } from '../../../model/auth/RegisterRequest';
import { AuthService } from '@service/auth.service';
@ -19,10 +19,10 @@ export class RegisterComponent {
@Output() switchForm = new EventEmitter<void>();
@Output() closeDialog = new EventEmitter<void>();
constructor(
private fb: FormBuilder,
private authService: AuthService
) {
private fb = inject(FormBuilder);
private authService = inject(AuthService);
constructor() {
this.registerForm = this.fb.group({
email: ['', [Validators.required, Validators.email]],
username: ['', [Validators.required, Validators.minLength(3)]],

View file

@ -61,6 +61,9 @@ export class AnimatedNumberComponent implements OnChanges, AfterViewInit {
this.countUp = new CountUp(this.numberElement.nativeElement, this.value, {
startVal: this.previousValue,
duration: this.duration,
decimalPlaces: 2,
useEasing: true,
useGrouping: false,
easingFn: (t, b, c, d) => {
if (this.ease === 'power1.out') {
return c * (1 - Math.pow(1 - t / d, 1)) + b;

View file

@ -1,4 +1,11 @@
import { ChangeDetectionStrategy, Component, Input, OnChanges, SimpleChanges } from '@angular/core';
import {
ChangeDetectionStrategy,
Component,
Input,
OnChanges,
SimpleChanges,
inject,
} from '@angular/core';
import { CommonModule } from '@angular/common';
import { Card } from '@blackjack/models/blackjack.model';
import { PlayingCardComponent } from '../playing-card/playing-card.component';
@ -47,7 +54,7 @@ export class DealerHandComponent implements OnChanges {
private lastCardCount = 0;
constructor(protected gameControlsService: GameControlsService) {}
protected gameControlsService = inject(GameControlsService);
ngOnChanges(changes: SimpleChanges): void {
if (changes['cards']) {

View file

@ -1,4 +1,11 @@
import { ChangeDetectionStrategy, Component, EventEmitter, Input, Output } from '@angular/core';
import {
ChangeDetectionStrategy,
Component,
EventEmitter,
Input,
Output,
inject,
} from '@angular/core';
import { CommonModule } from '@angular/common';
import { GameState } from '@blackjack/enum/gameState';
import { Card } from '@blackjack/models/blackjack.model';
@ -69,7 +76,7 @@ export class GameControlsComponent {
protected readonly GameState = GameState;
constructor(protected gameControlsService: GameControlsService) {}
protected gameControlsService = inject(GameControlsService);
get canDoubleDown(): boolean {
return (

View file

@ -7,6 +7,7 @@ import {
Output,
signal,
SimpleChanges,
inject,
} from '@angular/core';
import { CommonModule, CurrencyPipe } from '@angular/common';
import { FormGroup, ReactiveFormsModule } from '@angular/forms';
@ -121,7 +122,9 @@ export class GameInfoComponent implements OnChanges {
betForm: FormGroup;
constructor(private bettingService: BettingService) {
private bettingService = inject(BettingService);
constructor() {
this.betForm = this.bettingService.createBetForm();
}

View file

@ -1,4 +1,11 @@
import { ChangeDetectionStrategy, Component, Input, OnChanges, SimpleChanges } from '@angular/core';
import {
ChangeDetectionStrategy,
Component,
Input,
OnChanges,
SimpleChanges,
inject,
} from '@angular/core';
import { CommonModule } from '@angular/common';
import { PlayingCardComponent } from '../playing-card/playing-card.component';
import { Card } from '@blackjack/models/blackjack.model';
@ -49,7 +56,7 @@ export class PlayerHandComponent implements OnChanges {
private lastCardCount = 0;
constructor(protected gameControlsService: GameControlsService) {}
protected gameControlsService = inject(GameControlsService);
ngOnChanges(changes: SimpleChanges): void {
if (changes['cards']) {

View file

@ -6,6 +6,7 @@ import {
Input,
OnChanges,
SimpleChanges,
inject,
} from '@angular/core';
import { CommonModule } from '@angular/common';
import { gsap } from 'gsap';
@ -58,7 +59,7 @@ export class PlayingCardComponent implements AfterViewInit, OnChanges {
@Input({ required: true }) hidden!: boolean;
@Input() isNew = false;
constructor(private elementRef: ElementRef) {}
private elementRef = inject(ElementRef);
get isRedSuit(): boolean {
return this.suit === 'HEARTS' || this.suit === 'DIAMONDS';

View file

@ -1,11 +1,11 @@
import { Injectable } from '@angular/core';
import { Injectable, inject } from '@angular/core';
import { FormBuilder, FormGroup, Validators } from '@angular/forms';
@Injectable({
providedIn: 'root',
})
export class BettingService {
constructor(private fb: FormBuilder) {}
private fb = inject(FormBuilder);
createBetForm(): FormGroup {
return this.fb.group({

View file

@ -1,4 +1,4 @@
import { Injectable } from '@angular/core';
import { Injectable, inject } from '@angular/core';
import { HttpClient } from '@angular/common/http';
import { Observable } from 'rxjs';
import { DiceDto, DiceResult } from './dice.model';
@ -10,7 +10,7 @@ import { environment } from '@environments/environment';
export class DiceService {
private apiUrl = `${environment.apiUrl}/dice`;
constructor(private http: HttpClient) {}
private http = inject(HttpClient);
rollDice(diceDto: DiceDto): Observable<DiceResult> {
return this.http.post<DiceResult>(this.apiUrl, diceDto);

View file

@ -4,7 +4,7 @@
</div>
<div class="grid grid-cols-1 lg:grid-cols-4 gap-6">
<div class="lg:col-span-3">
<div class="lg:col-span-4">
<div class="flex justify-between items-center mb-6">
<h3 class="section-heading text-2xl">Alle Spiele</h3>
<div class="flex space-x-2">
@ -18,24 +18,54 @@
</div>
<div class="slider-container">
<div class="slider-grid">
<div class="card group" *ngFor="let game of featuredGames">
<div class="relative overflow-hidden rounded-lg">
<img
[src]="game.image"
[alt]="game.name"
class="w-full aspect-[4/3] object-cover transition-transform duration-300 group-hover:scale-105"
/>
<div
class="absolute inset-0 bg-gradient-to-t from-deep-blue/95 via-deep-blue/50 to-transparent opacity-0 group-hover:opacity-100 transition-all duration-300 ease-in-out"
>
<div class="min-w-full space-y-4">
<!-- Top row with 3 games -->
<div class="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 gap-4">
<div class="card group" *ngFor="let game of featuredGames.slice(0, 3)">
<div class="relative overflow-hidden rounded-lg">
<img
[src]="game.image"
[alt]="game.name"
class="w-full aspect-[4/3] object-cover transition-transform duration-300 group-hover:scale-105"
/>
<div
class="absolute bottom-4 left-4 right-4 transform translate-y-4 group-hover:translate-y-0 transition-transform duration-300"
class="absolute inset-0 bg-gradient-to-t from-deep-blue/95 via-deep-blue/50 to-transparent opacity-0 group-hover:opacity-100 transition-all duration-300 ease-in-out"
>
<h4 class="game-heading">{{ game.name }}</h4>
<button class="button-primary w-full py-2" (click)="navigateToGame(game.route)">
Jetzt Spielen
</button>
<div
class="absolute bottom-4 left-4 right-4 transform translate-y-4 group-hover:translate-y-0 transition-transform duration-300"
>
<h4 class="game-heading">{{ game.name }}</h4>
<button class="button-primary w-full py-2" (click)="navigateToGame(game.route)">
Jetzt Spielen
</button>
</div>
</div>
</div>
</div>
</div>
<!-- Bottom row with 2 games centered -->
<div
class="grid grid-cols-1 sm:grid-cols-2 gap-4 max-w-2xl mx-auto xl:max-w-3xl xl:gap-6"
>
<div class="card group" *ngFor="let game of featuredGames.slice(3, 5)">
<div class="relative overflow-hidden rounded-lg">
<img
[src]="game.image"
[alt]="game.name"
class="w-full aspect-[4/3] object-cover transition-transform duration-300 group-hover:scale-105"
/>
<div
class="absolute inset-0 bg-gradient-to-t from-deep-blue/95 via-deep-blue/50 to-transparent opacity-0 group-hover:opacity-100 transition-all duration-300 ease-in-out"
>
<div
class="absolute bottom-4 left-4 right-4 transform translate-y-4 group-hover:translate-y-0 transition-transform duration-300"
>
<h4 class="game-heading">{{ game.name }}</h4>
<button class="button-primary w-full py-2" (click)="navigateToGame(game.route)">
Jetzt Spielen
</button>
</div>
</div>
</div>
</div>
@ -43,53 +73,5 @@
</div>
</div>
</div>
<div class="lg:col-span-1 space-y-6">
<div class="card p-4">
<h3 class="section-heading text-xl mb-4">Konto</h3>
<div class="space-y-4">
<button class="button-primary w-full py-2" (click)="openDepositModal()">Einzahlen</button>
<app-deposit
[isOpen]="isDepositModalOpen"
(closeModalEmitter)="closeDepositModal()"
></app-deposit>
<button
class="bg-deep-blue-light hover:bg-deep-blue-contrast w-full py-2 rounded"
(click)="openTransactionModal()"
>
Transaktionen
</button>
<app-transaction-history
[isOpen]="isTransactionModalOpen"
(closeEventEmitter)="closeTransactionModal()"
/>
</div>
</div>
<app-confirmation
[successful]="isDepositSuccessful"
(closeConfirmation)="closeDepositConfirmationModal()"
></app-confirmation>
<div class="card p-4">
<h3 class="section-heading text-xl mb-4">Letzte Transaktionen</h3>
<div class="space-y-3">
<div
class="flex justify-between items-center"
*ngFor="let transaction of (recentTransactionData | async)?.transactions"
>
<div>
<p class="text-sm font-medium">{{ transaction.status }}</p>
<p class="text-xs text-text-secondary">
{{ transaction.createdAt | date: 'd.m.Y H:m' }}
</p>
</div>
<span [class]="transaction.amount > 0 ? 'text-emerald' : 'text-accent-red'">
{{ transaction.amount | currency: 'EUR' }}
</span>
</div>
</div>
</div>
</div>
</div>
</div>

View file

@ -1,39 +1,21 @@
import { ChangeDetectionStrategy, Component, inject, OnInit } from '@angular/core';
import { AsyncPipe, CurrencyPipe, DatePipe, NgFor } from '@angular/common';
import { DepositComponent } from '../deposit/deposit.component';
import { ChangeDetectionStrategy, Component, OnInit, inject } from '@angular/core';
import { NgFor } from '@angular/common';
import { ActivatedRoute, Router } from '@angular/router';
import { ConfirmationComponent } from '@shared/components/confirmation/confirmation.component';
import { Game } from 'app/model/Game';
import { Observable } from 'rxjs';
import { TransactionService } from '@service/transaction.service';
import format from 'ajv/dist/vocabularies/format';
import { TransactionHistoryComponent } from '../transaction-history/transaction-history.component';
import { TransactionData } from '../../model/TransactionData';
@Component({
selector: 'app-homepage',
standalone: true,
imports: [
CurrencyPipe,
NgFor,
DepositComponent,
ConfirmationComponent,
AsyncPipe,
DatePipe,
TransactionHistoryComponent,
],
imports: [NgFor],
templateUrl: './home.component.html',
changeDetection: ChangeDetectionStrategy.OnPush,
})
export default class HomeComponent implements OnInit {
isDepositModalOpen = false;
isDepositSuccessful = false;
isTransactionModalOpen = false;
constructor(
public route: ActivatedRoute,
public router: Router
) {}
public route = inject(ActivatedRoute);
public router = inject(Router);
ngOnInit() {
this.isDepositSuccessful = this.route.snapshot.queryParams['success'] == 'true';
@ -64,12 +46,6 @@ export default class HomeComponent implements OnInit {
image: '/slots.webp',
route: '/game/slots',
},
{
id: '4',
name: 'Plinko',
image: '/plinko.webp',
route: '/game/plinko',
},
{
id: '5',
name: 'Dice',
@ -84,35 +60,10 @@ export default class HomeComponent implements OnInit {
},
];
allGames: Game[] = [...this.featuredGames];
recentTransactionData: Observable<TransactionData> =
inject(TransactionService).getUsersTransactions(5);
openDepositModal() {
this.isDepositModalOpen = true;
}
closeDepositModal() {
this.isDepositModalOpen = false;
}
openDepositConfirmationModal() {
this.isDepositSuccessful = true;
}
openTransactionModal() {
this.isTransactionModalOpen = true;
}
closeDepositConfirmationModal() {
this.isDepositSuccessful = false;
}
closeTransactionModal() {
this.isTransactionModalOpen = false;
}
navigateToGame(route: string) {
this.router.navigate([route]);
}

View file

@ -21,13 +21,7 @@
(click)="showRegisterForm()"
class="w-full sm:w-auto button-primary px-6 sm:px-8 py-3 shadow-lg"
>
Konto erstellen
</button>
<button
(click)="showLoginForm()"
class="w-full sm:w-auto bg-slate-700 text-white hover:bg-slate-600 px-6 sm:px-8 py-3 shadow-lg rounded"
>
Anmelden
Jetzt registrieren
</button>
}
</div>
@ -46,69 +40,108 @@
<div class="game-card-content">
<h3 class="game-heading-sm">Slots</h3>
<p class="game-text">Klassische Spielautomaten</p>
<a
routerLink="game/slots"
class="button-primary w-full py-2 inline-block text-center"
>Jetzt Spielen</a
>
</div>
</div>
<div class="card">
<div class="game-card-content">
<h3 class="game-heading-sm">Plinko</h3>
<p class="game-text">Spannendes Geschicklichkeitsspiel</p>
<a
routerLink="/game/plinko"
class="button-primary w-full py-2 inline-block text-center"
>Jetzt Spielen</a
>
@if (isLoggedIn()) {
<a
routerLink="game/slots"
class="button-primary w-full py-2 inline-block text-center"
>
Jetzt Spielen
</a>
} @else {
<button
(click)="showLoginForm()"
class="button-primary w-full py-2 inline-block text-center"
>
Jetzt Spielen
</button>
}
</div>
</div>
<div class="hidden lg:block card">
<div class="game-card-content">
<h3 class="game-heading-sm">Blackjack</h3>
<p class="game-text">Klassisches Kartenspiel</p>
<a
routerLink="game/blackjack"
class="button-primary w-full py-2 inline-block text-center"
>Jetzt Spielen</a
>
@if (isLoggedIn()) {
<a
routerLink="game/blackjack"
class="button-primary w-full py-2 inline-block text-center"
>
Jetzt Spielen
</a>
} @else {
<button
(click)="showLoginForm()"
class="button-primary w-full py-2 inline-block text-center"
>
Jetzt Spielen
</button>
}
</div>
</div>
<div class="hidden lg:block card">
<div class="game-card-content">
<h3 class="game-heading-sm">Coinflip</h3>
<p class="game-text">Münzwurf</p>
@if (isLoggedIn()) {
<a
routerLink="game/coinflip"
class="button-primary w-full py-2 inline-block text-center"
>
Jetzt Spielen
</a>
} @else {
<button
(click)="showLoginForm()"
class="button-primary w-full py-2 inline-block text-center"
>
Jetzt Spielen
</button>
}
</div>
</div>
</div>
<div class="slider-grid">
<div class="card">
<div class="game-card-content">
<h3 class="game-heading-sm">Poker</h3>
<p class="game-text">Texas Hold'em & mehr</p>
<a
routerLink="/game/poker"
class="button-primary w-full py-2 inline-block text-center"
>Jetzt Spielen</a
>
</div>
</div>
<div class="card">
<div class="game-card-content">
<h3 class="game-heading-sm">Dice</h3>
<p class="game-text">Würfelspiel</p>
<a
routerLink="/game/dice"
class="button-primary w-full py-2 inline-block text-center"
>Jetzt Spielen</a
>
@if (isLoggedIn()) {
<a
routerLink="game/dice"
class="button-primary w-full py-2 inline-block text-center"
>
Jetzt Spielen
</a>
} @else {
<button
(click)="showLoginForm()"
class="button-primary w-full py-2 inline-block text-center"
>
Jetzt Spielen
</button>
}
</div>
</div>
<div class="hidden lg:block card">
<div class="game-card-content">
<h3 class="game-heading-sm">Lootboxen</h3>
<p class="game-text">Überraschungskisten</p>
<a
routerLink="game/lootboxes"
class="button-primary w-full py-2 inline-block text-center"
>Jetzt Spielen</a
>
@if (isLoggedIn()) {
<a
routerLink="game/lootboxes"
class="button-primary w-full py-2 inline-block text-center"
>
Jetzt Spielen
</a>
} @else {
<button
(click)="showLoginForm()"
class="button-primary w-full py-2 inline-block text-center"
>
Jetzt Spielen
</button>
}
</div>
</div>
</div>
@ -176,7 +209,7 @@
<div class="stat-container">
<div class="stat-number">24/7</div>
<div class="stat-text">Support <span class="text-emerald text-xs">*</span></div>
<div class="stat-text">Support</div>
</div>
</div>
</div>

View file

@ -23,15 +23,14 @@ import RecoverPasswordComponent from '../auth/recover-password/recover-password.
})
export class LandingComponent implements OnInit, OnDestroy {
currentSlide = 0;
private autoplayInterval: ReturnType<typeof setInterval> | undefined;
authService: AuthService = inject(AuthService);
route: ActivatedRoute = inject(ActivatedRoute);
showLogin = signal(false);
showRegister = signal(false);
showRecoverPassword = signal(false);
isLoggedIn = signal(this.authService.isLoggedIn());
ngOnInit() {
this.startAutoplay();
document.body.style.overflow = 'auto';
if (this.route.snapshot.queryParamMap.get('login') === 'true') {
this.showLoginForm();
@ -39,7 +38,6 @@ export class LandingComponent implements OnInit, OnDestroy {
}
ngOnDestroy() {
this.stopAutoplay();
document.body.style.overflow = 'auto';
}
@ -73,33 +71,13 @@ export class LandingComponent implements OnInit, OnDestroy {
prevSlide() {
this.currentSlide = this.currentSlide === 0 ? 1 : 0;
this.resetAutoplay();
}
nextSlide() {
this.currentSlide = this.currentSlide === 1 ? 0 : 1;
this.resetAutoplay();
}
goToSlide(index: number) {
this.currentSlide = index;
this.resetAutoplay();
}
private startAutoplay() {
this.autoplayInterval = setInterval(() => {
this.nextSlide();
}, 5000);
}
private stopAutoplay() {
if (this.autoplayInterval) {
clearInterval(this.autoplayInterval);
}
}
private resetAutoplay() {
this.stopAutoplay();
this.startAutoplay();
}
}

View file

@ -1,4 +1,4 @@
import { ChangeDetectorRef, Component } from '@angular/core';
import { ChangeDetectorRef, Component, inject } from '@angular/core';
import { CommonModule } from '@angular/common';
import { ActivatedRoute, Router } from '@angular/router';
import { LootboxService } from '../services/lootbox.service';
@ -26,14 +26,14 @@ export default class LootboxOpeningComponent {
currentUser: User | null = null;
private winSound: HTMLAudioElement;
constructor(
private route: ActivatedRoute,
private router: Router,
private lootboxService: LootboxService,
private userService: UserService,
private authService: AuthService,
private cdr: ChangeDetectorRef
) {
private route = inject(ActivatedRoute);
private router = inject(Router);
private lootboxService = inject(LootboxService);
private userService = inject(UserService);
private authService = inject(AuthService);
private cdr = inject(ChangeDetectorRef);
constructor() {
this.winSound = new Audio('/sounds/win.mp3');
this.loadLootbox();
this.authService.userSubject.subscribe((user) => {

View file

@ -1,4 +1,4 @@
import { ChangeDetectorRef, Component, OnInit } from '@angular/core';
import { ChangeDetectorRef, Component, OnInit, inject } from '@angular/core';
import { CommonModule } from '@angular/common';
import { LootboxService } from '../services/lootbox.service';
import { LootBox } from 'app/model/LootBox';
@ -86,13 +86,11 @@ export default class LootboxSelectionComponent implements OnInit {
},
];
constructor(
private lootboxService: LootboxService,
private router: Router,
private cdr: ChangeDetectorRef,
private authService: AuthService,
private userService: UserService
) {}
private lootboxService = inject(LootboxService);
private router = inject(Router);
private cdr = inject(ChangeDetectorRef);
private authService = inject(AuthService);
private userService = inject(UserService);
ngOnInit(): void {
this.loadLootboxes();

View file

@ -22,7 +22,7 @@
<div class="flex justify-between items-center mb-4">
<div>
<p class="text-sm font-medium">{{ transaction.status }}</p>
<p class="text-xs text-text-secondary">{{ transaction.createdAt | date: 'd.m.Y H:m' }}</p>
<p class="text-xs text-text-secondary">{{ transaction.createdAt | date: 'd.m.y H:m' }}</p>
</div>
<span [class]="transaction.amount > 0 ? 'text-emerald' : 'text-accent-red'">
{{ transaction.amount | currency: 'EUR' }}

View file

@ -1,4 +1,4 @@
import { Injectable } from '@angular/core';
import { Injectable, inject } from '@angular/core';
import { HttpClient } from '@angular/common/http';
import { BehaviorSubject, Observable, tap } from 'rxjs';
import { Router, ActivatedRoute } from '@angular/router';
@ -19,13 +19,13 @@ export class AuthService {
private userUrl = `${environment.apiUrl}/users`;
private oauthUrl = `${environment.apiUrl}/oauth2`;
private http = inject(HttpClient);
private router = inject(Router);
private route = inject(ActivatedRoute);
userSubject: BehaviorSubject<User | null>;
constructor(
private http: HttpClient,
private router: Router,
private route: ActivatedRoute
) {
constructor() {
this.userSubject = new BehaviorSubject<User | null>(this.getUserFromStorage());
// Check for token in URL (OAuth callback) on initialization

View file

@ -7,6 +7,7 @@ import {
OnDestroy,
Output,
ViewChild,
inject,
} from '@angular/core';
import { ModalAnimationService } from '@shared/services/modal-animation.service';
import gsap from 'gsap';
@ -23,7 +24,7 @@ export class ConfirmationComponent implements AfterViewInit, OnDestroy {
@ViewChild('modalBg') modalBg!: ElementRef;
@ViewChild('modalCard') modalCard!: ElementRef;
constructor(private modalAnimationService: ModalAnimationService) {}
private modalAnimationService = inject(ModalAnimationService);
ngAfterViewInit() {
if (this.successful) {

View file

@ -5,27 +5,19 @@
<h3 class="footer-heading">Casino Spiele</h3>
<ul class="space-y-3">
<li>
<a routerLink="/games" class="footer-link">Slots</a>
<a routerLink="/game/slots" class="footer-link">Slots</a>
</li>
<li>
<a routerLink="/games" class="footer-link">Plinko</a>
<a routerLink="/game/blackjack" class="footer-link">Blackjack</a>
</li>
<li>
<a routerLink="/games" class="footer-link">Blackjack</a>
<a routerLink="/game/dice" class="footer-link">Dice</a>
</li>
<li>
<a routerLink="/games" class="footer-link">Poker</a>
<a routerLink="/game/coinflip" class="footer-link">Coinflip</a>
</li>
<li>
<a routerLink="/games" class="footer-link">Liars Dice</a>
</li>
</ul>
</div>
<div class="footer-section">
<h3 class="footer-heading">Andere Spiele</h3>
<ul class="space-y-3">
<li>
<a routerLink="/games" class="footer-link">Lootboxen</a>
<a routerLink="/game/lootboxes" class="footer-link">Lootboxen</a>
</li>
</ul>
</div>
@ -57,10 +49,6 @@
<fa-icon [icon]="faGooglePay" class="footer-payment-icon"></fa-icon>
<span class="footer-payment-text">Google Pay</span>
</div>
<div class="footer-payment-method">
<fa-icon [icon]="faApplePay" class="footer-payment-icon"></fa-icon>
<span class="footer-payment-text">Apple Pay</span>
</div>
</div>
</div>
</div>
@ -68,10 +56,6 @@
<div class="mt-12 pt-8 border-t border-deep-blue-light">
<div class="flex flex-col md:flex-row justify-between items-center">
<div class="footer-copyright">
<span class="footer-disclaimer">
<span class="text-emerald">*</span> nicht vorhanden.
</span>
<br />
© {{ currentYear }} Trustworthy Casino. Keine Rechte vorbehalten.
</div>
</div>

View file

@ -1,13 +1,14 @@
import { ChangeDetectionStrategy, Component } from '@angular/core';
import { FontAwesomeModule } from '@fortawesome/angular-fontawesome';
import { faCreditCard, faMoneyBillTransfer, faWallet } from '@fortawesome/free-solid-svg-icons';
import { faApplePay, faGooglePay, faPaypal } from '@fortawesome/free-brands-svg-icons';
import { faGooglePay, faPaypal } from '@fortawesome/free-brands-svg-icons';
import { RouterLink } from '@angular/router';
@Component({
selector: 'app-footer',
standalone: true,
templateUrl: './footer.component.html',
imports: [FontAwesomeModule],
imports: [FontAwesomeModule, RouterLink],
changeDetection: ChangeDetectionStrategy.OnPush,
})
export class FooterComponent {
@ -18,5 +19,4 @@ export class FooterComponent {
faMoneyBillTransfer = faMoneyBillTransfer;
faWallet = faWallet;
faGooglePay = faGooglePay;
faApplePay = faApplePay;
}

View file

@ -1,40 +1,120 @@
<nav class="bg-deep-blue border-b border-deep-blue-contrast">
<div class="max-w-full mx-auto px-4">
<div class="flex justify-between items-center h-14">
<div class="flex items-center space-x-6">
<a routerLink="/" class="nav-brand">
<span>Trustworthy Casino</span>
<nav class="bg-deep-blue-light border-b border-emerald-500/30 shadow-lg">
<div class="max-w-full mx-auto px-6">
<div class="flex justify-between items-center h-16">
<div class="flex items-center space-x-2">
<a routerLink="/" class="flex items-center space-x-3 group">
<div class="flex flex-col">
<span class="text-xl font-bold text-white"> Trustworthy Casino </span>
<span class="text-xs text-emerald-400 font-medium">Trust. Play. Win.</span>
</div>
</a>
<div class="hidden md:flex items-center space-x-1">
<a routerLink="/home" class="nav-link">Spiele</a>
@if (isLoggedIn()) {
<a
routerLink="/home"
class="flex items-center px-4 py-2 text-white/90 hover:text-white font-medium rounded-lg hover:bg-white/10 transition-colors duration-200"
>
<img class="mr-2 w-4 h-4" src="assets/games.svg" alt="gamess" />
Spiele
</a>
} @else {
<button
(click)="showLogin.emit()"
class="flex items-center px-4 py-2 text-white/90 hover:text-white font-medium rounded-lg hover:bg-white/10 transition-colors duration-200"
>
<img class="mr-2 w-4 h-4" src="assets/games.svg" alt="gamess" />
Spiele
</button>
}
</div>
</div>
<div class="hidden md:flex items-center space-x-4">
<div class="hidden md:flex items-center space-x-1">
@if (!isLoggedIn()) {
<button (click)="showLogin.emit()" class="button-primary px-4 py-1.5">Anmelden</button>
<button
(click)="showLogin.emit()"
class="flex items-center px-4 py-2 text-white font-medium border border-emerald-500 rounded-lg hover:bg-emerald-500/10 transition-colors duration-200"
>
<svg class="w-4 h-4 mr-2" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path
stroke-linecap="round"
stroke-linejoin="round"
stroke-width="2"
d="M11 16l-4-4m0 0l4-4m-4 4h14m-5 4v1a3 3 0 01-3 3H6a3 3 0 01-3-3V7a3 3 0 013-3h7a3 3 0 013 3v1"
/>
</svg>
Anmelden
</button>
<button
(click)="showRegister.emit()"
class="bg-emerald-700 text-white hover:bg-emerald-600 px-4 py-1.5 rounded"
class="flex items-center px-4 py-2 bg-emerald-600 text-white font-medium rounded-lg hover:bg-emerald-500 transition-colors duration-200"
>
Registrieren
Jetzt registrieren
</button>
}
@if (isLoggedIn()) {
<div
class="text-white font-bold bg-deep-blue-contrast rounded-full px-4 py-2 text-sm hover:bg-deep-blue-contrast/80 hover:cursor-pointer hover:scale-105 transition-all active:scale-95 select-none duration-300"
routerLink="/home"
class="flex items-center px-4 py-2 mr-2 bg-slate-700 border border-emerald-500/30 rounded-lg font-medium"
>
<span [class]="balance() < 0 ? 'text-accent-red' : ''">
<span class="text-emerald-400 text-sm mr-2">Guthaben:</span>
<span
[class]="balance() < 0 ? 'text-red-400 font-bold' : 'text-white font-bold'"
class="text-sm"
>
<app-animated-number [value]="balance()" [duration]="0.5"></app-animated-number>
</span>
</div>
<button (click)="logout()" class="button-primary px-4 py-1.5">Abmelden</button>
<button
class="flex items-center px-4 py-2 bg-emerald-600 text-white font-medium rounded-lg hover:bg-emerald-500 transition-colors duration-200"
(click)="openDepositModal()"
>
<img class="mr-2 w-3 h-3" src="assets/deposit.svg" alt="deposits" />
Einzahlen
</button>
<app-deposit
[isOpen]="isDepositModalOpen"
(closeModalEmitter)="closeDepositModal()"
></app-deposit>
<button
class="flex items-center px-4 py-2 bg-slate-700 text-white font-medium rounded-lg hover:bg-slate-600 border border-slate-600 transition-colors duration-200"
(click)="openTransactionModal()"
>
<img class="mr-2 w-4 h-4" src="assets/transaction.svg" alt="transactions" />
Transaktionen
</button>
<app-transaction-history
[isOpen]="isTransactionModalOpen"
(closeEventEmitter)="closeTransactionModal()"
/>
<button
(click)="logout()"
class="flex items-center px-4 py-2 text-red-400 font-medium border border-red-500/50 rounded-lg hover:bg-red-500/10 transition-colors duration-200"
>
<svg class="w-4 h-4 mr-2" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path
stroke-linecap="round"
stroke-linejoin="round"
stroke-width="2"
d="M17 16l4-4m0 0l-4-4m4 4H7m6 4v1a3 3 0 01-3 3H6a3 3 0 01-3-3V7a3 3 0 013-3h4a3 3 0 013 3v1"
/>
</svg>
Abmelden
</button>
}
</div>
<div class="md:hidden">
<button (click)="toggleMenu()" class="nav-toggle">
<button
(click)="toggleMenu()"
class="p-2 text-white hover:text-emerald-400 rounded-lg transition-colors duration-200"
>
<svg
class="h-6 w-6"
[class.hidden]="isMenuOpen"
@ -68,25 +148,95 @@
</div>
<div [class]="isMenuOpen ? 'block' : 'hidden'" class="md:hidden">
<div class="nav-mobile-menu">
<a routerLink="/games" class="nav-mobile-link">Spiele</a>
<div class="pt-2 space-y-2">
<div class="px-2 pt-2 pb-4 space-y-3 bg-slate-700 rounded-lg mt-2">
<a
routerLink="/home"
class="flex items-center px-4 py-3 text-white/90 hover:text-white hover:bg-white/10 rounded-lg transition-colors duration-200"
>
<img class="mr-2 w-4 h-4" src="assets/games.svg" alt="gamess" />
Spiele
</a>
<div class="border-t border-slate-600 pt-3 space-y-3">
@if (!isLoggedIn()) {
<button
(click)="showLogin.emit()"
class="button-primary w-full py-1.5 block text-center"
class="w-full flex items-center justify-center px-4 py-3 text-white font-medium border border-emerald-500 rounded-lg hover:bg-emerald-500/10 transition-colors duration-200"
>
<svg class="w-4 h-4 mr-2" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path
stroke-linecap="round"
stroke-linejoin="round"
stroke-width="2"
d="M11 16l-4-4m0 0l4-4m-4 4h14m-5 4v1a3 3 0 01-3 3H6a3 3 0 01-3-3V7a3 3 0 013-3h7a3 3 0 013 3v1"
/>
</svg>
Anmelden
</button>
<button
(click)="showRegister.emit()"
class="bg-emerald-700 text-white hover:bg-emerald-600 w-full py-1.5 rounded block text-center"
class="w-full flex items-center justify-center px-4 py-3 bg-emerald-600 text-white font-medium rounded-lg hover:bg-emerald-500 transition-colors duration-200"
>
<svg class="w-4 h-4 mr-2" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path
stroke-linecap="round"
stroke-linejoin="round"
stroke-width="2"
d="M18 9v3m0 0v3m0-3h3m-3 0h-3m-2-5a4 4 0 11-8 0 4 4 0 018 0zM3 20a6 6 0 0112 0v1H3v-1z"
/>
</svg>
Registrieren
</button>
}
@if (isLoggedIn()) {
<button (click)="logout()" class="button-primary w-full py-1.5">Abmelden</button>
<div
class="flex items-center justify-center px-4 py-3 bg-slate-700 border border-emerald-500/30 rounded-lg"
>
<span class="text-emerald-400 text-sm font-medium mr-2">Guthaben:</span>
<span
[class]="balance() < 0 ? 'text-red-400 font-bold' : 'text-white font-bold'"
class="text-sm"
>
<app-animated-number [value]="balance()" [duration]="0.5"></app-animated-number>
</span>
</div>
<button
(click)="openDepositModal()"
class="w-full flex items-center justify-center px-4 py-3 bg-emerald-600 text-white font-medium rounded-lg hover:bg-emerald-500 transition-colors duration-200"
>
<svg class="w-4 h-4 mr-2" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path
stroke-linecap="round"
stroke-linejoin="round"
stroke-width="2"
d="M12 6v6m0 0v6m0-6h6m-6 0H6"
/>
</svg>
Einzahlen
</button>
<button
(click)="openTransactionModal()"
class="w-full flex items-center justify-center px-4 py-3 bg-slate-700 text-white font-medium rounded-lg hover:bg-slate-600 border border-slate-600 transition-colors duration-200"
>
Transaktionen
</button>
<button
(click)="logout()"
class="w-full flex items-center justify-center px-4 py-3 text-red-400 font-medium border border-red-500/50 rounded-lg hover:bg-red-500/10 transition-colors duration-200"
>
<svg class="w-4 h-4 mr-2" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path
stroke-linecap="round"
stroke-linejoin="round"
stroke-width="2"
d="M17 16l4-4m0 0l-4-4m4 4H7m6 4v1a3 3 0 01-3 3H6a3 3 0 01-3-3V7a3 3 0 013-3h4a3 3 0 013 3v1"
/>
</svg>
Abmelden
</button>
}
</div>
</div>

View file

@ -12,16 +12,20 @@ import { RouterModule } from '@angular/router';
import { AuthService } from '@service/auth.service';
import { Subscription } from 'rxjs';
import { AnimatedNumberComponent } from '@blackjack/components/animated-number/animated-number.component';
import { DepositComponent } from '../../../feature/deposit/deposit.component';
import { TransactionHistoryComponent } from '../../../feature/transaction-history/transaction-history.component';
@Component({
selector: 'app-navbar',
templateUrl: './navbar.component.html',
standalone: true,
imports: [RouterModule, AnimatedNumberComponent],
imports: [RouterModule, AnimatedNumberComponent, DepositComponent, TransactionHistoryComponent],
changeDetection: ChangeDetectionStrategy.OnPush,
})
export class NavbarComponent implements OnInit, OnDestroy {
isMenuOpen = false;
isDepositModalOpen = false;
isTransactionModalOpen = false;
private authService: AuthService = inject(AuthService);
isLoggedIn = signal(this.authService.isLoggedIn());
@ -51,4 +55,20 @@ export class NavbarComponent implements OnInit, OnDestroy {
toggleMenu() {
this.isMenuOpen = !this.isMenuOpen;
}
openDepositModal() {
this.isDepositModalOpen = true;
}
closeDepositModal() {
this.isDepositModalOpen = false;
}
openTransactionModal() {
this.isTransactionModalOpen = true;
}
closeTransactionModal() {
this.isTransactionModalOpen = false;
}
}

View file

@ -1,4 +1,4 @@
import { Injectable, Renderer2, RendererFactory2 } from '@angular/core';
import { Injectable, Renderer2, RendererFactory2, inject } from '@angular/core';
@Injectable({
providedIn: 'root',
@ -7,8 +7,10 @@ export class SoundInitializerService {
private renderer: Renderer2;
private observer: MutationObserver;
constructor(rendererFactory: RendererFactory2) {
this.renderer = rendererFactory.createRenderer(null, null);
private rendererFactory = inject(RendererFactory2);
constructor() {
this.renderer = this.rendererFactory.createRenderer(null, null);
this.observer = new MutationObserver((mutations) => {
mutations.forEach((mutation) => {

View file

@ -0,0 +1,4 @@
<svg style="color: white;" xmlns="http://www.w3.org/2000/svg" width="1em" height="1em" viewBox="0 0 16 16">
<path fill="currentColor" d="m8 16l-2-3h1v-2h2v2h1zm7-15v8H1V1zm1-1H0v10h16z"/>
<path fill="currentColor" d="M8 2a3 3 0 1 1 0 6h5V7h1V3h-1V2zM5 5a3 3 0 0 1 3-3H3v1H2v4h1v1h5a3 3 0 0 1-3-3"/>
</svg>

After

Width:  |  Height:  |  Size: 314 B

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@ -0,0 +1,6 @@
<svg style="color: white;" xmlns="http://www.w3.org/2000/svg" width="1em" height="1em" viewBox="0 0 512 512">
<path fill="currentColor"
d="M495.24 267.592L445.066 41.083A32.04 32.04 0 0 0 406.9 16.76L180.393 66.934a32 32 0 0 0-24.322 38.166l21.021 94.9H48a32.036 32.036 0 0 0-32 32v232a32.036 32.036 0 0 0 32 32h232a32.036 32.036 0 0 0 32-32V340.957l158.917-35.2a32.04 32.04 0 0 0 24.323-38.165M280 464H48V232h136.181l22.063 99.606a32.03 32.03 0 0 0 31.18 25.092a32.3 32.3 0 0 0 6.984-.769l35.6-7.886L280.02 464Zm184-189.487l-226.513 50.173l-50.173-226.51L413.824 48l50.193 226.505Z"/>
<path fill="currentColor"
d="M80 264h40v40H80zm0 128h40v40H80zm128 0h40v40h-40zm-64-64h40v40h-40zm81.456-205.433l39.054-8.644l8.644 39.055l-39.054 8.644zm152.672 97.223l39.054-8.65l8.65 39.054l-39.054 8.65zm-76.324-48.649l39.053-8.65l8.65 39.053l-39.052 8.65z"/>
</svg>

After

Width:  |  Height:  |  Size: 882 B

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@ -0,0 +1,12 @@
<svg
xmlns="http://www.w3.org/2000/svg"
width="1em"
height="1em"
viewBox="0 0 24 24"
style="color: white;"
>
<g fill="none" stroke="currentColor" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.5" color="currentColor">
<path d="M4.58 8.607L2 8.454C3.849 3.704 9.158 1 14.333 2.344c5.513 1.433 8.788 6.918 7.314 12.25c-1.219 4.411-5.304 7.337-9.8 7.406"/>
<path d="M12 22C6.5 22 2 17 2 11m11.604-1.278c-.352-.37-1.213-1.237-2.575-.62c-1.361.615-1.577 2.596.482 2.807c.93.095 1.537-.11 2.093.47c.556.582.659 2.198-.761 2.634s-2.341-.284-2.588-.509m1.653-6.484v.79m0 6.337v.873"/>
</g>
</svg>

After

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@ -71,6 +71,10 @@ a {
@apply font-bold text-text-primary text-sm mb-2;
}
.game-heading {
@apply font-bold text-text-primary text-lg mb-2;
}
.game-heading-xl {
@apply font-bold text-text-primary text-xl mb-2;
}

View file

@ -6,8 +6,7 @@ info:
start:
command -v concurrently &> /dev/null || bun add -g concurrently
command -v watchexec &> /dev/null || brew install watchexec
docker compose up -d
conc -n "frontend,backend" "cd frontend && bun run start" "cd backend/ && watchexec -r -e java ./gradlew :bootRun"
conc -n "frontend,backend,docker" "cd frontend && bun run start" "cd backend/ && watchexec -r -e java ./gradlew :bootRun" "docker compose up"
# Builds both the backend and frontend docker images (obv)
build:

132
projektdokumentation/.gitignore vendored Normal file
View file

@ -0,0 +1,132 @@
## Core latex/pdflatex auxiliary files:
*.aux
*.lof
*.log
*.lot
*.fls
*.out
*.toc
*.pdf
## Intermediate documents:
*.dvi
*-converted-to.*
# these rules might exclude image files for figures etc.
# *.ps
# *.eps
# *.pdf
## Bibliography auxiliary files (bibtex/biblatex/biber):
*.bbl
*.bcf
*.blg
*-blx.aux
*-blx.bib
*.brf
*.run.xml
## Build tool auxiliary files:
*.fdb_latexmk
*.synctex
*.synctex.gz
*.synctex.gz(busy)
*.pdfsync
## Auxiliary and intermediate files from other packages:
# algorithms
*.alg
*.loa
# achemso
acs-*.bib
# amsthm
*.thm
# beamer
*.nav
*.snm
*.vrb
#(e)ledmac/(e)ledpar
*.end
*.[1-9]
*.[1-9][0-9]
*.[1-9][0-9][0-9]
*.[1-9]R
*.[1-9][0-9]R
*.[1-9][0-9][0-9]R
*.eledsec[1-9]
*.eledsec[1-9]R
*.eledsec[1-9][0-9]
*.eledsec[1-9][0-9]R
*.eledsec[1-9][0-9][0-9]
*.eledsec[1-9][0-9][0-9]R
# glossaries
*.acn
*.acr
*.glg
*.glo
*.gls
# gnuplottex
*-gnuplottex-*
# hyperref
*.brf
# knitr
*-concordance.tex
*.tikz
*-tikzDictionary
# listings
*.lol
# makeidx
*.idx
*.ilg
*.ind
*.ist
# minitoc
*.maf
*.mtc
*.mtc0
# minted
_minted*
*.pyg
# morewrites
*.mw
# nomencl
*.nlo
# sagetex
*.sagetex.sage
*.sagetex.py
*.sagetex.scmd
# sympy
*.sout
*.sympy
sympy-plots-for-*.tex/
# todonotes
*.tdo
# xindy
*.xdy
# WinEdt
*.bak
*.sav
/tmp/
# idea
.idea/
Projektdokumentation.syntex(busy)

View file

@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>VorlageFachinformatiker</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>net.sourceforge.texlipse.builder.TexlipseBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>net.sourceforge.texlipse.builder.TexlipseNature</nature>
</natures>
</projectDescription>

View file

@ -0,0 +1,13 @@
#TeXlipse project settings
#Fri Jan 27 09:15:16 CET 2012
builderNum=2
outputDir=
makeIndSty=
bibrefDir=
outputFormat=pdf
tempDir=tmp
mainTexFile=Projektdokumentation.tex
outputFile=Projektdokumentation.pdf
langSpell=de
markDer=true
srcDir=

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@ -0,0 +1,23 @@
% !TEX root = Projektdokumentation.tex
% Es werden nur die Abkürzungen aufgelistet, die mit \ac definiert und auch benutzt wurden.
%
% \acro{VERSIS}{Versicherungsinformationssystem\acroextra{ (Bestandsführungssystem)}}
% Ergibt in der Liste: VERSIS Versicherungsinformationssystem (Bestandsführungssystem)
% Im Text aber: \ac{VERSIS} -> Versicherungsinformationssystem (VERSIS)
% Hinweis: allgemein bekannte Abkürzungen wie z.B. bzw. u.a. müssen nicht ins Abkürzungsverzeichnis aufgenommen werden
% Hinweis: allgemein bekannte IT-Begriffe wie Datenbank oder Programmiersprache müssen nicht erläutert werden,
% aber ggfs. Fachbegriffe aus der Domäne des Prüflings (z.B. Versicherung)
% Die Option (in den eckigen Klammern) enthält das längste Label oder
% einen Platzhalter der die Breite der linken Spalte bestimmt.
\begin{acronym}[WWWWW]
\acro{CI}{Continuous Integration}
\acro{CI/CD}{Continuous Integration/Continuous Deployment}
\acro{E2E}{End-to-End}
\acro{API}{Application Programming Interface}
\acro{JSON}{JavaScript Object Notation}
\acro{HTTP}{Hypertext Transfer Protocol}
\acro{JWT}{JSON Web Token}
\end{acronym}

View file

@ -0,0 +1,85 @@
% !TEX root = ../Projektdokumentation.tex
% Abkürzungen, ggfs. mit korrektem Leerraum
\newcommand{\bs}{$\backslash$\xspace}
\newcommand{\bspw}{bspw.\xspace}
\newcommand{\bzw}{bzw.\xspace}
\newcommand{\ca}{ca.\xspace}
\newcommand{\dahe}{\mbox{d.\,h.}\xspace}
\newcommand{\etc}{etc.\xspace}
\newcommand{\eur}[1]{\mbox{#1\,\texteuro}\xspace}
\newcommand{\evtl}{evtl.\xspace}
\newcommand{\ggfs}{ggfs.\xspace}
\newcommand{\Ggfs}{Ggfs.\xspace}
\newcommand{\gqq}[1]{\glqq{}#1\grqq{}}
\newcommand{\inkl}{inkl.\xspace}
\newcommand{\insb}{insb.\xspace}
\newcommand{\ua}{\mbox{u.\,a.}\xspace}
\newcommand{\usw}{usw.\xspace}
\newcommand{\Vgl}{Vgl.\xspace}
\newcommand{\zB}{\mbox{z.\,B.}\xspace}
% Befehle für häufig anfallende Aufgaben
\newcommand{\Abbildung}[1]{\autoref{fig:#1}}
\newcommand{\Anhang}[1]{\appendixname{}~\ref{#1}: \nameref{#1} \vpageref{#1}}
\newcommand{\includegraphicsKeepAspectRatio}[2]{\includegraphics[width=#2\textwidth,height=#2\textheight,keepaspectratio]{#1}}
\newcommand{\Zitat}[2][\empty]{\ifthenelse{\equal{#1}{\empty}}{\citep{#2}}{\citep[#1]{#2}}}
\newcommand{\Autor}[1]{\textsc{#1}} % zum Ausgeben von Autoren
\newcommand{\itemd}[2]{\item{\textbf{#1}}\\{#2}} % erzeugt ein Listenelement mit fetter Überschrift
% fügt Tabellen aus einer TEX-Datei ein
\newcommand{\tabelle}[3] % Parameter: caption, label, file
{\begin{table}[htbp]
\centering
\singlespacing
\input{Tabellen/#3}
\caption{#1}
\label{#2}
\end{table}}
\newcommand{\tabelleAnhang}[1] % Parameter: file
{\begin{center}
\singlespacing
\input{Tabellen/#1}
\end{center}}
% einfaches Wechseln der Schrift, z.B.: \changefont{cmss}{sbc}{n}
\newcommand{\changefont}[3]{\fontfamily{#1} \fontseries{#2} \fontshape{#3} \selectfont}
% Verwendung analog zu \includegraphics
\newlength{\myx} % Variable zum Speichern der Bildbreite
\newlength{\myy} % Variable zum Speichern der Bildhöhe
\newcommand\includegraphicstotab[2][\relax]{%
% Abspeichern der Bildabmessungen
\settowidth{\myx}{\includegraphics[{#1}]{#2}}%
\settoheight{\myy}{\includegraphics[{#1}]{#2}}%
% das eigentliche Einfügen
\parbox[c][1.1\myy][c]{\myx}{%
\includegraphics[{#1}]{#2}}%
}
\definecolor{AOBlau}{rgb}{0, 0.28, 0.56}
% verschiedene Befehle um Wörter semantisch auszuzeichnen ----------------------
\newcommand{\Index}[2][\empty]{\ifthenelse{\equal{#1}{\empty}}{\index{#2}#2}{\index{#1}#2}}
\newcommand{\Fachbegriff}[2][\empty]{\ifthenelse{\equal{#1}{\empty}}{\textit{\Index{#2}}}{\textit{\Index[#1]{#2}}}}
\newcommand{\NeuerBegriff}[2][\empty]{\ifthenelse{\equal{#1}{\empty}}{\textbf{\Index{#2}}}{\textbf{\Index[#1]{#2}}}}
\newcommand{\Ausgabe}[1]{\texttt{#1}}
\newcommand{\Eingabe}[1]{\texttt{#1}}
\newcommand{\Code}[1]{\texttt{#1}}
\newcommand{\Datei}[1]{\texttt{#1}}
\newcommand{\Assembly}[1]{\textsf{#1}}
\newcommand{\Klasse}[1]{\textsf{#1}}
\newcommand{\Methode}[1]{\textsf{#1}}
\newcommand{\Attribut}[1]{\textsf{#1}}
\newcommand{\Datentyp}[1]{\textsf{#1}}
\newcommand{\XMLElement}[1]{\textsf{#1}}
\newcommand{\Webservice}[1]{\textsf{#1}}
\newcommand{\Refactoring}[1]{\Fachbegriff{#1}}
\newcommand{\CodeSmell}[1]{\Fachbegriff{#1}}
\newcommand{\Metrik}[1]{\Fachbegriff{#1}}
\newcommand{\DesignPattern}[1]{\Fachbegriff{#1}}

View file

@ -0,0 +1,196 @@
% !TEX root = ../Projektdokumentation.tex
% Anpassung an Landessprache ---------------------------------------------------
\usepackage{babel}
% Umlaute ----------------------------------------------------------------------
% Umlaute/Sonderzeichen wie äüöß direkt im Quelltext verwenden (CodePage).
% Erlaubt automatische Trennung von Worten mit Umlauten.
% ------------------------------------------------------------------------------
\usepackage[T1]{fontenc}
\usepackage{textcomp} % Euro-Zeichen etc.
% Schrift ----------------------------------------------------------------------
\usepackage{lmodern} % bessere Fonts
\usepackage{relsize} % Schriftgröße relativ festlegen
% Tabellen ---------------------------------------------------------------------
\PassOptionsToPackage{table}{xcolor}
\usepackage{tabularx}
% für lange Tabellen
\usepackage{longtable}
\usepackage{array}
\usepackage{ragged2e}
\usepackage{lscape}
\newcolumntype{w}[1]{>{\raggedleft\hspace{0pt}}p{#1}} % Spaltendefinition rechtsbündig mit definierter Breite
% Grafiken ---------------------------------------------------------------------
\usepackage[dvips,final]{graphicx} % Einbinden von JPG-Grafiken ermöglichen
\usepackage{graphics} % keepaspectratio
\usepackage{floatflt} % zum Umfließen von Bildern
\graphicspath{{Bilder/}} % hier liegen die Bilder des Dokuments
% Sonstiges --------------------------------------------------------------------
\usepackage[titles]{tocloft} % Inhaltsverzeichnis DIN 5008 gerecht einrücken
% Explicitly set German titles for ToC, LoF, LoT
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% Trennvorschläge im Text werden mit \" angegeben
% untrennbare Wörter und Ausnahmen von der normalen Trennung können in dieser
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% !TEX root = Projektdokumentation.tex
\section{Anhang}
\subsection{Implementierungsbeispiele}
\label{app:CodeSchichten}
\subsubsection{Frontend-Schicht: Angular Component}
\label{app:FrontendComponent}
\lstinputlisting[language=C, caption={Angular TypeScript Component - Coinflip Game}]{Listings/CoinflipComponent.ts}
\clearpage
\subsubsection{Controller-Schicht: Spring Boot REST Controller}
\label{app:ControllerSchicht}
\lstinputlisting[language=java, caption={Spring Boot REST Controller - Coinflip}]{Listings/CoinflipController.java}
\clearpage
\subsubsection{Service-Schicht: Business Logic}
\label{app:ServiceSchicht}
\lstinputlisting[language=java, caption={Service-Klasse mit Geschäftslogik - Coinflip}]{Listings/CoinflipService.java}
\clearpage
\subsubsection{Persistierung-Schicht: JPA Entity}
\label{app:PersistierungSchicht}
\lstinputlisting[language=java, caption={JPA Entity - Benutzer}]{Listings/UserEntity.java}
\clearpage
\subsubsection{Konfiguration: Application Properties}
\label{app:Konfiguration}
\lstinputlisting[caption={Spring Boot Anwendungskonfiguration}]{Listings/application.properties}
\clearpage

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\subsection{Benutzerdokumentation}
\label{app:BenutzerDoku}
Ausschnitt aus der Benutzerdokumentation:
\begin{table}[htb]
\begin{tabularx}{\textwidth}{cXX}
\rowcolor{heading}\textbf{Symbol} & \textbf{Bedeutung global} & \textbf{Bedeutung einzeln} \\
\includegraphicstotab[]{weather-clear.png} & Alle Module weisen den gleichen Stand auf. & Das Modul ist auf dem gleichen Stand wie das Modul auf der vorherigen Umgebung. \\
\rowcolor{odd}\includegraphicstotab[]{weather-clear-night.png} & Es existieren keine Module (fachlich nicht möglich). & Weder auf der aktuellen noch auf der vorherigen Umgebung sind Module angelegt. Es kann also auch nichts übertragen werden. \\
\includegraphicstotab[]{weather-few-clouds-night.png} & Ein Modul muss durch das Übertragen von der vorherigen Umgebung erstellt werden. & Das Modul der vorherigen Umgebung kann übertragen werden, auf dieser Umgebung ist noch kein Modul vorhanden. \\
\rowcolor{odd}\includegraphicstotab[]{weather-few-clouds.png} & Auf einer vorherigen Umgebung gibt es ein Modul, welches übertragen werden kann, um das nächste zu aktualisieren. & Das Modul der vorherigen Umgebung kann übertragen werden um dieses zu aktualisieren. \\
\includegraphicstotab[]{weather-storm.png} & Ein Modul auf einer Umgebung wurde entgegen des Entwicklungsprozesses gespeichert. & Das aktuelle Modul ist neuer als das Modul auf der vorherigen Umgebung oder die vorherige Umgebung wurde übersprungen. \\
\end{tabularx}
\end{table}

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\subsection{Entwicklerdokumentation}
\label{app:Doc}
\begin{center}
\includegraphics[page=1, width=0.9\textwidth]{doc.pdf}
\includegraphics[page=2, width=0.9\textwidth]{doc.pdf}
\end{center}

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\subsection{Oberflächenentwürfe}
\label{app:Entwuerfe}
\begin{figure}[htb]
\centering
\includegraphicsKeepAspectRatio{MockupModules.pdf}{0.7}
\caption{Liste der Module mit Filtermöglichkeiten}
\end{figure}
\begin{figure}[htb]
\centering
\includegraphicsKeepAspectRatio{MockupModul.pdf}{0.7}
\caption{Anzeige der Übersichtsseite einzelner Module}
\end{figure}
\begin{figure}[htb]
\centering
\includegraphicsKeepAspectRatio{MockupTag.pdf}{0.7}
\caption{Anzeige und Filterung der Module nach Tags}
\end{figure}

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\subsection{Lastenheft (Auszug)}
\label{app:Lastenheft}
Im folgenden Auszug des Lastenheftes werden die Anforderungen definiert, die an die neu entwickelte Anwendung gestellt werden.
Die Anwendung muss folgende Anforderungen erfüllen:
\begin{enumerate}[itemsep=0em,partopsep=0em,parsep=0em,topsep=0em]
\item Verarbeitung der empfangenen Daten von \ac{IX}
\begin{enumerate}
\item Die Anwendung muss Produkt- und Nutzerdaten von der \ac{IX}-\ac{API} abrufen können.
\item Die geholten Daten sollen temporär zwischengespeichert werden, um den Import zu \ac{M2} von der Datenbeschaffung abzukapseln
\item Die gespeicherten Daten werden getrennt von der \ac{IX}-\ac{API} an die \ac{M2} Import-Funktionen gegeben und so in das \ac{M2} System integriert
\end{enumerate}
\item Sonstige Anforderungen
\begin{enumerate}
\item Die Anwendung muss ohne das Installieren einer zusätzlichen Software über das Terminal erreichbar sein.
\item Die Import der Daten muss jede Nacht \bzw nach jedem Fehlschlag automatisch aktualisiert werden.
\item Die Anwendung soll jederzeit erreichbar sein.
\item Da sich die Entwickler auf die Anwendung verlassen, muss diese korrekte Daten liefern und darf keinen Interpretationsspielraum lassen.
\item Die Anwendung muss so flexibel sein, dass sie bei Änderungen im Entwicklungsprozess einfach angepasst werden kann.
\end{enumerate}
\end{enumerate}

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\subsection{Pflichtenheft (Auszug)}
\label{app:Pflichtenheft}
\subsubsection*{Zielbestimmung}
\begin{enumerate}[itemsep=0em,partopsep=0em,parsep=0em,topsep=0em]
\item Musskriterien % Wikipedia: für das Produkt unabdingbare Leistungen, die in jedem Fall erfüllt werden müssen
\begin{enumerate}
\item Modul-Liste: Zeigt eine filterbare Liste der Module mit den dazugehörigen Kerninformationen sowie Symbolen zur Einhaltung des Entwicklungsprozesses an
\begin{itemize}
\item In der Liste wird der Name, die Bibliothek und Daten zum Source und Kompilat eines Moduls angezeigt.
\item Ebenfalls wird der Status des Moduls hinsichtlich Source und Kompilat angezeigt. Dazu gibt es unterschiedliche Status-Zeichen, welche symbolisieren in wie weit der Entwicklungsprozess eingehalten wurde \bzw welche Schritte als nächstes getan werden müssen. So gibt es \zB Zeichen für das Einhalten oder Verletzen des Prozesses oder den Hinweis auf den nächsten zu tätigenden Schritt.
\item Weiterhin werden die Benutzer und Zeitpunkte der aktuellen Version der Sourcen und Kompilate angezeigt. Dazu kann vorher ausgewählt werden, von welcher Umgebung diese Daten gelesen werden sollen.
\item Es kann eine Filterung nach allen angezeigten Daten vorgenommen werden. Die Daten zu den Sourcen sind historisiert. Durch die Filterung ist es möglich, auch Module zu finden, die in der Zwischenzeit schon von einem anderen Benutzer editiert wurden.
\end{itemize}
\item Tag-Liste: Bietet die Möglichkeit die Module anhand von Tags zu filtern.
\begin{itemize}
\item Es sollen die Tags angezeigt werden, nach denen bereits gefiltert wird und die, die noch der Filterung hinzugefügt werden könnten, ohne dass die Ergebnisliste leer wird.
\item Zusätzlich sollen die Module angezeigt werden, die den Filterkriterien entsprechen. Sollten die Filterkriterien leer sein, werden nur die Module angezeigt, welche mit einem Tag versehen sind.
\end{itemize}
\item Import der Moduldaten aus einer bereitgestellten \acs{CSV}-Datei
\begin{itemize}
\item Es wird täglich eine Datei mit den Daten der aktuellen Module erstellt. Diese Datei wird (durch einen Cronjob) automatisch nachts importiert.
\item Dabei wird für jedes importierte Modul ein Zeitstempel aktualisiert, damit festgestellt werden kann, wenn ein Modul gelöscht wurde.
\item Die Datei enthält die Namen der Umgebung, der Bibliothek und des Moduls, den Programmtyp, den Benutzer und Zeitpunkt des Sourcecodes sowie des Kompilats und den Hash des Sourcecodes.
\item Sollte sich ein Modul verändert haben, werden die entsprechenden Daten in der Datenbank aktualisiert. Die Veränderungen am Source werden dabei aber nicht ersetzt, sondern historisiert.
\end{itemize}
\item Import der Informationen aus \ac{SVN}. Durch einen \gqq{post-commit-hook} wird nach jedem Einchecken eines Moduls ein \acs{PHP}-Script auf der Konsole aufgerufen, welches die Informationen, die vom \ac{SVN}-Kommandozeilentool geliefert werden, an \acs{NatInfo} übergibt.
\item Parsen der Sourcen
\begin{itemize}
\item Die Sourcen der Entwicklungsumgebung werden nach Tags, Links zu Artikeln im Wiki und Programmbeschreibungen durchsucht.
\item Diese Daten werden dann entsprechend angelegt, aktualisiert oder nicht mehr gesetzte Tags/Wikiartikel entfernt.
\end{itemize}
\item Sonstiges
\begin{itemize}
\item Das Programm läuft als Webanwendung im Intranet.
\item Die Anwendung soll möglichst leicht erweiterbar sein und auch von anderen Entwicklungsprozessen ausgehen können.
\item Eine Konfiguration soll möglichst in zentralen Konfigurationsdateien erfolgen.
\end{itemize}
\end{enumerate}
\end{enumerate}
\subsubsection*{Produkteinsatz}
\begin{enumerate}[itemsep=0em,partopsep=0em,parsep=0em,topsep=0em]
\item{Anwendungsbereiche\\
Die Webanwendung dient als Anlaufstelle für die Entwicklung. Dort sind alle Informationen für die Module an einer Stelle gesammelt. Vorher getrennte Anwendungen werden ersetzt \bzw verlinkt.}
\item{Zielgruppen\\
\NI wird lediglich von den \ac{Natural}-Entwicklern in der EDV-Abteilung genutzt.}
\item{Betriebsbedingungen\\ % Wikipedia: physikalische Umgebung des Systems, tägliche Betriebszeit, ständige Beobachtung des Systems durch Bediener oder unbeaufsichtigter Betrieb
Die nötigen Betriebsbedingungen, also der Webserver, die Datenbank, die Versionsverwaltung, das Wiki und der nächtliche Export sind bereits vorhanden und konfiguriert. Durch einen täglichen Cronjob werden entsprechende Daten aktualisiert, die Webanwendung ist jederzeit aus dem Intranet heraus erreichbar.}
\end{enumerate}

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\subsection{Verwendete Ressourcen}
\label{app:Ressourcen}
Hardware
\begin{itemize}
\item Büroarbeitsplatz (Schreibtisch, ergonomischer Stuhl)
\item Fujitsu Lifebook U-Series - Notebook
\item Peripheriegeräte für Notebook (Tastatur, Maus)
\end{itemize}
Software
\begin{itemize}
\item Debian Derivat Ubuntu 18.04 - Betriebssystem
\item JetBrains PHPStorm - Entwicklungsumgebung \ac{PHP}
\item git - Verteilte Versionsverwaltung
\item Docker - Open Source Management von virtuellen Maschinen (Containerbasiert)
\item mySQL - Open Source relationelles Datenbank Management System
\item Composer - Open Source Package Management System auf Anwendungsebene für \ac{PHP}
\item Magento 2 Community Edition - Open Source \ac{eCommerce} Platform
\item TeXify IDEA - Open Source Plugin für PHPStorm als Distribution des Textsatzsystems TeX
\item PHPUnit - Framework zur Durchführung von Unit-Tests
\item LaTeX-Vorlage zur IHK-Projektdokumentation für Fachinformatiker Anwendungsentwicklung von Stefan Macke - \url{http://fiae.link/LaTeXVorlageFIAE}
\end{itemize}
Personal
\begin{itemize}
\item Mitarbeiter Softwareentwicklung der \ac{NSD} - Festlegung der Anforderungen, Abnahme des Projektes \& Review des Codes
\item Auszubildender Fachinformatiker als Entwickler - Umsetzung des Projektes
\end{itemize}

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\subsection{Screenshots der Anwendung}
\label{Screenshots}
\begin{figure}[htb]
\centering
\includegraphicsKeepAspectRatio{tagliste.pdf}{1}
\caption{Anzeige und Filterung der Module nach Tags}
\end{figure}
\clearpage
\begin{figure}[htb]
\centering
\includegraphicsKeepAspectRatio{modulliste.pdf}{1}
\caption{Liste der Module mit Filtermöglichkeiten}
\end{figure}
\clearpage

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\subsection{Testfall und sein Aufruf auf der Konsole}
\label{app:Test}
\lstinputlisting[language=php, caption={Testfall in PHP}]{Listings/tests.php}
\clearpage
\begin{figure}[htb]
\centering
\includegraphicsKeepAspectRatio{testcase.jpg}{1}
\caption{Aufruf des Testfalls auf der Konsole}
\end{figure}

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% Abkürzungen
\newcommand{\Versis}{\textsc{Versis}\xspace}
\newcommand{\NI}{NatInfo\xspace}
\newcommand{\AO}{\textsc{Alte Oldenburger} Krankenversicherung\xspace}

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% This file was created with JabRef 2.4.2.
% Encoding: UTF8
@book{Rohrer2011,
address = {Solingen},
edition = {5.},
title = {Clevere Tipps für die Projektarbeit - {IT-Berufe:} Abschlussprüfung Teil A},
isbn = {3882347538},
url = {http://fiae.link/ClevereTippsFuerDieProjektarbeit},
publisher = {{U-Form-Verlag}},
author = {Rohrer, Anselm and Sedlacek, Ramona},
year = {2011}
}
@misc{Bundesgesetzblatt48,
title = {Verordnung über die Berufsausbildung im Bereich der Informations- und Telekommunikationstechnik},
url = {http://fiae.link/VerordnungITBerufe},
author = {{Regierung der Bundesrepublik Deutschland}},
month = jul,
year = {1997},
pages = {1741--1799}
}
@techreport{BMBF2000,
address = {Bonn},
type = {Abschlussbericht},
title = {Umsetzungshilfen für die neue Prüfungsstruktur der {IT-Berufe}},
shorttitle = {{BMBF2000}},
url = {http://fiae.link/UmsetzungshilfenITBerufe},
author = {{Bundesministerium für Bildung und Forschung}},
institution = {{Bundesministerium für Bildung und Forschung}},
month = jul,
year = {2000},
pages = {476}
}
@techreport{Grashorn2010,
address = {Vechta},
type = {Dokumentation zur Projektarbeit},
title = {Entwicklung von NatInfo -- Webbasiertes Tool zur Unterstützung der Entwickler},
author = {Dirk Grashorn},
institution = {{Alte Oldenburger Krankenversicherung AG}},
month = apr,
year = {2010},
}
@misc{MerkblattIHK,
address = {Oldenburg},
title = {Merkblatt zur Abschlussprüfung der IT-Berufe},
author = {{IHK Oldenburg}},
institution = {{Oldenburgische Industrie- und Handelskammer}},
month = may,
year = {2006},
url = {http://fiae.link/MerkblattDokuOldenburg},
}
@misc{BewertungsmatrikIHK,
address = {Darmstadt},
title = {Bewertungsmatrix für Fachinformatiker/innen Anwendungsentwicklung},
author = {{IHK Darmstadt}},
institution = {{IHK Darmstadt Rhein Main Neckar}},
month = mar,
year = {2011},
url = {http://fiae.link/BewertungsmatrixDokuDarmstadt},
}
@misc{ISO9126,
title = {{Software-Engineering} Qualität von {Software-Produkten} Teil 1: Qualitätsmodell},
author = {{ISO/IEC 9126-1}},
month = jun,
year = {2001}
}
@BOOKLET{phpDoc,
title = {{phpDocumentor-Website}},
author = {{phpdoc.org}},
lastchecked = {20.04.2010},
year = {2010},
owner = {grashorn},
timestamp = {2010.04.22},
url = {http://www.phpdoc.org/}
}
@BOOKLET{Symfony,
title = {Symfony - Open-Source PHP Web Framework},
author = {{Sensio Labs}},
lastchecked = {20.04.2010},
year = {2010},
owner = {grashorn},
timestamp = {2010.04.22},
url = {http://www.symfony-project.org/}
}

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% !TEX root = Projektdokumentation.tex
\begin{titlepage}
\begin{center}
\includegraphics[scale=0.25]{hitec-logo.png}\\[1ex]
\Large{\ausbildungsberuf}\\
\LARGE{\betreff}\\[4ex]
\huge{\textbf{\titel}}\\[1.5ex]
\Large{\textbf{\untertitel}}\\[4ex]
\normalsize
Projektzeitraum: \projektZeitraum\\[3em]
\textbf{Projektteilnehmer:}\\
Constantin Simonis\\
Phan Huy Tran\\
Jan-Marlon Leibl\\
Jan Klattenhoff\\
Lea Ziemke\\
\textbf{Projektaufsicht:}\\
Katrin Deeken\\
Bernd Heidemann\\
\end{center}
\end{titlepage}

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% !TEX root = Projektdokumentation.tex
\input{Inhalt/Einleitung}
\input{Inhalt/Vorbereitung.tex}
\input{Inhalt/Projektarchitektur}
\input{Inhalt/CI}
\input{Inhalt/Auth.tex}
\input{Inhalt/Dice.tex}
\input{Inhalt/Slots.tex}
\input{Inhalt/Coinflip.tex}
\input{Inhalt/Blackjack.tex}
\input{Inhalt/Lootboxes.tex}
\input{Inhalt/Deployment.tex}
\input{Inhalt/Wirtschaftlichebetrachtung.tex}
\input{Inhalt/Abschluss.tex}

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% !TEX root = ../Projektdokumentation.tex
\section{Abschluss}
\subsection{Projektziel}
Im Rahmen der Soll-Analyse konnten wesentliche Bestandteile des Projekts erfolgreich umgesetzt werden. Aufgrund zeitlicher Einschränkungen sowie unvorhergesehener technischer Herausforderungen war es jedoch nicht möglich, sämtliche ursprünglich geplanten Funktionen vollständig zu realisieren. Während der Entwicklungsphase wurde ein besonderer Schwerpunkt auf die technischen Grundlagen gelegt, insbesondere auf die sichere Authentifizierung, die serverseitige Logik sowie die Bereitstellung einer stabilen Infrastruktur. Monetarisierungsstrategien und benutzerorientierte Aspekte wurden in dieser Phase hingegen nur am Rande berücksichtigt.
Im Verlauf der Ausarbeitung wurde zudem deutlich, dass die Umsetzung einzelner Spiele deutlich komplexer ist als zunächst angenommen. Aus diesem Grund wurde die Entwicklung auf den Kern des Spielkonzepts reduziert, wohingegen begleitende Elemente wie soziale Funktionen oder ein vollständig responsives Design vorerst nicht weiter ausgearbeitet wurden. Im weiteren Projektverlauf wurde deutlich, dass die Implementierung von Poker und Plinko nicht mehr im geplanten Zeitrahmen realisiert werden konnte. Insbesondere die Entwicklung der Authentifizierungsmechanismen sowie das Deployment der Anwendung erforderten einen höheren Aufwand als erwartet.
\subsection{Fazit}
Die Zusammenarbeit im Team kann als grundsätzlich positiv bewertet werden. Es sei besonders hervorgehoben, dass eine offene und funktionierende Kommunikation existierte, die es ermöglichte, Herausforderungen gemeinsam zu bewältigen und Entscheidungen transparent zu treffen. Gleichzeitig wurde jedoch Optimierungspotenzial in der Organisation und Strukturierung der Arbeitsprozesse aufgezeigt. Das Projektverhalten zeigte phasenweise Unkoordiniertheit und chaotische Züge, was die Effizienz beeinträchtigte. Das Ticket-Handling hätte klarer und konsequenter erfolgen müssen, um Aufgaben besser zu priorisieren und den Überblick über den Projektfortschritt zu wahren. Trotz der zuvor genannten strukturellen Schwächen war eine gute inhaltliche Zusammenarbeit innerhalb des Teams zu verzeichnen, in deren Folge bedeutende Meilensteine erreicht werden konnten.
Trotzdem war das Projekt von erheblicher Frustration geprägt, deren Hauptursache die als unzureichend empfundene Technologie, insbesondere Java, war. Gepaart mit Mängeln im Projektmanagement, wie zu spät begonnener Dokumentation und ineffektiven Retrospektiven, führte der massive Zeitdruck zu einem unbefriedigenden Ergebnis. Das Gesamterlebnis gipfelt in dem Gefühl, letztlich „garnichts“ erreicht zu haben, und dem nachdrücklichen Wunsch, Java zukünftig zu meiden

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\section{Authentifizierung}
\label{sec:Authentifizierung}
Die Authentifizierung gegenüber der \acs{API} erfolgt über einen \acs{JWT}-Token, der dem Frontend nach Erfolgreicher Authentifizierung übergeben wird.
Authentifizierung läuft über zwei verschiedene Wege ab:
\subsection{Registrierung mit username/password} Der Nutzer füllt ein Registrierungs-Formular aus, welches die Anmeldedaten an die \acs{API} sendet. Diese validitert die Anmeldedaten und legt bei Erfolg einen neuen Nutzer an. Anschließend wird eine E-Mail-Verifizierungs-Mail gesendet. Bis der Link in der Verifizierungs-Mail nicht angeklickt wurde, ist der Nutzer nicht aktiv und kann sich nicht anmelden. Nach dem Klick auf den Link wird der Nutzer aktiviert und kann sich anmelden.
\subsection{Login mit username/password} Der Nutzer füllt ein Anmelde-Formular, welches die Anmeldedaten an die \acs{API} sendet. Diese prüft die Anmeldedaten und gibt bei Erfolg einen \acs{JWT}-Token zurück. Falls kein Nutzer mit den Anmeldedaten existiert, wird der Nutzer aufgefordert einen Account zu erstellen.
\begin{figure}
\centering
\includegraphics[width=0.3\textwidth]{login.png}
\caption{Login-Formular der Anwendung}
\label{fig:login}
\end{figure}
\subsection{Login über Oauth (Open Authorization)} Der Nutzer meldet sich mit einem Oauth-Provider an, in unserem Fall Google oder Github. Das Backend leitet den Nutzer zum Oauth-Provider weiter, der die Anmeldedaten prüft und bei Erfolg den Nutzer auf die Applikation weiterleitet und einen Authorization-Code zurück gibt. Mit diesem Code holt sich die \acs{API} einen \acs{JWT} vom jeweiligen Provider und holt sich Nutzer-Informationen. Mit diesen wird dann ein existierender Nutzer eingeloggt, oder registriert falls der Nutzer noch kein Konto hatte. Anschließend wird von der \acs{API} ein \acs{JWT} generiert und an das Frontend weitergegeben.
\begin{figure}
\centering
\includegraphics[width=0.45\textwidth]{oauth.png}
\caption{OAuth-Authentifizierungsablauf}
\label{fig:oauth}
\end{figure}

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\section{Blackjack}
\subsection{Was ist Blackjack?}
Blackjack ist eines der populärsten Kartenspiele in Casinos weltweit und wurde als vollständiges Spiel in die Casino-Plattform integriert. Das Ziel des Spiels ist es, mit den eigenen Karten einen Wert von 21 zu erreichen oder näher an 21 heranzukommen als der Dealer, ohne dabei über 21 zu gehen (Bust). Das Spiel kombiniert Strategie und Glück, da Spieler Entscheidungen über ihre Spielzüge treffen müssen, während sie gegen einen automatisierten Dealer antreten.
Die Implementierung folgt den klassischen Blackjack-Regeln: Zahlenkarten haben ihren Nennwert, Bildkarten (König, Dame, Bube) zählen 10 Punkte, und Asse können je nach Situation als 1 oder 11 gewertet werden. Ein "Blackjack" (21 mit den ersten beiden Karten) zahlt mit einem Bonus von 1,5x des Einsatzes aus, während reguläre Gewinne den doppelten Einsatz zurückgeben.
\subsubsection{Kartensystem und Deck-Verwaltung}
Das Blackjack-System verwendet ein vollständiges 52-Karten-Deck mit vier Farben (Herz, Karo, Kreuz, Pik) und 13 Rängen (2-10, Bube, Dame, König, Ass). Die Karten werden in der Datenbank als separate Entitäten gespeichert, wobei jede Karte einem Typ zugeordnet ist: DECK (noch im Stapel), PLAYER (Spielerhand) oder DEALER (Dealerhand).
Die DeckService-Klasse verwaltet die Kartenerstellung und -verteilung. Bei Spielbeginn wird ein neues, gemischtes Deck erstellt und die Karten werden entsprechend den Spielregeln verteilt: Der Spieler erhält zwei Karten, der Dealer erhält eine Karte. Die Zufallsmischung erfolgt über java.util.Random, um eine faire Kartenverteilung zu gewährleisten.
\subsubsection{Spielzustände und Ablauf}
Das Spiel durchläuft verschiedene definierte Zustände:
\begin{itemize}
\item \textbf{IN\_PROGRESS:} Das Spiel läuft aktiv, der Spieler kann Aktionen ausführen
\item \textbf{PLAYER\_BLACKJACK:} Der Spieler hat einen natürlichen Blackjack (21 mit zwei Karten)
\item \textbf{PLAYER\_WON:} Der Spieler hat gewonnen ohne Blackjack
\item \textbf{PLAYER\_LOST:} Der Spieler hat verloren oder sich überkauft
\item \textbf{DRAW:} Unentschieden zwischen Spieler und Dealer
\end{itemize}
Der Spielablauf gestaltet sich folgendermaßen:
\begin{enumerate}
\item Spieler startet das Spiel mit einem Einsatz
\item Austeilung der Anfangskarten (2 für Spieler, 1 für Dealer)
\item Spieler trifft Entscheidungen: Hit (weitere Karte), Stand (keine weitere Karte), Double Down (Einsatz verdoppeln und eine Karte)
\item Bei Stand aktiviert sich die Dealer-Logik: Dealer zieht Karten bis mindestens 17 erreicht sind
\item Gewinnermittlung und Auszahlung entsprechend des Ergebnisses
\end{enumerate}
\subsubsection{Handwertberechnung}
Die Berechnung des Handwerts stellt den Kern der Spiellogik dar. Zunächst werden die Grundwerte aller Karten addiert, wobei Asse initial mit 11 bewertet werden. Falls die Summe 21 übersteigt und Asse vorhanden sind, werden diese nacheinander von 11 auf 1 reduziert, bis entweder die Summe unter 22 liegt oder keine Asse mehr als 11 gewertet werden können.
Diese flexible Ass-Bewertung ermöglicht optimale Strategien: Ein Ass kann als "Soft" (11) oder "Hard" (1) gewertet werden, abhängig von den anderen Karten in der Hand. Die Implementierung sorgt automatisch für die bestmögliche Bewertung der Spielerhand.
\subsubsection{Wettsystem und Auszahlungen}
Das Blackjack-Spiel ist vollständig in das Wettsystem der Plattform integriert. Der Einsatz wird zu Spielbeginn vom Spielerkonto abgebucht und bei Gewinn entsprechend der Auszahlungsregeln gutgeschrieben:
\begin{itemize}
\item \textbf{Blackjack:} 1,5x Einsatz plus ursprünglicher Einsatz zurück
\item \textbf{Regulärer Gewinn:} 2x Einsatz (Verdopplung)
\item \textbf{Unentschieden:} Ursprünglicher Einsatz wird zurückerstattet
\item \textbf{Niederlage:} Kein Gewinn, Einsatz verloren
\end{itemize}
Die Double-Down-Funktion verdoppelt den ursprünglichen Einsatz und gibt dem Spieler genau eine weitere Karte, danach ist das Spiel automatisch beendet. Diese Aktion ist nur mit den ersten beiden Karten möglich und erfordert ausreichendes Guthaben für den zusätzlichen Einsatz.
\subsubsection{Frontend-Integration}
Das Frontend bietet eine vollständig animierte Blackjack-Erfahrung mit visueller Kartenrepräsentation und intuitiver Benutzeroberfläche. Die Spielerkarten werden offen dargestellt, während die zweite Dealer-Karte bis zum Spielende verdeckt bleibt. Sound-Effekte und Animationen verstärken die Spielerfahrung.
Die Zustandssynchronisation zwischen Frontend und Backend erfolgt über reactive Programmierung mit Angular Signals, wodurch Änderungen in Echtzeit dargestellt werden. Fehlerbehandlung sorgt für robuste Spielzustände auch bei Netzwerkproblemen, und die Benutzeroberfläche passt sich dynamisch an verschiedene Spielsituationen an.

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% !TEX root = ../Projektdokumentation.tex
\section{Continuous Integration}
\label{sec:CI}
Das Projekt verwendet Gitea Actions\footnote{Gitea Actions - \url{https://docs.gitea.com/usage/actions/overview}} als \ac{CI/CD}-Pipeline, welche vollständig kompatibel mit GitHub Actions ist.
Entsprechend den Qualitätsanforderungen soll eine hohe Code-Qualität durch automatisierte Tests gewährleistet werden.
\subsection{Aufbau der CI-Pipeline}
\label{sec:ci-pipeline}
Die Haupt-\ac{CI}-Pipeline wird durch die Datei \Datei{ci.yml} definiert und bei Pull Requests ausgelöst. Aufgrund der separaten Frontend- und Backend-Komponenten
wurde eine \Fachbegriff{Change Detection} implementiert, welche nur relevante Tests für geänderte Bereiche ausführt.
Ein initialer Job identifiziert geänderte Dateien und ermöglicht eine selektive Ausführung:
\begin{itemize}
\item Backend-Änderungen: \Datei{backend/**}
\item Frontend-Änderungen: \Datei{frontend/**}
\item Workflow-Änderungen: \Datei{.gitea/workflows/**}
\end{itemize}
\subsubsection{Backend-Qualitätssicherung}
Für Backend-Änderungen werden folgende Prüfungen durchgeführt:
\begin{itemize}
\item \textbf{Unit Tests:} Ausführung mit \Eingabe{./gradlew test} in OpenJDK 23 Container
\item \textbf{Checkstyle:} Code-Style-Validierung mit Caching-Mechanismus
\item \textbf{Docker Build:} Überprüfung der Build-Funktionalität
\end{itemize}
\subsubsection{Frontend-Qualitätssicherung}
Für Frontend-Änderungen wird eine umfassende Testsuite ausgeführt:
\begin{itemize}
\item \textbf{ESLint:} Code-Qualitätsprüfung mit \Eingabe{bun run lint}
\item \textbf{Prettier:} Code-Formatierungsvalidierung
\item \textbf{Build-Test:} Produktions-Build-Validierung mit \Eingabe{bun run build}
\item \textbf{Playwright \ac{E2E} Tests:} End-to-End-Tests mit automatischem Backend-Start
\item \textbf{Docker Build:} Validierung der Container-Erstellung
\end{itemize}
\subsection{Release-Management}
\label{sec:release-pipeline}
Das Release-Management erfolgt automatisiert durch die \Datei{release.yml} Pipeline bei Pushes auf den \texttt{main}-Branch.
Die Implementierung folgt \Fachbegriff{Semantic Versioning}\footnote{Semantic Versioning - \url{https://semver.org/}} und \Fachbegriff{Conventional Commits}\footnote{Conventional Commits - \url{https://www.conventionalcommits.org/}}.
Die Release-Pipeline umfasst:
\begin{enumerate}
\item \textbf{Semantic Release:} Automatische Versionierung basierend auf Commit-Nachrichten
\item \textbf{Docker Image Build:} Parallele Erstellung von Backend- und Frontend-Images
\item \textbf{Registry Push:} Upload zur privaten Gitea Docker Registry
\end{enumerate}
Die \ac{CI/CD}-Pipeline implementiert Performance-Optimierungen wie intelligentes Caching, Concurrency Control und selektive Job-Ausführung.
Diese Automatisierung gewährleistet eine hohe Software-Qualität bei effizienten Entwicklungsprozessen.

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