2 Game Modules
Jan K9f edited this page 2025-06-04 09:36:55 +02:00

Game Modules

This page documents the game modules available in the Casino Gaming Platform.

Overview

The Casino Gaming Platform offers a variety of casino-style games, each implemented as a separate module. The modular architecture allows for easy addition of new games in the future.

Available Games

Blackjack

A classic card game where players compete against the dealer to get closest to 21 without going over.

Features:

  • Standard casino rules (hit, stand, double down, split)
  • Real-time betting system with balance integration
  • Professional dealer AI logic
  • Card animation and visual effects
  • Comprehensive game state management
  • Transaction tracking for wins and losses

Technical Implementation:

  • Angular component with TypeScript game logic
  • Card deck management with proper shuffling
  • State-based game progression (betting, dealing, playing, resolution)
  • RESTful API integration for game actions
  • Real-time balance updates
  • Responsive design for mobile and desktop

API Endpoints:

  • POST /api/blackjack/start: Initialize new game session
  • POST /api/blackjack/hit: Hit action
  • POST /api/blackjack/stand: Stand action
  • POST /api/blackjack/double: Double down
  • POST /api/blackjack/split: Split cards

Coinflip

A simple heads or tails betting game with 50/50 odds.

Features:

  • Simple heads/tails selection
  • Configurable bet amounts
  • Instant result revelation
  • Animated coin flip with sound effects
  • 2x multiplier on wins
  • Transaction history integration

Technical Implementation:

  • Lightweight Angular component
  • CSS animations for coin flip effect
  • Audio service integration for sound effects
  • Secure random number generation on backend
  • Real-time balance updates

API Endpoints:

  • POST /api/coinflip/flip: Execute coinflip bet

Dice

A dice rolling game with configurable betting options.

Features:

  • Multiple dice configuration options
  • Various betting strategies
  • Animated dice rolling effects
  • Statistical outcome tracking
  • Configurable payout multipliers
  • Sound effects and visual feedback

Technical Implementation:

  • Angular component with dice animation
  • Flexible betting system
  • Backend randomization service
  • Transaction processing
  • Responsive UI design

API Endpoints:

  • POST /api/dice/roll: Execute dice roll bet

Slots

A virtual slot machine with symbol-based payouts.

Features:

  • Multiple symbol types with different values
  • Animated reel spinning effects
  • Payline calculation system
  • Configurable payout tables
  • Sound effects and visual celebrations
  • Progressive betting options

Technical Implementation:

  • CSS animation for reel spinning
  • Symbol combination logic
  • Payout calculation engine
  • Audio integration for immersive experience
  • Responsive design for various screen sizes

API Endpoints:

  • POST /api/slots/spin: Execute slot machine spin

Lootboxes

Virtual lootboxes with randomized rewards and rarity system.

Features:

  • Multiple lootbox tiers and types
  • Animated opening experience
  • Rarity-based reward distribution
  • Collection and inventory tracking
  • Visual reward reveals
  • Purchase system integration

Technical Implementation:

  • Angular component with opening animations
  • Probability-based reward generation
  • Database inventory system
  • Visual effects for rare items
  • Integration with user balance system

API Endpoints:

  • GET /api/lootbox/types: Get available lootbox types
  • POST /api/lootbox/open: Open a lootbox

Game Architecture

Frontend Components

Each game consists of:

  1. Game Container: Main component that initializes the game
  2. Game UI: User interface elements specific to the game
  3. Game Logic: Business logic implementing game rules
  4. Game State: State management for the game session
  5. Animation Controller: Manages game animations and effects

Backend Services

Games are supported by these backend services:

  1. Game Session Service: Manages active game sessions
  2. Random Number Generation Service: Provides auditable random values
  3. Transaction Service: Handles bets and winnings
  4. Statistics Service: Tracks game outcomes and player statistics

Common Architecture Pattern

┌────────────────────────────────────────────────────┐
│                  Game Component                    │
│                                                    │
│  ┌──────────────┐  ┌──────────────┐  ┌──────────┐  │
│  │              │  │              │  │          │  │
│  │   Game UI    │  │  Game Logic  │  │  State   │  │
│  │              │  │              │  │          │  │
│  └──────────────┘  └──────────────┘  └──────────┘  │
│                                                    │
│  ┌──────────────┐  ┌──────────────┐               │
│  │              │  │              │               │
│  │  Animation   │  │   Services   │               │
│  │              │  │              │               │
│  └──────────────┘  └──────────────┘               │
│                                                    │
└────────────────────────────────────────────────────┘

Game Integration

Adding a New Game

To add a new game to the platform:

  1. Create a new feature module in the frontend
  2. Implement the required game components
  3. Add the game metadata to the game registry
  4. Implement any required backend services
  5. Add the game to the home screen carousel

Game Development Guidelines

  1. Fairness and Security:

    • All games use server-side randomization service
    • Game odds are transparent and mathematically verified
    • House edge is clearly documented
    • All transactions are atomic and auditable
  2. User Experience:

    • Consistent UI patterns using shared Angular components
    • TailwindCSS for consistent styling
    • Responsive design for mobile and desktop
    • Audio feedback and visual effects
    • Clear game instructions and rules
  3. Performance Standards:

    • Games initialize in under 2 seconds
    • Animations maintain 60fps on target devices
    • Optimized bundle sizes
    • Lazy loading for game modules
  4. Technical Requirements:

    • TypeScript strict mode compliance
    • Comprehensive error handling
    • Real-time balance updates
    • Transaction rollback capabilities
    • Cross-browser compatibility
  5. Code Quality:

    • ESLint and Prettier formatting
    • Checkstyle compliance (backend)
    • Unit test coverage requirements
    • Code review mandatory
    • Documentation standards

Transaction Flow

Betting Process

  1. Player selects bet amount
  2. Game validates against player balance
  3. Bet amount is reserved (not yet committed)
  4. Game executes and determines outcome
  5. Transaction is finalized (win or loss)
  6. Player balance is updated

Transaction Verification

All game transactions:

  • Are logged with unique identifiers
  • Include initial state, actions, and final state
  • Are cryptographically signed
  • Can be audited by administrators

Testing and Quality Assurance

Current Testing Coverage

Implemented tests for core game functionality:

Backend Testing

  • Balance Service Tests: Atomic transaction testing
  • Coinflip Service Tests: Randomization and payout validation
  • Dice Service Tests: Game logic and outcome verification
  • User Service Tests: Authentication and profile management

Frontend Testing

  • Component Unit Tests: Jasmine/Karma test suite
  • Service Integration Tests: API interaction testing
  • UI/UX Testing: Manual testing across devices

Game Testing Requirements

All games must include:

  1. Unit tests for game logic
  2. Integration tests for frontend-backend interactions
  3. Performance tests for animation and rendering
  4. Fairness tests verifying expected return to player (RTP)
  5. Security tests for exploit prevention

Quality Assurance Process

Before release, each game undergoes:

  1. Automated test suite execution
  2. Code review by development team
  3. Mathematical verification of odds and payouts
  4. Security audit for potential vulnerabilities
  5. Cross-browser and device compatibility testing
  6. Performance profiling and optimization

Game Architecture

Shared Game Infrastructure

All games share common infrastructure components:

Balance Management

  • Centralized balance service
  • Atomic transaction processing
  • Real-time balance updates
  • Insufficient funds validation

Audio System

  • Game-specific sound effects
  • Background music support
  • Volume controls
  • Browser audio API integration

Transaction Processing

  • Comprehensive transaction logging
  • Win/loss calculation
  • Historical tracking
  • Audit trail maintenance

Security Features

  • Server-side randomization
  • Bet validation
  • Balance verification
  • Anti-cheat measures

Game Development Pattern

Each game follows a consistent development pattern:

  1. Frontend Component:

    • Game UI and animations
    • User input handling
    • State management
    • API integration
  2. Backend Service:

    • Game logic implementation
    • Random number generation
    • Result calculation
    • Transaction processing
  3. Database Integration:

    • Game session tracking
    • Transaction recording
    • User statistics
    • Audit logging

Future Game Roadmap

Planned additions to the game library:

  1. Poker: Texas Hold'em implementation
  2. Roulette: European and American variants
  3. Craps: Full-featured dice game
  4. Baccarat: Card game with banker/player betting
  5. Video Poker: Jacks or Better and variants
  6. Multiplayer Features: Real-time multiplayer games
  7. Tournament Mode: Competitive gaming events

Development Tools and Build Process

Build System

  • Frontend: Angular CLI with Bun package manager
  • Backend: Gradle with Kotlin DSL
  • Code Quality: ESLint, Prettier, Checkstyle
  • Testing: Jasmine/Karma (frontend), JUnit 5 (backend)

Development Workflow

  1. Feature development in isolated branches
  2. Automated testing with every commit
  3. Code review and quality checks
  4. Integration testing
  5. Deployment through CI/CD pipeline

Performance Monitoring

  • Game performance metrics
  • User engagement analytics
  • Error tracking and logging
  • Real-time system monitoring

Support and Maintenance

Continuous Integration

  • Automated testing on pull requests
  • Code quality enforcement
  • Security vulnerability scanning
  • Performance regression testing

Release Management

  • Semantic versioning
  • Automated release notes
  • Rollback capabilities
  • Feature flag management

Monitoring and Analytics

  • Game session tracking
  • User behavior analytics
  • Performance metrics
  • Error rate monitoring