Table of Contents
- Game Modules
- Overview
- Available Games
- Game Architecture
- Game Integration
- Transaction Flow
- Testing and Quality Assurance
- Game Architecture
- Future Game Roadmap
- Development Tools and Build Process
- Support and Maintenance
Game Modules
This page documents the game modules available in the Casino Gaming Platform.
Overview
The Casino Gaming Platform offers a variety of casino-style games, each implemented as a separate module. The modular architecture allows for easy addition of new games in the future.
Available Games
Blackjack
A classic card game where players compete against the dealer to get closest to 21 without going over.
Features:
- Standard casino rules (hit, stand, double down, split)
- Real-time betting system with balance integration
- Professional dealer AI logic
- Card animation and visual effects
- Comprehensive game state management
- Transaction tracking for wins and losses
Technical Implementation:
- Angular component with TypeScript game logic
- Card deck management with proper shuffling
- State-based game progression (betting, dealing, playing, resolution)
- RESTful API integration for game actions
- Real-time balance updates
- Responsive design for mobile and desktop
API Endpoints:
POST /api/blackjack/start
: Initialize new game sessionPOST /api/blackjack/hit
: Hit actionPOST /api/blackjack/stand
: Stand actionPOST /api/blackjack/double
: Double downPOST /api/blackjack/split
: Split cards
Coinflip
A simple heads or tails betting game with 50/50 odds.
Features:
- Simple heads/tails selection
- Configurable bet amounts
- Instant result revelation
- Animated coin flip with sound effects
- 2x multiplier on wins
- Transaction history integration
Technical Implementation:
- Lightweight Angular component
- CSS animations for coin flip effect
- Audio service integration for sound effects
- Secure random number generation on backend
- Real-time balance updates
API Endpoints:
POST /api/coinflip/flip
: Execute coinflip bet
Dice
A dice rolling game with configurable betting options.
Features:
- Multiple dice configuration options
- Various betting strategies
- Animated dice rolling effects
- Statistical outcome tracking
- Configurable payout multipliers
- Sound effects and visual feedback
Technical Implementation:
- Angular component with dice animation
- Flexible betting system
- Backend randomization service
- Transaction processing
- Responsive UI design
API Endpoints:
POST /api/dice/roll
: Execute dice roll bet
Slots
A virtual slot machine with symbol-based payouts.
Features:
- Multiple symbol types with different values
- Animated reel spinning effects
- Payline calculation system
- Configurable payout tables
- Sound effects and visual celebrations
- Progressive betting options
Technical Implementation:
- CSS animation for reel spinning
- Symbol combination logic
- Payout calculation engine
- Audio integration for immersive experience
- Responsive design for various screen sizes
API Endpoints:
POST /api/slots/spin
: Execute slot machine spin
Lootboxes
Virtual lootboxes with randomized rewards and rarity system.
Features:
- Multiple lootbox tiers and types
- Animated opening experience
- Rarity-based reward distribution
- Collection and inventory tracking
- Visual reward reveals
- Purchase system integration
Technical Implementation:
- Angular component with opening animations
- Probability-based reward generation
- Database inventory system
- Visual effects for rare items
- Integration with user balance system
API Endpoints:
GET /api/lootbox/types
: Get available lootbox typesPOST /api/lootbox/open
: Open a lootbox
Game Architecture
Frontend Components
Each game consists of:
- Game Container: Main component that initializes the game
- Game UI: User interface elements specific to the game
- Game Logic: Business logic implementing game rules
- Game State: State management for the game session
- Animation Controller: Manages game animations and effects
Backend Services
Games are supported by these backend services:
- Game Session Service: Manages active game sessions
- Random Number Generation Service: Provides auditable random values
- Transaction Service: Handles bets and winnings
- Statistics Service: Tracks game outcomes and player statistics
Common Architecture Pattern
┌────────────────────────────────────────────────────┐
│ Game Component │
│ │
│ ┌──────────────┐ ┌──────────────┐ ┌──────────┐ │
│ │ │ │ │ │ │ │
│ │ Game UI │ │ Game Logic │ │ State │ │
│ │ │ │ │ │ │ │
│ └──────────────┘ └──────────────┘ └──────────┘ │
│ │
│ ┌──────────────┐ ┌──────────────┐ │
│ │ │ │ │ │
│ │ Animation │ │ Services │ │
│ │ │ │ │ │
│ └──────────────┘ └──────────────┘ │
│ │
└────────────────────────────────────────────────────┘
Game Integration
Adding a New Game
To add a new game to the platform:
- Create a new feature module in the frontend
- Implement the required game components
- Add the game metadata to the game registry
- Implement any required backend services
- Add the game to the home screen carousel
Game Development Guidelines
-
Fairness and Security:
- All games use server-side randomization service
- Game odds are transparent and mathematically verified
- House edge is clearly documented
- All transactions are atomic and auditable
-
User Experience:
- Consistent UI patterns using shared Angular components
- TailwindCSS for consistent styling
- Responsive design for mobile and desktop
- Audio feedback and visual effects
- Clear game instructions and rules
-
Performance Standards:
- Games initialize in under 2 seconds
- Animations maintain 60fps on target devices
- Optimized bundle sizes
- Lazy loading for game modules
-
Technical Requirements:
- TypeScript strict mode compliance
- Comprehensive error handling
- Real-time balance updates
- Transaction rollback capabilities
- Cross-browser compatibility
-
Code Quality:
- ESLint and Prettier formatting
- Checkstyle compliance (backend)
- Unit test coverage requirements
- Code review mandatory
- Documentation standards
Transaction Flow
Betting Process
- Player selects bet amount
- Game validates against player balance
- Bet amount is reserved (not yet committed)
- Game executes and determines outcome
- Transaction is finalized (win or loss)
- Player balance is updated
Transaction Verification
All game transactions:
- Are logged with unique identifiers
- Include initial state, actions, and final state
- Are cryptographically signed
- Can be audited by administrators
Testing and Quality Assurance
Current Testing Coverage
Implemented tests for core game functionality:
Backend Testing
- Balance Service Tests: Atomic transaction testing
- Coinflip Service Tests: Randomization and payout validation
- Dice Service Tests: Game logic and outcome verification
- User Service Tests: Authentication and profile management
Frontend Testing
- Component Unit Tests: Jasmine/Karma test suite
- Service Integration Tests: API interaction testing
- UI/UX Testing: Manual testing across devices
Game Testing Requirements
All games must include:
- Unit tests for game logic
- Integration tests for frontend-backend interactions
- Performance tests for animation and rendering
- Fairness tests verifying expected return to player (RTP)
- Security tests for exploit prevention
Quality Assurance Process
Before release, each game undergoes:
- Automated test suite execution
- Code review by development team
- Mathematical verification of odds and payouts
- Security audit for potential vulnerabilities
- Cross-browser and device compatibility testing
- Performance profiling and optimization
Game Architecture
Shared Game Infrastructure
All games share common infrastructure components:
Balance Management
- Centralized balance service
- Atomic transaction processing
- Real-time balance updates
- Insufficient funds validation
Audio System
- Game-specific sound effects
- Background music support
- Volume controls
- Browser audio API integration
Transaction Processing
- Comprehensive transaction logging
- Win/loss calculation
- Historical tracking
- Audit trail maintenance
Security Features
- Server-side randomization
- Bet validation
- Balance verification
- Anti-cheat measures
Game Development Pattern
Each game follows a consistent development pattern:
-
Frontend Component:
- Game UI and animations
- User input handling
- State management
- API integration
-
Backend Service:
- Game logic implementation
- Random number generation
- Result calculation
- Transaction processing
-
Database Integration:
- Game session tracking
- Transaction recording
- User statistics
- Audit logging
Future Game Roadmap
Planned additions to the game library:
- Poker: Texas Hold'em implementation
- Roulette: European and American variants
- Craps: Full-featured dice game
- Baccarat: Card game with banker/player betting
- Video Poker: Jacks or Better and variants
- Multiplayer Features: Real-time multiplayer games
- Tournament Mode: Competitive gaming events
Development Tools and Build Process
Build System
- Frontend: Angular CLI with Bun package manager
- Backend: Gradle with Kotlin DSL
- Code Quality: ESLint, Prettier, Checkstyle
- Testing: Jasmine/Karma (frontend), JUnit 5 (backend)
Development Workflow
- Feature development in isolated branches
- Automated testing with every commit
- Code review and quality checks
- Integration testing
- Deployment through CI/CD pipeline
Performance Monitoring
- Game performance metrics
- User engagement analytics
- Error tracking and logging
- Real-time system monitoring
Support and Maintenance
Continuous Integration
- Automated testing on pull requests
- Code quality enforcement
- Security vulnerability scanning
- Performance regression testing
Release Management
- Semantic versioning
- Automated release notes
- Rollback capabilities
- Feature flag management
Monitoring and Analytics
- Game session tracking
- User behavior analytics
- Performance metrics
- Error rate monitoring