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main
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task/CAS-4
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7de9ef0244 | |||
2c6be517c1 | |||
55fb776052 | |||
45c5b19e41 | |||
e9d2f6e0ca | |||
3c9d3ea8c0 |
16 changed files with 816 additions and 1 deletions
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frontend/public/images/1-box.png
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frontend/public/images/1-box.png
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frontend/public/images/2-box.png
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frontend/public/images/2-box.png
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frontend/public/images/3-box.png
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@ -21,4 +21,14 @@ export const routes: Routes = [
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loadComponent: () => import('./feature/game/blackjack/blackjack.component'),
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canActivate: [authGuard],
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},
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{
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path: 'game/lootboxes',
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loadComponent: () => import('./feature/lootboxes/lootbox-selection/lootbox-selection.component'),
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canActivate: [authGuard],
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},
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{
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path: 'game/lootboxes/open/:id',
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loadComponent: () => import('./feature/lootboxes/lootbox-opening/lootbox-opening.component'),
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canActivate: [authGuard],
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},
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];
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@ -68,7 +68,7 @@ export default class HomeComponent implements OnInit {
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id: '6',
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name: 'Lootboxen',
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image: '/lootbox.webp',
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route: '/game/lootbox',
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route: '/game/lootboxes',
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},
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];
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|
|
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@ -0,0 +1,236 @@
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body {
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background: linear-gradient(to bottom, #181c2a, #232c43);
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}
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||||
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||||
/* Color classes */
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.text-yellow-400 {
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color: #facc15;
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}
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.text-purple-400 {
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color: #a78bfa;
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}
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.text-blue-400 {
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color: #60a5fa;
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}
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.border-yellow-400 {
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border-color: #facc15;
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}
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.border-purple-400 {
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border-color: #a78bfa;
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}
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.border-blue-400 {
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border-color: #60a5fa;
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}
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|
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/* Loader animation */
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.loader {
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border: 4px solid rgba(255, 255, 255, 0.2);
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border-radius: 50%;
|
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border-top: 4px solid #facc15;
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width: 40px;
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height: 40px;
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animation: spin 1s linear infinite;
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}
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@keyframes spin {
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0% {
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transform: rotate(0deg);
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}
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100% {
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transform: rotate(360deg);
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}
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}
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/* Open button styling */
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.open-btn {
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background: linear-gradient(90deg, #4338ca 0%, #8b5cf6 100%);
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box-shadow: 0 4px 6px rgba(0, 0, 0, 0.3);
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transition: all 0.2s ease;
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}
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.open-btn:hover {
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background: linear-gradient(90deg, #4f46e5 0%, #a78bfa 100%);
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transform: translateY(-2px);
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box-shadow: 0 6px 8px rgba(0, 0, 0, 0.3);
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}
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/* CSGO-style case opening display */
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.case-container {
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position: relative;
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width: 100%;
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background: rgba(26, 31, 48, 0.6);
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border-radius: 8px;
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box-shadow: 0 0 20px rgba(0, 0, 0, 0.3);
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overflow: hidden;
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margin-bottom: 20px;
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display: flex;
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justify-content: center;
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}
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.case-indicator {
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position: absolute;
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top: 50%;
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left: 50%; /* Back to center - we'll adjust the animation instead */
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transform: translate(-50%, -50%); /* Center precisely */
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width: 6px;
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height: 100%;
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background: #facc15;
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box-shadow:
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0 0 10px #facc15,
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0 0 15px rgba(255, 255, 255, 0.5);
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z-index: 3;
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animation: indicator-pulse 1.5s ease-in-out 10s infinite alternate;
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}
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@keyframes indicator-pulse {
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0% {
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opacity: 0.6;
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box-shadow:
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0 0 10px #facc15,
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0 0 15px rgba(255, 255, 255, 0.3);
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}
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100% {
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opacity: 1;
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box-shadow:
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0 0 15px #facc15,
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0 0 20px rgba(255, 255, 255, 0.7);
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}
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}
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.case-items-container {
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position: relative;
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z-index: 1;
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padding: 10px 5px;
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margin: 0 auto;
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width: 100%;
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height: 150px; /* Fixed height for the horizontal row */
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overflow: hidden; /* Hide scrollbar */
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display: flex;
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justify-content: center; /* Center the items container */
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align-items: center;
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}
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.case-items {
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display: flex;
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flex-direction: row;
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justify-content: center;
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align-items: center;
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gap: 8px;
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padding: 5px 0px; /* Remove horizontal padding */
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height: 100%;
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width: 100%;
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animation: slide-in 10s cubic-bezier(0.05, 0.82, 0.17, 1) forwards;
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transform: translateX(3000%); /* Extremely far initial position for 200 items */
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position: relative; /* Ensure positioning context */
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}
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@keyframes slide-in {
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0% {
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transform: translateX(2000%);
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}
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90% {
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transform: translateX(-16%); /* Single overshoot for dramatic effect */
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}
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100% {
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transform: translateX(-8%); /* Centered position */
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}
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}
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.case-item {
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transition: all 0.2s ease;
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padding: 2px;
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animation: item-flash 0.3s ease-out forwards;
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animation-play-state: paused;
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}
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@keyframes item-flash {
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0% {
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filter: brightness(1);
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}
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50% {
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filter: brightness(1.8);
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}
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100% {
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filter: brightness(1.2);
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}
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}
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.case-item-inner {
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background: #232c43;
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border: 2px solid #2d3748;
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border-radius: 8px;
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padding: 10px 5px;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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width: 65px;
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height: 100%;
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}
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.case-item-won {
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z-index: 2;
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animation: highlight-winner 1s ease-out 10s forwards;
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}
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/* Specific ID for the winning item to ensure it's visible */
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#winning-item {
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z-index: 5; /* Higher than indicator */
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}
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@keyframes highlight-winner {
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0% {
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transform: scale(1);
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filter: brightness(1);
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}
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10% {
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transform: scale(1.3);
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filter: brightness(2);
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}
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20% {
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transform: scale(1.2);
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filter: brightness(1.8);
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}
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30% {
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transform: scale(1.25);
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filter: brightness(2);
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}
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40% {
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transform: scale(1.2);
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filter: brightness(1.8);
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}
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50% {
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transform: scale(1.25);
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filter: brightness(2);
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}
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60% {
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transform: scale(1.2);
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filter: brightness(1.8);
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}
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70% {
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transform: scale(1.25);
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filter: brightness(2);
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}
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80% {
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transform: scale(1.2);
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filter: brightness(1.8);
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}
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90% {
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transform: scale(1.25);
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filter: brightness(2);
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}
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100% {
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transform: scale(1.2);
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filter: brightness(1.5);
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}
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}
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.amount {
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font-size: 1rem;
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font-weight: bold;
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margin-bottom: 4px;
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}
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.rarity {
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font-size: 0.75rem;
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opacity: 0.7;
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}
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@ -0,0 +1,136 @@
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<app-navbar></app-navbar>
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<div
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class="flex flex-col items-center min-h-screen bg-gradient-to-b from-[#181c2a] to-[#232c43] py-10"
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>
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<div *ngIf="isLoading" class="flex flex-col items-center justify-center h-96">
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<div class="loader mb-4"></div>
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<div class="text-white text-lg">Lade Lootbox...</div>
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</div>
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<ng-container *ngIf="!isLoading && lootbox">
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<h1 class="text-3xl font-bold text-white mb-2">{{ lootbox.name }}</h1>
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<div class="text-lg text-blue-300 mb-6">Preis: {{ lootbox.price | currency: 'EUR' }}</div>
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<!-- Before opening - show possible rewards -->
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<div
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*ngIf="!isOpening && !isOpen"
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class="bg-[#1a1f30] p-6 rounded-lg shadow-lg w-full max-w-3xl mb-8"
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>
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<h2 class="text-xl font-semibold text-white mb-4">Mögliche Gewinne:</h2>
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<div class="grid grid-cols-2 md:grid-cols-3 gap-4">
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<div
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*ngFor="let reward of lootbox.rewards"
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class="bg-[#232c43] p-4 rounded-lg border border-[#2d3748] text-center"
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>
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<div class="text-2xl font-bold mb-1">
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{{ reward.value | currency: 'EUR' }}
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</div>
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<div class="text-sm text-white/60">
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Chance: {{ reward.probability * 100 | number: '1.0-0' }}%
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</div>
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</div>
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</div>
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</div>
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<!-- Open button -->
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<div *ngIf="!isOpening && !isOpen" class="flex flex-col items-center mb-8">
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<button
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(click)="openLootbox()"
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class="open-btn text-white px-8 py-3 rounded-lg font-bold text-lg shadow-lg transition-all"
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>
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Öffnen
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</button>
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</div>
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<!-- Loading state -->
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<div *ngIf="isOpening" class="flex flex-col items-center">
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<div class="loader mb-4"></div>
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<div class="text-white text-lg">Öffne Lootbox...</div>
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</div>
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|
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<!-- Case opening display - CSGO style -->
|
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<div *ngIf="isOpen && !isOpening" class="w-full max-w-lg">
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<!-- Winner display - only shown after animation completes -->
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<div
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class="flex flex-col items-center mb-6"
|
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style="opacity: 0; animation: fade-in 0.5s ease-out 10.5s forwards"
|
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>
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<div class="text-2xl font-bold text-green-400 mb-2">Dein Gewinn:</div>
|
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<div class="text-4xl font-bold text-white mb-4">
|
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{{ wonReward?.value | currency: 'EUR' }}
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</div>
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</div>
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|
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<style>
|
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@keyframes fade-in {
|
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from {
|
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opacity: 0;
|
||||
transform: translateY(10px);
|
||||
}
|
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to {
|
||||
opacity: 1;
|
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transform: translateY(0);
|
||||
}
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}
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</style>
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|
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<!-- CSGO-style case opening display (horizontal version) -->
|
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<div class="case-container">
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<!-- Central indicator -->
|
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<div class="case-indicator"></div>
|
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|
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<!-- Horizontal row of prizes -->
|
||||
<div class="case-items-container">
|
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<div class="case-items">
|
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<!-- Add a reference element first to help with alignment -->
|
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<div class="case-item case-item-ref" style="opacity: 0; pointer-events: none"></div>
|
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|
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<div
|
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*ngFor="let reward of prizeList; let i = index"
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class="case-item"
|
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[class.case-item-won]="isWonReward(reward)"
|
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[id]="isWonReward(reward) ? 'winning-item' : ''"
|
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[style.border]="'none'"
|
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[style.animation-delay]="isWonReward(reward) ? '10s' : 8 + (i % 50) * 0.04 + 's'"
|
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>
|
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<div
|
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class="case-item-inner"
|
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[style.border]="''"
|
||||
[style.background-color]="''"
|
||||
[style.transform]="''"
|
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[style.box-shadow]="''"
|
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[style.margin-left]="isWonReward(reward) ? getCenterOffset() : '0'"
|
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[style.transition-delay]="(i % 20) * 0.01 + 's'"
|
||||
>
|
||||
<div class="amount">{{ reward.value | currency: 'EUR' }}</div>
|
||||
<div class="rarity">{{ reward.probability * 100 | number: '1.0-0' }}%</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Add another reference element at the end to help with alignment -->
|
||||
<div class="case-item case-item-ref" style="opacity: 0; pointer-events: none"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Action buttons - only shown after animation completes -->
|
||||
<div
|
||||
class="flex gap-4 justify-center mt-8"
|
||||
style="opacity: 0; animation: fade-in 0.5s ease-out 10.7s forwards"
|
||||
>
|
||||
<button
|
||||
(click)="openAgain()"
|
||||
class="open-btn text-white px-6 py-2 rounded-lg font-semibold transition-all"
|
||||
>
|
||||
Nochmal öffnen
|
||||
</button>
|
||||
<button
|
||||
(click)="goBack()"
|
||||
class="bg-[#232c43] hover:bg-[#2d3748] text-white px-6 py-2 rounded-lg font-semibold transition"
|
||||
>
|
||||
Zurück zur Übersicht
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</ng-container>
|
||||
</div>
|
|
@ -0,0 +1,176 @@
|
|||
import { Component, ChangeDetectorRef } from '@angular/core';
|
||||
import { CommonModule } from '@angular/common';
|
||||
import { ActivatedRoute, Router } from '@angular/router';
|
||||
import { LootboxService } from '../services/lootbox.service';
|
||||
import { LootBox, Reward } from 'app/model/LootBox';
|
||||
import { NavbarComponent } from '@shared/components/navbar/navbar.component';
|
||||
|
||||
function shuffle<T>(array: T[]): T[] {
|
||||
const arr = array.slice();
|
||||
for (let i = arr.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1));
|
||||
[arr[i], arr[j]] = [arr[j], arr[i]];
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
@Component({
|
||||
selector: 'app-lootbox-opening',
|
||||
standalone: true,
|
||||
imports: [CommonModule, NavbarComponent],
|
||||
templateUrl: './lootbox-opening.component.html',
|
||||
styleUrls: ['./lootbox-opening.component.css'],
|
||||
})
|
||||
export default class LootboxOpeningComponent {
|
||||
lootbox: LootBox | null = null;
|
||||
isLoading = true;
|
||||
error = '';
|
||||
|
||||
// UI State
|
||||
isOpening = false;
|
||||
isOpen = false;
|
||||
wonReward: Reward | null = null;
|
||||
prizeList: Reward[] = [];
|
||||
|
||||
constructor(
|
||||
private route: ActivatedRoute,
|
||||
private router: Router,
|
||||
private lootboxService: LootboxService,
|
||||
private cdr: ChangeDetectorRef
|
||||
) {
|
||||
const idParam = this.route.snapshot.paramMap.get('id');
|
||||
if (!idParam) {
|
||||
this.error = 'Invalid lootbox ID';
|
||||
this.isLoading = false;
|
||||
return;
|
||||
}
|
||||
const lootboxId = parseInt(idParam, 10);
|
||||
this.lootboxService.getAllLootBoxes().subscribe({
|
||||
next: (lootboxes) => {
|
||||
this.lootbox = lootboxes.find((box) => box.id === lootboxId) || null;
|
||||
this.isLoading = false;
|
||||
this.cdr.detectChanges();
|
||||
},
|
||||
error: () => {
|
||||
this.error = 'Failed to load lootbox data';
|
||||
this.isLoading = false;
|
||||
this.cdr.detectChanges();
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
openLootbox() {
|
||||
if (!this.lootbox || this.isOpening) return;
|
||||
this.isOpening = true;
|
||||
this.isOpen = false;
|
||||
this.wonReward = null;
|
||||
this.prizeList = []; // Clear previous prizes
|
||||
this.cdr.detectChanges();
|
||||
|
||||
// Short delay to ensure animation plays from the beginning
|
||||
setTimeout(() => {
|
||||
this.lootboxService.purchaseLootBox(this.lootbox!.id).subscribe({
|
||||
next: (reward) => {
|
||||
this.wonReward = reward;
|
||||
this.generateCasePrizes(reward);
|
||||
this.isOpening = false;
|
||||
this.isOpen = true;
|
||||
this.cdr.detectChanges();
|
||||
},
|
||||
error: () => {
|
||||
// Fallback if API fails
|
||||
const rewards = this.lootbox!.rewards;
|
||||
const fallback = rewards[Math.floor(Math.random() * rewards.length)];
|
||||
this.wonReward = fallback;
|
||||
this.generateCasePrizes(fallback);
|
||||
this.isOpening = false;
|
||||
this.isOpen = true;
|
||||
this.cdr.detectChanges();
|
||||
},
|
||||
});
|
||||
}, 100);
|
||||
}
|
||||
|
||||
generateCasePrizes(wonReward: Reward) {
|
||||
if (!this.lootbox) return;
|
||||
|
||||
// Create a case opening display with an extremely large number of prizes for a massive scrolling animation
|
||||
const prizeCount = 200; // Set to 200 for an extremely long scrolling animation
|
||||
const winningPosition = Math.floor(prizeCount / 2); // Position of the winning prize (middle)
|
||||
|
||||
// Get possible rewards from the lootbox
|
||||
const possibleRewards = this.lootbox.rewards;
|
||||
|
||||
// Generate an array of random rewards
|
||||
let items: Reward[] = [];
|
||||
for (let i = 0; i < prizeCount; i++) {
|
||||
// Special handling for the winning position
|
||||
if (i === winningPosition) {
|
||||
items.push(wonReward);
|
||||
} else {
|
||||
// For all other positions, choose a random reward
|
||||
// Weight rarer items to appear less frequently
|
||||
const randomReward = this.getWeightedRandomReward(possibleRewards);
|
||||
items.push(randomReward);
|
||||
}
|
||||
}
|
||||
|
||||
this.prizeList = items;
|
||||
}
|
||||
|
||||
getWeightedRandomReward(rewards: Reward[]): Reward {
|
||||
// Create a weighted distribution based on probabilities
|
||||
const totalProbability = rewards.reduce((sum, reward) => sum + reward.probability, 0);
|
||||
const randomValue = Math.random() * totalProbability;
|
||||
|
||||
let cumulativeProbability = 0;
|
||||
for (const reward of rewards) {
|
||||
cumulativeProbability += reward.probability;
|
||||
if (randomValue <= cumulativeProbability) {
|
||||
return { ...reward }; // Return a copy of the reward
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback, should never reach here
|
||||
return { ...rewards[0] };
|
||||
}
|
||||
|
||||
openAgain() {
|
||||
this.isOpening = false;
|
||||
this.isOpen = false;
|
||||
this.wonReward = null;
|
||||
this.prizeList = [];
|
||||
this.cdr.detectChanges();
|
||||
}
|
||||
|
||||
getBoxImage(id: number): string {
|
||||
return `/images/${id}-box.png`;
|
||||
}
|
||||
|
||||
goBack(): void {
|
||||
this.router.navigate(['/game/lootboxes']);
|
||||
}
|
||||
|
||||
isWonReward(reward: Reward): boolean {
|
||||
if (!this.wonReward) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return (
|
||||
reward.id === this.wonReward.id &&
|
||||
reward.value === this.wonReward.value &&
|
||||
reward.probability === this.wonReward.probability
|
||||
);
|
||||
}
|
||||
|
||||
// Calculate the center position for better alignment
|
||||
getCenterOffset(): string {
|
||||
return '0px'; // No additional offset - using animation transform instead
|
||||
}
|
||||
|
||||
// Check if item is at center position (100th item)
|
||||
isCenterItem(index: number): boolean {
|
||||
return index === Math.floor(200 / 2); // Center item at index 100 (0-indexed)
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,22 @@
|
|||
.loader {
|
||||
border: 4px solid rgba(255, 255, 255, 0.3);
|
||||
border-radius: 50%;
|
||||
border-top: 4px solid #fff;
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
animation: spin 1s linear infinite;
|
||||
}
|
||||
|
||||
@keyframes spin {
|
||||
0% { transform: rotate(0deg); }
|
||||
100% { transform: rotate(360deg); }
|
||||
}
|
||||
|
||||
.card {
|
||||
transition: transform 0.3s ease, box-shadow 0.3s ease;
|
||||
}
|
||||
|
||||
.card:hover {
|
||||
transform: translateY(-5px);
|
||||
box-shadow: 0 10px 25px rgba(0, 0, 0, 0.5);
|
||||
}
|
|
@ -0,0 +1,53 @@
|
|||
<app-navbar></app-navbar>
|
||||
<div class="container mx-auto px-4 py-6">
|
||||
<h1 class="text-3xl font-bold text-white mb-6">Lootboxen</h1>
|
||||
|
||||
<div style="color:lime">isLoading: {{ isLoading }} | error: {{ error }} | lootboxes: {{ lootboxes?.length }}</div>
|
||||
|
||||
<div *ngIf="isLoading" class="flex justify-center">
|
||||
<div class="loader"></div>
|
||||
</div>
|
||||
|
||||
<div *ngIf="error" class="bg-red-500 text-white p-4 rounded mb-6">
|
||||
{{ error }}
|
||||
</div>
|
||||
|
||||
<div *ngIf="!isLoading && !error" class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-6">
|
||||
<div *ngFor="let lootbox of lootboxes" class="card bg-deep-blue-light rounded-lg overflow-hidden shadow-lg hover:shadow-xl transition-shadow">
|
||||
<div class="relative">
|
||||
<img [src]="getBoxImage(lootbox.id)" [alt]="lootbox.name" class="w-full h-48 object-cover">
|
||||
<div class="absolute top-2 right-2 bg-deep-blue px-2 py-1 rounded-full text-white">
|
||||
{{ lootbox.price | currency:'EUR' }}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="p-4">
|
||||
<h2 class="text-xl font-bold text-white mb-2">{{ lootbox.name }}</h2>
|
||||
|
||||
<div class="mb-4">
|
||||
<h3 class="text-lg font-semibold text-white mb-2">Mögliche Gewinne:</h3>
|
||||
<ul class="space-y-2">
|
||||
<li *ngFor="let reward of lootbox.rewards" class="flex justify-between">
|
||||
<span [ngClass]="getRarityClass(reward.probability)">{{ reward.value | currency:'EUR' }}</span>
|
||||
<span class="text-white">{{ formatProbability(reward.probability) }}</span>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="mt-4">
|
||||
<button
|
||||
(click)="openLootbox(lootbox.id)"
|
||||
class="button-primary w-full py-2 rounded font-semibold">
|
||||
Öffnen
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="px-4 pb-4">
|
||||
<div class="text-sm text-text-secondary">
|
||||
<p>Fairness garantiert - Alle Ergebnisse werden transparent berechnet.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
|
@ -0,0 +1,134 @@
|
|||
import { Component, OnInit, ChangeDetectorRef } from '@angular/core';
|
||||
import { CommonModule } from '@angular/common';
|
||||
import { NavbarComponent } from '@shared/components/navbar/navbar.component';
|
||||
import { LootboxService } from '../services/lootbox.service';
|
||||
import { LootBox } from 'app/model/LootBox';
|
||||
import { Router } from '@angular/router';
|
||||
import { timeout } from 'rxjs';
|
||||
|
||||
@Component({
|
||||
selector: 'app-lootbox-selection',
|
||||
standalone: true,
|
||||
imports: [CommonModule, NavbarComponent],
|
||||
templateUrl: './lootbox-selection.component.html',
|
||||
styleUrls: ['./lootbox-selection.component.css']
|
||||
})
|
||||
export default class LootboxSelectionComponent implements OnInit {
|
||||
lootboxes: LootBox[] = [];
|
||||
isLoading = true;
|
||||
error = '';
|
||||
|
||||
// Fallback data in case the API call fails
|
||||
fallbackLootboxes: LootBox[] = [
|
||||
{
|
||||
id: 1,
|
||||
name: "Basic LootBox",
|
||||
price: 2.00,
|
||||
rewards: [
|
||||
{
|
||||
id: 1,
|
||||
value: 0.50,
|
||||
probability: 0.70
|
||||
},
|
||||
{
|
||||
id: 5,
|
||||
value: 5.00,
|
||||
probability: 0.30
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
id: 2,
|
||||
name: "Premium LootBox",
|
||||
price: 5.00,
|
||||
rewards: [
|
||||
{
|
||||
id: 4,
|
||||
value: 2.00,
|
||||
probability: 0.60
|
||||
},
|
||||
{
|
||||
id: 5,
|
||||
value: 5.00,
|
||||
probability: 0.30
|
||||
},
|
||||
{
|
||||
id: 6,
|
||||
value: 15.00,
|
||||
probability: 0.10
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
id: 3,
|
||||
name: "Legendäre LootBox",
|
||||
price: 15.00,
|
||||
rewards: [
|
||||
{
|
||||
id: 4,
|
||||
value: 2.00,
|
||||
probability: 0.60
|
||||
},
|
||||
{
|
||||
id: 5,
|
||||
value: 5.00,
|
||||
probability: 0.30
|
||||
},
|
||||
{
|
||||
id: 6,
|
||||
value: 15.00,
|
||||
probability: 0.10
|
||||
}
|
||||
]
|
||||
}
|
||||
];
|
||||
|
||||
constructor(private lootboxService: LootboxService, private router: Router, private cdr: ChangeDetectorRef) {}
|
||||
|
||||
ngOnInit(): void {
|
||||
this.loadLootboxes();
|
||||
}
|
||||
|
||||
loadLootboxes(): void {
|
||||
this.isLoading = true;
|
||||
this.lootboxService.getAllLootBoxes().pipe(
|
||||
timeout(5000)
|
||||
).subscribe({
|
||||
next: (data) => {
|
||||
console.log('Received lootboxes:', data);
|
||||
this.lootboxes = data;
|
||||
this.isLoading = false;
|
||||
this.cdr.detectChanges();
|
||||
},
|
||||
error: (err) => {
|
||||
this.error = 'Konnte keine Verbindung zum Backend herstellen. Zeige Demo-Daten.';
|
||||
this.lootboxes = this.fallbackLootboxes;
|
||||
this.isLoading = false;
|
||||
this.cdr.detectChanges();
|
||||
console.error('Failed to load lootboxes:', err);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
getBoxImage(id: number): string {
|
||||
return `/images/${id}-box.png`;
|
||||
}
|
||||
|
||||
openLootbox(lootboxId: number): void {
|
||||
this.router.navigate(['/game/lootboxes/open', lootboxId]);
|
||||
}
|
||||
|
||||
getRarityClass(probability: number): string {
|
||||
if (probability <= 0.1) {
|
||||
return 'text-yellow-400'; // Legendary
|
||||
} else if (probability <= 0.3) {
|
||||
return 'text-purple-400'; // Rare
|
||||
} else {
|
||||
return 'text-blue-400'; // Common
|
||||
}
|
||||
}
|
||||
|
||||
formatProbability(probability: number): string {
|
||||
return (probability * 100).toFixed(0) + '%';
|
||||
}
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
import { Injectable, inject } from '@angular/core';
|
||||
import { HttpClient } from '@angular/common/http';
|
||||
import { Observable, catchError } from 'rxjs';
|
||||
import { LootBox, Reward } from 'app/model/LootBox';
|
||||
|
||||
@Injectable({
|
||||
providedIn: 'root',
|
||||
})
|
||||
export class LootboxService {
|
||||
private http = inject(HttpClient);
|
||||
|
||||
getAllLootBoxes(): Observable<LootBox[]> {
|
||||
return this.http
|
||||
.get<LootBox[]>('/backend/lootboxes', { responseType: 'json' })
|
||||
.pipe(
|
||||
catchError((error) => {
|
||||
console.error('Get lootboxes error:', error);
|
||||
throw error;
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
purchaseLootBox(lootBoxId: number): Observable<Reward> {
|
||||
return this.http
|
||||
.post<Reward>(`/backend/lootboxes/${lootBoxId}`, {}, { responseType: 'json' })
|
||||
.pipe(
|
||||
catchError((error) => {
|
||||
console.error('Purchase lootbox error:', error);
|
||||
throw error;
|
||||
})
|
||||
);
|
||||
}
|
||||
}
|
12
frontend/src/app/model/LootBox.ts
Normal file
12
frontend/src/app/model/LootBox.ts
Normal file
|
@ -0,0 +1,12 @@
|
|||
export interface Reward {
|
||||
id: number;
|
||||
value: number;
|
||||
probability: number;
|
||||
}
|
||||
|
||||
export interface LootBox {
|
||||
id: number;
|
||||
name: string;
|
||||
price: number;
|
||||
rewards: Reward[];
|
||||
}
|
1
frontend/src/assets/images/lootboxes/common-box.png
Normal file
1
frontend/src/assets/images/lootboxes/common-box.png
Normal file
|
@ -0,0 +1 @@
|
|||
|
1
frontend/src/assets/images/lootboxes/legendary-box.png
Normal file
1
frontend/src/assets/images/lootboxes/legendary-box.png
Normal file
|
@ -0,0 +1 @@
|
|||
|
1
frontend/src/assets/images/lootboxes/rare-box.png
Normal file
1
frontend/src/assets/images/lootboxes/rare-box.png
Normal file
|
@ -0,0 +1 @@
|
|||
|
Loading…
Add table
Add a link
Reference in a new issue