feat(lootboxes): add lootbox opening feature and images
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@ -26,4 +26,9 @@ export const routes: Routes = [
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loadComponent: () => import('./feature/lootboxes/lootbox-selection/lootbox-selection.component'),
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canActivate: [authGuard],
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},
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{
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path: 'game/lootboxes/open/:id',
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loadComponent: () => import('./feature/lootboxes/lootbox-opening/lootbox-opening.component'),
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canActivate: [authGuard],
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},
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];
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@ -68,7 +68,7 @@ export default class HomeComponent implements OnInit {
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id: '6',
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name: 'Lootboxen',
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image: '/lootbox.webp',
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route: '/game/lootbox',
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route: '/game/lootboxes',
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},
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];
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@ -1,40 +0,0 @@
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# Lootboxes Feature
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Diese Funktion ermöglicht es Spielern, Lootboxen zu kaufen und zu öffnen.
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## Komponenten
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- **LootboxSelection**: Zeigt alle verfügbaren Lootboxen an und ermöglicht Filterung nach Kategorien.
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- (Weitere Komponenten werden implementiert)
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## Implementierung
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### Lootbox-Kategorien
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- Gewöhnlich (Common): Niedrigere Preise, höhere Gewinnchance
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- Selten (Rare): Mittlere Preise, mittlere Gewinnchance
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- Legendär (Legendary): Hohe Preise, niedrige Gewinnchance
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### Routen
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- `/lootboxes`: Hauptseite mit Lootbox-Auswahl
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- `/lootboxes/open/:id`: Öffnen einer bestimmten Lootbox
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- `/lootboxes/fairness`: Informationen zur Fairness-Garantie
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## Hinweise zur Implementierung
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1. **Bilder**: Stelle sicher, dass die korrekten Bilder unter `/assets/images/lootboxes/` vorhanden sind.
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2. **Styling**: Das Styling ist an Counter-Strike-Lootboxen angelehnt.
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3. **Authentifizierung**: Alle Lootbox-Routen sind durch den Auth-Guard geschützt.
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## Lootbox-Objekt-Interface
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```typescript
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interface Lootbox {
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id: string;
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name: string;
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category: 'common' | 'rare' | 'legendary';
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price: number;
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image: string;
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chance: number;
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maxPrize: number;
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}
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```
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@ -0,0 +1,98 @@
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body {
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background: linear-gradient(to bottom, #181c2a, #232c43);
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}
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.case-strip-outer {
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position: relative;
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width: 900px;
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max-width: 100vw;
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height: 120px;
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margin: 0 auto;
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overflow: hidden;
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background: #232c43;
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border-radius: 16px;
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border: 2px solid #2d3748;
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box-shadow: 0 4px 32px 0 #000a;
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}
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.case-strip-inner {
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display: flex;
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align-items: center;
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height: 100%;
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will-change: transform;
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}
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.case-strip-reward {
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width: 120px;
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height: 100px;
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margin: 0 6px;
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background: #1a2233;
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border-radius: 10px;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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font-size: 1.25rem;
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font-weight: 600;
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box-shadow: 0 2px 8px rgba(0,0,0,0.18);
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border: 2px solid transparent;
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transition: border-color 0.2s, color 0.2s;
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}
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.text-yellow-400 {
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border-color: #facc15;
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color: #facc15;
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}
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.text-purple-400 {
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border-color: #a78bfa;
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color: #a78bfa;
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}
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.text-blue-400 {
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border-color: #60a5fa;
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color: #60a5fa;
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}
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.case-strip-marker {
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position: absolute;
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top: 0;
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left: 50%;
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transform: translateX(-50%);
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width: 6px;
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height: 100%;
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background: linear-gradient(to bottom, #facc15 60%, #fff0 100%);
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z-index: 2;
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border-radius: 3px;
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box-shadow: 0 0 16px #facc15, 0 0 2px #fff;
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pointer-events: none;
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}
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.open-btn {
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background: linear-gradient(90deg, #facc15 0%, #a78bfa 100%);
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color: #232c43;
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font-size: 1.5rem;
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font-weight: bold;
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padding: 0.75rem 2.5rem;
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border-radius: 999px;
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border: none;
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box-shadow: 0 2px 12px #0005;
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transition: background 0.2s, color 0.2s, transform 0.1s;
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cursor: pointer;
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}
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.open-btn:hover {
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background: linear-gradient(90deg, #ffe066 0%, #c4b5fd 100%);
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color: #181c2a;
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transform: translateY(-2px) scale(1.04);
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}
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.loader {
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border: 4px solid rgba(255, 255, 255, 0.2);
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border-radius: 50%;
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border-top: 4px solid #facc15;
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width: 40px;
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height: 40px;
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animation: spin 1s linear infinite;
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}
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@keyframes spin {
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0% { transform: rotate(0deg); }
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100% { transform: rotate(360deg); }
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}
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@ -0,0 +1,50 @@
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<app-navbar></app-navbar>
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<div class="flex flex-col items-center min-h-screen bg-gradient-to-b from-[#181c2a] to-[#232c43] py-10">
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<div *ngIf="isLoading" class="flex flex-col items-center justify-center h-96">
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<div class="loader mb-4"></div>
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<div class="text-white text-lg">Lade Lootbox...</div>
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</div>
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<ng-container *ngIf="!isLoading && lootbox">
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<h1 class="text-3xl font-bold text-white mb-2">{{ lootbox.name }}</h1>
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<div class="text-lg text-blue-300 mb-8">Preis: {{ lootbox.price | currency:'EUR' }}</div>
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<div class="relative w-[900px] max-w-full mb-8">
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<div class="case-strip-outer">
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<div class="case-strip-inner" [ngStyle]="{ transform: 'translateX(' + stripTranslateX + 'px)', transition: stripTransition }">
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<div *ngFor="let reward of strip" class="case-strip-reward" [ngClass]="getRarityClass(reward.probability)">
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<div class="text-xl font-bold">{{ reward.value | currency:'EUR' }}</div>
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<div class="text-xs opacity-70">{{ (reward.probability * 100) | number:'1.0-0' }}%</div>
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</div>
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</div>
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<div class="case-strip-marker"></div>
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</div>
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</div>
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<div *ngIf="!isOpening && !wonReward" class="flex flex-col items-center">
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<button (click)="openLootbox()" class="open-btn">Öffnen</button>
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<div class="mt-6 text-white/70 text-sm">Mögliche Gewinne:</div>
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<div class="flex flex-wrap gap-4 justify-center mt-2">
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<div *ngFor="let reward of lootbox.rewards" class="px-4 py-2 rounded bg-[#232c43] text-white border border-[#2d3748]">
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<span [ngClass]="getRarityClass(reward.probability)">{{ reward.value | currency:'EUR' }}</span>
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<span class="ml-2 text-xs text-white/60">({{ (reward.probability * 100) | number:'1.0-0' }}%)</span>
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</div>
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</div>
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</div>
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<div *ngIf="isOpening" class="flex flex-col items-center">
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<div class="loader mb-4"></div>
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<div class="text-white text-lg">Öffne Lootbox...</div>
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</div>
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<div *ngIf="wonReward && !isOpening" class="flex flex-col items-center mt-8">
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<div class="text-2xl font-bold text-emerald mb-2">Glückwunsch!</div>
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<div class="text-4xl font-bold text-white mb-4">{{ wonReward.value | currency:'EUR' }}</div>
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<div class="text-white/80 mb-6">wurde deinem Konto gutgeschrieben</div>
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<div class="flex gap-4">
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<button (click)="openAgain()" class="open-btn">Nochmal öffnen</button>
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<button (click)="goBack()" class="bg-[#232c43] hover:bg-[#2d3748] text-white px-6 py-2 rounded font-semibold transition">Zurück zur Übersicht</button>
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</div>
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</div>
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</ng-container>
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</div>
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@ -0,0 +1,156 @@
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import { Component, ChangeDetectorRef } from '@angular/core';
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import { CommonModule } from '@angular/common';
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import { ActivatedRoute, Router } from '@angular/router';
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import { LootboxService } from '../services/lootbox.service';
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import { LootBox, Reward } from 'app/model/LootBox';
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import { NavbarComponent } from '@shared/components/navbar/navbar.component';
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function shuffle<T>(array: T[]): T[] {
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const arr = array.slice();
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for (let i = arr.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[arr[i], arr[j]] = [arr[j], arr[i]];
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}
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return arr;
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}
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@Component({
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selector: 'app-lootbox-opening',
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standalone: true,
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imports: [CommonModule, NavbarComponent],
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templateUrl: './lootbox-opening.component.html',
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styleUrls: ['./lootbox-opening.component.css']
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})
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export default class LootboxOpeningComponent {
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lootbox: LootBox | null = null;
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isLoading = true;
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error = '';
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// UI State
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isOpening = false;
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wonReward: Reward | null = null;
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strip: Reward[] = [];
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stripTranslateX = 0;
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stripTransition = 'none';
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// Config
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readonly visibleCount = 7;
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readonly rewardWidth = 120;
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readonly stripLength = 200;
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readonly ticks = 60;
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readonly minTickMs = 30;
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readonly maxTickMs = 180;
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private tickIndex = 0;
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private stopIndex = 0;
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private center = Math.floor(this.visibleCount / 2);
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private animationTimeout: any;
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constructor(
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private route: ActivatedRoute,
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private router: Router,
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private lootboxService: LootboxService,
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private cdr: ChangeDetectorRef
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) {
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const idParam = this.route.snapshot.paramMap.get('id');
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if (!idParam) {
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this.error = 'Invalid lootbox ID';
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this.isLoading = false;
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return;
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}
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const lootboxId = parseInt(idParam, 10);
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this.lootboxService.getAllLootBoxes().subscribe({
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next: (lootboxes) => {
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this.lootbox = lootboxes.find(box => box.id === lootboxId) || null;
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this.isLoading = false;
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this.cdr.detectChanges();
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},
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error: () => {
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this.error = 'Failed to load lootbox data';
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this.isLoading = false;
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this.cdr.detectChanges();
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}
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});
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}
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openLootbox() {
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if (!this.lootbox || this.isOpening) return;
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this.isOpening = true;
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this.wonReward = null;
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this.stripTransition = 'none';
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this.stripTranslateX = 0;
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this.cdr.detectChanges();
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this.lootboxService.purchaseLootBox(this.lootbox.id).subscribe({
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next: (reward) => this.startSlidingAnimation(reward),
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error: () => {
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const rewards = this.lootbox!.rewards;
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const fallback = rewards[Math.floor(Math.random() * rewards.length)];
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this.startSlidingAnimation(fallback);
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}
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});
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}
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private startSlidingAnimation(won: Reward) {
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// Fill the strip with shuffled rewards, repeat as needed
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const rewards = this.lootbox!.rewards;
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let strip: Reward[] = [];
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while (strip.length < this.stripLength) {
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strip = strip.concat(shuffle(rewards));
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}
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// Place the won reward at the final center position
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this.center = Math.floor(this.visibleCount / 2);
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this.stopIndex = this.ticks + this.center;
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strip[this.stopIndex] = won;
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this.strip = strip;
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this.stripTransition = 'none';
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this.stripTranslateX = 0;
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this.tickIndex = 0;
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this.cdr.detectChanges();
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this.stepSliding();
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}
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private stepSliding() {
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if (this.tickIndex > this.ticks) {
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// Animation done
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this.stripTransition = 'none';
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this.stripTranslateX = -((this.stopIndex - this.center) * this.rewardWidth);
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this.isOpening = false;
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this.wonReward = this.strip[this.stopIndex];
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this.cdr.detectChanges();
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return;
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}
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// Ease-out: slow down at the end
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const progress = this.tickIndex / this.ticks;
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const eased = 1 - Math.pow(1 - progress, 2.5);
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const currentIndex = Math.round(eased * (this.stopIndex - this.center));
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this.stripTransition = 'transform 0.12s cubic-bezier(0.4,0.7,0.5,1)';
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this.stripTranslateX = -(currentIndex * this.rewardWidth);
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this.cdr.detectChanges();
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// Calculate next tick interval
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const tickMs = this.minTickMs + (this.maxTickMs - this.minTickMs) * eased;
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this.tickIndex++;
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this.animationTimeout = setTimeout(() => this.stepSliding(), tickMs);
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}
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openAgain() {
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this.isOpening = false;
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this.wonReward = null;
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this.strip = [];
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this.stripTranslateX = 0;
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this.stripTransition = 'none';
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this.cdr.detectChanges();
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}
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getBoxImage(id: number): string {
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return `/images/${id}-box.png`;
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}
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goBack(): void {
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this.router.navigate(['/game/lootboxes']);
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}
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getRarityClass(prob: number): string {
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if (prob <= 0.1) return 'text-yellow-400';
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if (prob <= 0.3) return 'text-purple-400';
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return 'text-blue-400';
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}
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}
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@ -0,0 +1,22 @@
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.loader {
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border: 4px solid rgba(255, 255, 255, 0.3);
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border-radius: 50%;
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border-top: 4px solid #fff;
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width: 40px;
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height: 40px;
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animation: spin 1s linear infinite;
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}
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@keyframes spin {
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0% { transform: rotate(0deg); }
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100% { transform: rotate(360deg); }
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}
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.card {
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transition: transform 0.3s ease, box-shadow 0.3s ease;
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}
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.card:hover {
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transform: translateY(-5px);
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box-shadow: 0 10px 25px rgba(0, 0, 0, 0.5);
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}
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@ -1,53 +1,51 @@
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<div class="lootbox-container">
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<header class="lootbox-header">
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<h1>Lootboxen</h1>
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<div class="category-filters">
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<button
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class="category-btn"
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[class.active]="selectedCategory === null"
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(click)="filterByCategory(null)">
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Alle
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</button>
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<button
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*ngFor="let category of categories"
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class="category-btn"
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[class.active]="selectedCategory === category.id"
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(click)="filterByCategory(category.id)">
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{{ category.name }}
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</button>
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</div>
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</header>
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<div class="fairness-info">
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<p>Alle unsere Lootboxen unterliegen einem verifizierbaren Fairness-System.
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Die Gewinnchancen sind transparent und werden von unabhängigen Prüfern bestätigt.</p>
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<a routerLink="/lootboxes/fairness" class="info-link">Mehr zur Fairness-Garantie</a>
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<app-navbar></app-navbar>
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<div class="container mx-auto px-4 py-6">
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<h1 class="text-3xl font-bold text-white mb-6">Lootboxen</h1>
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<div style="color:lime">isLoading: {{ isLoading }} | error: {{ error }} | lootboxes: {{ lootboxes?.length }}</div>
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<div *ngIf="isLoading" class="flex justify-center">
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<div class="loader"></div>
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</div>
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<div class="lootbox-grid">
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<div *ngFor="let lootbox of filteredLootboxes" class="lootbox-card-wrapper">
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<div class="lootbox-card">
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<div class="lootbox-image-container">
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<img [src]="lootbox.image" [alt]="lootbox.name" class="lootbox-image">
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<div class="lootbox-category" [ngClass]="lootbox.category">{{ lootbox.category | titlecase }}</div>
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<div *ngIf="error" class="bg-red-500 text-white p-4 rounded mb-6">
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{{ error }}
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</div>
|
||||
|
||||
<div *ngIf="!isLoading && !error" class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-6">
|
||||
<div *ngFor="let lootbox of lootboxes" class="card bg-deep-blue-light rounded-lg overflow-hidden shadow-lg hover:shadow-xl transition-shadow">
|
||||
<div class="relative">
|
||||
<img [src]="getBoxImage(lootbox.id)" [alt]="lootbox.name" class="w-full h-48 object-cover">
|
||||
<div class="absolute top-2 right-2 bg-deep-blue px-2 py-1 rounded-full text-white">
|
||||
{{ lootbox.price | currency:'EUR' }}
|
||||
</div>
|
||||
<div class="lootbox-info">
|
||||
<h3 class="lootbox-name">{{ lootbox.name }}</h3>
|
||||
<div class="lootbox-details">
|
||||
<div class="detail-item">
|
||||
<span class="label">Preis:</span>
|
||||
<span class="value">{{ lootbox.price }}€</span>
|
||||
</div>
|
||||
<div class="detail-item">
|
||||
<span class="label">Wahrscheinlichkeit:</span>
|
||||
<span class="value">{{ lootbox.chance }}%</span>
|
||||
</div>
|
||||
<div class="detail-item">
|
||||
<span class="label">Höchster Preis:</span>
|
||||
<span class="value">{{ lootbox.maxPrize }}€</span>
|
||||
</div>
|
||||
</div>
|
||||
<button class="kaufen-btn" routerLink="/lootboxes/open/{{ lootbox.id }}">Kaufen</button>
|
||||
</div>
|
||||
|
||||
<div class="p-4">
|
||||
<h2 class="text-xl font-bold text-white mb-2">{{ lootbox.name }}</h2>
|
||||
|
||||
<div class="mb-4">
|
||||
<h3 class="text-lg font-semibold text-white mb-2">Mögliche Gewinne:</h3>
|
||||
<ul class="space-y-2">
|
||||
<li *ngFor="let reward of lootbox.rewards" class="flex justify-between">
|
||||
<span [ngClass]="getRarityClass(reward.probability)">{{ reward.value | currency:'EUR' }}</span>
|
||||
<span class="text-white">{{ formatProbability(reward.probability) }}</span>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="mt-4">
|
||||
<button
|
||||
(click)="openLootbox(lootbox.id)"
|
||||
class="button-primary w-full py-2 rounded font-semibold">
|
||||
Öffnen
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="px-4 pb-4">
|
||||
<div class="text-sm text-text-secondary">
|
||||
<p>Fairness garantiert - Alle Ergebnisse werden transparent berechnet.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
@ -1,188 +0,0 @@
|
|||
|
||||
.lootbox-container {
|
||||
max-width: 1200px;
|
||||
margin: 0 auto;
|
||||
padding: 2rem;
|
||||
background-color: #1a1a1a;
|
||||
color: #fff;
|
||||
font-family: 'Inter', sans-serif;
|
||||
}
|
||||
|
||||
.lootbox-header {
|
||||
text-align: center;
|
||||
margin-bottom: 2rem;
|
||||
|
||||
h1 {
|
||||
font-size: 2.5rem;
|
||||
font-weight: 700;
|
||||
margin-bottom: 1rem;
|
||||
color: #f8f8f8;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 2px;
|
||||
}
|
||||
}
|
||||
|
||||
.category-filters {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 1rem;
|
||||
margin: 1.5rem 0;
|
||||
|
||||
.category-btn {
|
||||
background-color: #2a2a2a;
|
||||
border: none;
|
||||
color: #aaa;
|
||||
padding: 0.5rem 1.5rem;
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
font-weight: 500;
|
||||
|
||||
&:hover {
|
||||
background-color: #3a3a3a;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
&.active {
|
||||
background-color: #4a4a4a;
|
||||
color: #fff;
|
||||
box-shadow: 0 0 0 2px rgba(#ffcc00, 0.5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.fairness-info {
|
||||
background-color: rgba(#ffcc00, 0.1);
|
||||
border-left: 4px solid #ffcc00;
|
||||
padding: 1rem;
|
||||
margin-bottom: 2rem;
|
||||
border-radius: 4px;
|
||||
|
||||
p {
|
||||
margin: 0 0 0.5rem 0;
|
||||
color: #ddd;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.info-link {
|
||||
color: #ffcc00;
|
||||
text-decoration: none;
|
||||
font-size: 0.9rem;
|
||||
font-weight: 500;
|
||||
|
||||
&:hover {
|
||||
text-decoration: underline;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.lootbox-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
|
||||
gap: 2rem;
|
||||
}
|
||||
|
||||
.lootbox-card {
|
||||
background: linear-gradient(135deg, #2a2a2a 0%, #1c1c1c 100%);
|
||||
border-radius: 8px;
|
||||
overflow: hidden;
|
||||
box-shadow: 0 10px 20px rgba(0, 0, 0, 0.3);
|
||||
transition: transform 0.3s ease, box-shadow 0.3s ease;
|
||||
|
||||
&:hover {
|
||||
transform: translateY(-5px);
|
||||
box-shadow: 0 15px 30px rgba(0, 0, 0, 0.4);
|
||||
}
|
||||
}
|
||||
|
||||
.lootbox-image-container {
|
||||
position: relative;
|
||||
padding-bottom: 75%;
|
||||
overflow: hidden;
|
||||
|
||||
.lootbox-image {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: cover;
|
||||
transition: transform 0.3s ease;
|
||||
}
|
||||
|
||||
.lootbox-category {
|
||||
position: absolute;
|
||||
top: 10px;
|
||||
right: 10px;
|
||||
padding: 5px 10px;
|
||||
border-radius: 4px;
|
||||
font-size: 0.8rem;
|
||||
font-weight: 600;
|
||||
text-transform: uppercase;
|
||||
|
||||
&.common {
|
||||
background-color: #6b6b6b;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
&.rare {
|
||||
background-color: #4b69ff;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
&.legendary {
|
||||
background-color: #d32ce6;
|
||||
color: #fff;
|
||||
}
|
||||
}
|
||||
|
||||
&:hover .lootbox-image {
|
||||
transform: scale(1.05);
|
||||
}
|
||||
}
|
||||
|
||||
.lootbox-info {
|
||||
padding: 1.5rem;
|
||||
}
|
||||
|
||||
.lootbox-name {
|
||||
font-size: 1.25rem;
|
||||
margin: 0 0 1rem 0;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.lootbox-details {
|
||||
margin-bottom: 1.5rem;
|
||||
|
||||
.detail-item {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
margin-bottom: 0.5rem;
|
||||
|
||||
.label {
|
||||
color: #aaa;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.value {
|
||||
font-weight: 600;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.kaufen-btn {
|
||||
width: 100%;
|
||||
background-color: #ffcc00;
|
||||
color: #000;
|
||||
border: none;
|
||||
border-radius: 4px;
|
||||
padding: 0.75rem 0;
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.2s ease;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 1px;
|
||||
|
||||
&:hover {
|
||||
background-color: #ffd633;
|
||||
}
|
||||
}
|
|
@ -1,71 +1,134 @@
|
|||
import { Component } from '@angular/core';
|
||||
import { Component, OnInit, ChangeDetectorRef } from '@angular/core';
|
||||
import { CommonModule } from '@angular/common';
|
||||
import { RouterModule } from '@angular/router';
|
||||
|
||||
interface Lootbox {
|
||||
id: string;
|
||||
name: string;
|
||||
category: 'common' | 'rare' | 'legendary';
|
||||
price: number;
|
||||
image: string;
|
||||
chance: number;
|
||||
maxPrize: number;
|
||||
}
|
||||
import { NavbarComponent } from '@shared/components/navbar/navbar.component';
|
||||
import { LootboxService } from '../services/lootbox.service';
|
||||
import { LootBox } from 'app/model/LootBox';
|
||||
import { Router } from '@angular/router';
|
||||
import { timeout } from 'rxjs';
|
||||
|
||||
@Component({
|
||||
selector: 'app-lootbox-selection',
|
||||
standalone: true,
|
||||
imports: [CommonModule, RouterModule],
|
||||
imports: [CommonModule, NavbarComponent],
|
||||
templateUrl: './lootbox-selection.component.html',
|
||||
styleUrl: './lootbox-selection.component.scss'
|
||||
styleUrls: ['./lootbox-selection.component.css']
|
||||
})
|
||||
export default class LootboxSelectionComponent {
|
||||
lootboxes: Lootbox[] = [
|
||||
export default class LootboxSelectionComponent implements OnInit {
|
||||
lootboxes: LootBox[] = [];
|
||||
isLoading = true;
|
||||
error = '';
|
||||
|
||||
// Fallback data in case the API call fails
|
||||
fallbackLootboxes: LootBox[] = [
|
||||
{
|
||||
id: 'common-box',
|
||||
name: 'Gewöhnliche Box',
|
||||
category: 'common',
|
||||
price: 5,
|
||||
image: '/assets/images/lootboxes/common-box.png',
|
||||
chance: 7,
|
||||
maxPrize: 50
|
||||
id: 1,
|
||||
name: "Basic LootBox",
|
||||
price: 2.00,
|
||||
rewards: [
|
||||
{
|
||||
id: 1,
|
||||
value: 0.50,
|
||||
probability: 0.70
|
||||
},
|
||||
{
|
||||
id: 5,
|
||||
value: 5.00,
|
||||
probability: 0.30
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
id: 'rare-box',
|
||||
name: 'Seltene Box',
|
||||
category: 'rare',
|
||||
price: 20,
|
||||
image: '/assets/images/lootboxes/rare-box.png',
|
||||
chance: 3.5,
|
||||
maxPrize: 200
|
||||
id: 2,
|
||||
name: "Premium LootBox",
|
||||
price: 5.00,
|
||||
rewards: [
|
||||
{
|
||||
id: 4,
|
||||
value: 2.00,
|
||||
probability: 0.60
|
||||
},
|
||||
{
|
||||
id: 5,
|
||||
value: 5.00,
|
||||
probability: 0.30
|
||||
},
|
||||
{
|
||||
id: 6,
|
||||
value: 15.00,
|
||||
probability: 0.10
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
id: 'legendary-box',
|
||||
name: 'Legendäre Box',
|
||||
category: 'legendary',
|
||||
price: 50,
|
||||
image: '/assets/images/lootboxes/legendary-box.png',
|
||||
chance: 1,
|
||||
maxPrize: 1000
|
||||
id: 3,
|
||||
name: "Legendäre LootBox",
|
||||
price: 15.00,
|
||||
rewards: [
|
||||
{
|
||||
id: 4,
|
||||
value: 2.00,
|
||||
probability: 0.60
|
||||
},
|
||||
{
|
||||
id: 5,
|
||||
value: 5.00,
|
||||
probability: 0.30
|
||||
},
|
||||
{
|
||||
id: 6,
|
||||
value: 15.00,
|
||||
probability: 0.10
|
||||
}
|
||||
]
|
||||
}
|
||||
];
|
||||
|
||||
categories = [
|
||||
{ id: 'common', name: 'Gewöhnlich' },
|
||||
{ id: 'rare', name: 'Selten' },
|
||||
{ id: 'legendary', name: 'Legendär' }
|
||||
];
|
||||
constructor(private lootboxService: LootboxService, private router: Router, private cdr: ChangeDetectorRef) {}
|
||||
|
||||
selectedCategory: string | null = null;
|
||||
|
||||
filterByCategory(category: string | null): void {
|
||||
this.selectedCategory = category;
|
||||
ngOnInit(): void {
|
||||
this.loadLootboxes();
|
||||
}
|
||||
|
||||
get filteredLootboxes(): Lootbox[] {
|
||||
if (!this.selectedCategory) {
|
||||
return this.lootboxes;
|
||||
loadLootboxes(): void {
|
||||
this.isLoading = true;
|
||||
this.lootboxService.getAllLootBoxes().pipe(
|
||||
timeout(5000)
|
||||
).subscribe({
|
||||
next: (data) => {
|
||||
console.log('Received lootboxes:', data);
|
||||
this.lootboxes = data;
|
||||
this.isLoading = false;
|
||||
this.cdr.detectChanges();
|
||||
},
|
||||
error: (err) => {
|
||||
this.error = 'Konnte keine Verbindung zum Backend herstellen. Zeige Demo-Daten.';
|
||||
this.lootboxes = this.fallbackLootboxes;
|
||||
this.isLoading = false;
|
||||
this.cdr.detectChanges();
|
||||
console.error('Failed to load lootboxes:', err);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
getBoxImage(id: number): string {
|
||||
return `/images/${id}-box.png`;
|
||||
}
|
||||
|
||||
openLootbox(lootboxId: number): void {
|
||||
this.router.navigate(['/game/lootboxes/open', lootboxId]);
|
||||
}
|
||||
|
||||
getRarityClass(probability: number): string {
|
||||
if (probability <= 0.1) {
|
||||
return 'text-yellow-400'; // Legendary
|
||||
} else if (probability <= 0.3) {
|
||||
return 'text-purple-400'; // Rare
|
||||
} else {
|
||||
return 'text-blue-400'; // Common
|
||||
}
|
||||
return this.lootboxes.filter(box => box.category === this.selectedCategory);
|
||||
}
|
||||
|
||||
formatProbability(probability: number): string {
|
||||
return (probability * 100).toFixed(0) + '%';
|
||||
}
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
import { Injectable, inject } from '@angular/core';
|
||||
import { HttpClient } from '@angular/common/http';
|
||||
import { Observable, catchError } from 'rxjs';
|
||||
import { LootBox, Reward } from 'app/model/LootBox';
|
||||
|
||||
@Injectable({
|
||||
providedIn: 'root',
|
||||
})
|
||||
export class LootboxService {
|
||||
private http = inject(HttpClient);
|
||||
|
||||
getAllLootBoxes(): Observable<LootBox[]> {
|
||||
return this.http
|
||||
.get<LootBox[]>('/backend/lootboxes', { responseType: 'json' })
|
||||
.pipe(
|
||||
catchError((error) => {
|
||||
console.error('Get lootboxes error:', error);
|
||||
throw error;
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
purchaseLootBox(lootBoxId: number): Observable<Reward> {
|
||||
return this.http
|
||||
.post<Reward>(`/backend/lootboxes/${lootBoxId}`, {}, { responseType: 'json' })
|
||||
.pipe(
|
||||
catchError((error) => {
|
||||
console.error('Purchase lootbox error:', error);
|
||||
throw error;
|
||||
})
|
||||
);
|
||||
}
|
||||
}
|
12
frontend/src/app/model/LootBox.ts
Normal file
12
frontend/src/app/model/LootBox.ts
Normal file
|
@ -0,0 +1,12 @@
|
|||
export interface Reward {
|
||||
id: number;
|
||||
value: number;
|
||||
probability: number;
|
||||
}
|
||||
|
||||
export interface LootBox {
|
||||
id: number;
|
||||
name: string;
|
||||
price: number;
|
||||
rewards: Reward[];
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue