Merge pull request 'task/CAS-50/add_rest_blackjack_logic_with_frontend_animations' (!121) from task/CAS-50/add_rest_blackjack_logic_with_frontend_animations into main
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Release / Release (push) Successful in 51s
All checks were successful
Release / Release (push) Successful in 51s
Reviewed-on: #121
This commit is contained in:
commit
a2f1a40931
8 changed files with 232 additions and 21 deletions
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@ -74,10 +74,6 @@ public class BlackJackService {
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UserEntity user = getUserWithFreshData(game.getUser());
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BigDecimal additionalBet = game.getBet();
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if (user.getBalance().compareTo(additionalBet) < 0) {
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return game;
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}
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deductBetFromBalance(user, additionalBet);
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game.setBet(game.getBet().add(additionalBet));
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@ -44,10 +44,16 @@
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</div>
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</div>
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<!-- Game Result Modal -->
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<app-game-result
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[gameState]="gameState()"
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[amount]="currentBet()"
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[balance]="balance()"
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[show]="showGameResult()"
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(gameResultClosed)="onCloseGameResult()"
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></app-game-result>
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<app-debt-dialog
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[amount]="debtAmount()"
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[show]="showDebtDialog()"
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(dialogClosed)="onCloseDebtDialog()"
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></app-debt-dialog>
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@ -14,6 +14,7 @@ import { GameState } from '@blackjack/enum/gameState';
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import { NavbarComponent } from '@shared/components/navbar/navbar.component';
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import { UserService } from '@service/user.service';
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import { timer } from 'rxjs';
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import { DebtDialogComponent } from '@shared/components/debt-dialog/debt-dialog.component';
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@Component({
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selector: 'app-blackjack',
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@ -27,6 +28,7 @@ import { timer } from 'rxjs';
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GameControlsComponent,
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GameInfoComponent,
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GameResultComponent,
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DebtDialogComponent,
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],
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templateUrl: './blackjack.component.html',
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changeDetection: ChangeDetectionStrategy.OnPush,
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@ -48,6 +50,9 @@ export default class BlackjackComponent implements OnInit {
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isActionInProgress = signal(false);
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currentAction = signal<string>('');
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showDebtDialog = signal(false);
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debtAmount = signal(0);
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ngOnInit(): void {
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this.userService.currentUser$.subscribe((user) => {
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if (user) {
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@ -167,7 +172,12 @@ export default class BlackjackComponent implements OnInit {
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this.blackjackService.doubleDown(this.currentGameId()!).subscribe({
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next: (game) => {
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this.updateGameState(game);
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this.userService.refreshCurrentUser();
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this.userService.getCurrentUser().subscribe((user) => {
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if (user && user.balance < 0) {
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this.debtAmount.set(Math.abs(user.balance));
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this.showDebtDialog.set(true);
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}
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});
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this.isActionInProgress.set(false);
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},
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error: (error) => {
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@ -184,6 +194,10 @@ export default class BlackjackComponent implements OnInit {
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this.userService.refreshCurrentUser();
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}
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onCloseDebtDialog(): void {
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this.showDebtDialog.set(false);
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}
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private handleGameError(error: HttpErrorResponse): void {
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if (error instanceof HttpErrorResponse) {
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if (error.status === 400 && error.error?.error === 'Invalid state') {
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@ -2,6 +2,7 @@ import { ChangeDetectionStrategy, Component, Input, OnChanges, SimpleChanges } f
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import { CommonModule } from '@angular/common';
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import { Card } from '@blackjack/models/blackjack.model';
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import { PlayingCardComponent } from '../playing-card/playing-card.component';
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import { GameControlsService } from '@blackjack/services/game-controls.service';
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@Component({
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selector: 'app-dealer-hand',
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@ -9,7 +10,15 @@ import { PlayingCardComponent } from '../playing-card/playing-card.component';
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imports: [CommonModule, PlayingCardComponent],
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template: `
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<div class="space-y-4">
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<h3 class="section-heading text-2xl mb-4">Croupier's Karten</h3>
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<div class="flex justify-between items-center">
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<h3 class="section-heading text-2xl">Dealer's Karten</h3>
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<div class="flex items-center gap-2">
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<div class="text-text-secondary">Punkte:</div>
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<div class="text-xl font-bold text-accent-red">
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{{ gameControlsService.calculateHandValue(cards) }}
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</div>
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</div>
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</div>
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<div class="card p-6 !bg-accent-red">
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<div class="flex justify-center gap-4 min-h-[160px] p-4 border-2 border-red-400 rounded-lg">
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@if (cards.length > 0) {
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@ -38,6 +47,8 @@ export class DealerHandComponent implements OnChanges {
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private lastCardCount = 0;
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constructor(protected gameControlsService: GameControlsService) {}
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ngOnChanges(changes: SimpleChanges): void {
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if (changes['cards']) {
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this.updateCardsWithState();
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@ -18,7 +18,7 @@ import { GameState } from '../../enum/gameState';
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>
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<div class="grid grid-cols-2 gap-4">
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<div class="text-text-secondary">Einsatz:</div>
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<div class="font-medium text-right">{{ amount }} €</div>
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<div class="font-medium text-right">{{ amount | currency: 'EUR' }}</div>
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<div class="text-text-secondary">
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{{ isDraw ? 'Zurückgegeben:' : isWin ? 'Gewonnen:' : 'Verloren:' }}
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@ -31,21 +31,17 @@ import { GameState } from '../../enum/gameState';
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'text-yellow-400': isDraw,
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}"
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>
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{{ isLoss ? '-' : '+' }}{{ amount }} €
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{{ isLoss ? '-' : '+' }}{{ isWin ? amount * 2 : (amount | currency: 'EUR') }}
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<div *ngIf="isWin" class="text-xs text-text-secondary">
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(Einsatz {{ amount | currency: 'EUR' }} × 2)
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</div>
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</div>
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<div class="text-text-secondary border-t border-text-secondary/20 pt-3 font-medium">
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Gesamt:
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Kontostand:
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</div>
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<div
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class="font-medium text-right border-t border-text-secondary/20 pt-3"
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[ngClass]="{
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'text-emerald': isWin,
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'text-accent-red': isLoss,
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'text-white': isDraw,
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}"
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>
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{{ isWin ? '+' : isLoss ? '-' : '' }}{{ amount }} €
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<div class="font-medium text-right border-t border-text-secondary/20 pt-3">
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{{ balance | currency: 'EUR' }}
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</div>
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</div>
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</div>
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@ -76,6 +72,7 @@ import { GameState } from '../../enum/gameState';
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export class GameResultComponent {
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@Input() gameState: GameState = GameState.IN_PROGRESS;
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@Input() amount = 0;
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@Input() balance = 0;
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@Input() set show(value: boolean) {
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console.log('GameResultComponent show input changed:', value, 'gameState:', this.gameState);
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this.visible = value;
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@ -2,6 +2,7 @@ import { ChangeDetectionStrategy, Component, Input, OnChanges, SimpleChanges } f
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import { CommonModule } from '@angular/common';
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import { PlayingCardComponent } from '../playing-card/playing-card.component';
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import { Card } from '@blackjack/models/blackjack.model';
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import { GameControlsService } from '@blackjack/services/game-controls.service';
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@Component({
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selector: 'app-player-hand',
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@ -9,7 +10,15 @@ import { Card } from '@blackjack/models/blackjack.model';
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imports: [CommonModule, PlayingCardComponent],
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template: `
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<div class="space-y-4">
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<h3 class="section-heading text-2xl mb-4">Deine Karten</h3>
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<div class="flex justify-between items-center">
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<h3 class="section-heading text-2xl">Deine Karten</h3>
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<div class="flex items-center gap-2">
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<div class="text-text-secondary">Punkte:</div>
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<div class="text-xl font-bold text-emerald">
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{{ gameControlsService.calculateHandValue(cards) }}
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</div>
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</div>
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</div>
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<div class="card p-6 !bg-emerald">
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<div
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class="flex justify-center gap-4 min-h-[160px] p-4 border-2 border-emerald-400 rounded-lg"
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@ -40,6 +49,8 @@ export class PlayerHandComponent implements OnChanges {
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private lastCardCount = 0;
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constructor(protected gameControlsService: GameControlsService) {}
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ngOnChanges(changes: SimpleChanges): void {
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if (changes['cards']) {
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this.updateCardsWithState();
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@ -0,0 +1,173 @@
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import {
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ChangeDetectionStrategy,
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Component,
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EventEmitter,
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Input,
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OnDestroy,
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OnInit,
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Output,
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signal,
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} from '@angular/core';
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import { CommonModule } from '@angular/common';
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import { animate, style, transition, trigger } from '@angular/animations';
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import { interval, Subscription, takeWhile } from 'rxjs';
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@Component({
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selector: 'app-debt-dialog',
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standalone: true,
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imports: [CommonModule],
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template: `
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<div *ngIf="visible" [@fadeInOut] class="modal-bg" style="z-index: 1000; position: fixed;">
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<div class="modal-card" [@cardAnimation]>
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<h2 class="modal-heading text-accent-red">WARNUNG!</h2>
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<p class="py-2 text-text-secondary mb-4">
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Du hast nicht genug Geld für den Double Down. Du bist jetzt im Minus und schuldest uns
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{{ amount | currency: 'EUR' }}.
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</p>
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<p class="py-2 text-accent-red mb-4 font-bold">
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Liefer das Geld sofort an den Dead Drop oder es wird unangenehme Konsequenzen geben!
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</p>
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<div
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class="bg-deep-blue-light/50 rounded-lg p-5 mb-6 shadow-inner border border-deep-blue-light/30"
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>
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<div class="grid grid-cols-2 gap-4">
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<div class="text-text-secondary">Schulden:</div>
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<div class="font-medium text-right text-accent-red">{{ amount | currency: 'EUR' }}</div>
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</div>
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</div>
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<div class="text-center mb-6">
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<div
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class="text-8xl font-bold text-accent-red"
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[class.animate-pulse]="timeLeft() <= 10"
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[class.animate-bounce]="timeLeft() <= 5"
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[@countdown]="timeLeft()"
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>
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{{ timeLeft() }}
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</div>
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<div class="text-text-secondary mt-2">Sekunden verbleibend</div>
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</div>
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@if (timeLeft() === 0) {
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<div class="text-center mb-6">
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<div class="relative">
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<div class="absolute inset-0 bg-accent-red/20 blur-xl rounded-full"></div>
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<div
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class="relative bg-gradient-to-b from-accent-red to-red-900 p-8 rounded-lg border-2 border-accent-red shadow-lg"
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>
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<div class="flex items-center justify-center gap-4 mb-4">
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<svg
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class="w-12 h-12 text-accent-red animate-[spin_2s_linear_infinite]"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 24 24"
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fill="currentColor"
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>
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<path
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d="M12 2C6.48 2 2 6.48 2 12s4.48 10 10 10 10-4.48 10-10S17.52 2 12 2zm0 18c-4.41 0-8-3.59-8-8s3.59-8 8-8 8 3.59 8 8-3.59 8-8 8zm-1-13h2v6h-2zm0 8h2v2h-2z"
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/>
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</svg>
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<span
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class="text-4xl font-black tracking-wider text-white animate-[pulse_1s_ease-in-out_infinite]"
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>
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ZEIT ABGELAUFEN
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</span>
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<svg
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class="w-12 h-12 text-accent-red animate-[spin_2s_linear_infinite]"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 24 24"
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fill="currentColor"
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>
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<path
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d="M12 2C6.48 2 2 6.48 2 12s4.48 10 10 10 10-4.48 10-10S17.52 2 12 2zm0 18c-4.41 0-8-3.59-8-8s3.59-8 8-8 8 3.59 8 8-3.59 8-8 8zm-1-13h2v6h-2zm0 8h2v2h-2z"
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/>
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</svg>
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</div>
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<div
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class="text-2xl font-bold text-white/90 tracking-wider animate-[pulse_1s_ease-in-out_infinite]"
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>
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KONSEQUENZEN FOLGEN
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</div>
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</div>
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</div>
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</div>
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}
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<button type="button" (click)="closeDialog()" class="button-primary w-full py-2">
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Verstanden
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</button>
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</div>
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</div>
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`,
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changeDetection: ChangeDetectionStrategy.OnPush,
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animations: [
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trigger('fadeInOut', [
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transition(':enter', [
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style({ opacity: 0 }),
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animate('150ms ease-out', style({ opacity: 1 })),
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]),
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transition(':leave', [animate('150ms ease-in', style({ opacity: 0 }))]),
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]),
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trigger('cardAnimation', [
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transition(':enter', [
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style({ opacity: 0, transform: 'scale(0.95)' }),
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animate('200ms ease-out', style({ opacity: 1, transform: 'scale(1)' })),
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]),
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]),
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trigger('countdown', [
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transition('* => *', [
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style({ transform: 'scale(1.2)' }),
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animate('100ms ease-out', style({ transform: 'scale(1)' })),
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]),
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]),
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],
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})
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export class DebtDialogComponent implements OnInit, OnDestroy {
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@Input() amount = 0;
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@Input() set show(value: boolean) {
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this.visible = value;
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if (value) {
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this.startTimer();
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}
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}
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@Output() dialogClosed = new EventEmitter<void>();
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visible = false;
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timeLeft = signal(30);
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private timerSubscription: Subscription | undefined;
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private warningSound = new Audio('assets/sounds/warning.mp3');
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ngOnInit() {
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if (this.visible) {
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this.startTimer();
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}
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}
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ngOnDestroy() {
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this.stopTimer();
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}
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private startTimer() {
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this.timeLeft.set(30);
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this.timerSubscription = interval(1000)
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.pipe(takeWhile(() => this.timeLeft() > 0))
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.subscribe(() => {
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this.timeLeft.update((value) => value - 1);
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if (this.timeLeft() <= 5) {
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this.warningSound.play();
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}
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if (this.timeLeft() === 0) {
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setTimeout(() => this.closeDialog(), 5000);
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}
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});
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}
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private stopTimer() {
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if (this.timerSubscription) {
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this.timerSubscription.unsubscribe();
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}
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}
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closeDialog(): void {
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this.stopTimer();
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this.visible = false;
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this.dialogClosed.emit();
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}
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}
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@ -17,8 +17,11 @@
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@if (isLoggedIn) {
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<div
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class="text-white font-bold bg-deep-blue-contrast rounded-full px-4 py-2 text-sm hover:bg-deep-blue-contrast/80 hover:cursor-pointer hover:scale-105 transition-all active:scale-95 select-none duration-300"
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routerLink="/home"
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>
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<span>{{ balance() | currency: 'EUR' : 'symbol' : '1.2-2' }}</span>
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<span [class]="balance() < 0 ? 'text-accent-red' : ''">{{
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balance() | currency: 'EUR' : 'symbol' : '1.2-2'
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}}</span>
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</div>
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<button (click)="logout()" class="button-primary px-4 py-1.5">Abmelden</button>
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}
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