diff --git a/backend/src/main/java/de/szut/casino/blackjack/BlackJackService.java b/backend/src/main/java/de/szut/casino/blackjack/BlackJackService.java index ebddd1a..158e32c 100644 --- a/backend/src/main/java/de/szut/casino/blackjack/BlackJackService.java +++ b/backend/src/main/java/de/szut/casino/blackjack/BlackJackService.java @@ -74,10 +74,6 @@ public class BlackJackService { UserEntity user = getUserWithFreshData(game.getUser()); BigDecimal additionalBet = game.getBet(); - if (user.getBalance().compareTo(additionalBet) < 0) { - return game; - } - deductBetFromBalance(user, additionalBet); game.setBet(game.getBet().add(additionalBet)); diff --git a/frontend/src/app/feature/game/blackjack/blackjack.component.html b/frontend/src/app/feature/game/blackjack/blackjack.component.html index 887aeeb..93328a3 100644 --- a/frontend/src/app/feature/game/blackjack/blackjack.component.html +++ b/frontend/src/app/feature/game/blackjack/blackjack.component.html @@ -44,10 +44,16 @@ - + + diff --git a/frontend/src/app/feature/game/blackjack/blackjack.component.ts b/frontend/src/app/feature/game/blackjack/blackjack.component.ts index 78f3533..702776e 100644 --- a/frontend/src/app/feature/game/blackjack/blackjack.component.ts +++ b/frontend/src/app/feature/game/blackjack/blackjack.component.ts @@ -14,6 +14,7 @@ import { GameState } from '@blackjack/enum/gameState'; import { NavbarComponent } from '@shared/components/navbar/navbar.component'; import { UserService } from '@service/user.service'; import { timer } from 'rxjs'; +import { DebtDialogComponent } from '@shared/components/debt-dialog/debt-dialog.component'; @Component({ selector: 'app-blackjack', @@ -27,6 +28,7 @@ import { timer } from 'rxjs'; GameControlsComponent, GameInfoComponent, GameResultComponent, + DebtDialogComponent, ], templateUrl: './blackjack.component.html', changeDetection: ChangeDetectionStrategy.OnPush, @@ -48,6 +50,9 @@ export default class BlackjackComponent implements OnInit { isActionInProgress = signal(false); currentAction = signal(''); + showDebtDialog = signal(false); + debtAmount = signal(0); + ngOnInit(): void { this.userService.currentUser$.subscribe((user) => { if (user) { @@ -167,7 +172,12 @@ export default class BlackjackComponent implements OnInit { this.blackjackService.doubleDown(this.currentGameId()!).subscribe({ next: (game) => { this.updateGameState(game); - this.userService.refreshCurrentUser(); + this.userService.getCurrentUser().subscribe((user) => { + if (user && user.balance < 0) { + this.debtAmount.set(Math.abs(user.balance)); + this.showDebtDialog.set(true); + } + }); this.isActionInProgress.set(false); }, error: (error) => { @@ -184,6 +194,10 @@ export default class BlackjackComponent implements OnInit { this.userService.refreshCurrentUser(); } + onCloseDebtDialog(): void { + this.showDebtDialog.set(false); + } + private handleGameError(error: HttpErrorResponse): void { if (error instanceof HttpErrorResponse) { if (error.status === 400 && error.error?.error === 'Invalid state') { diff --git a/frontend/src/app/feature/game/blackjack/components/dealer-hand/dealer-hand.component.ts b/frontend/src/app/feature/game/blackjack/components/dealer-hand/dealer-hand.component.ts index 45174ca..3674d63 100644 --- a/frontend/src/app/feature/game/blackjack/components/dealer-hand/dealer-hand.component.ts +++ b/frontend/src/app/feature/game/blackjack/components/dealer-hand/dealer-hand.component.ts @@ -2,6 +2,7 @@ import { ChangeDetectionStrategy, Component, Input, OnChanges, SimpleChanges } f import { CommonModule } from '@angular/common'; import { Card } from '@blackjack/models/blackjack.model'; import { PlayingCardComponent } from '../playing-card/playing-card.component'; +import { GameControlsService } from '@blackjack/services/game-controls.service'; @Component({ selector: 'app-dealer-hand', @@ -9,7 +10,15 @@ import { PlayingCardComponent } from '../playing-card/playing-card.component'; imports: [CommonModule, PlayingCardComponent], template: `
-

Croupier's Karten

+
+

Dealer's Karten

+
+
Punkte:
+
+ {{ gameControlsService.calculateHandValue(cards) }} +
+
+
@if (cards.length > 0) { @@ -38,6 +47,8 @@ export class DealerHandComponent implements OnChanges { private lastCardCount = 0; + constructor(protected gameControlsService: GameControlsService) {} + ngOnChanges(changes: SimpleChanges): void { if (changes['cards']) { this.updateCardsWithState(); diff --git a/frontend/src/app/feature/game/blackjack/components/game-result/game-result.component.ts b/frontend/src/app/feature/game/blackjack/components/game-result/game-result.component.ts index b76baa5..63ca955 100644 --- a/frontend/src/app/feature/game/blackjack/components/game-result/game-result.component.ts +++ b/frontend/src/app/feature/game/blackjack/components/game-result/game-result.component.ts @@ -18,7 +18,7 @@ import { GameState } from '../../enum/gameState'; >
Einsatz:
-
{{ amount }} €
+
{{ amount | currency: 'EUR' }}
{{ isDraw ? 'Zurückgegeben:' : isWin ? 'Gewonnen:' : 'Verloren:' }} @@ -31,21 +31,17 @@ import { GameState } from '../../enum/gameState'; 'text-yellow-400': isDraw, }" > - {{ isLoss ? '-' : '+' }}{{ amount }} € + {{ isLoss ? '-' : '+' }}{{ isWin ? amount * 2 : (amount | currency: 'EUR') }} +
+ (Einsatz {{ amount | currency: 'EUR' }} × 2) +
- Gesamt: + Kontostand:
-
- {{ isWin ? '+' : isLoss ? '-' : '' }}{{ amount }} € +
+ {{ balance | currency: 'EUR' }}
@@ -76,6 +72,7 @@ import { GameState } from '../../enum/gameState'; export class GameResultComponent { @Input() gameState: GameState = GameState.IN_PROGRESS; @Input() amount = 0; + @Input() balance = 0; @Input() set show(value: boolean) { console.log('GameResultComponent show input changed:', value, 'gameState:', this.gameState); this.visible = value; diff --git a/frontend/src/app/feature/game/blackjack/components/player-hand/player-hand.component.ts b/frontend/src/app/feature/game/blackjack/components/player-hand/player-hand.component.ts index b921a3c..bca976c 100644 --- a/frontend/src/app/feature/game/blackjack/components/player-hand/player-hand.component.ts +++ b/frontend/src/app/feature/game/blackjack/components/player-hand/player-hand.component.ts @@ -2,6 +2,7 @@ import { ChangeDetectionStrategy, Component, Input, OnChanges, SimpleChanges } f import { CommonModule } from '@angular/common'; import { PlayingCardComponent } from '../playing-card/playing-card.component'; import { Card } from '@blackjack/models/blackjack.model'; +import { GameControlsService } from '@blackjack/services/game-controls.service'; @Component({ selector: 'app-player-hand', @@ -9,7 +10,15 @@ import { Card } from '@blackjack/models/blackjack.model'; imports: [CommonModule, PlayingCardComponent], template: `
-

Deine Karten

+
+

Deine Karten

+
+
Punkte:
+
+ {{ gameControlsService.calculateHandValue(cards) }} +
+
+
+ +
+ `, + changeDetection: ChangeDetectionStrategy.OnPush, + animations: [ + trigger('fadeInOut', [ + transition(':enter', [ + style({ opacity: 0 }), + animate('150ms ease-out', style({ opacity: 1 })), + ]), + transition(':leave', [animate('150ms ease-in', style({ opacity: 0 }))]), + ]), + trigger('cardAnimation', [ + transition(':enter', [ + style({ opacity: 0, transform: 'scale(0.95)' }), + animate('200ms ease-out', style({ opacity: 1, transform: 'scale(1)' })), + ]), + ]), + trigger('countdown', [ + transition('* => *', [ + style({ transform: 'scale(1.2)' }), + animate('100ms ease-out', style({ transform: 'scale(1)' })), + ]), + ]), + ], +}) +export class DebtDialogComponent implements OnInit, OnDestroy { + @Input() amount = 0; + @Input() set show(value: boolean) { + this.visible = value; + if (value) { + this.startTimer(); + } + } + + @Output() dialogClosed = new EventEmitter(); + + visible = false; + timeLeft = signal(30); + private timerSubscription: Subscription | undefined; + private warningSound = new Audio('assets/sounds/warning.mp3'); + + ngOnInit() { + if (this.visible) { + this.startTimer(); + } + } + + ngOnDestroy() { + this.stopTimer(); + } + + private startTimer() { + this.timeLeft.set(30); + this.timerSubscription = interval(1000) + .pipe(takeWhile(() => this.timeLeft() > 0)) + .subscribe(() => { + this.timeLeft.update((value) => value - 1); + if (this.timeLeft() <= 5) { + this.warningSound.play(); + } + if (this.timeLeft() === 0) { + setTimeout(() => this.closeDialog(), 5000); + } + }); + } + + private stopTimer() { + if (this.timerSubscription) { + this.timerSubscription.unsubscribe(); + } + } + + closeDialog(): void { + this.stopTimer(); + this.visible = false; + this.dialogClosed.emit(); + } +} diff --git a/frontend/src/app/shared/components/navbar/navbar.component.html b/frontend/src/app/shared/components/navbar/navbar.component.html index 040e7cf..b34aea5 100644 --- a/frontend/src/app/shared/components/navbar/navbar.component.html +++ b/frontend/src/app/shared/components/navbar/navbar.component.html @@ -17,8 +17,11 @@ @if (isLoggedIn) {
- {{ balance() | currency: 'EUR' : 'symbol' : '1.2-2' }} + {{ + balance() | currency: 'EUR' : 'symbol' : '1.2-2' + }}
}