feat: add audio features and sounds to the game
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This commit is contained in:
Jan-Marlon Leibl 2025-05-15 14:03:26 +02:00
commit 5809757bc9
Signed by: jleibl
GPG key ID: 300B2F906DC6F1D5
12 changed files with 133 additions and 1 deletions

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@ -0,0 +1,15 @@
import { Directive, HostListener, inject } from '@angular/core';
import { AudioService } from '../services/audio.service';
@Directive({
selector: '[appPlaySound]',
standalone: true
})
export class PlaySoundDirective {
private audioService = inject(AudioService);
@HostListener('click')
onClick() {
this.audioService.playBetSound();
}
}

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@ -0,0 +1,29 @@
import { Injectable } from '@angular/core';
@Injectable({
providedIn: 'root'
})
export class AudioService {
private audioCache = new Map<string, HTMLAudioElement>();
private getAudio(soundName: string): HTMLAudioElement {
if (!this.audioCache.has(soundName)) {
const audio = new Audio(`/sounds/${soundName}`);
this.audioCache.set(soundName, audio);
return audio;
}
return this.audioCache.get(soundName)!;
}
playBetSound(): void {
const audio = this.getAudio('bet.mp3');
audio.currentTime = 0;
audio.play().catch(error => console.error('Error playing bet sound:', error));
}
playWinSound(): void {
const audio = this.getAudio('win.mp3');
audio.currentTime = 0;
audio.play().catch(error => console.error('Error playing win sound:', error));
}
}

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@ -0,0 +1,48 @@
import { Injectable, Renderer2, RendererFactory2 } from '@angular/core';
@Injectable({
providedIn: 'root'
})
export class SoundInitializerService {
private renderer: Renderer2;
private observer: MutationObserver;
constructor(rendererFactory: RendererFactory2) {
this.renderer = rendererFactory.createRenderer(null, null);
this.observer = new MutationObserver((mutations) => {
mutations.forEach((mutation) => {
mutation.addedNodes.forEach((node) => {
if (node instanceof HTMLElement) {
this.processElement(node);
}
});
});
});
}
initialize() {
document.querySelectorAll('button, a').forEach(element => {
if (!element.hasAttribute('appPlaySound')) {
this.renderer.setAttribute(element, 'appPlaySound', '');
}
});
this.observer.observe(document.body, {
childList: true,
subtree: true
});
}
private processElement(element: HTMLElement) {
if ((element.tagName === 'BUTTON' || element.tagName === 'A') && !element.hasAttribute('appPlaySound')) {
this.renderer.setAttribute(element, 'appPlaySound', '');
}
element.querySelectorAll('button, a').forEach(child => {
if (!child.hasAttribute('appPlaySound')) {
this.renderer.setAttribute(child, 'appPlaySound', '');
}
});
}
}