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	* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
		
			
				
	
	
		
			46 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2010 Petar Maymounkov. All rights reserved.
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| // Use of this source code is governed by a BSD-style
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| // license that can be found in the LICENSE file.
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| 
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| package llrb
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| 
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| // GetHeight() returns an item in the tree with key @key, and it's height in the tree
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| func (t *LLRB) GetHeight(key Item) (result Item, depth int) {
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| 	return t.getHeight(t.root, key)
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| }
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| 
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| func (t *LLRB) getHeight(h *Node, item Item) (Item, int) {
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| 	if h == nil {
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| 		return nil, 0
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| 	}
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| 	if less(item, h.Item) {
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| 		result, depth := t.getHeight(h.Left, item)
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| 		return result, depth + 1
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| 	}
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| 	if less(h.Item, item) {
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| 		result, depth := t.getHeight(h.Right, item)
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| 		return result, depth + 1
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| 	}
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| 	return h.Item, 0
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| }
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| 
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| // HeightStats() returns the average and standard deviation of the height
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| // of elements in the tree
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| func (t *LLRB) HeightStats() (avg, stddev float64) {
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| 	av := &avgVar{}
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| 	heightStats(t.root, 0, av)
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| 	return av.GetAvg(), av.GetStdDev()
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| }
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| 
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| func heightStats(h *Node, d int, av *avgVar) {
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| 	if h == nil {
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| 		return
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| 	}
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| 	av.Add(float64(d))
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| 	if h.Left != nil {
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| 		heightStats(h.Left, d+1, av)
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| 	}
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| 	if h.Right != nil {
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| 		heightStats(h.Right, d+1, av)
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| 	}
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| }
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