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			69 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2016 The Gogs Authors. All rights reserved.
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| // Use of this source code is governed by a MIT-style
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| // license that can be found in the LICENSE file.
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| 
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| package sync
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| 
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| import (
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| 	"sync"
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| )
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| 
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| // SingleInstancePool is a pool of non-identical instances
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| // that only one instance with same identity is in the pool at a time.
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| // In other words, only instances with different identities can exist
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| // at the same time.
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| //
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| // This pool is particularly useful for performing tasks on same resource
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| // on the file system in different goroutines.
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| type SingleInstancePool struct {
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| 	lock sync.Mutex
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| 
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| 	// pool maintains locks for each instance in the pool.
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| 	pool map[string]*sync.Mutex
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| 
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| 	// count maintains the number of times an instance with same identity checks in
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| 	// to the pool, and should be reduced to 0 (removed from map) by checking out
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| 	// with same number of times.
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| 	// The purpose of count is to delete lock when count down to 0 and recycle memory
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| 	// from map object.
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| 	count map[string]int
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| }
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| 
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| // NewSingleInstancePool initializes and returns a new SingleInstancePool object.
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| func NewSingleInstancePool() *SingleInstancePool {
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| 	return &SingleInstancePool{
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| 		pool:  make(map[string]*sync.Mutex),
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| 		count: make(map[string]int),
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| 	}
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| }
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| 
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| // CheckIn checks in an instance to the pool and hangs while instance
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| // with same indentity is using the lock.
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| func (p *SingleInstancePool) CheckIn(identity string) {
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| 	p.lock.Lock()
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| 
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| 	lock, has := p.pool[identity]
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| 	if !has {
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| 		lock = &sync.Mutex{}
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| 		p.pool[identity] = lock
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| 	}
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| 	p.count[identity]++
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| 
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| 	p.lock.Unlock()
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| 	lock.Lock()
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| }
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| 
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| // CheckOut checks out an instance from the pool and releases the lock
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| // to let other instances with same identity to grab the lock.
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| func (p *SingleInstancePool) CheckOut(identity string) {
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| 	p.lock.Lock()
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| 	defer p.lock.Unlock()
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| 
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| 	p.pool[identity].Unlock()
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| 	if p.count[identity] == 1 {
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| 		delete(p.pool, identity)
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| 		delete(p.count, identity)
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| 	} else {
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| 		p.count[identity]--
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| 	}
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| }
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