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			Go
		
	
	
	
		
			Vendored
		
	
	
	
			
		
		
	
	
			858 lines
		
	
	
	
		
			25 KiB
		
	
	
	
		
			Go
		
	
	
	
		
			Vendored
		
	
	
	
package pq
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// Package pq is a pure Go Postgres driver for the database/sql package.
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// This module contains support for Postgres LISTEN/NOTIFY.
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import (
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	"context"
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	"database/sql/driver"
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	"errors"
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	"fmt"
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	"sync"
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	"sync/atomic"
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	"time"
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)
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// Notification represents a single notification from the database.
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type Notification struct {
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	// Process ID (PID) of the notifying postgres backend.
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	BePid int
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	// Name of the channel the notification was sent on.
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	Channel string
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	// Payload, or the empty string if unspecified.
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	Extra string
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}
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func recvNotification(r *readBuf) *Notification {
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	bePid := r.int32()
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	channel := r.string()
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	extra := r.string()
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	return &Notification{bePid, channel, extra}
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}
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// SetNotificationHandler sets the given notification handler on the given
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// connection. A runtime panic occurs if c is not a pq connection. A nil handler
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// may be used to unset it.
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//
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// Note: Notification handlers are executed synchronously by pq meaning commands
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// won't continue to be processed until the handler returns.
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func SetNotificationHandler(c driver.Conn, handler func(*Notification)) {
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	c.(*conn).notificationHandler = handler
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}
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// NotificationHandlerConnector wraps a regular connector and sets a notification handler
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// on it.
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type NotificationHandlerConnector struct {
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	driver.Connector
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	notificationHandler func(*Notification)
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}
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// Connect calls the underlying connector's connect method and then sets the
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// notification handler.
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func (n *NotificationHandlerConnector) Connect(ctx context.Context) (driver.Conn, error) {
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	c, err := n.Connector.Connect(ctx)
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	if err == nil {
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		SetNotificationHandler(c, n.notificationHandler)
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	}
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	return c, err
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}
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// ConnectorNotificationHandler returns the currently set notification handler, if any. If
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// the given connector is not a result of ConnectorWithNotificationHandler, nil is
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// returned.
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func ConnectorNotificationHandler(c driver.Connector) func(*Notification) {
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	if c, ok := c.(*NotificationHandlerConnector); ok {
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		return c.notificationHandler
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	}
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	return nil
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}
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// ConnectorWithNotificationHandler creates or sets the given handler for the given
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// connector. If the given connector is a result of calling this function
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// previously, it is simply set on the given connector and returned. Otherwise,
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// this returns a new connector wrapping the given one and setting the notification
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// handler. A nil notification handler may be used to unset it.
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//
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// The returned connector is intended to be used with database/sql.OpenDB.
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//
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// Note: Notification handlers are executed synchronously by pq meaning commands
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// won't continue to be processed until the handler returns.
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func ConnectorWithNotificationHandler(c driver.Connector, handler func(*Notification)) *NotificationHandlerConnector {
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	if c, ok := c.(*NotificationHandlerConnector); ok {
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		c.notificationHandler = handler
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		return c
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	}
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	return &NotificationHandlerConnector{Connector: c, notificationHandler: handler}
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}
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const (
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	connStateIdle int32 = iota
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	connStateExpectResponse
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	connStateExpectReadyForQuery
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)
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type message struct {
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	typ byte
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	err error
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}
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var errListenerConnClosed = errors.New("pq: ListenerConn has been closed")
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// ListenerConn is a low-level interface for waiting for notifications.  You
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// should use Listener instead.
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type ListenerConn struct {
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	// guards cn and err
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	connectionLock sync.Mutex
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	cn             *conn
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	err            error
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	connState int32
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	// the sending goroutine will be holding this lock
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	senderLock sync.Mutex
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	notificationChan chan<- *Notification
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	replyChan chan message
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}
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// NewListenerConn creates a new ListenerConn. Use NewListener instead.
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func NewListenerConn(name string, notificationChan chan<- *Notification) (*ListenerConn, error) {
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	return newDialListenerConn(defaultDialer{}, name, notificationChan)
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}
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func newDialListenerConn(d Dialer, name string, c chan<- *Notification) (*ListenerConn, error) {
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	cn, err := DialOpen(d, name)
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	if err != nil {
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		return nil, err
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	}
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	l := &ListenerConn{
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		cn:               cn.(*conn),
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		notificationChan: c,
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		connState:        connStateIdle,
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		replyChan:        make(chan message, 2),
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	}
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	go l.listenerConnMain()
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	return l, nil
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}
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// We can only allow one goroutine at a time to be running a query on the
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// connection for various reasons, so the goroutine sending on the connection
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// must be holding senderLock.
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//
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// Returns an error if an unrecoverable error has occurred and the ListenerConn
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// should be abandoned.
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func (l *ListenerConn) acquireSenderLock() error {
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	// we must acquire senderLock first to avoid deadlocks; see ExecSimpleQuery
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	l.senderLock.Lock()
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	l.connectionLock.Lock()
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	err := l.err
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	l.connectionLock.Unlock()
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	if err != nil {
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		l.senderLock.Unlock()
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		return err
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	}
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	return nil
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}
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func (l *ListenerConn) releaseSenderLock() {
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	l.senderLock.Unlock()
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}
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// setState advances the protocol state to newState.  Returns false if moving
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// to that state from the current state is not allowed.
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func (l *ListenerConn) setState(newState int32) bool {
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	var expectedState int32
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	switch newState {
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	case connStateIdle:
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		expectedState = connStateExpectReadyForQuery
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	case connStateExpectResponse:
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		expectedState = connStateIdle
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	case connStateExpectReadyForQuery:
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		expectedState = connStateExpectResponse
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	default:
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		panic(fmt.Sprintf("unexpected listenerConnState %d", newState))
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	}
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	return atomic.CompareAndSwapInt32(&l.connState, expectedState, newState)
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}
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// Main logic is here: receive messages from the postgres backend, forward
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// notifications and query replies and keep the internal state in sync with the
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// protocol state.  Returns when the connection has been lost, is about to go
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// away or should be discarded because we couldn't agree on the state with the
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// server backend.
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func (l *ListenerConn) listenerConnLoop() (err error) {
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	defer errRecoverNoErrBadConn(&err)
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	r := &readBuf{}
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	for {
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		t, err := l.cn.recvMessage(r)
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		if err != nil {
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			return err
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		}
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		switch t {
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		case 'A':
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			// recvNotification copies all the data so we don't need to worry
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			// about the scratch buffer being overwritten.
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			l.notificationChan <- recvNotification(r)
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		case 'T', 'D':
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			// only used by tests; ignore
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		case 'E':
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			// We might receive an ErrorResponse even when not in a query; it
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			// is expected that the server will close the connection after
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			// that, but we should make sure that the error we display is the
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			// one from the stray ErrorResponse, not io.ErrUnexpectedEOF.
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			if !l.setState(connStateExpectReadyForQuery) {
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				return parseError(r)
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			}
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			l.replyChan <- message{t, parseError(r)}
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		case 'C', 'I':
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			if !l.setState(connStateExpectReadyForQuery) {
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				// protocol out of sync
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				return fmt.Errorf("unexpected CommandComplete")
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			}
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			// ExecSimpleQuery doesn't need to know about this message
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		case 'Z':
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			if !l.setState(connStateIdle) {
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				// protocol out of sync
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				return fmt.Errorf("unexpected ReadyForQuery")
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			}
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			l.replyChan <- message{t, nil}
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		case 'S':
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			// ignore
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		case 'N':
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			if n := l.cn.noticeHandler; n != nil {
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				n(parseError(r))
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			}
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		default:
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			return fmt.Errorf("unexpected message %q from server in listenerConnLoop", t)
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		}
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	}
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}
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// This is the main routine for the goroutine receiving on the database
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// connection.  Most of the main logic is in listenerConnLoop.
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func (l *ListenerConn) listenerConnMain() {
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	err := l.listenerConnLoop()
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	// listenerConnLoop terminated; we're done, but we still have to clean up.
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	// Make sure nobody tries to start any new queries by making sure the err
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	// pointer is set.  It is important that we do not overwrite its value; a
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	// connection could be closed by either this goroutine or one sending on
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	// the connection -- whoever closes the connection is assumed to have the
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	// more meaningful error message (as the other one will probably get
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	// net.errClosed), so that goroutine sets the error we expose while the
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	// other error is discarded.  If the connection is lost while two
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	// goroutines are operating on the socket, it probably doesn't matter which
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	// error we expose so we don't try to do anything more complex.
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	l.connectionLock.Lock()
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	if l.err == nil {
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		l.err = err
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	}
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	l.cn.Close()
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	l.connectionLock.Unlock()
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	// There might be a query in-flight; make sure nobody's waiting for a
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	// response to it, since there's not going to be one.
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	close(l.replyChan)
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	// let the listener know we're done
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	close(l.notificationChan)
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	// this ListenerConn is done
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}
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// Listen sends a LISTEN query to the server. See ExecSimpleQuery.
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func (l *ListenerConn) Listen(channel string) (bool, error) {
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	return l.ExecSimpleQuery("LISTEN " + QuoteIdentifier(channel))
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}
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// Unlisten sends an UNLISTEN query to the server. See ExecSimpleQuery.
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func (l *ListenerConn) Unlisten(channel string) (bool, error) {
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	return l.ExecSimpleQuery("UNLISTEN " + QuoteIdentifier(channel))
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}
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// UnlistenAll sends an `UNLISTEN *` query to the server. See ExecSimpleQuery.
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func (l *ListenerConn) UnlistenAll() (bool, error) {
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	return l.ExecSimpleQuery("UNLISTEN *")
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}
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// Ping the remote server to make sure it's alive.  Non-nil error means the
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// connection has failed and should be abandoned.
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func (l *ListenerConn) Ping() error {
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	sent, err := l.ExecSimpleQuery("")
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	if !sent {
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		return err
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	}
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	if err != nil {
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		// shouldn't happen
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		panic(err)
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	}
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	return nil
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}
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// Attempt to send a query on the connection.  Returns an error if sending the
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// query failed, and the caller should initiate closure of this connection.
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// The caller must be holding senderLock (see acquireSenderLock and
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// releaseSenderLock).
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func (l *ListenerConn) sendSimpleQuery(q string) (err error) {
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	defer errRecoverNoErrBadConn(&err)
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	// must set connection state before sending the query
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	if !l.setState(connStateExpectResponse) {
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		panic("two queries running at the same time")
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	}
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	// Can't use l.cn.writeBuf here because it uses the scratch buffer which
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	// might get overwritten by listenerConnLoop.
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	b := &writeBuf{
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		buf: []byte("Q\x00\x00\x00\x00"),
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		pos: 1,
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	}
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	b.string(q)
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	l.cn.send(b)
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	return nil
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}
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// ExecSimpleQuery executes a "simple query" (i.e. one with no bindable
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// parameters) on the connection. The possible return values are:
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//   1) "executed" is true; the query was executed to completion on the
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//      database server.  If the query failed, err will be set to the error
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//      returned by the database, otherwise err will be nil.
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//   2) If "executed" is false, the query could not be executed on the remote
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//      server.  err will be non-nil.
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//
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// After a call to ExecSimpleQuery has returned an executed=false value, the
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// connection has either been closed or will be closed shortly thereafter, and
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// all subsequently executed queries will return an error.
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func (l *ListenerConn) ExecSimpleQuery(q string) (executed bool, err error) {
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	if err = l.acquireSenderLock(); err != nil {
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		return false, err
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	}
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	defer l.releaseSenderLock()
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	err = l.sendSimpleQuery(q)
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	if err != nil {
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		// We can't know what state the protocol is in, so we need to abandon
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		// this connection.
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		l.connectionLock.Lock()
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		// Set the error pointer if it hasn't been set already; see
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		// listenerConnMain.
 | 
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		if l.err == nil {
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			l.err = err
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		}
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		l.connectionLock.Unlock()
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		l.cn.c.Close()
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		return false, err
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	}
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 | 
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	// now we just wait for a reply..
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	for {
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		m, ok := <-l.replyChan
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		if !ok {
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			// We lost the connection to server, don't bother waiting for a
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			// a response.  err should have been set already.
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			l.connectionLock.Lock()
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			err := l.err
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			l.connectionLock.Unlock()
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			return false, err
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						|
		}
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		switch m.typ {
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		case 'Z':
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			// sanity check
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						|
			if m.err != nil {
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				panic("m.err != nil")
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			}
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			// done; err might or might not be set
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			return true, err
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 | 
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		case 'E':
 | 
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			// sanity check
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						|
			if m.err == nil {
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				panic("m.err == nil")
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			}
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			// server responded with an error; ReadyForQuery to follow
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			err = m.err
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 | 
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		default:
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			return false, fmt.Errorf("unknown response for simple query: %q", m.typ)
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		}
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	}
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}
 | 
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 | 
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// Close closes the connection.
 | 
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func (l *ListenerConn) Close() error {
 | 
						|
	l.connectionLock.Lock()
 | 
						|
	if l.err != nil {
 | 
						|
		l.connectionLock.Unlock()
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		return errListenerConnClosed
 | 
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	}
 | 
						|
	l.err = errListenerConnClosed
 | 
						|
	l.connectionLock.Unlock()
 | 
						|
	// We can't send anything on the connection without holding senderLock.
 | 
						|
	// Simply close the net.Conn to wake up everyone operating on it.
 | 
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	return l.cn.c.Close()
 | 
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}
 | 
						|
 | 
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// Err returns the reason the connection was closed. It is not safe to call
 | 
						|
// this function until l.Notify has been closed.
 | 
						|
func (l *ListenerConn) Err() error {
 | 
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	return l.err
 | 
						|
}
 | 
						|
 | 
						|
var errListenerClosed = errors.New("pq: Listener has been closed")
 | 
						|
 | 
						|
// ErrChannelAlreadyOpen is returned from Listen when a channel is already
 | 
						|
// open.
 | 
						|
var ErrChannelAlreadyOpen = errors.New("pq: channel is already open")
 | 
						|
 | 
						|
// ErrChannelNotOpen is returned from Unlisten when a channel is not open.
 | 
						|
var ErrChannelNotOpen = errors.New("pq: channel is not open")
 | 
						|
 | 
						|
// ListenerEventType is an enumeration of listener event types.
 | 
						|
type ListenerEventType int
 | 
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 | 
						|
const (
 | 
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	// ListenerEventConnected is emitted only when the database connection
 | 
						|
	// has been initially initialized. The err argument of the callback
 | 
						|
	// will always be nil.
 | 
						|
	ListenerEventConnected ListenerEventType = iota
 | 
						|
 | 
						|
	// ListenerEventDisconnected is emitted after a database connection has
 | 
						|
	// been lost, either because of an error or because Close has been
 | 
						|
	// called. The err argument will be set to the reason the database
 | 
						|
	// connection was lost.
 | 
						|
	ListenerEventDisconnected
 | 
						|
 | 
						|
	// ListenerEventReconnected is emitted after a database connection has
 | 
						|
	// been re-established after connection loss. The err argument of the
 | 
						|
	// callback will always be nil. After this event has been emitted, a
 | 
						|
	// nil pq.Notification is sent on the Listener.Notify channel.
 | 
						|
	ListenerEventReconnected
 | 
						|
 | 
						|
	// ListenerEventConnectionAttemptFailed is emitted after a connection
 | 
						|
	// to the database was attempted, but failed. The err argument will be
 | 
						|
	// set to an error describing why the connection attempt did not
 | 
						|
	// succeed.
 | 
						|
	ListenerEventConnectionAttemptFailed
 | 
						|
)
 | 
						|
 | 
						|
// EventCallbackType is the event callback type. See also ListenerEventType
 | 
						|
// constants' documentation.
 | 
						|
type EventCallbackType func(event ListenerEventType, err error)
 | 
						|
 | 
						|
// Listener provides an interface for listening to notifications from a
 | 
						|
// PostgreSQL database.  For general usage information, see section
 | 
						|
// "Notifications".
 | 
						|
//
 | 
						|
// Listener can safely be used from concurrently running goroutines.
 | 
						|
type Listener struct {
 | 
						|
	// Channel for receiving notifications from the database.  In some cases a
 | 
						|
	// nil value will be sent.  See section "Notifications" above.
 | 
						|
	Notify chan *Notification
 | 
						|
 | 
						|
	name                 string
 | 
						|
	minReconnectInterval time.Duration
 | 
						|
	maxReconnectInterval time.Duration
 | 
						|
	dialer               Dialer
 | 
						|
	eventCallback        EventCallbackType
 | 
						|
 | 
						|
	lock                 sync.Mutex
 | 
						|
	isClosed             bool
 | 
						|
	reconnectCond        *sync.Cond
 | 
						|
	cn                   *ListenerConn
 | 
						|
	connNotificationChan <-chan *Notification
 | 
						|
	channels             map[string]struct{}
 | 
						|
}
 | 
						|
 | 
						|
// NewListener creates a new database connection dedicated to LISTEN / NOTIFY.
 | 
						|
//
 | 
						|
// name should be set to a connection string to be used to establish the
 | 
						|
// database connection (see section "Connection String Parameters" above).
 | 
						|
//
 | 
						|
// minReconnectInterval controls the duration to wait before trying to
 | 
						|
// re-establish the database connection after connection loss.  After each
 | 
						|
// consecutive failure this interval is doubled, until maxReconnectInterval is
 | 
						|
// reached.  Successfully completing the connection establishment procedure
 | 
						|
// resets the interval back to minReconnectInterval.
 | 
						|
//
 | 
						|
// The last parameter eventCallback can be set to a function which will be
 | 
						|
// called by the Listener when the state of the underlying database connection
 | 
						|
// changes.  This callback will be called by the goroutine which dispatches the
 | 
						|
// notifications over the Notify channel, so you should try to avoid doing
 | 
						|
// potentially time-consuming operations from the callback.
 | 
						|
func NewListener(name string,
 | 
						|
	minReconnectInterval time.Duration,
 | 
						|
	maxReconnectInterval time.Duration,
 | 
						|
	eventCallback EventCallbackType) *Listener {
 | 
						|
	return NewDialListener(defaultDialer{}, name, minReconnectInterval, maxReconnectInterval, eventCallback)
 | 
						|
}
 | 
						|
 | 
						|
// NewDialListener is like NewListener but it takes a Dialer.
 | 
						|
func NewDialListener(d Dialer,
 | 
						|
	name string,
 | 
						|
	minReconnectInterval time.Duration,
 | 
						|
	maxReconnectInterval time.Duration,
 | 
						|
	eventCallback EventCallbackType) *Listener {
 | 
						|
 | 
						|
	l := &Listener{
 | 
						|
		name:                 name,
 | 
						|
		minReconnectInterval: minReconnectInterval,
 | 
						|
		maxReconnectInterval: maxReconnectInterval,
 | 
						|
		dialer:               d,
 | 
						|
		eventCallback:        eventCallback,
 | 
						|
 | 
						|
		channels: make(map[string]struct{}),
 | 
						|
 | 
						|
		Notify: make(chan *Notification, 32),
 | 
						|
	}
 | 
						|
	l.reconnectCond = sync.NewCond(&l.lock)
 | 
						|
 | 
						|
	go l.listenerMain()
 | 
						|
 | 
						|
	return l
 | 
						|
}
 | 
						|
 | 
						|
// NotificationChannel returns the notification channel for this listener.
 | 
						|
// This is the same channel as Notify, and will not be recreated during the
 | 
						|
// life time of the Listener.
 | 
						|
func (l *Listener) NotificationChannel() <-chan *Notification {
 | 
						|
	return l.Notify
 | 
						|
}
 | 
						|
 | 
						|
// Listen starts listening for notifications on a channel.  Calls to this
 | 
						|
// function will block until an acknowledgement has been received from the
 | 
						|
// server.  Note that Listener automatically re-establishes the connection
 | 
						|
// after connection loss, so this function may block indefinitely if the
 | 
						|
// connection can not be re-established.
 | 
						|
//
 | 
						|
// Listen will only fail in three conditions:
 | 
						|
//   1) The channel is already open.  The returned error will be
 | 
						|
//      ErrChannelAlreadyOpen.
 | 
						|
//   2) The query was executed on the remote server, but PostgreSQL returned an
 | 
						|
//      error message in response to the query.  The returned error will be a
 | 
						|
//      pq.Error containing the information the server supplied.
 | 
						|
//   3) Close is called on the Listener before the request could be completed.
 | 
						|
//
 | 
						|
// The channel name is case-sensitive.
 | 
						|
func (l *Listener) Listen(channel string) error {
 | 
						|
	l.lock.Lock()
 | 
						|
	defer l.lock.Unlock()
 | 
						|
 | 
						|
	if l.isClosed {
 | 
						|
		return errListenerClosed
 | 
						|
	}
 | 
						|
 | 
						|
	// The server allows you to issue a LISTEN on a channel which is already
 | 
						|
	// open, but it seems useful to be able to detect this case to spot for
 | 
						|
	// mistakes in application logic.  If the application genuinely does't
 | 
						|
	// care, it can check the exported error and ignore it.
 | 
						|
	_, exists := l.channels[channel]
 | 
						|
	if exists {
 | 
						|
		return ErrChannelAlreadyOpen
 | 
						|
	}
 | 
						|
 | 
						|
	if l.cn != nil {
 | 
						|
		// If gotResponse is true but error is set, the query was executed on
 | 
						|
		// the remote server, but resulted in an error.  This should be
 | 
						|
		// relatively rare, so it's fine if we just pass the error to our
 | 
						|
		// caller.  However, if gotResponse is false, we could not complete the
 | 
						|
		// query on the remote server and our underlying connection is about
 | 
						|
		// to go away, so we only add relname to l.channels, and wait for
 | 
						|
		// resync() to take care of the rest.
 | 
						|
		gotResponse, err := l.cn.Listen(channel)
 | 
						|
		if gotResponse && err != nil {
 | 
						|
			return err
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	l.channels[channel] = struct{}{}
 | 
						|
	for l.cn == nil {
 | 
						|
		l.reconnectCond.Wait()
 | 
						|
		// we let go of the mutex for a while
 | 
						|
		if l.isClosed {
 | 
						|
			return errListenerClosed
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return nil
 | 
						|
}
 | 
						|
 | 
						|
// Unlisten removes a channel from the Listener's channel list.  Returns
 | 
						|
// ErrChannelNotOpen if the Listener is not listening on the specified channel.
 | 
						|
// Returns immediately with no error if there is no connection.  Note that you
 | 
						|
// might still get notifications for this channel even after Unlisten has
 | 
						|
// returned.
 | 
						|
//
 | 
						|
// The channel name is case-sensitive.
 | 
						|
func (l *Listener) Unlisten(channel string) error {
 | 
						|
	l.lock.Lock()
 | 
						|
	defer l.lock.Unlock()
 | 
						|
 | 
						|
	if l.isClosed {
 | 
						|
		return errListenerClosed
 | 
						|
	}
 | 
						|
 | 
						|
	// Similarly to LISTEN, this is not an error in Postgres, but it seems
 | 
						|
	// useful to distinguish from the normal conditions.
 | 
						|
	_, exists := l.channels[channel]
 | 
						|
	if !exists {
 | 
						|
		return ErrChannelNotOpen
 | 
						|
	}
 | 
						|
 | 
						|
	if l.cn != nil {
 | 
						|
		// Similarly to Listen (see comment in that function), the caller
 | 
						|
		// should only be bothered with an error if it came from the backend as
 | 
						|
		// a response to our query.
 | 
						|
		gotResponse, err := l.cn.Unlisten(channel)
 | 
						|
		if gotResponse && err != nil {
 | 
						|
			return err
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// Don't bother waiting for resync if there's no connection.
 | 
						|
	delete(l.channels, channel)
 | 
						|
	return nil
 | 
						|
}
 | 
						|
 | 
						|
// UnlistenAll removes all channels from the Listener's channel list.  Returns
 | 
						|
// immediately with no error if there is no connection.  Note that you might
 | 
						|
// still get notifications for any of the deleted channels even after
 | 
						|
// UnlistenAll has returned.
 | 
						|
func (l *Listener) UnlistenAll() error {
 | 
						|
	l.lock.Lock()
 | 
						|
	defer l.lock.Unlock()
 | 
						|
 | 
						|
	if l.isClosed {
 | 
						|
		return errListenerClosed
 | 
						|
	}
 | 
						|
 | 
						|
	if l.cn != nil {
 | 
						|
		// Similarly to Listen (see comment in that function), the caller
 | 
						|
		// should only be bothered with an error if it came from the backend as
 | 
						|
		// a response to our query.
 | 
						|
		gotResponse, err := l.cn.UnlistenAll()
 | 
						|
		if gotResponse && err != nil {
 | 
						|
			return err
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// Don't bother waiting for resync if there's no connection.
 | 
						|
	l.channels = make(map[string]struct{})
 | 
						|
	return nil
 | 
						|
}
 | 
						|
 | 
						|
// Ping the remote server to make sure it's alive.  Non-nil return value means
 | 
						|
// that there is no active connection.
 | 
						|
func (l *Listener) Ping() error {
 | 
						|
	l.lock.Lock()
 | 
						|
	defer l.lock.Unlock()
 | 
						|
 | 
						|
	if l.isClosed {
 | 
						|
		return errListenerClosed
 | 
						|
	}
 | 
						|
	if l.cn == nil {
 | 
						|
		return errors.New("no connection")
 | 
						|
	}
 | 
						|
 | 
						|
	return l.cn.Ping()
 | 
						|
}
 | 
						|
 | 
						|
// Clean up after losing the server connection.  Returns l.cn.Err(), which
 | 
						|
// should have the reason the connection was lost.
 | 
						|
func (l *Listener) disconnectCleanup() error {
 | 
						|
	l.lock.Lock()
 | 
						|
	defer l.lock.Unlock()
 | 
						|
 | 
						|
	// sanity check; can't look at Err() until the channel has been closed
 | 
						|
	select {
 | 
						|
	case _, ok := <-l.connNotificationChan:
 | 
						|
		if ok {
 | 
						|
			panic("connNotificationChan not closed")
 | 
						|
		}
 | 
						|
	default:
 | 
						|
		panic("connNotificationChan not closed")
 | 
						|
	}
 | 
						|
 | 
						|
	err := l.cn.Err()
 | 
						|
	l.cn.Close()
 | 
						|
	l.cn = nil
 | 
						|
	return err
 | 
						|
}
 | 
						|
 | 
						|
// Synchronize the list of channels we want to be listening on with the server
 | 
						|
// after the connection has been established.
 | 
						|
func (l *Listener) resync(cn *ListenerConn, notificationChan <-chan *Notification) error {
 | 
						|
	doneChan := make(chan error)
 | 
						|
	go func(notificationChan <-chan *Notification) {
 | 
						|
		for channel := range l.channels {
 | 
						|
			// If we got a response, return that error to our caller as it's
 | 
						|
			// going to be more descriptive than cn.Err().
 | 
						|
			gotResponse, err := cn.Listen(channel)
 | 
						|
			if gotResponse && err != nil {
 | 
						|
				doneChan <- err
 | 
						|
				return
 | 
						|
			}
 | 
						|
 | 
						|
			// If we couldn't reach the server, wait for notificationChan to
 | 
						|
			// close and then return the error message from the connection, as
 | 
						|
			// per ListenerConn's interface.
 | 
						|
			if err != nil {
 | 
						|
				for range notificationChan {
 | 
						|
				}
 | 
						|
				doneChan <- cn.Err()
 | 
						|
				return
 | 
						|
			}
 | 
						|
		}
 | 
						|
		doneChan <- nil
 | 
						|
	}(notificationChan)
 | 
						|
 | 
						|
	// Ignore notifications while synchronization is going on to avoid
 | 
						|
	// deadlocks.  We have to send a nil notification over Notify anyway as
 | 
						|
	// we can't possibly know which notifications (if any) were lost while
 | 
						|
	// the connection was down, so there's no reason to try and process
 | 
						|
	// these messages at all.
 | 
						|
	for {
 | 
						|
		select {
 | 
						|
		case _, ok := <-notificationChan:
 | 
						|
			if !ok {
 | 
						|
				notificationChan = nil
 | 
						|
			}
 | 
						|
 | 
						|
		case err := <-doneChan:
 | 
						|
			return err
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// caller should NOT be holding l.lock
 | 
						|
func (l *Listener) closed() bool {
 | 
						|
	l.lock.Lock()
 | 
						|
	defer l.lock.Unlock()
 | 
						|
 | 
						|
	return l.isClosed
 | 
						|
}
 | 
						|
 | 
						|
func (l *Listener) connect() error {
 | 
						|
	notificationChan := make(chan *Notification, 32)
 | 
						|
	cn, err := newDialListenerConn(l.dialer, l.name, notificationChan)
 | 
						|
	if err != nil {
 | 
						|
		return err
 | 
						|
	}
 | 
						|
 | 
						|
	l.lock.Lock()
 | 
						|
	defer l.lock.Unlock()
 | 
						|
 | 
						|
	err = l.resync(cn, notificationChan)
 | 
						|
	if err != nil {
 | 
						|
		cn.Close()
 | 
						|
		return err
 | 
						|
	}
 | 
						|
 | 
						|
	l.cn = cn
 | 
						|
	l.connNotificationChan = notificationChan
 | 
						|
	l.reconnectCond.Broadcast()
 | 
						|
 | 
						|
	return nil
 | 
						|
}
 | 
						|
 | 
						|
// Close disconnects the Listener from the database and shuts it down.
 | 
						|
// Subsequent calls to its methods will return an error.  Close returns an
 | 
						|
// error if the connection has already been closed.
 | 
						|
func (l *Listener) Close() error {
 | 
						|
	l.lock.Lock()
 | 
						|
	defer l.lock.Unlock()
 | 
						|
 | 
						|
	if l.isClosed {
 | 
						|
		return errListenerClosed
 | 
						|
	}
 | 
						|
 | 
						|
	if l.cn != nil {
 | 
						|
		l.cn.Close()
 | 
						|
	}
 | 
						|
	l.isClosed = true
 | 
						|
 | 
						|
	// Unblock calls to Listen()
 | 
						|
	l.reconnectCond.Broadcast()
 | 
						|
 | 
						|
	return nil
 | 
						|
}
 | 
						|
 | 
						|
func (l *Listener) emitEvent(event ListenerEventType, err error) {
 | 
						|
	if l.eventCallback != nil {
 | 
						|
		l.eventCallback(event, err)
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// Main logic here: maintain a connection to the server when possible, wait
 | 
						|
// for notifications and emit events.
 | 
						|
func (l *Listener) listenerConnLoop() {
 | 
						|
	var nextReconnect time.Time
 | 
						|
 | 
						|
	reconnectInterval := l.minReconnectInterval
 | 
						|
	for {
 | 
						|
		for {
 | 
						|
			err := l.connect()
 | 
						|
			if err == nil {
 | 
						|
				break
 | 
						|
			}
 | 
						|
 | 
						|
			if l.closed() {
 | 
						|
				return
 | 
						|
			}
 | 
						|
			l.emitEvent(ListenerEventConnectionAttemptFailed, err)
 | 
						|
 | 
						|
			time.Sleep(reconnectInterval)
 | 
						|
			reconnectInterval *= 2
 | 
						|
			if reconnectInterval > l.maxReconnectInterval {
 | 
						|
				reconnectInterval = l.maxReconnectInterval
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if nextReconnect.IsZero() {
 | 
						|
			l.emitEvent(ListenerEventConnected, nil)
 | 
						|
		} else {
 | 
						|
			l.emitEvent(ListenerEventReconnected, nil)
 | 
						|
			l.Notify <- nil
 | 
						|
		}
 | 
						|
 | 
						|
		reconnectInterval = l.minReconnectInterval
 | 
						|
		nextReconnect = time.Now().Add(reconnectInterval)
 | 
						|
 | 
						|
		for {
 | 
						|
			notification, ok := <-l.connNotificationChan
 | 
						|
			if !ok {
 | 
						|
				// lost connection, loop again
 | 
						|
				break
 | 
						|
			}
 | 
						|
			l.Notify <- notification
 | 
						|
		}
 | 
						|
 | 
						|
		err := l.disconnectCleanup()
 | 
						|
		if l.closed() {
 | 
						|
			return
 | 
						|
		}
 | 
						|
		l.emitEvent(ListenerEventDisconnected, err)
 | 
						|
 | 
						|
		time.Sleep(time.Until(nextReconnect))
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
func (l *Listener) listenerMain() {
 | 
						|
	l.listenerConnLoop()
 | 
						|
	close(l.Notify)
 | 
						|
}
 |