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	This PR reduces the complexity of the system setting system. It only needs one line to introduce a new option, and the option can be used anywhere out-of-box. It is still high-performant (and more performant) because the config values are cached in the config system.
		
			
				
	
	
		
			55 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2023 The Gitea Authors. All rights reserved.
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// SPDX-License-Identifier: MIT
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package setting
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import (
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	"sync"
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	"code.gitea.io/gitea/modules/log"
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	"code.gitea.io/gitea/modules/setting/config"
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)
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type PictureStruct struct {
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	DisableGravatar       *config.Value[bool]
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	EnableFederatedAvatar *config.Value[bool]
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}
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type ConfigStruct struct {
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	Picture *PictureStruct
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}
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var (
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	defaultConfig     *ConfigStruct
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	defaultConfigOnce sync.Once
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)
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func initDefaultConfig() {
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	config.SetCfgSecKeyGetter(&cfgSecKeyGetter{})
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	defaultConfig = &ConfigStruct{
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		Picture: &PictureStruct{
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			DisableGravatar:       config.Bool(false, config.CfgSecKey{Sec: "picture", Key: "DISABLE_GRAVATAR"}, "picture.disable_gravatar"),
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			EnableFederatedAvatar: config.Bool(false, config.CfgSecKey{Sec: "picture", Key: "ENABLE_FEDERATED_AVATAR"}, "picture.enable_federated_avatar"),
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		},
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	}
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}
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func Config() *ConfigStruct {
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	defaultConfigOnce.Do(initDefaultConfig)
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	return defaultConfig
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}
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type cfgSecKeyGetter struct{}
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func (c cfgSecKeyGetter) GetValue(sec, key string) (v string, has bool) {
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	cfgSec, err := CfgProvider.GetSection(sec)
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	if err != nil {
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		log.Error("Unable to get config section: %q", sec)
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		return "", false
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	}
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	cfgKey := ConfigSectionKey(cfgSec, key)
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	if cfgKey == nil {
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		return "", false
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	}
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	return cfgKey.Value(), true
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}
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