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	* Update go-redis to v8.4.0 * github.com/go-redis/redis/v8 v8.4.0 -> v8.5.0 * Apply suggestions from code review Co-authored-by: zeripath <art27@cantab.net> * TODO * Use the Queue termination channel as the default context for pushes Signed-off-by: Andrew Thornton <art27@cantab.net> * missed one Signed-off-by: Andrew Thornton <art27@cantab.net> Co-authored-by: zeripath <art27@cantab.net>
		
			
				
	
	
		
			137 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			Go
		
	
	
	
		
			Vendored
		
	
	
	
			
		
		
	
	
			137 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			Go
		
	
	
	
		
			Vendored
		
	
	
	
package redis
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import (
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	"context"
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	"sync"
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	"github.com/go-redis/redis/v8/internal/pool"
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)
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type pipelineExecer func(context.Context, []Cmder) error
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// Pipeliner is an mechanism to realise Redis Pipeline technique.
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//
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// Pipelining is a technique to extremely speed up processing by packing
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// operations to batches, send them at once to Redis and read a replies in a
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// singe step.
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// See https://redis.io/topics/pipelining
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//
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// Pay attention, that Pipeline is not a transaction, so you can get unexpected
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// results in case of big pipelines and small read/write timeouts.
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// Redis client has retransmission logic in case of timeouts, pipeline
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// can be retransmitted and commands can be executed more then once.
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// To avoid this: it is good idea to use reasonable bigger read/write timeouts
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// depends of your batch size and/or use TxPipeline.
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type Pipeliner interface {
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	StatefulCmdable
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	Do(ctx context.Context, args ...interface{}) *Cmd
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	Process(ctx context.Context, cmd Cmder) error
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	Close() error
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	Discard() error
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	Exec(ctx context.Context) ([]Cmder, error)
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}
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var _ Pipeliner = (*Pipeline)(nil)
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// Pipeline implements pipelining as described in
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// http://redis.io/topics/pipelining. It's safe for concurrent use
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// by multiple goroutines.
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type Pipeline struct {
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	cmdable
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	statefulCmdable
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	ctx  context.Context
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	exec pipelineExecer
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	mu     sync.Mutex
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	cmds   []Cmder
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	closed bool
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}
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func (c *Pipeline) init() {
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	c.cmdable = c.Process
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	c.statefulCmdable = c.Process
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}
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func (c *Pipeline) Do(ctx context.Context, args ...interface{}) *Cmd {
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	cmd := NewCmd(ctx, args...)
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	_ = c.Process(ctx, cmd)
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	return cmd
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}
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// Process queues the cmd for later execution.
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func (c *Pipeline) Process(ctx context.Context, cmd Cmder) error {
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	c.mu.Lock()
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	c.cmds = append(c.cmds, cmd)
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	c.mu.Unlock()
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	return nil
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}
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// Close closes the pipeline, releasing any open resources.
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func (c *Pipeline) Close() error {
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	c.mu.Lock()
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	_ = c.discard()
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	c.closed = true
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	c.mu.Unlock()
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	return nil
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}
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// Discard resets the pipeline and discards queued commands.
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func (c *Pipeline) Discard() error {
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	c.mu.Lock()
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	err := c.discard()
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	c.mu.Unlock()
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	return err
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}
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func (c *Pipeline) discard() error {
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	if c.closed {
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		return pool.ErrClosed
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	}
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	c.cmds = c.cmds[:0]
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	return nil
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}
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// Exec executes all previously queued commands using one
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// client-server roundtrip.
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//
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// Exec always returns list of commands and error of the first failed
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// command if any.
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func (c *Pipeline) Exec(ctx context.Context) ([]Cmder, error) {
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	c.mu.Lock()
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	defer c.mu.Unlock()
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	if c.closed {
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		return nil, pool.ErrClosed
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	}
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	if len(c.cmds) == 0 {
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		return nil, nil
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	}
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	cmds := c.cmds
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	c.cmds = nil
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	return cmds, c.exec(ctx, cmds)
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}
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func (c *Pipeline) Pipelined(ctx context.Context, fn func(Pipeliner) error) ([]Cmder, error) {
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	if err := fn(c); err != nil {
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		return nil, err
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	}
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	cmds, err := c.Exec(ctx)
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	_ = c.Close()
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	return cmds, err
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}
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func (c *Pipeline) Pipeline() Pipeliner {
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	return c
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}
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func (c *Pipeline) TxPipelined(ctx context.Context, fn func(Pipeliner) error) ([]Cmder, error) {
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	return c.Pipelined(ctx, fn)
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}
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func (c *Pipeline) TxPipeline() Pipeliner {
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	return c
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}
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