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	Change all license headers to comply with REUSE specification. Fix #16132 Co-authored-by: flynnnnnnnnnn <flynnnnnnnnnn@github> Co-authored-by: John Olheiser <john.olheiser@gmail.com>
		
			
				
	
	
		
			51 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2022 The Gitea Authors. All rights reserved.
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| // SPDX-License-Identifier: MIT
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| 
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| package i18n
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| 
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| import (
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| 	"io"
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| )
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| 
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| var DefaultLocales = NewLocaleStore()
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| 
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| type Locale interface {
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| 	// Tr translates a given key and arguments for a language
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| 	Tr(trKey string, trArgs ...interface{}) string
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| 	// Has reports if a locale has a translation for a given key
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| 	Has(trKey string) bool
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| }
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| 
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| // LocaleStore provides the functions common to all locale stores
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| type LocaleStore interface {
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| 	io.Closer
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| 
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| 	// Tr translates a given key and arguments for a language
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| 	Tr(lang, trKey string, trArgs ...interface{}) string
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| 	// Has reports if a locale has a translation for a given key
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| 	Has(lang, trKey string) bool
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| 	// SetDefaultLang sets the default language to fall back to
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| 	SetDefaultLang(lang string)
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| 	// ListLangNameDesc provides paired slices of language names to descriptors
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| 	ListLangNameDesc() (names, desc []string)
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| 	// Locale return the locale for the provided language or the default language if not found
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| 	Locale(langName string) (Locale, bool)
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| 	// HasLang returns whether a given language is present in the store
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| 	HasLang(langName string) bool
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| 	// AddLocaleByIni adds a new language to the store
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| 	AddLocaleByIni(langName, langDesc string, source, moreSource []byte) error
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| }
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| 
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| // ResetDefaultLocales resets the current default locales
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| // NOTE: this is not synchronized
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| func ResetDefaultLocales() {
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| 	if DefaultLocales != nil {
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| 		_ = DefaultLocales.Close()
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| 	}
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| 	DefaultLocales = NewLocaleStore()
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| }
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| 
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| // GetLocales returns the locale from the default locales
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| func GetLocale(lang string) (Locale, bool) {
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| 	return DefaultLocales.Locale(lang)
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| }
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