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58 lines
2 KiB
TypeScript
58 lines
2 KiB
TypeScript
// playwright.config.ts (or .js)
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import { defineConfig, devices } from '@playwright/test';
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export default defineConfig({
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testDir: './e2e',
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fullyParallel: true,
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forbidOnly: !!process.env.CI,
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retries: process.env.CI ? 2 : 0,
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workers: process.env.CI ? 1 : undefined, // Good for CI to often limit workers
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reporter: 'html',
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use: {
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baseURL: 'http://localhost:4200',
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trace: 'on-first-retry',
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},
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projects: [
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{
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name: 'chromium',
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use: { ...devices['Desktop Chrome'] },
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},
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{
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name: 'firefox',
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use: { ...devices['Desktop Firefox'] },
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},
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{
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name: 'webkit',
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use: { ...devices['Desktop Safari'] },
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},
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],
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webServer: {
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// Your command to start the server
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command: 'cd .. && just start',
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// URL to poll to check if the server is ready
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url: 'http://localhost:4200',
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// In CI, always start a new server. Locally, you might reuse an existing one.
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reuseExistingServer: !process.env.CI,
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// **ADJUSTMENT 1: Increase timeout**
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// How long to wait for the server to start (in milliseconds).
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// Default is 60000 (1 minute). Adjust this based on your server's needs.
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// Example: 180 seconds (3 minutes)
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timeout: 180 * 1000,
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// **ADJUSTMENT 2: Handle server output for debugging in CI**
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// 'pipe': Captures stdout and stderr. Playwright can include this in reports
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// or when an error occurs during server startup.
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// 'inherit': Streams stdout/stderr directly to the terminal. Useful for live debugging.
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// 'ignore': Ignores server output.
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stdout: 'pipe', // or 'inherit' if you want to see logs live in CI
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stderr: 'pipe', // or 'inherit'
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// Optional: If your server needs specific environment variables
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// env: {
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// NODE_ENV: 'development', // Or whatever your server needs
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// PORT: '4200', // Though your command likely handles this
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// },
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// Optional: If your server takes time to shut down gracefully
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// killTimeout: 30000, // Time to wait for server to gracefully exit (default 5000ms)
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},
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});
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