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119 lines
3.4 KiB
TypeScript
119 lines
3.4 KiB
TypeScript
import { Component, inject, OnInit, signal } from '@angular/core';
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import { CommonModule } from '@angular/common';
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import {
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FormBuilder,
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FormControl,
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FormGroup,
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ReactiveFormsModule,
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Validators,
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} from '@angular/forms';
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import { DiceService } from './dice.service';
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import { DiceDto, DiceResult } from './dice.model';
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import { tap } from 'rxjs/operators';
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import { UserService } from '@service/user.service';
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type DiceFormGroup = FormGroup<{
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betAmount: FormControl<number | null>;
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rollOver: FormControl<boolean>;
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targetValue: FormControl<number | null>;
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}>;
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@Component({
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selector: 'app-dice',
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standalone: true,
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imports: [CommonModule, ReactiveFormsModule],
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templateUrl: './dice.component.html',
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})
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export class DiceComponent implements OnInit {
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private readonly formBuilder = inject(FormBuilder);
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private readonly diceService = inject(DiceService);
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private readonly userService = inject(UserService);
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rolledValue = signal<number | null>(null);
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win = signal<boolean | null>(null);
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payout = signal<number | null>(null);
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winChance = signal(0);
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potentialWin = signal(0);
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readonly diceForm: DiceFormGroup = this.createDiceForm();
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private readonly MAX_DICE_VALUE = 100;
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ngOnInit(): void {
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this.diceForm.valueChanges
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.pipe(tap(() => this.calculateWinChanceAndPotentialWin()))
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.subscribe();
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this.calculateWinChanceAndPotentialWin();
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}
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createDiceForm(): DiceFormGroup {
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return this.formBuilder.group({
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betAmount: new FormControl<number | null>(1.0, {
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validators: [Validators.required, Validators.min(0.01)],
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nonNullable: true,
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}),
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rollOver: new FormControl<boolean>(true, {
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validators: [Validators.required],
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nonNullable: true,
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}),
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targetValue: new FormControl<number | null>(50.5, {
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validators: [Validators.required, Validators.min(1), Validators.max(100)],
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nonNullable: true,
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}),
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});
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}
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toggleRollMode(): void {
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const currentMode = this.diceForm.get('rollOver')?.value;
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this.diceForm.get('rollOver')?.setValue(!currentMode);
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}
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calculateWinChanceAndPotentialWin(): void {
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const formValues = this.diceForm.value;
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const target = formValues.targetValue ?? 0;
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const bet = formValues.betAmount ?? 0;
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const isOver = formValues.rollOver ?? true;
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const calculatedWinChance = isOver ? this.MAX_DICE_VALUE - target : target - 1;
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this.winChance.set(Math.max(0, calculatedWinChance));
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let multiplier = 0;
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if (calculatedWinChance > 0) {
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multiplier = (this.MAX_DICE_VALUE - 1) / calculatedWinChance;
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}
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this.potentialWin.set(bet * multiplier);
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}
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roll(): void {
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if (this.diceForm.invalid) {
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this.diceForm.markAllAsTouched();
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return;
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}
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const diceDto: DiceDto = this.diceForm.getRawValue() as DiceDto;
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this.rolledValue.set(null);
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this.win.set(null);
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this.payout.set(null);
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this.diceService.rollDice(diceDto).subscribe({
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next: (result: DiceResult) => {
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this.rolledValue.set(result.rolledValue);
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this.win.set(result.win);
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this.payout.set(result.payout);
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this.userService.refreshCurrentUser();
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},
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error: (error) => {
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console.error('Dice roll failed:', error);
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},
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});
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}
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hasError(controlName: string, errorName: string): boolean {
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const control = this.diceForm.get(controlName);
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return control !== null && control.touched && control.hasError(errorName);
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}
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}
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