casino/frontend/src/app/feature/game/blackjack/components/game-info/game-info.component.ts

150 lines
5 KiB
TypeScript

import {
ChangeDetectionStrategy,
Component,
EventEmitter,
Input,
OnChanges,
Output,
SimpleChanges,
signal,
} from '@angular/core';
import { CommonModule, CurrencyPipe } from '@angular/common';
import { FormGroup, ReactiveFormsModule } from '@angular/forms';
import { BettingService } from '@blackjack/services/betting.service';
import { AnimatedNumberComponent } from '../animated-number/animated-number.component';
@Component({
selector: 'app-game-info',
standalone: true,
imports: [CommonModule, CurrencyPipe, ReactiveFormsModule, AnimatedNumberComponent],
template: `
<div class="card p-4">
<h3 class="section-heading text-xl mb-4">Spiel Informationen</h3>
<div class="space-y-4">
<div class="flex justify-between items-center">
<span class="text-text-secondary">Aktuelle Wette:</span>
<span [class]="currentBet > 0 ? 'text-accent-red' : 'text-text-secondary'">
<app-animated-number [value]="currentBet" [duration]="0.5"></app-animated-number>
</span>
</div>
@if (!gameInProgress) {
<div class="grid grid-cols-2 gap-2 mb-4">
<button
(click)="setBetAmount(0.1)"
class="button-primary py-2 text-sm"
[disabled]="gameInProgress"
>
10%
</button>
<button
(click)="setBetAmount(0.25)"
class="button-primary py-2 text-sm"
[disabled]="gameInProgress"
>
25%
</button>
<button
(click)="setBetAmount(0.5)"
class="button-primary py-2 text-sm"
[disabled]="gameInProgress"
>
50%
</button>
<button
(click)="setBetAmount(1)"
class="button-primary py-2 text-sm"
[disabled]="gameInProgress"
>
100%
</button>
</div>
}
<form [formGroup]="betForm" (ngSubmit)="onSubmit()" class="space-y-2">
<div class="space-y-1">
<label for="bet" class="text-sm text-text-secondary">Einsatz</label>
<input
type="number"
id="bet"
formControlName="bet"
class="w-full px-3 py-2 bg-deep-blue-light text-white rounded focus:outline-none focus:ring-2 focus:ring-emerald disabled:opacity-50"
[min]="1"
[max]="balance"
step="0.01"
[disabled]="gameInProgress || isActionInProgress"
[placeholder]="balance | currency: 'EUR'"
/>
@if (betForm.get('bet')?.errors?.['required'] && betForm.get('bet')?.touched) {
<span class="text-xs text-accent-red">Bitte geben Sie einen Einsatz ein</span>
}
@if (betForm.get('bet')?.errors?.['min'] && betForm.get('bet')?.touched) {
<span class="text-xs text-accent-red">Mindestens 1€ setzen</span>
}
@if (betForm.get('bet')?.errors?.['max'] && betForm.get('bet')?.touched) {
<span class="text-xs text-accent-red">Nicht genügend Guthaben</span>
}
</div>
<button
type="submit"
class="button-primary w-full py-2 relative"
[disabled]="!betForm.valid || gameInProgress || isActionInProgress"
>
<span [class.invisible]="isActionInProgress">Neues Spiel</span>
@if (isActionInProgress) {
<div class="absolute inset-0 flex items-center justify-center">
<div
class="w-4 h-4 border-2 border-white border-t-transparent rounded-full animate-spin"
></div>
</div>
}
</button>
</form>
</div>
</div>
`,
changeDetection: ChangeDetectionStrategy.OnPush,
})
export class GameInfoComponent implements OnChanges {
@Input() set balance(value: number) {
this._balance.set(value);
}
get balance() {
return this._balance();
}
private _balance = signal(0);
@Input() currentBet = 0;
@Input() gameInProgress = false;
@Input() isActionInProgress = false;
@Output() newGame = new EventEmitter<number>();
betForm: FormGroup;
constructor(private bettingService: BettingService) {
this.betForm = this.bettingService.createBetForm();
}
ngOnChanges(changes: SimpleChanges): void {
if (changes['balance']) {
this.bettingService.updateBetFormValidators(this.betForm, this.balance);
}
}
setBetAmount(percentage: number) {
const betAmount = this.bettingService.calculateBetAmount(this.balance, percentage);
if (this.bettingService.isValidBet(betAmount, this.balance)) {
this.betForm.patchValue({ bet: betAmount });
}
}
onSubmit() {
if (this.betForm.valid) {
const betAmount = parseFloat(this.betForm.value.bet);
if (this.bettingService.isValidBet(betAmount, this.balance)) {
this.newGame.emit(betAmount);
this.betForm.reset();
}
}
}
}