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casino/frontend/src/app/feature/game/dice/dice.component.html
Jan-Marlon Leibl 1849500d74
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feat(dice): enhance game UI and add sound effects
2025-05-21 13:52:16 +02:00

305 lines
11 KiB
HTML

<div class="container mx-auto px-4 py-6 space-y-8">
<h1 class="text-3xl font-bold text-white mb-6">Dice</h1>
<div class="grid grid-cols-1 lg:grid-cols-4 gap-6">
<div class="lg:col-span-3 space-y-6 flex flex-col gap-4">
<form [formGroup]="diceForm">
<div class="card p-6">
<div class="space-y-4">
<div class="flex justify-between items-center mb-2">
<h3 class="text-white font-semibold">
Zielwert:
<span class="text-white">{{
diceForm.get('targetValue')?.value | number: '1.0-2'
}}</span>
</h3>
</div>
<div class="relative py-4">
<div class="flex justify-between text-xs text-text-secondary px-1 mb-2">
<span>0</span>
<span>25</span>
<span>50</span>
<span>75</span>
<span>100</span>
</div>
<style>
@keyframes fade-out {
from {
opacity: 0.4;
}
to {
opacity: 0;
}
}
.result-marker {
transition: left 0.8s cubic-bezier(0.68, -0.55, 0.27, 1.55);
}
.win-display {
transition: all 0.5s ease;
}
</style>
<div class="relative h-12 bg-deep-blue-dark rounded-xl overflow-hidden shadow-inner">
<div
class="absolute top-0 left-0 w-full h-full transition-all duration-300 ease-in-out"
[style.background]="getTrackGradient()"
></div>
<input
id="targetValue"
type="range"
formControlName="targetValue"
min="1"
max="99"
step="1"
class="w-full h-full absolute top-0 left-0 opacity-0 cursor-pointer"
[appDragSound]="diceForm.get('targetValue')"
/>
<div
class="absolute top-1/2 -translate-y-1/2 w-10 h-10 bg-white rounded-full flex items-center justify-center shadow-lg pointer-events-none border-2 ease-in-out"
[ngClass]="{
'border-emerald': diceForm.get('rollOver')?.value,
'border-accent-red': !diceForm.get('rollOver')?.value,
}"
[style.left]="'calc(' + (diceForm.get('targetValue')?.value ?? 50) + '% - 20px)'"
>
<div
class="absolute -top-12 left-1/2 -translate-x-1/2 bg-white text-deep-blue-contrast px-3 py-1 rounded-md text-sm font-bold shadow transition-all duration-300 ease-in-out win-display"
>
{{ potentialWin() | currency: 'EUR' : 'symbol' : '1.2-2' }}
</div>
<span class="text-deep-blue-contrast text-sm font-extrabold select-none">
{{ diceForm.get('rollOver')?.value ? '>' : '<' }}
</span>
</div>
<div class="hidden">
<div class="relative flex items-center justify-center">
<svg width="60" height="60" viewBox="0 0 100 100" class="filter drop-shadow-md">
<polygon points="50,0 100,25 100,75 50,100 0,75 0,25" fill="white" />
</svg>
<span
class="absolute text-deep-blue-contrast font-bold"
style="font-size: 14px"
>
{{ potentialWin() | currency: 'EUR' : 'symbol' : '1.2-2' }}
</span>
</div>
</div>
@if (rolledValue() !== null) {
<div
class="absolute top-0 h-full z-20 result-marker"
[style.left]="rolledValue() + '%'"
style="transition: left 0.8s cubic-bezier(0.68, -0.55, 0.27, 1.55)"
>
<div
class="h-full w-2 pointer-events-none animate-pulse"
[ngClass]="{
'bg-emerald': win(),
'bg-accent-red': !win(),
}"
></div>
</div>
}
</div>
<div class="relative h-1 mt-1">
@for (i of [0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100]; track i) {
<div
class="absolute top-0 w-0.5 h-1 bg-text-tertiary"
[style.left]="i + '%'"
></div>
}
</div>
</div>
@if (
hasError('targetValue', 'required') ||
hasError('targetValue', 'min') ||
hasError('targetValue', 'max')
) {
<div class="p-2 bg-accent-red/10 border border-accent-red/20 rounded-lg">
@if (hasError('targetValue', 'required')) {
<span class="text-accent-red text-sm block">Zielwert ist erforderlich</span>
}
@if (hasError('targetValue', 'min')) {
<span class="text-accent-red text-sm block">Zielwert muss mindestens 1 sein</span>
}
@if (hasError('targetValue', 'max')) {
<span class="text-accent-red text-sm block">Zielwert darf höchstens 99 sein</span>
}
</div>
}
</div>
<div class="flex justify-center gap-4 mt-8">
<button
type="button"
(click)="toggleRollMode()"
[ngClass]="{
'bg-emerald text-white': diceForm.get('rollOver')?.value,
'bg-deep-blue-light text-text-secondary hover:bg-deep-blue-light/80':
!diceForm.get('rollOver')?.value,
}"
class="py-3 px-8 rounded-lg text-lg"
appPlaySound
>
Über Zielwert
</button>
<button
type="button"
(click)="toggleRollMode()"
[ngClass]="{
'bg-emerald text-white': !diceForm.get('rollOver')?.value,
'bg-deep-blue-light text-text-secondary hover:bg-deep-blue-light/80':
diceForm.get('rollOver')?.value,
}"
class="py-3 px-8 rounded-lg text-lg"
appPlaySound
>
Unter Zielwert
</button>
</div>
</div>
</form>
@if (rolledValue() !== null) {
<div class="card p-4">
<div class="flex items-center justify-center">
@if (win()) {
<svg
class="w-6 h-6 text-emerald mr-2"
fill="currentColor"
viewBox="0 0 20 20"
xmlns="http://www.w3.org/2000/svg"
>
<path
fill-rule="evenodd"
d="M10 18a8 8 0 100-16 8 8 0 000 16zm3.707-9.293a1 1 0 00-1.414-1.414L9 10.586 7.707 9.293a1 1 0 00-1.414 1.414l2 2a1 1 0 001.414 0l4-4z"
clip-rule="evenodd"
></path>
</svg>
<p class="text-emerald text-base font-semibold">
Du hast gewonnen! Auszahlung: {{ payout() | currency: 'EUR' : 'symbol' : '1.2-2' }}
</p>
} @else {
<svg
class="w-6 h-6 text-accent-red mr-2"
fill="currentColor"
viewBox="0 0 20 20"
xmlns="http://www.w3.org/2000/svg"
>
<path
fill-rule="evenodd"
d="M10 18a8 8 0 100-16 8 8 0 000 16zM8.707 7.293a1 1 0 00-1.414 1.414L8.586 10l-1.293 1.293a1 1 0 101.414 1.414L10 11.414l1.293 1.293a1 1 0 001.414-1.414L11.414 10l1.293-1.293a1 1 0 00-1.414-1.414L10 8.586 8.707 7.293z"
clip-rule="evenodd"
></path>
</svg>
<p class="text-accent-red text-base font-semibold">Du hast verloren.</p>
}
</div>
</div>
}
</div>
<div class="lg:col-span-1 space-y-6">
<div class="card p-4">
<h3 class="section-heading text-xl mb-4">Spielinformationen</h3>
<form [formGroup]="diceForm" (ngSubmit)="roll()" class="space-y-4">
<div class="flex justify-between items-center">
<span class="text-text-secondary">Möglicher Gewinn:</span>
<span class="text-emerald">{{
potentialWin() | currency: 'EUR' : 'symbol' : '1.2-2'
}}</span>
</div>
<div class="flex justify-between items-center">
<span class="text-text-secondary">Gewinnchance:</span>
<span class="text-white">{{ winChance() | number: '1.0-2' }}%</span>
</div>
<div class="grid grid-cols-2 gap-2 mb-4">
<button
type="button"
(click)="setBetAmount(0.1)"
class="button-primary py-2 text-sm"
appPlaySound
>
10%
</button>
<button
type="button"
(click)="setBetAmount(0.25)"
class="button-primary py-2 text-sm"
appPlaySound
>
25%
</button>
<button
type="button"
(click)="setBetAmount(0.5)"
class="button-primary py-2 text-sm"
appPlaySound
>
50%
</button>
<button
type="button"
(click)="setBetAmount(1)"
class="button-primary py-2 text-sm"
appPlaySound
>
100%
</button>
</div>
<div class="space-y-1">
<div class="flex justify-between">
<label for="betAmount" class="text-sm text-text-secondary">Einsatzbetrag</label>
</div>
<input
id="betAmount"
type="number"
formControlName="betAmount"
min="0.01"
step="0.01"
class="w-full px-3 py-2 bg-deep-blue-light text-white rounded focus:outline-none focus:ring-2 ring-emerald"
/>
@if (hasError('betAmount', 'required')) {
<span class="text-accent-red text-xs mt-1 block">Einsatz ist erforderlich</span>
}
@if (hasError('betAmount', 'min')) {
<span class="text-accent-red text-xs mt-1 block"
>Einsatz muss mindestens 0.01 sein</span
>
}
</div>
<button
type="submit"
class="button-primary w-full py-3 font-bold flex items-center justify-center"
appPlaySound
>
Würfeln
</button>
</form>
</div>
<div class="card p-4">
<h4 class="text-lg font-semibold mb-2">Spielanleitung</h4>
<ul class="text-sm text-text-secondary space-y-1">
<li>• Setze deinen Einsatz und Zielwert</li>
<li>• Wähle "Über Zielwert" oder "Unter Zielwert"</li>
<li>• Gewinne, wenn der Würfel zu deinen Gunsten fällt</li>
<li>• Höheres Risiko = höhere Belohnung</li>
</ul>
</div>
</div>
</div>
</div>