feat: Implement player winning state at startup #98
3 changed files with 38 additions and 2 deletions
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@ -33,7 +33,8 @@ public class BlackJackGameEntity {
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return user != null ? user.getId() : null;
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return user != null ? user.getId() : null;
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}
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}
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private String state;
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@Enumerated(EnumType.STRING)
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private BlackJackState state;
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private BigDecimal bet;
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private BigDecimal bet;
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@OneToMany(mappedBy = "game", cascade = CascadeType.ALL, orphanRemoval = true)
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@OneToMany(mappedBy = "game", cascade = CascadeType.ALL, orphanRemoval = true)
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@ -5,6 +5,7 @@ import de.szut.casino.user.UserRepository;
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import org.springframework.stereotype.Service;
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import org.springframework.stereotype.Service;
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import java.math.BigDecimal;
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import java.math.BigDecimal;
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import java.util.List;
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import java.util.Random;
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import java.util.Random;
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@Service
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@Service
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@ -23,7 +24,6 @@ public class BlackJackService {
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BlackJackGameEntity game = new BlackJackGameEntity();
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BlackJackGameEntity game = new BlackJackGameEntity();
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game.setUser(user);
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game.setUser(user);
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game.setBet(betAmount);
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game.setBet(betAmount);
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game.setState("IN_PROGRESS");
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initializeDeck(game);
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initializeDeck(game);
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for (int i = 0; i < 2; i++) {
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for (int i = 0; i < 2; i++) {
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@ -34,6 +34,7 @@ public class BlackJackService {
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CardEntity dealerCard = drawCardFromDeck(game);
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CardEntity dealerCard = drawCardFromDeck(game);
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game.getDealerCards().add(dealerCard);
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game.getDealerCards().add(dealerCard);
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game.setState(getState(game));
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user.setBalance(user.getBalance().subtract(betAmount));
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user.setBalance(user.getBalance().subtract(betAmount));
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userRepository.save(user);
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userRepository.save(user);
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@ -63,4 +64,32 @@ public class BlackJackService {
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return game.getDeck().removeFirst();
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return game.getDeck().removeFirst();
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}
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}
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private BlackJackState getState(BlackJackGameEntity game) {
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int playerHandValue = calculateHandValue(game.getPlayerCards());
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if (playerHandValue == 21) {
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return BlackJackState.PLAYER_WON;
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}
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return BlackJackState.IN_PROGRESS;
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}
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public int calculateHandValue(List<CardEntity> hand) {
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int sum = 0;
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int aceCount = 0;
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for (CardEntity card : hand) {
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sum += card.getRank().getValue();
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if (card.getRank() == Rank.ACE) {
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aceCount++;
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}
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}
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while (sum > 21 && aceCount > 0) {
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sum -= 10;
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aceCount--;
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}
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return sum;
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}
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}
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}
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@ -0,0 +1,6 @@
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package de.szut.casino.blackjack;
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public enum BlackJackState {
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PLAYER_WON,
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IN_PROGRESS
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}
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