feat: Create Coinflip ui (CAS-64) #206
9 changed files with 531 additions and 3 deletions
BIN
frontend/public/coinflip.png
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frontend/public/coinflip.png
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@ -38,6 +38,11 @@ export const routes: Routes = [
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loadComponent: () => import('./feature/game/blackjack/blackjack.component'),
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canActivate: [authGuard],
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},
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{
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path: 'game/coinflip',
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loadComponent: () => import('./feature/game/coinflip/coinflip.component'),
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canActivate: [authGuard],
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},
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{
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path: 'game/slots',
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loadComponent: () => import('./feature/game/slots/slots.component'),
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117
frontend/src/app/feature/game/coinflip/coinflip.component.css
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117
frontend/src/app/feature/game/coinflip/coinflip.component.css
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@ -0,0 +1,117 @@
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/* Custom CSS for 3D Transformations and Coin Flip */
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@keyframes flipToHeads {
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0% {
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transform: rotateY(0);
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}
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100% {
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transform: rotateY(1800deg); /* End with heads facing up (even number of Y rotations) */
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}
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}
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@keyframes flipToTails {
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0% {
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transform: rotateY(0);
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}
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100% {
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transform: rotateY(1980deg); /* End with tails facing up (odd number of Y rotations) */
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}
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}
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.coin-container {
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width: 180px;
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height: 180px;
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perspective: 1000px;
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margin: 20px auto;
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}
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.coin {
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width: 100%;
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height: 100%;
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position: relative;
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transform-style: preserve-3d;
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transition: transform 0.01s;
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transform: rotateY(0deg);
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box-shadow: 0 0 30px rgba(0, 0, 0, 0.4);
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}
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.coin-side {
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width: 100%;
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height: 100%;
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position: absolute;
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backface-visibility: hidden;
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border-radius: 50%;
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display: flex;
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align-items: center;
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justify-content: center;
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font-weight: bold;
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font-size: 24px;
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box-shadow: inset 0 0 15px rgba(0, 0, 0, 0.2);
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border: 8px solid rgba(255, 255, 255, 0.2);
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}
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.front {
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background: linear-gradient(45deg, #ffd700, #ffb700);
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color: #333;
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z-index: 2;
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transform: rotateY(0);
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}
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.back {
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background: linear-gradient(45deg, #5a5a5a, #333333);
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color: white;
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z-index: 1;
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transform: rotateY(180deg);
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}
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/* We apply transform directly to the SVG element in HTML */
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/* Text for both sides */
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.coin-text {
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/* Ensure text is readable */
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user-select: none;
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pointer-events: none;
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}
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/* Animation classes */
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.coin.animate-to-heads {
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animation: flipToHeads 1s ease-in-out forwards;
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}
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.coin.animate-to-tails {
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animation: flipToTails 1s ease-in-out forwards;
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}
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/* Make the buttons more responsive */
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button:not([disabled]) {
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cursor: pointer;
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transition: all 0.2s ease;
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}
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button:not([disabled]):hover {
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transform: translateY(-2px);
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box-shadow: 0 5px 15px rgba(0, 0, 0, 0.2);
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}
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button:not([disabled]):active {
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transform: translateY(1px);
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}
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/* Animation for results */
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@keyframes popIn {
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0% {
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transform: scale(0.8);
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opacity: 0;
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}
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70% {
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transform: scale(1.1);
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opacity: 1;
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}
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100% {
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transform: scale(1);
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opacity: 1;
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}
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}
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.result-text {
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animation: popIn 0.5s ease-out forwards;
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}
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143
frontend/src/app/feature/game/coinflip/coinflip.component.html
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frontend/src/app/feature/game/coinflip/coinflip.component.html
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@ -0,0 +1,143 @@
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<div class="container mx-auto py-6">
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<div class="grid grid-cols-1 md:grid-cols-4 gap-6">
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<div class="col-span-1 md:col-span-3 w-full flex flex-col items-center justify-center">
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<!-- Game Result Display -->
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@if (gameResult()) {
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<div class="mb-6 text-center result-text">
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<h2 class="text-2xl font-bold mb-2" [class]="getResultClass()">
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{{ gameResult()?.isWin ? 'You Won!' : 'You Lost' }}
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</h2>
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<p class="text-lg">
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Coin landed on:
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<span class="font-bold">{{
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gameResult()?.coinSide === 'HEAD' ? 'HEAD' : 'TAILS'
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}}</span>
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</p>
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@if (gameResult()?.isWin) {
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<p class="text-xl mt-2">
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<span class="text-emerald-500">+{{ gameResult()?.payout | currency: 'EUR' }}</span>
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</p>
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}
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</div>
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}
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<!-- Error message display -->
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@if (errorMessage()) {
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<div class="mb-6 text-center">
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<p class="text-accent-red font-bold">{{ errorMessage() }}</p>
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</div>
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}
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<!-- Coin animation area -->
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<div class="coin-container mx-auto mb-8">
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<div #coinElement id="coin" class="coin">
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<!-- Head side -->
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<div
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class="front coin-side bg-yellow-500 flex items-center justify-center text-2xl font-bold"
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>
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<div class="coin-text">HEAD</div>
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</div>
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<!-- Tails side with non-mirrored text -->
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<div
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class="back coin-side bg-gray-700 flex items-center justify-center text-2xl font-bold text-white"
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>
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<!-- Using direct inline transform to counter the mirroring effect -->
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<span style="display: inline-block; transform: scaleX(1)">TAILS</span>
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</div>
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</div>
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</div>
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<!-- Game controls -->
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<div class="flex gap-4 mt-3 mx-auto">
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<button
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(click)="betTails()"
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[disabled]="gameInProgress()"
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class="button-primary py-3 px-6 relative text-lg"
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[class.opacity-50]="gameInProgress()"
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>
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Bet TAILS
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</button>
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<button
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(click)="betHeads()"
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[disabled]="gameInProgress()"
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class="button-primary py-3 px-6 relative text-lg"
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[class.opacity-50]="gameInProgress()"
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>
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Bet HEAD
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</button>
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</div>
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</div>
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<!-- Game information panel -->
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<div class="col-span-1">
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<div class="card p-4">
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<h3 class="section-heading text-xl mb-4">Game Information</h3>
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<div class="space-y-4">
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<!-- Current bet display -->
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<div class="flex justify-between items-center">
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<span class="text-text-secondary">Current Bet:</span>
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<span [class]="currentBet() > 0 ? 'text-accent-red' : 'text-text-secondary'">
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<app-animated-number [value]="currentBet()" [duration]="0.5"></app-animated-number> €
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</span>
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</div>
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<!-- Available balance -->
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<div class="flex justify-between items-center">
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<span class="text-text-secondary">Your Balance:</span>
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<span class="text-white">
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{{ balance() | currency: 'EUR' }}
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</span>
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</div>
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<!-- Bet amount percentage buttons -->
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@if (!gameInProgress()) {
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<div class="grid grid-cols-2 gap-2 mb-4">
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<button (click)="setBetAmount(0.1)" class="button-primary py-2 text-sm">10%</button>
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<button (click)="setBetAmount(0.25)" class="button-primary py-2 text-sm">25%</button>
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<button (click)="setBetAmount(0.5)" class="button-primary py-2 text-sm">50%</button>
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<button (click)="setBetAmount(1)" class="button-primary py-2 text-sm">100%</button>
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</div>
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}
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<!-- Custom bet input -->
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<div class="space-y-1">
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<div class="flex justify-between">
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<label for="bet" class="text-sm text-text-secondary">Bet Amount</label>
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<span *ngIf="isInvalidBet()" class="text-xs text-accent-red animate-pulse"
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>Cannot exceed balance</span
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>
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</div>
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<input
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type="number"
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id="bet"
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class="w-full px-3 py-2 bg-deep-blue-light text-white rounded focus:outline-none focus:ring-2 disabled:opacity-50"
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[ngClass]="{
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'ring-accent-red': isInvalidBet(),
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'ring-emerald': !isInvalidBet(),
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}"
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[min]="1"
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[max]="balance()"
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[ngModel]="betInputValue()"
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(input)="updateBet($event)"
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(keydown)="validateBetInput($event)"
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step="1"
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[disabled]="gameInProgress()"
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[placeholder]="balance() | currency: 'EUR'"
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/>
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</div>
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<!-- Rules/info section -->
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<div class="mt-6 pt-4 border-t border-gray-700">
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<h4 class="text-lg font-semibold mb-2">How to Play</h4>
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<ul class="text-sm text-text-secondary space-y-1">
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<li>• Choose your bet amount</li>
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<li>• Select Heads or Tails</li>
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<li>• Win double your bet if correct</li>
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</ul>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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248
frontend/src/app/feature/game/coinflip/coinflip.component.ts
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248
frontend/src/app/feature/game/coinflip/coinflip.component.ts
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@ -0,0 +1,248 @@
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import { NgClass, NgIf, CurrencyPipe, CommonModule } from '@angular/common';
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import { HttpClient } from '@angular/common/http';
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import { FormsModule } from '@angular/forms';
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import {
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ChangeDetectionStrategy,
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Component,
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ElementRef,
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inject,
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OnInit,
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signal,
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ViewChild,
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} from '@angular/core';
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import { AnimatedNumberComponent } from '@blackjack/components/animated-number/animated-number.component';
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import { catchError, finalize } from 'rxjs/operators';
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import { of } from 'rxjs';
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import { AuthService } from '@service/auth.service';
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import { AudioService } from '@shared/services/audio.service';
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import { CoinflipGame, CoinflipRequest } from './models/coinflip.model';
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@Component({
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selector: 'app-coinflip',
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standalone: true,
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imports: [AnimatedNumberComponent, CurrencyPipe, FormsModule, CommonModule, NgIf, NgClass],
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templateUrl: './coinflip.component.html',
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styleUrl: './coinflip.component.css',
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changeDetection: ChangeDetectionStrategy.OnPush,
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})
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export default class CoinflipComponent implements OnInit {
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currentBet = signal(10);
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balance = signal(0);
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gameInProgress = signal(false);
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isActionInProgress = signal(false);
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gameResult = signal<CoinflipGame | null>(null);
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betInputValue = signal(10);
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errorMessage = signal('');
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isInvalidBet = signal(false);
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@ViewChild('coinElement') coinElement?: ElementRef;
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audioService = inject(AudioService);
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authService = inject(AuthService);
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private http = inject(HttpClient);
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private coinflipSound?: HTMLAudioElement;
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ngOnInit(): void {
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// Subscribe to user updates for real-time balance changes
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this.authService.userSubject.subscribe((user) => {
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if (user) {
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this.balance.set(user.balance);
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}
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});
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// Initialize coinflip sound
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this.coinflipSound = new Audio('/sounds/coinflip.mp3');
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}
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setBetAmount(percentage: number) {
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const newBet = Math.floor(this.balance() * percentage);
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this.betInputValue.set(newBet > 0 ? newBet : 1);
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this.currentBet.set(this.betInputValue());
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}
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updateBet(event: Event) {
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const inputElement = event.target as HTMLInputElement;
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let value = Number(inputElement.value);
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// Reset invalid bet state
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this.isInvalidBet.set(false);
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// Enforce minimum bet of 1
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if (value <= 0) {
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value = 1;
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}
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// Cap bet at available balance and show feedback
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if (value > this.balance()) {
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value = this.balance();
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// Show visual feedback
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this.isInvalidBet.set(true);
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// Indicate the error briefly
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setTimeout(() => this.isInvalidBet.set(false), 800);
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// Update the input field directly to show the user the max value
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inputElement.value = String(value);
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}
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// Update signals
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this.betInputValue.set(value);
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this.currentBet.set(value);
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}
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betHeads() {
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this.placeBet('HEAD');
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}
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betTails() {
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this.placeBet('TAILS');
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}
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private placeBet(side: 'HEAD' | 'TAILS') {
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if (this.gameInProgress() || this.isActionInProgress()) return;
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// Reset previous result
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this.gameResult.set(null);
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this.errorMessage.set('');
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// Set game state
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this.gameInProgress.set(true);
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this.isActionInProgress.set(true);
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// Play bet sound
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this.audioService.playBetSound();
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// Create bet request
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const request: CoinflipRequest = {
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betAmount: this.currentBet(),
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coinSide: side,
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};
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// Call API
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this.http
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.post<CoinflipGame>('/backend/coinflip', request)
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.pipe(
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catchError((error) => {
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console.error('Error playing coinflip:', error);
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if (error.status === 400 && error.error.message.includes('insufficient')) {
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this.errorMessage.set('Insufficient funds');
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} else {
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this.errorMessage.set('An error occurred. Please try again.');
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}
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this.gameInProgress.set(false);
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return of(null);
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}),
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finalize(() => {
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this.isActionInProgress.set(false);
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})
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)
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.subscribe((result) => {
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if (!result) return;
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console.log('API response:', result);
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// Fix potential property naming inconsistency from the backend
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const fixedResult: CoinflipGame = {
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isWin: result.isWin ?? result.win,
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payout: result.payout,
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coinSide: result.coinSide,
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};
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console.log('Fixed result:', fixedResult);
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// Play coin flip animation and sound
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this.playCoinFlipAnimation(fixedResult.coinSide);
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// Set result after animation completes
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setTimeout(() => {
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this.gameResult.set(fixedResult);
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// Update balance with new value from auth service
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this.authService.loadCurrentUser();
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// Play win sound if player won
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if (fixedResult.isWin) {
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this.audioService.playWinSound();
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}
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// Reset game state after showing result
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setTimeout(() => {
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this.gameInProgress.set(false);
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}, 1500);
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}, 1100); // Just after animation ends
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});
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}
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private playCoinFlipAnimation(result: 'HEAD' | 'TAILS') {
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if (!this.coinElement) return;
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const coinEl = this.coinElement.nativeElement;
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// Reset any existing animations
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coinEl.classList.remove('animate-to-heads', 'animate-to-tails');
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// Reset any inline styles from previous animations
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coinEl.style.transform = '';
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// Force a reflow to restart animation
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void coinEl.offsetWidth;
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// Play flip sound
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if (this.coinflipSound) {
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this.coinflipSound.currentTime = 0;
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this.coinflipSound.play().catch((err) => console.error('Error playing sound:', err));
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}
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// Add appropriate animation class based on result
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if (result === 'HEAD') {
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coinEl.classList.add('animate-to-heads');
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} else {
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coinEl.classList.add('animate-to-tails');
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}
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console.log(`Animation applied for result: ${result}`);
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}
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/**
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* Validates input as the user types to prevent invalid values
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*/
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validateBetInput(event: KeyboardEvent) {
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// Allow navigation keys (arrows, delete, backspace, tab)
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const navigationKeys = ['ArrowLeft', 'ArrowRight', 'Delete', 'Backspace', 'Tab'];
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if (navigationKeys.includes(event.key)) {
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return;
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}
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// Only allow numbers
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if (!/^\d$/.test(event.key)) {
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event.preventDefault();
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return;
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||||
}
|
||||
|
||||
// Get the value that would result after the keypress
|
||||
const input = event.target as HTMLInputElement;
|
||||
const currentValue = input.value;
|
||||
const cursorPosition = input.selectionStart || 0;
|
||||
const newValue =
|
||||
currentValue.substring(0, cursorPosition) +
|
||||
event.key +
|
||||
currentValue.substring(input.selectionEnd || cursorPosition);
|
||||
const numValue = Number(newValue);
|
||||
|
||||
// Prevent values greater than balance
|
||||
if (numValue > this.balance()) {
|
||||
event.preventDefault();
|
||||
}
|
||||
}
|
||||
|
||||
// We removed the paste handler for simplicity since the updateBet method
|
||||
// will handle any value that gets into the input field
|
||||
|
||||
getResultClass() {
|
||||
if (!this.gameResult()) return '';
|
||||
const result = this.gameResult();
|
||||
const isWinner = result?.isWin || result?.win;
|
||||
return isWinner ? 'text-emerald-500' : 'text-accent-red';
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
export interface CoinflipGame {
|
||||
isWin?: boolean;
|
||||
win?: boolean;
|
||||
payout: number;
|
||||
coinSide: 'HEAD' | 'TAILS';
|
||||
}
|
||||
|
||||
export interface CoinflipRequest {
|
||||
betAmount: number;
|
||||
coinSide: 'HEAD' | 'TAILS';
|
||||
}
|
|
@ -48,9 +48,9 @@ export default class HomeComponent implements OnInit {
|
|||
featuredGames: Game[] = [
|
||||
{
|
||||
id: '1',
|
||||
name: 'Poker',
|
||||
image: '/poker.webp',
|
||||
route: '/game/poker',
|
||||
name: 'Coinflip',
|
||||
image: '/coinflip.png',
|
||||
route: '/game/coinflip',
|
||||
},
|
||||
{
|
||||
id: '2',
|
||||
|
|
4
justfile
4
justfile
|
@ -21,3 +21,7 @@ build-be:
|
|||
# Builds the frontend docker image
|
||||
build-fe:
|
||||
docker buildx build -f frontend/.docker/Dockerfile -t git.kjan.de/szut/casino-frontend:latest frontend
|
||||
|
||||
# Formats the code duh
|
||||
format:
|
||||
cd frontend && bunx prettier --write "src/**/*.{ts,html,css,scss}"
|
||||
|
|
Reference in a new issue