feat: add user balance updates during lootbox opening #169
7 changed files with 119 additions and 8 deletions
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@ -312,9 +312,11 @@ body {
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opacity 0.5s ease-out,
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transform 0.5s ease-out;
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transition-delay: 0.5s;
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pointer-events: none; /* Prevent clicks when invisible */
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}
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.animation-fade.visible {
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opacity: 1;
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transform: translateY(0);
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pointer-events: auto; /* Enable clicks when visible */
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}
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@ -31,9 +31,15 @@
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<div *ngIf="!isOpening && !isOpen" class="mb-6">
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<button
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(click)="openLootbox()"
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class="button-primary w-full py-3 text-lg font-semibold rounded"
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[disabled]="!hasEnoughBalance()"
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[ngClass]="{
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'button-primary': hasEnoughBalance(),
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'bg-gray-500 cursor-not-allowed': !hasEnoughBalance(),
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}"
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class="w-full py-3 text-lg font-semibold rounded"
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>
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Öffnen
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<span *ngIf="hasEnoughBalance()">Öffnen</span>
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<span *ngIf="!hasEnoughBalance()">Nicht genug Guthaben</span>
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</button>
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</div>
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@ -85,12 +91,24 @@
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class="flex justify-center gap-4 mt-8 animation-fade"
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[class.visible]="animationCompleted"
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>
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<button (click)="openAgain()" class="button-primary px-6 py-2 font-semibold rounded">
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Nochmal Öffnen
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<button
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(click)="openAgain()"
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[disabled]="!animationCompleted || !hasEnoughBalance()"
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[ngClass]="{
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'button-primary': hasEnoughBalance(),
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'bg-gray-500 cursor-not-allowed': !hasEnoughBalance(),
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}"
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class="px-6 py-2 font-semibold rounded"
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[attr.aria-hidden]="!animationCompleted"
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>
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<span *ngIf="hasEnoughBalance()">Nochmal Öffnen</span>
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<span *ngIf="!hasEnoughBalance()">Nicht genug Guthaben</span>
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</button>
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<button
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(click)="goBack()"
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class="bg-deep-blue hover:bg-deep-blue-contrast text-white px-6 py-2 rounded font-semibold transition"
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[disabled]="!animationCompleted"
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[attr.aria-hidden]="!animationCompleted"
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>
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Zurück zur Übersicht
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</button>
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@ -4,6 +4,8 @@ import { ActivatedRoute, Router } from '@angular/router';
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import { LootboxService } from '../services/lootbox.service';
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import { LootBox, Reward } from 'app/model/LootBox';
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import { NavbarComponent } from '@shared/components/navbar/navbar.component';
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import { UserService } from '@service/user.service';
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import { User } from 'app/model/User';
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@Component({
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selector: 'app-lootbox-opening',
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@ -21,14 +23,20 @@ export default class LootboxOpeningComponent {
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wonReward: Reward | null = null;
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prizeList: Reward[] = [];
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animationCompleted = false;
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currentUser: User | null = null;
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constructor(
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private route: ActivatedRoute,
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private router: Router,
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private lootboxService: LootboxService,
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private userService: UserService,
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private cdr: ChangeDetectorRef
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) {
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this.loadLootbox();
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this.userService.currentUser$.subscribe((user) => {
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this.currentUser = user;
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this.cdr.detectChanges();
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});
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}
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private loadLootbox(): void {
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@ -57,8 +65,24 @@ export default class LootboxOpeningComponent {
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openLootbox(): void {
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if (!this.lootbox || this.isOpening) return;
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// Check if user has enough balance
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if (!this.hasEnoughBalance()) {
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this.error = 'Nicht genug Guthaben, um diese Lootbox zu öffnen.';
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window.scrollTo(0, 0);
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this.cdr.detectChanges();
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setTimeout(() => {
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this.error = '';
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this.cdr.detectChanges();
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}, 5000);
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return;
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}
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this.resetState(true);
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if (this.lootbox.price) {
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this.userService.updateLocalBalance(-this.lootbox.price);
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}
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setTimeout(() => {
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this.lootboxService.purchaseLootBox(this.lootbox!.id).subscribe({
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next: this.handleRewardSuccess.bind(this),
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@ -72,6 +96,7 @@ export default class LootboxOpeningComponent {
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this.generateCasePrizes(reward);
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this.isOpening = false;
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this.isOpen = true;
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this.cdr.detectChanges();
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}
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@ -80,7 +105,12 @@ export default class LootboxOpeningComponent {
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const rewards = this.lootbox.rewards;
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const fallback = rewards[Math.floor(Math.random() * rewards.length)];
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this.handleRewardSuccess(fallback);
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this.wonReward = fallback;
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this.generateCasePrizes(fallback);
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this.isOpening = false;
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this.isOpen = true;
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this.cdr.detectChanges();
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}
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private resetState(isOpening = false): void {
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@ -112,6 +142,12 @@ export default class LootboxOpeningComponent {
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setTimeout(() => {
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this.animationCompleted = true;
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if (this.wonReward) {
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this.userService.updateLocalBalance(this.wonReward.value);
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}
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this.userService.refreshCurrentUser();
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this.cdr.detectChanges();
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}, 10000);
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}
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@ -168,4 +204,9 @@ export default class LootboxOpeningComponent {
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if (!this.wonReward || !this.lootbox) return '';
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return this.wonReward.value > (this.lootbox.price || 0) ? 'text-emerald' : 'text-accent-red';
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}
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hasEnoughBalance(): boolean {
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if (!this.currentUser || !this.lootbox) return false;
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return this.currentUser.balance >= this.lootbox.price;
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}
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}
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@ -44,9 +44,15 @@
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<div class="mt-4">
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<button
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(click)="openLootbox(lootbox.id)"
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class="button-primary w-full py-2 rounded font-semibold"
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[disabled]="!hasEnoughBalance(lootbox.price)"
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[ngClass]="{
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'button-primary': hasEnoughBalance(lootbox.price),
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'bg-gray-500 cursor-not-allowed': !hasEnoughBalance(lootbox.price),
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}"
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class="w-full py-2 rounded font-semibold"
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>
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Öffnen
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<span *ngIf="hasEnoughBalance(lootbox.price)">Öffnen</span>
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<span *ngIf="!hasEnoughBalance(lootbox.price)">Nicht genug Guthaben</span>
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</button>
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</div>
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</div>
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@ -5,6 +5,8 @@ import { LootboxService } from '../services/lootbox.service';
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import { LootBox } from 'app/model/LootBox';
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import { Router } from '@angular/router';
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import { timeout } from 'rxjs';
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import { UserService } from '@service/user.service';
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import { User } from 'app/model/User';
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@Component({
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selector: 'app-lootbox-selection',
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@ -17,6 +19,7 @@ export default class LootboxSelectionComponent implements OnInit {
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lootboxes: LootBox[] = [];
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isLoading = true;
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error = '';
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currentUser: User | null = null;
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// Fallback data in case the API call fails
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fallbackLootboxes: LootBox[] = [
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@ -86,11 +89,16 @@ export default class LootboxSelectionComponent implements OnInit {
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constructor(
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private lootboxService: LootboxService,
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private router: Router,
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private cdr: ChangeDetectorRef
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private cdr: ChangeDetectorRef,
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private userService: UserService
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) {}
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ngOnInit(): void {
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this.loadLootboxes();
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this.userService.currentUser$.subscribe((user) => {
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this.currentUser = user;
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this.cdr.detectChanges();
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});
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}
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loadLootboxes(): void {
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@ -120,6 +128,24 @@ export default class LootboxSelectionComponent implements OnInit {
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}
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openLootbox(lootboxId: number): void {
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const lootbox = this.lootboxes.find((box) => box.id === lootboxId);
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if (!lootbox) {
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return;
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}
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if (!this.currentUser || this.currentUser.balance < lootbox.price) {
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this.error = 'Nicht genug Guthaben, um diese Lootbox zu öffnen.';
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// Scroll to top to see the error message
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window.scrollTo(0, 0);
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this.cdr.detectChanges();
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setTimeout(() => {
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this.error = '';
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this.cdr.detectChanges();
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}, 5000);
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return;
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}
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this.router.navigate(['/game/lootboxes/open', lootboxId]);
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}
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@ -136,4 +162,8 @@ export default class LootboxSelectionComponent implements OnInit {
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formatProbability(probability: number): string {
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return (probability * 100).toFixed(0) + '%';
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}
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hasEnoughBalance(price: number): boolean {
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return !!this.currentUser && this.currentUser.balance >= price;
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}
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}
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@ -33,6 +33,17 @@ export class UserService {
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this.getCurrentUser().subscribe();
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}
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public updateLocalBalance(amount: number): void {
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const currentUser = this.currentUserSubject.getValue();
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if (currentUser) {
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const updatedUser = {
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...currentUser,
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balance: currentUser.balance + amount,
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};
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this.currentUserSubject.next(updatedUser);
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}
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}
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public createUser(id: string, username: string): Observable<User> {
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return this.http
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.post<User>('/backend/user', {
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@ -31,7 +31,10 @@ export class NavbarComponent implements OnInit, OnDestroy {
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ngOnInit() {
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this.userSubscription = this.userService.currentUser$.subscribe((user) => {
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this.balance.set(user?.balance ?? 0);
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console.log('Updated navbar balance:', user?.balance);
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});
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this.userService.refreshCurrentUser();
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}
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ngOnDestroy() {
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Reference in a new issue