Compare commits

...

2 commits

Author SHA1 Message Date
69af830829
Merge pull request 'fix: Change lang to german' (!215) from fix/lang into main
All checks were successful
Release / Release (push) Successful in 59s
Release / Build Backend Image (push) Successful in 24s
Release / Build Frontend Image (push) Successful in 28s
Reviewed-on: #215
Reviewed-by: Constantin Simonis <constantin@simonis.lol>
2025-05-21 11:49:23 +00:00
7762048ee1 fix: Change lang to german
All checks were successful
CI / Get Changed Files (pull_request) Successful in 8s
CI / Checkstyle Main (pull_request) Has been skipped
CI / Docker backend validation (pull_request) Has been skipped
CI / oxlint (pull_request) Successful in 25s
CI / eslint (pull_request) Successful in 27s
CI / prettier (pull_request) Successful in 31s
CI / Docker frontend validation (pull_request) Successful in 42s
CI / test-build (pull_request) Successful in 44s
2025-05-21 13:47:32 +02:00
2 changed files with 58 additions and 58 deletions

View file

@ -5,13 +5,11 @@
@if (gameResult()) {
<div class="mb-6 text-center result-text">
<h2 class="text-2xl font-bold mb-2" [class]="getResultClass()">
{{ gameResult()?.isWin ? 'You Won!' : 'You Lost' }}
{{ gameResult()?.isWin ? 'Du hast gewonnen!' : 'Du hast verloren' }}
</h2>
<p class="text-lg">
Coin landed on:
<span class="font-bold">{{
gameResult()?.coinSide === 'HEAD' ? 'HEAD' : 'TAILS'
}}</span>
Münze zeigt:
<span class="font-bold">{{ gameResult()?.coinSide === 'HEAD' ? 'KOPF' : 'ZAHL' }}</span>
</p>
@if (gameResult()?.isWin) {
<p class="text-xl mt-2">
@ -35,7 +33,7 @@
<div
class="front coin-side bg-yellow-500 flex items-center justify-center text-2xl font-bold"
>
<div class="coin-text">HEAD</div>
<div class="coin-text">KOPF</div>
</div>
<!-- Tails side with non-mirrored text -->
@ -43,7 +41,7 @@
class="back coin-side bg-gray-700 flex items-center justify-center text-2xl font-bold text-white"
>
<!-- Using direct inline transform to counter the mirroring effect -->
<span style="display: inline-block; transform: scaleX(1)">TAILS</span>
<span style="display: inline-block; transform: scaleX(1)">ZAHL</span>
</div>
</div>
</div>
@ -56,7 +54,7 @@
class="button-primary py-3 px-6 relative text-lg"
[class.opacity-50]="gameInProgress()"
>
Bet TAILS
Auf ZAHL setzen
</button>
<button
(click)="betHeads()"
@ -64,7 +62,7 @@
class="button-primary py-3 px-6 relative text-lg"
[class.opacity-50]="gameInProgress()"
>
Bet HEAD
Auf KOPF setzen
</button>
</div>
</div>
@ -72,11 +70,11 @@
<!-- Game information panel -->
<div class="col-span-1">
<div class="card p-4">
<h3 class="section-heading text-xl mb-4">Game Information</h3>
<h3 class="section-heading text-xl mb-4">Spielinformationen</h3>
<div class="space-y-4">
<!-- Current bet display -->
<div class="flex justify-between items-center">
<span class="text-text-secondary">Current Bet:</span>
<span class="text-text-secondary">Aktueller Einsatz:</span>
<span [class]="currentBet() > 0 ? 'text-accent-red' : 'text-text-secondary'">
<app-animated-number [value]="currentBet()" [duration]="0.5"></app-animated-number>
</span>
@ -84,7 +82,7 @@
<!-- Available balance -->
<div class="flex justify-between items-center">
<span class="text-text-secondary">Your Balance:</span>
<span class="text-text-secondary">Dein Guthaben:</span>
<span class="text-white">
{{ balance() | currency: 'EUR' }}
</span>
@ -103,9 +101,9 @@
<!-- Custom bet input -->
<div class="space-y-1">
<div class="flex justify-between">
<label for="bet" class="text-sm text-text-secondary">Bet Amount</label>
<label for="bet" class="text-sm text-text-secondary">Einsatzbetrag</label>
<span *ngIf="isInvalidBet()" class="text-xs text-accent-red animate-pulse"
>Cannot exceed balance</span
>Darf Guthaben nicht überschreiten</span
>
</div>
<input
@ -129,11 +127,11 @@
<!-- Rules/info section -->
<div class="mt-6 pt-4 border-t border-gray-700">
<h4 class="text-lg font-semibold mb-2">How to Play</h4>
<h4 class="text-lg font-semibold mb-2">Spielregeln</h4>
<ul class="text-sm text-text-secondary space-y-1">
<li>Choose your bet amount</li>
<li>Select Heads or Tails</li>
<li>Win double your bet if correct</li>
<li>Wähle deinen Einsatzbetrag</li>
<li>Wähle Kopf oder Zahl</li>
<li>Gewinne das Doppelte deines Einsatzes bei richtiger Wahl</li>
</ul>
</div>
</div>

View file

@ -44,14 +44,14 @@ export default class CoinflipComponent implements OnInit {
private coinflipSound?: HTMLAudioElement;
ngOnInit(): void {
// Subscribe to user updates for real-time balance changes
// Abonniere Benutzerupdates für Echtzeitaktualisierungen des Guthabens
this.authService.userSubject.subscribe((user) => {
if (user) {
this.balance.set(user.balance);
}
});
// Initialize coinflip sound
// Initialisiere Münzwurf-Sound
this.coinflipSound = new Audio('/sounds/coinflip.mp3');
}
@ -65,26 +65,26 @@ export default class CoinflipComponent implements OnInit {
const inputElement = event.target as HTMLInputElement;
let value = Number(inputElement.value);
// Reset invalid bet state
// Setze ungültigen Einsatz-Status zurück
this.isInvalidBet.set(false);
// Enforce minimum bet of 1
// Erzwinge Mindesteinsatz von 1
if (value <= 0) {
value = 1;
}
// Cap bet at available balance and show feedback
// Begrenze Einsatz auf verfügbares Guthaben und zeige Feedback
if (value > this.balance()) {
value = this.balance();
// Show visual feedback
// Visuelles Feedback anzeigen
this.isInvalidBet.set(true);
// Indicate the error briefly
// Zeige den Fehler kurz an
setTimeout(() => this.isInvalidBet.set(false), 800);
// Update the input field directly to show the user the max value
// Aktualisiere das Eingabefeld direkt, um dem Benutzer den maximalen Wert anzuzeigen
inputElement.value = String(value);
}
// Update signals
// Aktualisiere Signale
this.betInputValue.set(value);
this.currentBet.set(value);
}
@ -100,34 +100,34 @@ export default class CoinflipComponent implements OnInit {
private placeBet(side: 'HEAD' | 'TAILS') {
if (this.gameInProgress() || this.isActionInProgress()) return;
// Reset previous result
// Setze vorheriges Ergebnis zurück
this.gameResult.set(null);
this.errorMessage.set('');
// Set game state
// Setze Spielstatus
this.gameInProgress.set(true);
this.isActionInProgress.set(true);
// Play bet sound
// Spiele Einsatz-Sound
this.audioService.playBetSound();
// Create bet request
// Erstelle Einsatz-Anfrage
const request: CoinflipRequest = {
betAmount: this.currentBet(),
coinSide: side,
};
// Call API
// API aufrufen
this.http
.post<CoinflipGame>('/backend/coinflip', request)
.pipe(
catchError((error) => {
console.error('Error playing coinflip:', error);
console.error('Fehler beim Spielen von Coinflip:', error);
if (error.status === 400 && error.error.message.includes('insufficient')) {
this.errorMessage.set('Insufficient funds');
this.errorMessage.set('Unzureichendes Guthaben');
} else {
this.errorMessage.set('An error occurred. Please try again.');
this.errorMessage.set('Ein Fehler ist aufgetreten. Bitte versuche es erneut.');
}
this.gameInProgress.set(false);
@ -140,37 +140,37 @@ export default class CoinflipComponent implements OnInit {
.subscribe((result) => {
if (!result) return;
console.log('API response:', result);
console.log('API-Antwort:', result);
// Fix potential property naming inconsistency from the backend
// Behebe mögliche Inkonsistenzen bei der Eigenschaftenbenennung vom Backend
const fixedResult: CoinflipGame = {
isWin: result.isWin ?? result.win,
payout: result.payout,
coinSide: result.coinSide,
};
console.log('Fixed result:', fixedResult);
console.log('Korrigiertes Ergebnis:', fixedResult);
// Play coin flip animation and sound
// Spiele Münzwurf-Animation und -Sound
this.playCoinFlipAnimation(fixedResult.coinSide);
// Set result after animation completes
// Setze Ergebnis nach Abschluss der Animation
setTimeout(() => {
this.gameResult.set(fixedResult);
// Update balance with new value from auth service
// Aktualisiere Guthaben mit neuem Wert vom Auth-Service
this.authService.loadCurrentUser();
// Play win sound if player won
// Spiele Gewinn-Sound, wenn der Spieler gewonnen hat
if (fixedResult.isWin) {
this.audioService.playWinSound();
}
// Reset game state after showing result
// Setze Spielstatus nach Anzeigen des Ergebnisses zurück
setTimeout(() => {
this.gameInProgress.set(false);
}, 1500);
}, 1100); // Just after animation ends
}, 1100); // Kurz nach Ende der Animation
});
}
@ -179,48 +179,50 @@ export default class CoinflipComponent implements OnInit {
const coinEl = this.coinElement.nativeElement;
// Reset any existing animations
// Setze bestehende Animationen zurück
coinEl.classList.remove('animate-to-heads', 'animate-to-tails');
// Reset any inline styles from previous animations
// Setze alle Inline-Styles von vorherigen Animationen zurück
coinEl.style.transform = '';
// Force a reflow to restart animation
// Erzwinge Reflow, um Animation neu zu starten
void coinEl.offsetWidth;
// Play flip sound
// Spiele Münzwurf-Sound
if (this.coinflipSound) {
this.coinflipSound.currentTime = 0;
this.coinflipSound.play().catch((err) => console.error('Error playing sound:', err));
this.coinflipSound
.play()
.catch((err) => console.error('Fehler beim Abspielen des Sounds:', err));
}
// Add appropriate animation class based on result
// Füge passende Animationsklasse basierend auf dem Ergebnis hinzu
if (result === 'HEAD') {
coinEl.classList.add('animate-to-heads');
} else {
coinEl.classList.add('animate-to-tails');
}
console.log(`Animation applied for result: ${result}`);
console.log(`Animation angewendet für Ergebnis: ${result}`);
}
/**
* Validates input as the user types to prevent invalid values
* Validiert Eingabe während der Benutzer tippt, um ungültige Werte zu verhindern
*/
validateBetInput(event: KeyboardEvent) {
// Allow navigation keys (arrows, delete, backspace, tab)
// Erlaube Navigationstasten (Pfeile, Entf, Rücktaste, Tab)
const navigationKeys = ['ArrowLeft', 'ArrowRight', 'Delete', 'Backspace', 'Tab'];
if (navigationKeys.includes(event.key)) {
return;
}
// Only allow numbers
// Erlaube nur Zahlen
if (!/^\d$/.test(event.key)) {
event.preventDefault();
return;
}
// Get the value that would result after the keypress
// Ermittle den Wert, der nach dem Tastendruck entstehen würde
const input = event.target as HTMLInputElement;
const currentValue = input.value;
const cursorPosition = input.selectionStart || 0;
@ -230,14 +232,14 @@ export default class CoinflipComponent implements OnInit {
currentValue.substring(input.selectionEnd || cursorPosition);
const numValue = Number(newValue);
// Prevent values greater than balance
// Verhindere Werte, die größer als das Guthaben sind
if (numValue > this.balance()) {
event.preventDefault();
}
}
// We removed the paste handler for simplicity since the updateBet method
// will handle any value that gets into the input field
// Der Paste-Handler wurde der Einfachheit halber entfernt, da die updateBet-Methode
// jeden Wert behandelt, der in das Eingabefeld gelangt
getResultClass() {
if (!this.gameResult()) return '';