style: format code
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5 changed files with 274 additions and 221 deletions
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@ -63,7 +63,7 @@ export const routes: Routes = [
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},
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{
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path: 'game/dice',
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loadComponent: () => import('./feature/game/dice/dice.component').then(m => m.DiceComponent),
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loadComponent: () => import('./feature/game/dice/dice.component').then((m) => m.DiceComponent),
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canActivate: [authGuard],
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},
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];
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@ -1,74 +1,121 @@
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<div class="container mx-auto px-4 py-8 space-y-8">
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<h1 class="text-3xl font-bold text-white mb-6">Dice Game</h1>
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<div class="grid grid-cols-1 lg:grid-cols-4 gap-8">
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<div class="lg:col-span-1 card p-8 space-y-6">
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<form [formGroup]="diceForm" (ngSubmit)="roll()" class="space-y-6">
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<div class="controls space-y-4">
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<div>
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<label for="betAmount" class="block text-text-secondary mb-2">Bet Amount:</label>
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<input id="betAmount" type="number" formControlName="betAmount" min="0.01" step="0.01"
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class="w-full bg-deep-blue-light text-white rounded-lg p-2 focus:outline-none focus:ring-1 focus:ring-emerald">
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@if (hasError('betAmount', 'required')) {
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<span class="text-accent-red text-sm mt-1 block">Bet Amount is required</span>
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}
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@if (hasError('betAmount', 'min')) {
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<span class="text-accent-red text-sm mt-1 block">Bet Amount must be at least 0.01</span>
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}
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</div>
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<div>
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<label class="block text-text-secondary mb-2">Roll Mode:</label>
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<div class="roll-mode flex rounded-lg overflow-hidden">
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<button type="button" (click)="toggleRollMode()" [ngClass]="{'bg-emerald text-white': diceForm.get('rollOver')?.value, 'bg-deep-blue-light text-text-secondary': !diceForm.get('rollOver')?.value}"
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class="flex-1 py-2 text-center font-semibold transition-colors duration-200">Roll Over</button>
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<button type="button" (click)="toggleRollMode()" [ngClass]="{'bg-emerald text-white': !diceForm.get('rollOver')?.value, 'bg-deep-blue-light text-text-secondary': diceForm.get('rollOver')?.value}"
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class="flex-1 py-2 text-center font-semibold transition-colors duration-200">Roll Under</button>
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</div>
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</div>
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<div>
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<label for="targetValue" class="block text-text-secondary mb-2">Target Value: {{ diceForm.get('targetValue')?.value | number:'1.0-2' }}</label>
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<input id="targetValue" type="range" formControlName="targetValue" min="1" max="100" step="0.01"
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class="w-full h-2 bg-deep-blue-light rounded-lg appearance-none cursor-pointer range-lg accent-emerald">
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@if (hasError('targetValue', 'required')) {
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<span class="text-accent-red text-sm mt-1 block">Target Value is required</span>
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}
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@if (hasError('targetValue', 'min')) {
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<span class="text-accent-red text-sm mt-1 block">Target Value must be at least 1</span>
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}
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@if (hasError('targetValue', 'max')) {
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<span class="text-accent-red text-sm mt-1 block">Target Value must be at most 100</span>
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}
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</div>
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</div>
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<div class="info space-y-2 text-text-secondary">
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<p>Win Chance: <span class="text-white">{{ winChance() | number:'1.0-2' }}%</span></p>
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<p>Potential Win: <span class="text-white">{{ potentialWin() | currency:'EUR':'symbol':'1.2-2' }}</span></p>
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</div>
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<button type="submit" class="button-primary w-full py-2 font-bold">Roll Dice</button>
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</form>
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</div>
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<div class="lg:col-span-3 card p-8 flex items-center justify-center">
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@if (rolledValue() !== null) {
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<div class="text-white text-center text-8xl font-bold">
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{{ rolledValue() }}
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</div>
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}
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</div>
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</div>
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@if (rolledValue() !== null) {
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<div class="result max-w-sm mx-auto card p-6 mt-8 text-center">
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@if (win()) {
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<p class="text-emerald text-base font-semibold">You Won! Payout: {{ payout() | currency:'EUR':'symbol':'1.2-2' }}</p>
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} @else {
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<p class="text-accent-red text-base font-semibold">You Lost.</p>
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}
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</div>
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}
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</div>
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<div class="container mx-auto px-4 py-8 space-y-8">
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<h1 class="text-3xl font-bold text-white mb-6">Dice Game</h1>
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<div class="grid grid-cols-1 lg:grid-cols-4 gap-8">
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<div class="lg:col-span-1 card p-8 space-y-6">
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<form [formGroup]="diceForm" (ngSubmit)="roll()" class="space-y-6">
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<div class="controls space-y-4">
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<div>
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<label for="betAmount" class="block text-text-secondary mb-2">Bet Amount:</label>
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<input
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id="betAmount"
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type="number"
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formControlName="betAmount"
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min="0.01"
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step="0.01"
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class="w-full bg-deep-blue-light text-white rounded-lg p-2 focus:outline-none focus:ring-1 focus:ring-emerald"
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/>
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@if (hasError('betAmount', 'required')) {
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<span class="text-accent-red text-sm mt-1 block">Bet Amount is required</span>
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}
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@if (hasError('betAmount', 'min')) {
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<span class="text-accent-red text-sm mt-1 block"
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>Bet Amount must be at least 0.01</span
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>
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}
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</div>
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<div>
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<label class="block text-text-secondary mb-2">Roll Mode:</label>
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<div class="roll-mode flex rounded-lg overflow-hidden">
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<button
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type="button"
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(click)="toggleRollMode()"
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[ngClass]="{
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'bg-emerald text-white': diceForm.get('rollOver')?.value,
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'bg-deep-blue-light text-text-secondary': !diceForm.get('rollOver')?.value,
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}"
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class="flex-1 py-2 text-center font-semibold transition-colors duration-200"
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>
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Roll Over
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</button>
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<button
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type="button"
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(click)="toggleRollMode()"
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[ngClass]="{
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'bg-emerald text-white': !diceForm.get('rollOver')?.value,
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'bg-deep-blue-light text-text-secondary': diceForm.get('rollOver')?.value,
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}"
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class="flex-1 py-2 text-center font-semibold transition-colors duration-200"
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>
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Roll Under
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</button>
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</div>
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</div>
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<div>
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<label for="targetValue" class="block text-text-secondary mb-2"
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>Target Value: {{ diceForm.get('targetValue')?.value | number: '1.0-2' }}</label
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>
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<input
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id="targetValue"
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type="range"
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formControlName="targetValue"
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min="1"
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max="100"
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step="0.01"
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class="w-full h-2 bg-deep-blue-light rounded-lg appearance-none cursor-pointer range-lg accent-emerald"
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/>
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@if (hasError('targetValue', 'required')) {
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<span class="text-accent-red text-sm mt-1 block">Target Value is required</span>
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}
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@if (hasError('targetValue', 'min')) {
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<span class="text-accent-red text-sm mt-1 block"
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>Target Value must be at least 1</span
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>
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}
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@if (hasError('targetValue', 'max')) {
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<span class="text-accent-red text-sm mt-1 block"
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>Target Value must be at most 100</span
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>
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}
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</div>
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</div>
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<div class="info space-y-2 text-text-secondary">
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<p>
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Win Chance: <span class="text-white">{{ winChance() | number: '1.0-2' }}%</span>
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</p>
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<p>
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Potential Win:
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<span class="text-white">{{
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potentialWin() | currency: 'EUR' : 'symbol' : '1.2-2'
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}}</span>
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</p>
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</div>
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<button type="submit" class="button-primary w-full py-2 font-bold">Roll Dice</button>
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</form>
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</div>
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<div class="lg:col-span-3 card p-8 flex items-center justify-center">
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@if (rolledValue() !== null) {
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<div class="text-white text-center text-8xl font-bold">
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{{ rolledValue() }}
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</div>
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}
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</div>
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</div>
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@if (rolledValue() !== null) {
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<div class="result max-w-sm mx-auto card p-6 mt-8 text-center">
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@if (win()) {
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<p class="text-emerald text-base font-semibold">
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You Won! Payout: {{ payout() | currency: 'EUR' : 'symbol' : '1.2-2' }}
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</p>
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} @else {
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<p class="text-accent-red text-base font-semibold">You Lost.</p>
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}
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</div>
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}
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</div>
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@ -1,118 +1,124 @@
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import { Component, signal, inject, OnInit } from '@angular/core';
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import { CommonModule } from '@angular/common';
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import { FormBuilder, FormControl, FormGroup, ReactiveFormsModule, Validators } from '@angular/forms';
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import { DiceService } from './dice.service';
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import { DiceDto, DiceResult } from './dice.model';
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import { debounceTime, tap } from 'rxjs/operators';
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import {UserService} from "@service/user.service";
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type DiceFormGroup = FormGroup<{
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betAmount: FormControl<number | null>;
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rollOver: FormControl<boolean>;
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targetValue: FormControl<number | null>;
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}>;
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@Component({
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selector: 'app-dice',
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standalone: true,
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imports: [CommonModule, ReactiveFormsModule],
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templateUrl: './dice.component.html',
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})
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export class DiceComponent implements OnInit {
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private readonly formBuilder = inject(FormBuilder);
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private readonly diceService = inject(DiceService);
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private readonly userService = inject(UserService);
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rolledValue = signal<number | null>(null);
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win = signal<boolean | null>(null);
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payout = signal<number | null>(null);
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winChance = signal(0);
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potentialWin = signal(0);
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readonly diceForm: DiceFormGroup = this.createDiceForm();
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private readonly MAX_DICE_VALUE = 100;
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constructor() {
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}
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ngOnInit(): void {
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this.diceForm.valueChanges.pipe(
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debounceTime(100),
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tap(() => this.calculateWinChanceAndPotentialWin())
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).subscribe();
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this.calculateWinChanceAndPotentialWin();
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}
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createDiceForm(): DiceFormGroup {
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return this.formBuilder.group({
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betAmount: new FormControl<number | null>(1.00, {
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validators: [Validators.required, Validators.min(0.01)],
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nonNullable: true,
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}),
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rollOver: new FormControl<boolean>(true, {
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validators: [Validators.required],
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nonNullable: true,
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}),
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targetValue: new FormControl<number | null>(50.50, {
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validators: [Validators.required, Validators.min(1), Validators.max(100)],
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nonNullable: true,
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}),
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});
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}
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toggleRollMode(): void {
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const currentMode = this.diceForm.get('rollOver')?.value;
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this.diceForm.get('rollOver')?.setValue(!currentMode);
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}
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calculateWinChanceAndPotentialWin(): void {
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const formValues = this.diceForm.value;
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const target = formValues.targetValue ?? 0;
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const bet = formValues.betAmount ?? 0;
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const isOver = formValues.rollOver ?? true;
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const calculatedWinChance = isOver ? this.MAX_DICE_VALUE - target : target - 1;
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this.winChance.set(Math.max(0, calculatedWinChance));
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let multiplier = 0;
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if (calculatedWinChance > 0) {
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multiplier = (this.MAX_DICE_VALUE - 1) / calculatedWinChance;
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}
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this.potentialWin.set(bet * multiplier);
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}
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roll(): void {
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if (this.diceForm.invalid) {
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this.diceForm.markAllAsTouched();
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return;
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}
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const diceDto: DiceDto = this.diceForm.getRawValue() as DiceDto;
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this.rolledValue.set(null);
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this.win.set(null);
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this.payout.set(null);
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this.diceService.rollDice(diceDto).subscribe({
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next: (result: DiceResult) => {
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this.rolledValue.set(result.rolledValue);
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this.win.set(result.win);
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this.payout.set(result.payout);
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this.userService.refreshCurrentUser();
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},
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error: (error) => {
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console.error('Dice roll failed:', error);
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}
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});
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}
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hasError(controlName: string, errorName: string): boolean {
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const control = this.diceForm.get(controlName);
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return control !== null && control.touched && control.hasError(errorName);
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}
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}
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import { Component, signal, inject, OnInit } from '@angular/core';
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import { CommonModule } from '@angular/common';
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import {
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FormBuilder,
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FormControl,
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FormGroup,
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ReactiveFormsModule,
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Validators,
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} from '@angular/forms';
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import { DiceService } from './dice.service';
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import { DiceDto, DiceResult } from './dice.model';
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import { debounceTime, tap } from 'rxjs/operators';
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import { UserService } from '@service/user.service';
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type DiceFormGroup = FormGroup<{
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betAmount: FormControl<number | null>;
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rollOver: FormControl<boolean>;
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targetValue: FormControl<number | null>;
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}>;
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@Component({
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selector: 'app-dice',
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standalone: true,
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imports: [CommonModule, ReactiveFormsModule],
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templateUrl: './dice.component.html',
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})
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export class DiceComponent implements OnInit {
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private readonly formBuilder = inject(FormBuilder);
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private readonly diceService = inject(DiceService);
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private readonly userService = inject(UserService);
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rolledValue = signal<number | null>(null);
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win = signal<boolean | null>(null);
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payout = signal<number | null>(null);
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winChance = signal(0);
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potentialWin = signal(0);
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readonly diceForm: DiceFormGroup = this.createDiceForm();
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private readonly MAX_DICE_VALUE = 100;
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constructor() {}
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ngOnInit(): void {
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this.diceForm.valueChanges
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.pipe(
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debounceTime(100),
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tap(() => this.calculateWinChanceAndPotentialWin())
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)
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.subscribe();
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this.calculateWinChanceAndPotentialWin();
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}
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createDiceForm(): DiceFormGroup {
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return this.formBuilder.group({
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betAmount: new FormControl<number | null>(1.0, {
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validators: [Validators.required, Validators.min(0.01)],
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nonNullable: true,
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}),
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rollOver: new FormControl<boolean>(true, {
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validators: [Validators.required],
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nonNullable: true,
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}),
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targetValue: new FormControl<number | null>(50.5, {
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validators: [Validators.required, Validators.min(1), Validators.max(100)],
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nonNullable: true,
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}),
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});
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}
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toggleRollMode(): void {
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const currentMode = this.diceForm.get('rollOver')?.value;
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this.diceForm.get('rollOver')?.setValue(!currentMode);
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}
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calculateWinChanceAndPotentialWin(): void {
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const formValues = this.diceForm.value;
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const target = formValues.targetValue ?? 0;
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const bet = formValues.betAmount ?? 0;
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const isOver = formValues.rollOver ?? true;
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const calculatedWinChance = isOver ? this.MAX_DICE_VALUE - target : target - 1;
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this.winChance.set(Math.max(0, calculatedWinChance));
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let multiplier = 0;
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if (calculatedWinChance > 0) {
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multiplier = (this.MAX_DICE_VALUE - 1) / calculatedWinChance;
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}
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this.potentialWin.set(bet * multiplier);
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}
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roll(): void {
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if (this.diceForm.invalid) {
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this.diceForm.markAllAsTouched();
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return;
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}
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const diceDto: DiceDto = this.diceForm.getRawValue() as DiceDto;
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this.rolledValue.set(null);
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this.win.set(null);
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this.payout.set(null);
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this.diceService.rollDice(diceDto).subscribe({
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next: (result: DiceResult) => {
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this.rolledValue.set(result.rolledValue);
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this.win.set(result.win);
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this.payout.set(result.payout);
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this.userService.refreshCurrentUser();
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},
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error: (error) => {
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console.error('Dice roll failed:', error);
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},
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});
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}
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hasError(controlName: string, errorName: string): boolean {
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const control = this.diceForm.get(controlName);
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return control !== null && control.touched && control.hasError(errorName);
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}
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}
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@ -1,11 +1,11 @@
|
|||
export interface DiceDto {
|
||||
betAmount: number;
|
||||
rollOver: boolean;
|
||||
targetValue: number;
|
||||
}
|
||||
|
||||
export interface DiceResult {
|
||||
win: boolean;
|
||||
payout: number;
|
||||
rolledValue: number;
|
||||
}
|
||||
export interface DiceDto {
|
||||
betAmount: number;
|
||||
rollOver: boolean;
|
||||
targetValue: number;
|
||||
}
|
||||
|
||||
export interface DiceResult {
|
||||
win: boolean;
|
||||
payout: number;
|
||||
rolledValue: number;
|
||||
}
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
import { Injectable } from '@angular/core';
|
||||
import { HttpClient } from '@angular/common/http';
|
||||
import { Observable } from 'rxjs';
|
||||
import { DiceDto, DiceResult } from './dice.model';
|
||||
|
||||
@Injectable({
|
||||
providedIn: 'root'
|
||||
})
|
||||
export class DiceService {
|
||||
private apiUrl = '/backend/dice';
|
||||
|
||||
constructor(private http: HttpClient) { }
|
||||
|
||||
rollDice(diceDto: DiceDto): Observable<DiceResult> {
|
||||
return this.http.post<DiceResult>(this.apiUrl, diceDto);
|
||||
}
|
||||
}
|
||||
import { Injectable } from '@angular/core';
|
||||
import { HttpClient } from '@angular/common/http';
|
||||
import { Observable } from 'rxjs';
|
||||
import { DiceDto, DiceResult } from './dice.model';
|
||||
|
||||
@Injectable({
|
||||
providedIn: 'root',
|
||||
})
|
||||
export class DiceService {
|
||||
private apiUrl = '/backend/dice';
|
||||
|
||||
constructor(private http: HttpClient) {}
|
||||
|
||||
rollDice(diceDto: DiceDto): Observable<DiceResult> {
|
||||
return this.http.post<DiceResult>(this.apiUrl, diceDto);
|
||||
}
|
||||
}
|
||||
|
|
Reference in a new issue