feat(lootboxes): add lootbox opening feature and images

This commit is contained in:
Jan-Marlon Leibl 2025-04-23 13:17:44 +02:00
parent 3c9d3ea8c0
commit e9d2f6e0ca
Signed by: jleibl
GPG key ID: 300B2F906DC6F1D5
15 changed files with 536 additions and 327 deletions

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@ -26,4 +26,9 @@ export const routes: Routes = [
loadComponent: () => import('./feature/lootboxes/lootbox-selection/lootbox-selection.component'), loadComponent: () => import('./feature/lootboxes/lootbox-selection/lootbox-selection.component'),
canActivate: [authGuard], canActivate: [authGuard],
}, },
{
path: 'game/lootboxes/open/:id',
loadComponent: () => import('./feature/lootboxes/lootbox-opening/lootbox-opening.component'),
canActivate: [authGuard],
},
]; ];

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@ -68,7 +68,7 @@ export default class HomeComponent implements OnInit {
id: '6', id: '6',
name: 'Lootboxen', name: 'Lootboxen',
image: '/lootbox.webp', image: '/lootbox.webp',
route: '/game/lootbox', route: '/game/lootboxes',
}, },
]; ];

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@ -1,40 +0,0 @@
# Lootboxes Feature
Diese Funktion ermöglicht es Spielern, Lootboxen zu kaufen und zu öffnen.
## Komponenten
- **LootboxSelection**: Zeigt alle verfügbaren Lootboxen an und ermöglicht Filterung nach Kategorien.
- (Weitere Komponenten werden implementiert)
## Implementierung
### Lootbox-Kategorien
- Gewöhnlich (Common): Niedrigere Preise, höhere Gewinnchance
- Selten (Rare): Mittlere Preise, mittlere Gewinnchance
- Legendär (Legendary): Hohe Preise, niedrige Gewinnchance
### Routen
- `/lootboxes`: Hauptseite mit Lootbox-Auswahl
- `/lootboxes/open/:id`: Öffnen einer bestimmten Lootbox
- `/lootboxes/fairness`: Informationen zur Fairness-Garantie
## Hinweise zur Implementierung
1. **Bilder**: Stelle sicher, dass die korrekten Bilder unter `/assets/images/lootboxes/` vorhanden sind.
2. **Styling**: Das Styling ist an Counter-Strike-Lootboxen angelehnt.
3. **Authentifizierung**: Alle Lootbox-Routen sind durch den Auth-Guard geschützt.
## Lootbox-Objekt-Interface
```typescript
interface Lootbox {
id: string;
name: string;
category: 'common' | 'rare' | 'legendary';
price: number;
image: string;
chance: number;
maxPrize: number;
}
```

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@ -0,0 +1,98 @@
body {
background: linear-gradient(to bottom, #181c2a, #232c43);
}
.case-strip-outer {
position: relative;
width: 900px;
max-width: 100vw;
height: 120px;
margin: 0 auto;
overflow: hidden;
background: #232c43;
border-radius: 16px;
border: 2px solid #2d3748;
box-shadow: 0 4px 32px 0 #000a;
}
.case-strip-inner {
display: flex;
align-items: center;
height: 100%;
will-change: transform;
}
.case-strip-reward {
width: 120px;
height: 100px;
margin: 0 6px;
background: #1a2233;
border-radius: 10px;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
font-size: 1.25rem;
font-weight: 600;
box-shadow: 0 2px 8px rgba(0,0,0,0.18);
border: 2px solid transparent;
transition: border-color 0.2s, color 0.2s;
}
.text-yellow-400 {
border-color: #facc15;
color: #facc15;
}
.text-purple-400 {
border-color: #a78bfa;
color: #a78bfa;
}
.text-blue-400 {
border-color: #60a5fa;
color: #60a5fa;
}
.case-strip-marker {
position: absolute;
top: 0;
left: 50%;
transform: translateX(-50%);
width: 6px;
height: 100%;
background: linear-gradient(to bottom, #facc15 60%, #fff0 100%);
z-index: 2;
border-radius: 3px;
box-shadow: 0 0 16px #facc15, 0 0 2px #fff;
pointer-events: none;
}
.open-btn {
background: linear-gradient(90deg, #facc15 0%, #a78bfa 100%);
color: #232c43;
font-size: 1.5rem;
font-weight: bold;
padding: 0.75rem 2.5rem;
border-radius: 999px;
border: none;
box-shadow: 0 2px 12px #0005;
transition: background 0.2s, color 0.2s, transform 0.1s;
cursor: pointer;
}
.open-btn:hover {
background: linear-gradient(90deg, #ffe066 0%, #c4b5fd 100%);
color: #181c2a;
transform: translateY(-2px) scale(1.04);
}
.loader {
border: 4px solid rgba(255, 255, 255, 0.2);
border-radius: 50%;
border-top: 4px solid #facc15;
width: 40px;
height: 40px;
animation: spin 1s linear infinite;
}
@keyframes spin {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}

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@ -0,0 +1,50 @@
<app-navbar></app-navbar>
<div class="flex flex-col items-center min-h-screen bg-gradient-to-b from-[#181c2a] to-[#232c43] py-10">
<div *ngIf="isLoading" class="flex flex-col items-center justify-center h-96">
<div class="loader mb-4"></div>
<div class="text-white text-lg">Lade Lootbox...</div>
</div>
<ng-container *ngIf="!isLoading && lootbox">
<h1 class="text-3xl font-bold text-white mb-2">{{ lootbox.name }}</h1>
<div class="text-lg text-blue-300 mb-8">Preis: {{ lootbox.price | currency:'EUR' }}</div>
<div class="relative w-[900px] max-w-full mb-8">
<div class="case-strip-outer">
<div class="case-strip-inner" [ngStyle]="{ transform: 'translateX(' + stripTranslateX + 'px)', transition: stripTransition }">
<div *ngFor="let reward of strip" class="case-strip-reward" [ngClass]="getRarityClass(reward.probability)">
<div class="text-xl font-bold">{{ reward.value | currency:'EUR' }}</div>
<div class="text-xs opacity-70">{{ (reward.probability * 100) | number:'1.0-0' }}%</div>
</div>
</div>
<div class="case-strip-marker"></div>
</div>
</div>
<div *ngIf="!isOpening && !wonReward" class="flex flex-col items-center">
<button (click)="openLootbox()" class="open-btn">Öffnen</button>
<div class="mt-6 text-white/70 text-sm">Mögliche Gewinne:</div>
<div class="flex flex-wrap gap-4 justify-center mt-2">
<div *ngFor="let reward of lootbox.rewards" class="px-4 py-2 rounded bg-[#232c43] text-white border border-[#2d3748]">
<span [ngClass]="getRarityClass(reward.probability)">{{ reward.value | currency:'EUR' }}</span>
<span class="ml-2 text-xs text-white/60">({{ (reward.probability * 100) | number:'1.0-0' }}%)</span>
</div>
</div>
</div>
<div *ngIf="isOpening" class="flex flex-col items-center">
<div class="loader mb-4"></div>
<div class="text-white text-lg">Öffne Lootbox...</div>
</div>
<div *ngIf="wonReward && !isOpening" class="flex flex-col items-center mt-8">
<div class="text-2xl font-bold text-emerald mb-2">Glückwunsch!</div>
<div class="text-4xl font-bold text-white mb-4">{{ wonReward.value | currency:'EUR' }}</div>
<div class="text-white/80 mb-6">wurde deinem Konto gutgeschrieben</div>
<div class="flex gap-4">
<button (click)="openAgain()" class="open-btn">Nochmal öffnen</button>
<button (click)="goBack()" class="bg-[#232c43] hover:bg-[#2d3748] text-white px-6 py-2 rounded font-semibold transition">Zurück zur Übersicht</button>
</div>
</div>
</ng-container>
</div>

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@ -0,0 +1,156 @@
import { Component, ChangeDetectorRef } from '@angular/core';
import { CommonModule } from '@angular/common';
import { ActivatedRoute, Router } from '@angular/router';
import { LootboxService } from '../services/lootbox.service';
import { LootBox, Reward } from 'app/model/LootBox';
import { NavbarComponent } from '@shared/components/navbar/navbar.component';
function shuffle<T>(array: T[]): T[] {
const arr = array.slice();
for (let i = arr.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[arr[i], arr[j]] = [arr[j], arr[i]];
}
return arr;
}
@Component({
selector: 'app-lootbox-opening',
standalone: true,
imports: [CommonModule, NavbarComponent],
templateUrl: './lootbox-opening.component.html',
styleUrls: ['./lootbox-opening.component.css']
})
export default class LootboxOpeningComponent {
lootbox: LootBox | null = null;
isLoading = true;
error = '';
// UI State
isOpening = false;
wonReward: Reward | null = null;
strip: Reward[] = [];
stripTranslateX = 0;
stripTransition = 'none';
// Config
readonly visibleCount = 7;
readonly rewardWidth = 120;
readonly stripLength = 200;
readonly ticks = 60;
readonly minTickMs = 30;
readonly maxTickMs = 180;
private tickIndex = 0;
private stopIndex = 0;
private center = Math.floor(this.visibleCount / 2);
private animationTimeout: any;
constructor(
private route: ActivatedRoute,
private router: Router,
private lootboxService: LootboxService,
private cdr: ChangeDetectorRef
) {
const idParam = this.route.snapshot.paramMap.get('id');
if (!idParam) {
this.error = 'Invalid lootbox ID';
this.isLoading = false;
return;
}
const lootboxId = parseInt(idParam, 10);
this.lootboxService.getAllLootBoxes().subscribe({
next: (lootboxes) => {
this.lootbox = lootboxes.find(box => box.id === lootboxId) || null;
this.isLoading = false;
this.cdr.detectChanges();
},
error: () => {
this.error = 'Failed to load lootbox data';
this.isLoading = false;
this.cdr.detectChanges();
}
});
}
openLootbox() {
if (!this.lootbox || this.isOpening) return;
this.isOpening = true;
this.wonReward = null;
this.stripTransition = 'none';
this.stripTranslateX = 0;
this.cdr.detectChanges();
this.lootboxService.purchaseLootBox(this.lootbox.id).subscribe({
next: (reward) => this.startSlidingAnimation(reward),
error: () => {
const rewards = this.lootbox!.rewards;
const fallback = rewards[Math.floor(Math.random() * rewards.length)];
this.startSlidingAnimation(fallback);
}
});
}
private startSlidingAnimation(won: Reward) {
// Fill the strip with shuffled rewards, repeat as needed
const rewards = this.lootbox!.rewards;
let strip: Reward[] = [];
while (strip.length < this.stripLength) {
strip = strip.concat(shuffle(rewards));
}
// Place the won reward at the final center position
this.center = Math.floor(this.visibleCount / 2);
this.stopIndex = this.ticks + this.center;
strip[this.stopIndex] = won;
this.strip = strip;
this.stripTransition = 'none';
this.stripTranslateX = 0;
this.tickIndex = 0;
this.cdr.detectChanges();
this.stepSliding();
}
private stepSliding() {
if (this.tickIndex > this.ticks) {
// Animation done
this.stripTransition = 'none';
this.stripTranslateX = -((this.stopIndex - this.center) * this.rewardWidth);
this.isOpening = false;
this.wonReward = this.strip[this.stopIndex];
this.cdr.detectChanges();
return;
}
// Ease-out: slow down at the end
const progress = this.tickIndex / this.ticks;
const eased = 1 - Math.pow(1 - progress, 2.5);
const currentIndex = Math.round(eased * (this.stopIndex - this.center));
this.stripTransition = 'transform 0.12s cubic-bezier(0.4,0.7,0.5,1)';
this.stripTranslateX = -(currentIndex * this.rewardWidth);
this.cdr.detectChanges();
// Calculate next tick interval
const tickMs = this.minTickMs + (this.maxTickMs - this.minTickMs) * eased;
this.tickIndex++;
this.animationTimeout = setTimeout(() => this.stepSliding(), tickMs);
}
openAgain() {
this.isOpening = false;
this.wonReward = null;
this.strip = [];
this.stripTranslateX = 0;
this.stripTransition = 'none';
this.cdr.detectChanges();
}
getBoxImage(id: number): string {
return `/images/${id}-box.png`;
}
goBack(): void {
this.router.navigate(['/game/lootboxes']);
}
getRarityClass(prob: number): string {
if (prob <= 0.1) return 'text-yellow-400';
if (prob <= 0.3) return 'text-purple-400';
return 'text-blue-400';
}
}

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@ -0,0 +1,22 @@
.loader {
border: 4px solid rgba(255, 255, 255, 0.3);
border-radius: 50%;
border-top: 4px solid #fff;
width: 40px;
height: 40px;
animation: spin 1s linear infinite;
}
@keyframes spin {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
.card {
transition: transform 0.3s ease, box-shadow 0.3s ease;
}
.card:hover {
transform: translateY(-5px);
box-shadow: 0 10px 25px rgba(0, 0, 0, 0.5);
}

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@ -1,53 +1,51 @@
<div class="lootbox-container"> <app-navbar></app-navbar>
<header class="lootbox-header"> <div class="container mx-auto px-4 py-6">
<h1>Lootboxen</h1> <h1 class="text-3xl font-bold text-white mb-6">Lootboxen</h1>
<div class="category-filters">
<button
class="category-btn"
[class.active]="selectedCategory === null"
(click)="filterByCategory(null)">
Alle
</button>
<button
*ngFor="let category of categories"
class="category-btn"
[class.active]="selectedCategory === category.id"
(click)="filterByCategory(category.id)">
{{ category.name }}
</button>
</div>
</header>
<div class="fairness-info"> <div style="color:lime">isLoading: {{ isLoading }} | error: {{ error }} | lootboxes: {{ lootboxes?.length }}</div>
<p>Alle unsere Lootboxen unterliegen einem verifizierbaren Fairness-System.
Die Gewinnchancen sind transparent und werden von unabhängigen Prüfern bestätigt.</p> <div *ngIf="isLoading" class="flex justify-center">
<a routerLink="/lootboxes/fairness" class="info-link">Mehr zur Fairness-Garantie</a> <div class="loader"></div>
</div> </div>
<div class="lootbox-grid"> <div *ngIf="error" class="bg-red-500 text-white p-4 rounded mb-6">
<div *ngFor="let lootbox of filteredLootboxes" class="lootbox-card-wrapper"> {{ error }}
<div class="lootbox-card">
<div class="lootbox-image-container">
<img [src]="lootbox.image" [alt]="lootbox.name" class="lootbox-image">
<div class="lootbox-category" [ngClass]="lootbox.category">{{ lootbox.category | titlecase }}</div>
</div> </div>
<div class="lootbox-info">
<h3 class="lootbox-name">{{ lootbox.name }}</h3> <div *ngIf="!isLoading && !error" class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-6">
<div class="lootbox-details"> <div *ngFor="let lootbox of lootboxes" class="card bg-deep-blue-light rounded-lg overflow-hidden shadow-lg hover:shadow-xl transition-shadow">
<div class="detail-item"> <div class="relative">
<span class="label">Preis:</span> <img [src]="getBoxImage(lootbox.id)" [alt]="lootbox.name" class="w-full h-48 object-cover">
<span class="value">{{ lootbox.price }}€</span> <div class="absolute top-2 right-2 bg-deep-blue px-2 py-1 rounded-full text-white">
</div> {{ lootbox.price | currency:'EUR' }}
<div class="detail-item">
<span class="label">Wahrscheinlichkeit:</span>
<span class="value">{{ lootbox.chance }}%</span>
</div>
<div class="detail-item">
<span class="label">Höchster Preis:</span>
<span class="value">{{ lootbox.maxPrize }}€</span>
</div> </div>
</div> </div>
<button class="kaufen-btn" routerLink="/lootboxes/open/{{ lootbox.id }}">Kaufen</button>
<div class="p-4">
<h2 class="text-xl font-bold text-white mb-2">{{ lootbox.name }}</h2>
<div class="mb-4">
<h3 class="text-lg font-semibold text-white mb-2">Mögliche Gewinne:</h3>
<ul class="space-y-2">
<li *ngFor="let reward of lootbox.rewards" class="flex justify-between">
<span [ngClass]="getRarityClass(reward.probability)">{{ reward.value | currency:'EUR' }}</span>
<span class="text-white">{{ formatProbability(reward.probability) }}</span>
</li>
</ul>
</div>
<div class="mt-4">
<button
(click)="openLootbox(lootbox.id)"
class="button-primary w-full py-2 rounded font-semibold">
Öffnen
</button>
</div>
</div>
<div class="px-4 pb-4">
<div class="text-sm text-text-secondary">
<p>Fairness garantiert - Alle Ergebnisse werden transparent berechnet.</p>
</div> </div>
</div> </div>
</div> </div>

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@ -1,188 +0,0 @@
.lootbox-container {
max-width: 1200px;
margin: 0 auto;
padding: 2rem;
background-color: #1a1a1a;
color: #fff;
font-family: 'Inter', sans-serif;
}
.lootbox-header {
text-align: center;
margin-bottom: 2rem;
h1 {
font-size: 2.5rem;
font-weight: 700;
margin-bottom: 1rem;
color: #f8f8f8;
text-transform: uppercase;
letter-spacing: 2px;
}
}
.category-filters {
display: flex;
justify-content: center;
gap: 1rem;
margin: 1.5rem 0;
.category-btn {
background-color: #2a2a2a;
border: none;
color: #aaa;
padding: 0.5rem 1.5rem;
border-radius: 4px;
cursor: pointer;
transition: all 0.2s ease;
font-weight: 500;
&:hover {
background-color: #3a3a3a;
color: #fff;
}
&.active {
background-color: #4a4a4a;
color: #fff;
box-shadow: 0 0 0 2px rgba(#ffcc00, 0.5);
}
}
}
.fairness-info {
background-color: rgba(#ffcc00, 0.1);
border-left: 4px solid #ffcc00;
padding: 1rem;
margin-bottom: 2rem;
border-radius: 4px;
p {
margin: 0 0 0.5rem 0;
color: #ddd;
font-size: 0.9rem;
}
.info-link {
color: #ffcc00;
text-decoration: none;
font-size: 0.9rem;
font-weight: 500;
&:hover {
text-decoration: underline;
}
}
}
.lootbox-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
gap: 2rem;
}
.lootbox-card {
background: linear-gradient(135deg, #2a2a2a 0%, #1c1c1c 100%);
border-radius: 8px;
overflow: hidden;
box-shadow: 0 10px 20px rgba(0, 0, 0, 0.3);
transition: transform 0.3s ease, box-shadow 0.3s ease;
&:hover {
transform: translateY(-5px);
box-shadow: 0 15px 30px rgba(0, 0, 0, 0.4);
}
}
.lootbox-image-container {
position: relative;
padding-bottom: 75%;
overflow: hidden;
.lootbox-image {
position: absolute;
width: 100%;
height: 100%;
object-fit: cover;
transition: transform 0.3s ease;
}
.lootbox-category {
position: absolute;
top: 10px;
right: 10px;
padding: 5px 10px;
border-radius: 4px;
font-size: 0.8rem;
font-weight: 600;
text-transform: uppercase;
&.common {
background-color: #6b6b6b;
color: #fff;
}
&.rare {
background-color: #4b69ff;
color: #fff;
}
&.legendary {
background-color: #d32ce6;
color: #fff;
}
}
&:hover .lootbox-image {
transform: scale(1.05);
}
}
.lootbox-info {
padding: 1.5rem;
}
.lootbox-name {
font-size: 1.25rem;
margin: 0 0 1rem 0;
font-weight: 600;
}
.lootbox-details {
margin-bottom: 1.5rem;
.detail-item {
display: flex;
justify-content: space-between;
margin-bottom: 0.5rem;
.label {
color: #aaa;
font-size: 0.9rem;
}
.value {
font-weight: 600;
font-size: 0.9rem;
}
}
}
.kaufen-btn {
width: 100%;
background-color: #ffcc00;
color: #000;
border: none;
border-radius: 4px;
padding: 0.75rem 0;
font-weight: 600;
cursor: pointer;
transition: background-color 0.2s ease;
text-transform: uppercase;
letter-spacing: 1px;
&:hover {
background-color: #ffd633;
}
}

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@ -1,71 +1,134 @@
import { Component } from '@angular/core'; import { Component, OnInit, ChangeDetectorRef } from '@angular/core';
import { CommonModule } from '@angular/common'; import { CommonModule } from '@angular/common';
import { RouterModule } from '@angular/router'; import { NavbarComponent } from '@shared/components/navbar/navbar.component';
import { LootboxService } from '../services/lootbox.service';
interface Lootbox { import { LootBox } from 'app/model/LootBox';
id: string; import { Router } from '@angular/router';
name: string; import { timeout } from 'rxjs';
category: 'common' | 'rare' | 'legendary';
price: number;
image: string;
chance: number;
maxPrize: number;
}
@Component({ @Component({
selector: 'app-lootbox-selection', selector: 'app-lootbox-selection',
standalone: true, standalone: true,
imports: [CommonModule, RouterModule], imports: [CommonModule, NavbarComponent],
templateUrl: './lootbox-selection.component.html', templateUrl: './lootbox-selection.component.html',
styleUrl: './lootbox-selection.component.scss' styleUrls: ['./lootbox-selection.component.css']
}) })
export default class LootboxSelectionComponent { export default class LootboxSelectionComponent implements OnInit {
lootboxes: Lootbox[] = [ lootboxes: LootBox[] = [];
isLoading = true;
error = '';
// Fallback data in case the API call fails
fallbackLootboxes: LootBox[] = [
{ {
id: 'common-box', id: 1,
name: 'Gewöhnliche Box', name: "Basic LootBox",
category: 'common', price: 2.00,
price: 5, rewards: [
image: '/assets/images/lootboxes/common-box.png', {
chance: 7, id: 1,
maxPrize: 50 value: 0.50,
probability: 0.70
}, },
{ {
id: 'rare-box', id: 5,
name: 'Seltene Box', value: 5.00,
category: 'rare', probability: 0.30
price: 20, }
image: '/assets/images/lootboxes/rare-box.png', ]
chance: 3.5,
maxPrize: 200
}, },
{ {
id: 'legendary-box', id: 2,
name: 'Legendäre Box', name: "Premium LootBox",
category: 'legendary', price: 5.00,
price: 50, rewards: [
image: '/assets/images/lootboxes/legendary-box.png', {
chance: 1, id: 4,
maxPrize: 1000 value: 2.00,
probability: 0.60
},
{
id: 5,
value: 5.00,
probability: 0.30
},
{
id: 6,
value: 15.00,
probability: 0.10
}
]
},
{
id: 3,
name: "Legendäre LootBox",
price: 15.00,
rewards: [
{
id: 4,
value: 2.00,
probability: 0.60
},
{
id: 5,
value: 5.00,
probability: 0.30
},
{
id: 6,
value: 15.00,
probability: 0.10
}
]
} }
]; ];
categories = [ constructor(private lootboxService: LootboxService, private router: Router, private cdr: ChangeDetectorRef) {}
{ id: 'common', name: 'Gewöhnlich' },
{ id: 'rare', name: 'Selten' },
{ id: 'legendary', name: 'Legendär' }
];
selectedCategory: string | null = null; ngOnInit(): void {
this.loadLootboxes();
filterByCategory(category: string | null): void {
this.selectedCategory = category;
} }
get filteredLootboxes(): Lootbox[] { loadLootboxes(): void {
if (!this.selectedCategory) { this.isLoading = true;
return this.lootboxes; this.lootboxService.getAllLootBoxes().pipe(
timeout(5000)
).subscribe({
next: (data) => {
console.log('Received lootboxes:', data);
this.lootboxes = data;
this.isLoading = false;
this.cdr.detectChanges();
},
error: (err) => {
this.error = 'Konnte keine Verbindung zum Backend herstellen. Zeige Demo-Daten.';
this.lootboxes = this.fallbackLootboxes;
this.isLoading = false;
this.cdr.detectChanges();
console.error('Failed to load lootboxes:', err);
} }
return this.lootboxes.filter(box => box.category === this.selectedCategory); });
}
getBoxImage(id: number): string {
return `/images/${id}-box.png`;
}
openLootbox(lootboxId: number): void {
this.router.navigate(['/game/lootboxes/open', lootboxId]);
}
getRarityClass(probability: number): string {
if (probability <= 0.1) {
return 'text-yellow-400'; // Legendary
} else if (probability <= 0.3) {
return 'text-purple-400'; // Rare
} else {
return 'text-blue-400'; // Common
}
}
formatProbability(probability: number): string {
return (probability * 100).toFixed(0) + '%';
} }
} }

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@ -0,0 +1,33 @@
import { Injectable, inject } from '@angular/core';
import { HttpClient } from '@angular/common/http';
import { Observable, catchError } from 'rxjs';
import { LootBox, Reward } from 'app/model/LootBox';
@Injectable({
providedIn: 'root',
})
export class LootboxService {
private http = inject(HttpClient);
getAllLootBoxes(): Observable<LootBox[]> {
return this.http
.get<LootBox[]>('/backend/lootboxes', { responseType: 'json' })
.pipe(
catchError((error) => {
console.error('Get lootboxes error:', error);
throw error;
})
);
}
purchaseLootBox(lootBoxId: number): Observable<Reward> {
return this.http
.post<Reward>(`/backend/lootboxes/${lootBoxId}`, {}, { responseType: 'json' })
.pipe(
catchError((error) => {
console.error('Purchase lootbox error:', error);
throw error;
})
);
}
}

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export interface Reward {
id: number;
value: number;
probability: number;
}
export interface LootBox {
id: number;
name: string;
price: number;
rewards: Reward[];
}