style: fix formatting and add missing commas in code
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790485decc
commit
c92a182123
6 changed files with 21 additions and 21 deletions
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@ -34,7 +34,7 @@
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[disabled]="!hasEnoughBalance()"
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[ngClass]="{
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'button-primary': hasEnoughBalance(),
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'bg-gray-500 cursor-not-allowed': !hasEnoughBalance()
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'bg-gray-500 cursor-not-allowed': !hasEnoughBalance(),
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}"
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class="w-full py-3 text-lg font-semibold rounded"
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>
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@ -91,14 +91,14 @@
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class="flex justify-center gap-4 mt-8 animation-fade"
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[class.visible]="animationCompleted"
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>
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<button
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(click)="openAgain()"
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<button
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(click)="openAgain()"
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[disabled]="!animationCompleted || !hasEnoughBalance()"
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[ngClass]="{
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'button-primary': hasEnoughBalance(),
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'bg-gray-500 cursor-not-allowed': !hasEnoughBalance()
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'bg-gray-500 cursor-not-allowed': !hasEnoughBalance(),
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}"
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class="px-6 py-2 font-semibold rounded"
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class="px-6 py-2 font-semibold rounded"
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[attr.aria-hidden]="!animationCompleted"
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>
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<span *ngIf="hasEnoughBalance()">Nochmal Öffnen</span>
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@ -33,7 +33,7 @@ export default class LootboxOpeningComponent {
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private cdr: ChangeDetectorRef
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) {
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this.loadLootbox();
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this.userService.currentUser$.subscribe(user => {
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this.userService.currentUser$.subscribe((user) => {
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this.currentUser = user;
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this.cdr.detectChanges();
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});
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@ -64,7 +64,7 @@ export default class LootboxOpeningComponent {
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openLootbox(): void {
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if (!this.lootbox || this.isOpening) return;
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// Check if user has enough balance
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if (!this.hasEnoughBalance()) {
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this.error = 'Nicht genug Guthaben, um diese Lootbox zu öffnen.';
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@ -78,7 +78,7 @@ export default class LootboxOpeningComponent {
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}
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this.resetState(true);
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if (this.lootbox.price) {
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this.userService.updateLocalBalance(-this.lootbox.price);
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}
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@ -96,7 +96,7 @@ export default class LootboxOpeningComponent {
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this.generateCasePrizes(reward);
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this.isOpening = false;
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this.isOpen = true;
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this.cdr.detectChanges();
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}
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@ -105,7 +105,7 @@ export default class LootboxOpeningComponent {
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const rewards = this.lootbox.rewards;
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const fallback = rewards[Math.floor(Math.random() * rewards.length)];
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this.wonReward = fallback;
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this.generateCasePrizes(fallback);
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this.isOpening = false;
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@ -142,11 +142,11 @@ export default class LootboxOpeningComponent {
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setTimeout(() => {
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this.animationCompleted = true;
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if (this.wonReward) {
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this.userService.updateLocalBalance(this.wonReward.value);
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}
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this.userService.refreshCurrentUser();
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this.cdr.detectChanges();
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}, 10000);
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@ -47,7 +47,7 @@
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[disabled]="!hasEnoughBalance(lootbox.price)"
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[ngClass]="{
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'button-primary': hasEnoughBalance(lootbox.price),
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'bg-gray-500 cursor-not-allowed': !hasEnoughBalance(lootbox.price)
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'bg-gray-500 cursor-not-allowed': !hasEnoughBalance(lootbox.price),
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}"
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class="w-full py-2 rounded font-semibold"
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>
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@ -95,7 +95,7 @@ export default class LootboxSelectionComponent implements OnInit {
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ngOnInit(): void {
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this.loadLootboxes();
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this.userService.currentUser$.subscribe(user => {
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this.userService.currentUser$.subscribe((user) => {
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this.currentUser = user;
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this.cdr.detectChanges();
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});
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@ -128,12 +128,12 @@ export default class LootboxSelectionComponent implements OnInit {
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}
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openLootbox(lootboxId: number): void {
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const lootbox = this.lootboxes.find(box => box.id === lootboxId);
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const lootbox = this.lootboxes.find((box) => box.id === lootboxId);
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if (!lootbox) {
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return;
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}
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if (!this.currentUser || this.currentUser.balance < lootbox.price) {
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this.error = 'Nicht genug Guthaben, um diese Lootbox zu öffnen.';
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// Scroll to top to see the error message
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@ -145,7 +145,7 @@ export default class LootboxSelectionComponent implements OnInit {
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}, 5000);
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return;
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}
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this.router.navigate(['/game/lootboxes/open', lootboxId]);
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}
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@ -36,9 +36,9 @@ export class UserService {
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public updateLocalBalance(amount: number): void {
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const currentUser = this.currentUserSubject.getValue();
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if (currentUser) {
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const updatedUser = {
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const updatedUser = {
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...currentUser,
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balance: currentUser.balance + amount
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balance: currentUser.balance + amount,
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};
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this.currentUserSubject.next(updatedUser);
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}
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@ -33,7 +33,7 @@ export class NavbarComponent implements OnInit, OnDestroy {
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this.balance.set(user?.balance ?? 0);
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console.log('Updated navbar balance:', user?.balance);
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});
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this.userService.refreshCurrentUser();
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}
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