Merge pull request 'feat(slots): add slot machine component with styling and logic' (!170) from task/CAS-44/lootbox-selection into main
Reviewed-on: #170 Reviewed-by: Constantin Simonis <constantin@simonis.lol>
This commit is contained in:
commit
ba6f72fb97
10 changed files with 447 additions and 210 deletions
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@ -54,12 +54,13 @@ public class SlotService {
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SpinResult spinResult = new SpinResult();
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spinResult.setStatus(status.name().toLowerCase());
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this.balanceService.subtractFunds(user, betAmount);
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if (status == Status.WIN) {
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BigDecimal winAmount = betAmount.multiply(winSymbol.getPayoutMultiplier());
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this.balanceService.addFunds(user, winAmount);
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spinResult.setAmount(winAmount);
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} else {
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this.balanceService.subtractFunds(user, betAmount);
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spinResult.setAmount(betAmount);
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}
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@ -14,6 +14,7 @@ import { NavbarComponent } from '@shared/components/navbar/navbar.component';
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import { UserService } from '@service/user.service';
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import { timer } from 'rxjs';
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import { DebtDialogComponent } from '@shared/components/debt-dialog/debt-dialog.component';
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import { AuthService } from '@service/auth.service';
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@Component({
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selector: 'app-blackjack',
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@ -34,6 +35,7 @@ import { DebtDialogComponent } from '@shared/components/debt-dialog/debt-dialog.
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export default class BlackjackComponent implements OnInit {
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private router = inject(Router);
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private userService = inject(UserService);
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private authService = inject(AuthService);
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private blackjackService = inject(BlackjackService);
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dealerCards = signal<Card[]>([]);
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@ -51,7 +53,8 @@ export default class BlackjackComponent implements OnInit {
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debtAmount = signal(0);
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ngOnInit(): void {
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this.userService.getCurrentUser().subscribe((user) => {
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// Subscribe to user updates for real-time balance changes
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this.authService.userSubject.subscribe((user) => {
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if (user) {
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this.balance.set(user.balance);
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}
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@ -84,10 +87,15 @@ export default class BlackjackComponent implements OnInit {
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if (isGameOver) {
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console.log('Game is over, state:', game.state);
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this.userService.refreshCurrentUser();
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timer(1500).subscribe(() => {
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// Get the latest balance before showing the result dialog
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timer(1000).subscribe(() => {
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// Show the result dialog after refreshing user data
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timer(500).subscribe(() => {
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this.showGameResult.set(true);
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console.log('Game result dialog shown after delay');
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});
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});
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}
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}
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@ -165,12 +173,16 @@ export default class BlackjackComponent implements OnInit {
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this.blackjackService.doubleDown(this.currentGameId()!).subscribe({
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next: (game) => {
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this.updateGameState(game);
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this.userService.getCurrentUser().subscribe((user) => {
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// Wait a bit to ensure the backend has finished processing
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timer(1000).subscribe(() => {
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const user = this.authService.currentUserValue;
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if (user && user.balance < 0) {
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this.debtAmount.set(Math.abs(user.balance));
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this.showDebtDialog.set(true);
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}
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});
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this.isActionInProgress.set(false);
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},
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error: (error) => {
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@ -184,7 +196,6 @@ export default class BlackjackComponent implements OnInit {
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onCloseGameResult(): void {
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console.log('Closing game result dialog');
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this.showGameResult.set(false);
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this.userService.refreshCurrentUser();
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}
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onCloseDebtDialog(): void {
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16
frontend/src/app/feature/game/slots/slots.component.css
Normal file
16
frontend/src/app/feature/game/slots/slots.component.css
Normal file
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@ -0,0 +1,16 @@
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/* Symbol colors */
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.symbol-BAR {
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color: var(--color-accent-yellow);
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}
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.symbol-SEVEN {
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color: var(--color-accent-red);
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}
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.symbol-BELL {
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color: var(--color-accent-purple);
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}
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.symbol-CHERRY {
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color: #ec4899;
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}
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.symbol-LEMON {
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color: #a3e635;
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}
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@ -1,40 +1,66 @@
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<app-navbar></app-navbar>
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<div>
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<h2>Payouts</h2>
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@if (slotInfo(); as info) {
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<table>
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<tbody>
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@for (item of info | keyvalue; track item.key) {
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<tr>
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<td>{{ item.key }}</td>
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<td>{{ item.value }}</td>
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</tr>
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}
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</tbody>
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</table>
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}
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<div class="container mx-auto px-4 py-6 space-y-8">
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<h1 class="text-3xl font-bold text-white mb-6">Spielautomaten</h1>
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<div>
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<div class="grid grid-cols-3 gap-1">
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<div class="grid grid-cols-1 lg:grid-cols-4 gap-6">
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<!-- Slot Machine Display -->
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<div class="lg:col-span-3 space-y-6 flex flex-col">
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<div class="card">
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<!-- Slot Machine Top -->
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<div class="p-6">
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<div class="flex items-center justify-between">
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<h2 class="text-xl font-bold text-white">Slot Machine</h2>
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<div
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[ngClass]="{
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'bg-emerald': slotResult().status === 'win',
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'bg-accent-red': slotResult().status === 'lose',
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'bg-deep-blue-light': slotResult().status === 'start',
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}"
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class="px-3 py-1 rounded-full text-sm font-semibold"
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>
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<span class="text-white">
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{{
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slotResult().status === 'win'
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? 'Gewonnen!'
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: slotResult().status === 'lose'
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? 'Verloren'
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: 'Bereit'
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}}
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</span>
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</div>
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</div>
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</div>
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<!-- Slot Display -->
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<div class="p-6">
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<div class="bg-deep-blue-light rounded-lg p-4 shadow-inner mb-6">
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<div class="grid grid-cols-3 gap-3">
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@for (row of slotResult().resultMatrix; track $index) {
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@for (cell of row; track $index) {
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<div class="text-center">{{ cell }}</div>
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<div
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class="bg-deep-blue-contrast rounded-lg shadow-md p-2 flex items-center justify-center"
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>
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<span class="text-2xl font-bold" [ngClass]="getSymbolClass(cell)">{{
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cell
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}}</span>
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</div>
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}
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}
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</div>
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<div>
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<p>
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Game result: <strong>{{ slotResult().status | uppercase }}</strong>
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</p>
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<p>
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Amount: <strong>{{ slotResult().amount }}</strong>
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</p>
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</div>
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<div>
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<label for="betAmount">Bet Amount: </label>
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<!-- Game Result -->
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<div class="text-center mb-6" *ngIf="slotResult().status === 'win'">
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<div class="text-emerald text-xl font-bold">
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+{{ slotResult().amount | currency: 'EUR' }}
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</div>
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</div>
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<!-- Controls -->
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<div class="flex flex-col sm:flex-row gap-4 items-center justify-center">
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<div class="flex items-center bg-deep-blue-light rounded-lg p-2 flex-1">
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<label for="betAmount" class="text-text-secondary mr-3">Einsatz:</label>
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<input
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id="betAmount"
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type="number"
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@ -42,9 +68,110 @@
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(ngModelChange)="betAmount.set($event)"
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step="0.01"
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min="0.01"
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class="w-full bg-deep-blue-light text-white focus:outline-none focus:ring-1 focus:ring-emerald"
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/>
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</div>
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<button (click)="spin()">SPIN</button>
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<button
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(click)="spin()"
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class="button-primary px-4 py-1.5 font-bold"
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[ngClass]="{
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'bg-gray-500 cursor-not-allowed': !hasEnoughBalance(),
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}"
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[disabled]="isSpinning || !hasEnoughBalance()"
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>
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@if (!isSpinning) {
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<span>{{ hasEnoughBalance() ? 'SPIN' : 'Nicht genug Guthaben' }}</span>
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} @else {
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<div
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class="w-6 h-6 border-2 border-white border-t-transparent rounded-full animate-spin"
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></div>
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}
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</button>
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</div>
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</div>
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</div>
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</div>
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<!-- Game Info Panel -->
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<div class="lg:col-span-1">
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<div class="card p-4">
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<h3 class="section-heading text-xl mb-4">Spiel Informationen</h3>
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<div class="space-y-4">
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<div class="flex justify-between items-center">
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<span class="text-text-secondary">Kontostand:</span>
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<span class="text-emerald">
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<app-animated-number [value]="balance()" [duration]="0.5"></app-animated-number>
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</span>
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</div>
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<div class="flex justify-between items-center">
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<span class="text-text-secondary">Einsatz:</span>
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<span [class]="betAmount() > 0 ? 'text-accent-red' : 'text-text-secondary'">
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<app-animated-number [value]="betAmount()" [duration]="0.5"></app-animated-number>
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</span>
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</div>
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<div class="grid grid-cols-2 gap-2 mb-4">
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<button
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(click)="setBetAmount(0.1)"
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class="button-primary py-2 text-sm"
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[disabled]="isSpinning"
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>
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10%
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</button>
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<button
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(click)="setBetAmount(0.25)"
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class="button-primary py-2 text-sm"
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[disabled]="isSpinning"
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>
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25%
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</button>
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<button
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(click)="setBetAmount(0.5)"
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class="button-primary py-2 text-sm"
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[disabled]="isSpinning"
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>
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50%
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</button>
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<button
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(click)="setBetAmount(1)"
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class="button-primary py-2 text-sm"
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[disabled]="isSpinning"
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>
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100%
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</button>
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</div>
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<h3 class="text-lg font-semibold text-white mb-2">Auszahlungen:</h3>
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@if (slotInfo(); as info) {
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<ul class="space-y-1">
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@for (item of info | keyvalue; track item.key) {
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<li class="flex justify-between items-center py-1 border-b border-deep-blue-light">
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<div class="bg-deep-blue-contrast px-2 py-1 rounded text-center w-12">
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<span [ngClass]="getSymbolClass(item.key)">{{ item.key }}</span>
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</div>
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<span class="text-emerald">{{ item.value }}x</span>
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</li>
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}
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</ul>
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} @else {
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<div class="flex justify-center py-4">
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<div
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class="w-4 h-4 border-2 border-deep-blue-contrast border-t-emerald rounded-full animate-spin"
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></div>
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</div>
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}
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<div class="mt-4 pt-2">
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<h4 class="text-sm font-semibold text-white mb-2">Spielregeln:</h4>
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<ul class="text-text-secondary text-xs space-y-1">
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<li>• Gewinne mit 3 gleichen Symbolen</li>
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<li>• Höhere Symbole = höhere Gewinne</li>
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</ul>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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@ -1,8 +1,19 @@
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import { ChangeDetectionStrategy, Component, inject, OnInit, signal } from '@angular/core';
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import {
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ChangeDetectionStrategy,
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Component,
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inject,
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OnInit,
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OnDestroy,
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signal,
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} from '@angular/core';
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import { NavbarComponent } from '@shared/components/navbar/navbar.component';
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import { HttpClient } from '@angular/common/http';
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import { KeyValuePipe, UpperCasePipe } from '@angular/common';
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import { CommonModule, KeyValuePipe, NgClass, CurrencyPipe } from '@angular/common';
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import { FormsModule } from '@angular/forms';
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import { UserService } from '@service/user.service';
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import { Subscription } from 'rxjs';
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import { AnimatedNumberComponent } from '@blackjack/components/animated-number/animated-number.component';
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import { AuthService } from '@service/auth.service';
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interface SlotResult {
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status: 'win' | 'lose' | 'blank' | 'start';
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@ -13,12 +24,25 @@ interface SlotResult {
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@Component({
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selector: 'app-slots',
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standalone: true,
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imports: [NavbarComponent, KeyValuePipe, UpperCasePipe, FormsModule],
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imports: [
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CommonModule,
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NavbarComponent,
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KeyValuePipe,
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NgClass,
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FormsModule,
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CurrencyPipe,
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AnimatedNumberComponent,
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],
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templateUrl: './slots.component.html',
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styleUrl: './slots.component.css',
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changeDetection: ChangeDetectionStrategy.OnPush,
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})
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export default class SlotsComponent implements OnInit {
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export default class SlotsComponent implements OnInit, OnDestroy {
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private httpClient: HttpClient = inject(HttpClient);
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private userService = inject(UserService);
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private authService = inject(AuthService);
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private userSubscription: Subscription | undefined;
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slotInfo = signal<Record<string, number> | null>(null);
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slotResult = signal<SlotResult>({
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status: 'start',
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@ -29,21 +53,80 @@ export default class SlotsComponent implements OnInit {
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['BELL', 'BELL', 'BELL'],
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],
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});
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balance = signal<number>(0);
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betAmount = signal<number>(1);
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isSpinning = false;
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ngOnInit(): void {
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this.httpClient.get<Record<string, number>>('/backend/slots/info').subscribe((data) => {
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this.slotInfo.set(data);
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});
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this.userSubscription = this.authService.userSubject.subscribe((user) => {
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this.balance.set(user?.balance ?? 0);
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});
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this.userService.refreshCurrentUser();
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}
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ngOnDestroy(): void {
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if (this.userSubscription) {
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this.userSubscription.unsubscribe();
|
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}
|
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}
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getSymbolClass(symbol: string): string {
|
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return `symbol-${symbol}`;
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}
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hasEnoughBalance(): boolean {
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return this.balance() >= this.betAmount();
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}
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setBetAmount(percentage: number): void {
|
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const calculatedBet = Math.floor(this.balance() * percentage * 100) / 100;
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const minimumBet = 0.01;
|
||||
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const newBet = Math.max(minimumBet, Math.min(calculatedBet, this.balance()));
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this.betAmount.set(newBet);
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}
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spin(): void {
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if (!this.hasEnoughBalance()) {
|
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return;
|
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}
|
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this.isSpinning = true;
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const betAmount = this.betAmount();
|
||||
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this.userService.updateLocalBalance(-betAmount);
|
||||
|
||||
const payload = {
|
||||
betAmount: this.betAmount(),
|
||||
betAmount: betAmount,
|
||||
};
|
||||
|
||||
this.httpClient.post<SlotResult>('/backend/slots/spin', payload).subscribe((result) => {
|
||||
this.httpClient.post<SlotResult>('/backend/slots/spin', payload).subscribe({
|
||||
next: (result) => {
|
||||
setTimeout(() => {
|
||||
this.slotResult.set(result);
|
||||
|
||||
if (result.status === 'win') {
|
||||
this.userService.updateLocalBalance(result.amount);
|
||||
}
|
||||
|
||||
this.userService.refreshCurrentUser();
|
||||
|
||||
this.isSpinning = false;
|
||||
}, 1500);
|
||||
},
|
||||
error: (err) => {
|
||||
console.error('Error spinning slot machine:', err);
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||||
this.userService.updateLocalBalance(betAmount);
|
||||
this.userService.refreshCurrentUser();
|
||||
this.isSpinning = false;
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,6 +6,7 @@ import { LootBox, Reward } from 'app/model/LootBox';
|
|||
import { NavbarComponent } from '@shared/components/navbar/navbar.component';
|
||||
import { UserService } from '@service/user.service';
|
||||
import { User } from 'app/model/User';
|
||||
import { AuthService } from '@service/auth.service';
|
||||
|
||||
@Component({
|
||||
selector: 'app-lootbox-opening',
|
||||
|
@ -30,10 +31,11 @@ export default class LootboxOpeningComponent {
|
|||
private router: Router,
|
||||
private lootboxService: LootboxService,
|
||||
private userService: UserService,
|
||||
private authService: AuthService,
|
||||
private cdr: ChangeDetectorRef
|
||||
) {
|
||||
this.loadLootbox();
|
||||
this.userService.currentUser$.subscribe((user) => {
|
||||
this.authService.userSubject.subscribe((user) => {
|
||||
this.currentUser = user;
|
||||
this.cdr.detectChanges();
|
||||
});
|
||||
|
|
|
@ -5,8 +5,9 @@ import { LootboxService } from '../services/lootbox.service';
|
|||
import { LootBox } from 'app/model/LootBox';
|
||||
import { Router } from '@angular/router';
|
||||
import { timeout } from 'rxjs';
|
||||
import { UserService } from '@service/user.service';
|
||||
import { User } from 'app/model/User';
|
||||
import { AuthService } from '@service/auth.service';
|
||||
import { UserService } from '@service/user.service';
|
||||
|
||||
@Component({
|
||||
selector: 'app-lootbox-selection',
|
||||
|
@ -90,12 +91,13 @@ export default class LootboxSelectionComponent implements OnInit {
|
|||
private lootboxService: LootboxService,
|
||||
private router: Router,
|
||||
private cdr: ChangeDetectorRef,
|
||||
private authService: AuthService,
|
||||
private userService: UserService
|
||||
) {}
|
||||
|
||||
ngOnInit(): void {
|
||||
this.loadLootboxes();
|
||||
this.userService.currentUser$.subscribe((user) => {
|
||||
this.authService.userSubject.subscribe((user) => {
|
||||
this.currentUser = user;
|
||||
this.cdr.detectChanges();
|
||||
});
|
||||
|
|
|
@ -1,38 +1,33 @@
|
|||
import { inject, Injectable } from '@angular/core';
|
||||
import { HttpClient } from '@angular/common/http';
|
||||
import { BehaviorSubject, catchError, EMPTY, Observable, tap } from 'rxjs';
|
||||
import { User } from '../model/User';
|
||||
import { AuthService } from '@service/auth.service';
|
||||
import { User } from '../model/User';
|
||||
|
||||
@Injectable({
|
||||
providedIn: 'root',
|
||||
})
|
||||
export class UserService {
|
||||
public currentUserSubject = new BehaviorSubject<User | null>(null);
|
||||
public currentUser$ = this.currentUserSubject.asObservable();
|
||||
private http: HttpClient = inject(HttpClient);
|
||||
private authService = inject(AuthService);
|
||||
|
||||
public getCurrentUser(): Observable<User | null> {
|
||||
return this.http.get<User | null>('/backend/users/me').pipe(
|
||||
catchError(() => EMPTY),
|
||||
tap((user) => this.currentUserSubject.next(user))
|
||||
);
|
||||
}
|
||||
|
||||
public refreshCurrentUser(): void {
|
||||
this.getCurrentUser().subscribe();
|
||||
this.authService.loadCurrentUser();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the user's balance locally for immediate UI feedback
|
||||
* This should be called before a server-side balance change is made
|
||||
* The server update will be reflected when AuthService.loadCurrentUser() is called
|
||||
*/
|
||||
public updateLocalBalance(amount: number): void {
|
||||
const currentUser = this.currentUserSubject.getValue();
|
||||
const currentUser = this.authService.currentUserValue;
|
||||
if (currentUser) {
|
||||
const updatedUser = {
|
||||
const updatedUser: User = {
|
||||
...currentUser,
|
||||
balance: currentUser.balance + amount,
|
||||
};
|
||||
this.currentUserSubject.next(updatedUser);
|
||||
this.authService.userSubject.next(updatedUser);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Refreshes the current user's data from the server
|
||||
*/
|
||||
public refreshCurrentUser(): void {
|
||||
this.authService.loadCurrentUser();
|
||||
}
|
||||
}
|
||||
|
|
Reference in a new issue