feat: implement basic dice frontend funcionality

This commit is contained in:
Phan Huy Tran 2025-05-21 10:23:03 +02:00 committed by Phan Huy Tran
commit a62d2092b3
5 changed files with 203 additions and 0 deletions

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@ -61,4 +61,9 @@ export const routes: Routes = [
loadComponent: () => import('./feature/lootboxes/lootbox-opening/lootbox-opening.component'),
canActivate: [authGuard],
},
{
path: 'game/dice',
loadComponent: () => import('./feature/game/dice/dice.component').then(m => m.DiceComponent),
canActivate: [authGuard],
},
];

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@ -0,0 +1,52 @@
<div class="dice-container">
<h2>Dice Game</h2>
<form [formGroup]="diceForm" (ngSubmit)="roll()">
<div class="controls">
<label for="betAmount">Bet Amount:</label>
<input id="betAmount" type="number" formControlName="betAmount" min="0.01" step="0.01">
@if (hasError('betAmount', 'required')) {
<span class="error">Bet Amount is required</span>
}
@if (hasError('betAmount', 'min')) {
<span class="error">Bet Amount must be at least 0.01</span>
}
<div class="roll-mode">
<button type="button" (click)="toggleRollMode()" [class.active]="diceForm.get('rollOver')?.value">Roll Over</button>
<button type="button" (click)="toggleRollMode()" [class.active]="!diceForm.get('rollOver')?.value">Roll Under</button>
</div>
<label for="targetValue">Target Value:</label>
<input id="targetValue" type="number" formControlName="targetValue" min="1" max="100" step="0.01">
@if (hasError('targetValue', 'required')) {
<span class="error">Target Value is required</span>
}
@if (hasError('targetValue', 'min')) {
<span class="error">Target Value must be at least 1</span>
}
@if (hasError('targetValue', 'max')) {
<span class="error">Target Value must be at most 100</span>
}
</div>
<div class="info">
<p>Win Chance: {{ winChance() | number:'1.0-2' }}%</p>
<p>Potential Win: {{ potentialWin() | currency:'EUR':'symbol':'1.2-2' }}</p>
</div>
<button type="submit">Roll Dice</button>
</form>
@if (rolledValue() !== null) {
<div class="result">
<h3>Result</h3>
<p>Rolled Value: {{ rolledValue() }}</p>
@if (win()) {
<p>You Won! Payout: {{ payout() | currency:'EUR':'symbol':'1.2-2' }}</p>
} @else {
<p>You Lost.</p>
}
</div>
}
</div>

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@ -0,0 +1,118 @@
import { Component, signal, inject, OnInit } from '@angular/core';
import { CommonModule } from '@angular/common';
import { FormBuilder, FormControl, FormGroup, ReactiveFormsModule, Validators } from '@angular/forms';
import { DiceService } from './dice.service';
import { DiceDto, DiceResult } from './dice.model';
import { debounceTime, tap } from 'rxjs/operators';
import {UserService} from "@service/user.service";
type DiceFormGroup = FormGroup<{
betAmount: FormControl<number | null>;
rollOver: FormControl<boolean>;
targetValue: FormControl<number | null>;
}>;
@Component({
selector: 'app-dice',
standalone: true,
imports: [CommonModule, ReactiveFormsModule],
templateUrl: './dice.component.html',
})
export class DiceComponent implements OnInit {
private readonly formBuilder = inject(FormBuilder);
private readonly diceService = inject(DiceService);
private readonly userService = inject(UserService);
rolledValue = signal<number | null>(null);
win = signal<boolean | null>(null);
payout = signal<number | null>(null);
winChance = signal(0);
potentialWin = signal(0);
readonly diceForm: DiceFormGroup = this.createDiceForm();
private readonly MAX_DICE_VALUE = 100;
constructor() {
}
ngOnInit(): void {
this.diceForm.valueChanges.pipe(
debounceTime(100),
tap(() => this.calculateWinChanceAndPotentialWin())
).subscribe();
this.calculateWinChanceAndPotentialWin();
}
createDiceForm(): DiceFormGroup {
return this.formBuilder.group({
betAmount: new FormControl<number | null>(1.00, {
validators: [Validators.required, Validators.min(0.01)],
nonNullable: true,
}),
rollOver: new FormControl<boolean>(true, {
validators: [Validators.required],
nonNullable: true,
}),
targetValue: new FormControl<number | null>(50.50, {
validators: [Validators.required, Validators.min(1), Validators.max(100)],
nonNullable: true,
}),
});
}
toggleRollMode(): void {
const currentMode = this.diceForm.get('rollOver')?.value;
this.diceForm.get('rollOver')?.setValue(!currentMode);
}
calculateWinChanceAndPotentialWin(): void {
const formValues = this.diceForm.value;
const target = formValues.targetValue ?? 0;
const bet = formValues.betAmount ?? 0;
const isOver = formValues.rollOver ?? true;
const calculatedWinChance = isOver ? this.MAX_DICE_VALUE - target : target - 1;
this.winChance.set(Math.max(0, calculatedWinChance));
let multiplier = 0;
if (calculatedWinChance > 0) {
multiplier = (this.MAX_DICE_VALUE - 1) / calculatedWinChance;
}
this.potentialWin.set(bet * multiplier);
}
roll(): void {
if (this.diceForm.invalid) {
this.diceForm.markAllAsTouched();
return;
}
const diceDto: DiceDto = this.diceForm.getRawValue() as DiceDto;
this.rolledValue.set(null);
this.win.set(null);
this.payout.set(null);
this.diceService.rollDice(diceDto).subscribe({
next: (result: DiceResult) => {
this.rolledValue.set(result.rolledValue);
this.win.set(result.win);
this.payout.set(result.payout);
this.userService.refreshCurrentUser();
},
error: (error) => {
console.error('Dice roll failed:', error);
}
});
}
hasError(controlName: string, errorName: string): boolean {
const control = this.diceForm.get(controlName);
return control !== null && control.touched && control.hasError(errorName);
}
}

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@ -0,0 +1,11 @@
export interface DiceDto {
betAmount: number;
rollOver: boolean;
targetValue: number;
}
export interface DiceResult {
win: boolean;
payout: number;
rolledValue: number;
}

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@ -0,0 +1,17 @@
import { Injectable } from '@angular/core';
import { HttpClient } from '@angular/common/http';
import { Observable } from 'rxjs';
import { DiceDto, DiceResult } from './dice.model';
@Injectable({
providedIn: 'root'
})
export class DiceService {
private apiUrl = '/backend/dice';
constructor(private http: HttpClient) { }
rollDice(diceDto: DiceDto): Observable<DiceResult> {
return this.http.post<DiceResult>(this.apiUrl, diceDto);
}
}