feat: implement basic dice frontend funcionality
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5 changed files with 203 additions and 0 deletions
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@ -61,4 +61,9 @@ export const routes: Routes = [
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loadComponent: () => import('./feature/lootboxes/lootbox-opening/lootbox-opening.component'),
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canActivate: [authGuard],
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},
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{
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path: 'game/dice',
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loadComponent: () => import('./feature/game/dice/dice.component').then(m => m.DiceComponent),
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canActivate: [authGuard],
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},
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];
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52
frontend/src/app/feature/game/dice/dice.component.html
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52
frontend/src/app/feature/game/dice/dice.component.html
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@ -0,0 +1,52 @@
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<div class="dice-container">
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<h2>Dice Game</h2>
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<form [formGroup]="diceForm" (ngSubmit)="roll()">
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<div class="controls">
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<label for="betAmount">Bet Amount:</label>
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<input id="betAmount" type="number" formControlName="betAmount" min="0.01" step="0.01">
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@if (hasError('betAmount', 'required')) {
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<span class="error">Bet Amount is required</span>
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}
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@if (hasError('betAmount', 'min')) {
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<span class="error">Bet Amount must be at least 0.01</span>
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}
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<div class="roll-mode">
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<button type="button" (click)="toggleRollMode()" [class.active]="diceForm.get('rollOver')?.value">Roll Over</button>
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<button type="button" (click)="toggleRollMode()" [class.active]="!diceForm.get('rollOver')?.value">Roll Under</button>
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</div>
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<label for="targetValue">Target Value:</label>
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<input id="targetValue" type="number" formControlName="targetValue" min="1" max="100" step="0.01">
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@if (hasError('targetValue', 'required')) {
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<span class="error">Target Value is required</span>
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}
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@if (hasError('targetValue', 'min')) {
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<span class="error">Target Value must be at least 1</span>
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}
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@if (hasError('targetValue', 'max')) {
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<span class="error">Target Value must be at most 100</span>
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}
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</div>
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<div class="info">
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<p>Win Chance: {{ winChance() | number:'1.0-2' }}%</p>
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<p>Potential Win: {{ potentialWin() | currency:'EUR':'symbol':'1.2-2' }}</p>
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</div>
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<button type="submit">Roll Dice</button>
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</form>
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@if (rolledValue() !== null) {
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<div class="result">
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<h3>Result</h3>
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<p>Rolled Value: {{ rolledValue() }}</p>
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@if (win()) {
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<p>You Won! Payout: {{ payout() | currency:'EUR':'symbol':'1.2-2' }}</p>
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} @else {
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<p>You Lost.</p>
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}
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</div>
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}
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</div>
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118
frontend/src/app/feature/game/dice/dice.component.ts
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118
frontend/src/app/feature/game/dice/dice.component.ts
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@ -0,0 +1,118 @@
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import { Component, signal, inject, OnInit } from '@angular/core';
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import { CommonModule } from '@angular/common';
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import { FormBuilder, FormControl, FormGroup, ReactiveFormsModule, Validators } from '@angular/forms';
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import { DiceService } from './dice.service';
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import { DiceDto, DiceResult } from './dice.model';
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import { debounceTime, tap } from 'rxjs/operators';
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import {UserService} from "@service/user.service";
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type DiceFormGroup = FormGroup<{
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betAmount: FormControl<number | null>;
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rollOver: FormControl<boolean>;
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targetValue: FormControl<number | null>;
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}>;
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@Component({
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selector: 'app-dice',
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standalone: true,
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imports: [CommonModule, ReactiveFormsModule],
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templateUrl: './dice.component.html',
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})
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export class DiceComponent implements OnInit {
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private readonly formBuilder = inject(FormBuilder);
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private readonly diceService = inject(DiceService);
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private readonly userService = inject(UserService);
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rolledValue = signal<number | null>(null);
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win = signal<boolean | null>(null);
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payout = signal<number | null>(null);
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winChance = signal(0);
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potentialWin = signal(0);
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readonly diceForm: DiceFormGroup = this.createDiceForm();
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private readonly MAX_DICE_VALUE = 100;
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constructor() {
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}
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ngOnInit(): void {
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this.diceForm.valueChanges.pipe(
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debounceTime(100),
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tap(() => this.calculateWinChanceAndPotentialWin())
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).subscribe();
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this.calculateWinChanceAndPotentialWin();
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}
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createDiceForm(): DiceFormGroup {
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return this.formBuilder.group({
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betAmount: new FormControl<number | null>(1.00, {
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validators: [Validators.required, Validators.min(0.01)],
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nonNullable: true,
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}),
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rollOver: new FormControl<boolean>(true, {
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validators: [Validators.required],
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nonNullable: true,
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}),
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targetValue: new FormControl<number | null>(50.50, {
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validators: [Validators.required, Validators.min(1), Validators.max(100)],
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nonNullable: true,
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}),
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});
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}
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toggleRollMode(): void {
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const currentMode = this.diceForm.get('rollOver')?.value;
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this.diceForm.get('rollOver')?.setValue(!currentMode);
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}
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calculateWinChanceAndPotentialWin(): void {
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const formValues = this.diceForm.value;
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const target = formValues.targetValue ?? 0;
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const bet = formValues.betAmount ?? 0;
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const isOver = formValues.rollOver ?? true;
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const calculatedWinChance = isOver ? this.MAX_DICE_VALUE - target : target - 1;
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this.winChance.set(Math.max(0, calculatedWinChance));
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let multiplier = 0;
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if (calculatedWinChance > 0) {
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multiplier = (this.MAX_DICE_VALUE - 1) / calculatedWinChance;
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}
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this.potentialWin.set(bet * multiplier);
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}
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roll(): void {
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if (this.diceForm.invalid) {
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this.diceForm.markAllAsTouched();
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return;
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}
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const diceDto: DiceDto = this.diceForm.getRawValue() as DiceDto;
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this.rolledValue.set(null);
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this.win.set(null);
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this.payout.set(null);
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this.diceService.rollDice(diceDto).subscribe({
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next: (result: DiceResult) => {
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this.rolledValue.set(result.rolledValue);
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this.win.set(result.win);
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this.payout.set(result.payout);
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this.userService.refreshCurrentUser();
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},
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error: (error) => {
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console.error('Dice roll failed:', error);
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}
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});
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}
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hasError(controlName: string, errorName: string): boolean {
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const control = this.diceForm.get(controlName);
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return control !== null && control.touched && control.hasError(errorName);
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}
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}
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11
frontend/src/app/feature/game/dice/dice.model.ts
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11
frontend/src/app/feature/game/dice/dice.model.ts
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@ -0,0 +1,11 @@
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export interface DiceDto {
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betAmount: number;
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rollOver: boolean;
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targetValue: number;
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}
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export interface DiceResult {
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win: boolean;
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payout: number;
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rolledValue: number;
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}
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17
frontend/src/app/feature/game/dice/dice.service.ts
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frontend/src/app/feature/game/dice/dice.service.ts
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@ -0,0 +1,17 @@
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import { Injectable } from '@angular/core';
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import { HttpClient } from '@angular/common/http';
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import { Observable } from 'rxjs';
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import { DiceDto, DiceResult } from './dice.model';
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@Injectable({
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providedIn: 'root'
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})
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export class DiceService {
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private apiUrl = '/backend/dice';
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constructor(private http: HttpClient) { }
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rollDice(diceDto: DiceDto): Observable<DiceResult> {
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return this.http.post<DiceResult>(this.apiUrl, diceDto);
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}
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}
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