feat(slots): add slot machine component with styling and logic
This commit is contained in:
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4a312dda35
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3 changed files with 282 additions and 48 deletions
28
frontend/src/app/feature/game/slots/slots.component.css
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28
frontend/src/app/feature/game/slots/slots.component.css
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@ -0,0 +1,28 @@
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/* Open button styling - Matches lootbox component style */
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.open-btn {
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background: linear-gradient(90deg, #4338ca 0%, #8b5cf6 100%);
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box-shadow: 0 4px 6px rgba(0, 0, 0, 0.3);
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transition: all 0.2s ease;
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}
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.open-btn:hover {
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background: linear-gradient(90deg, #4f46e5 0%, #a78bfa 100%);
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transform: translateY(-2px);
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box-shadow: 0 6px 8px rgba(0, 0, 0, 0.3);
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}
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/* Symbol colors */
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.symbol-BAR {
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color: var(--color-accent-yellow);
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}
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.symbol-SEVEN {
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color: var(--color-accent-red);
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}
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.symbol-BELL {
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color: var(--color-accent-purple);
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}
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.symbol-CHERRY {
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color: #ec4899;
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}
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.symbol-LEMON {
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color: #a3e635;
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}
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@ -1,50 +1,178 @@
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<app-navbar></app-navbar>
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<app-navbar></app-navbar>
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<div>
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<div class="container mx-auto px-4 py-6 space-y-8">
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<h2>Payouts</h2>
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<h1 class="text-3xl font-bold text-white mb-6">Spielautomaten</h1>
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@if (slotInfo(); as info) {
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<table>
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<tbody>
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@for (item of info | keyvalue; track item.key) {
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<tr>
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<td>{{ item.key }}</td>
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<td>{{ item.value }}</td>
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</tr>
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}
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</tbody>
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</table>
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}
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<div>
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<div class="grid grid-cols-1 lg:grid-cols-4 gap-6">
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<div class="grid grid-cols-3 gap-1">
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<!-- Slot Machine Display -->
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@for (row of slotResult().resultMatrix; track $index) {
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<div class="lg:col-span-3 space-y-6 flex flex-col">
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@for (cell of row; track $index) {
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<div class="card">
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<div class="text-center">{{ cell }}</div>
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<!-- Slot Machine Top -->
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}
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<div class="p-6">
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}
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<div class="flex items-center justify-between">
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<h2 class="text-xl font-bold text-white">Slot Machine</h2>
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<div
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[ngClass]="{
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'bg-emerald': slotResult().status === 'win',
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'bg-accent-red': slotResult().status === 'lose',
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'bg-deep-blue-light': slotResult().status === 'start',
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}"
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class="px-3 py-1 rounded-full text-sm font-semibold"
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>
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<span class="text-white">
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{{
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slotResult().status === 'win'
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? 'Gewonnen!'
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: slotResult().status === 'lose'
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? 'Verloren'
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: 'Bereit'
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}}
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</span>
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</div>
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</div>
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</div>
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<!-- Slot Display -->
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<div class="p-6">
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<div class="bg-deep-blue-light rounded-lg p-4 shadow-inner mb-6">
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<div class="grid grid-cols-3 gap-3">
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@for (row of slotResult().resultMatrix; track $index) {
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@for (cell of row; track $index) {
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<div
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class="bg-deep-blue-contrast rounded-lg shadow-md p-2 flex items-center justify-center"
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>
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<span class="text-2xl font-bold" [ngClass]="getSymbolClass(cell)">{{
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cell
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}}</span>
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</div>
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}
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}
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</div>
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</div>
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<!-- Game Result -->
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<div class="text-center mb-6" *ngIf="slotResult().status === 'win'">
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<div class="text-emerald text-xl font-bold">
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+{{ slotResult().amount | currency: 'EUR' }}
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</div>
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</div>
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<!-- Controls -->
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<div class="flex flex-col sm:flex-row gap-4 items-center justify-center">
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<div class="flex items-center bg-deep-blue-light rounded-lg p-2 flex-1">
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<label for="betAmount" class="text-text-secondary mr-3">Einsatz:</label>
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<input
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id="betAmount"
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type="number"
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[ngModel]="betAmount()"
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(ngModelChange)="betAmount.set($event)"
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step="0.01"
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min="0.01"
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class="w-full bg-deep-blue-light text-white focus:outline-none focus:ring-1 focus:ring-emerald"
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/>
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</div>
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<button
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(click)="spin()"
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class="px-4 py-1.5 font-bold rounded"
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[ngClass]="{
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'open-btn': hasEnoughBalance(),
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'bg-gray-500 cursor-not-allowed': !hasEnoughBalance(),
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}"
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[disabled]="isSpinning || !hasEnoughBalance()"
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>
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@if (!isSpinning) {
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<span>{{ hasEnoughBalance() ? 'SPIN' : 'Nicht genug Guthaben' }}</span>
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} @else {
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<div
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class="w-6 h-6 border-2 border-white border-t-transparent rounded-full animate-spin"
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></div>
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}
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</button>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div>
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<!-- Game Info Panel -->
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<p>
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<div class="lg:col-span-1">
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Game result: <strong>{{ slotResult().status | uppercase }}</strong>
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<div class="card p-4">
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</p>
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<h3 class="section-heading text-xl mb-4">Spiel Informationen</h3>
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<p>
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<div class="space-y-4">
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Amount: <strong>{{ slotResult().amount }}</strong>
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<div class="flex justify-between items-center">
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</p>
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<span class="text-text-secondary">Kontostand:</span>
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</div>
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<span class="text-emerald">
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<app-animated-number [value]="balance()" [duration]="0.5"></app-animated-number>
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</span>
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</div>
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<div class="flex justify-between items-center">
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<span class="text-text-secondary">Einsatz:</span>
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<span [class]="betAmount() > 0 ? 'text-accent-red' : 'text-text-secondary'">
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<app-animated-number [value]="betAmount()" [duration]="0.5"></app-animated-number>
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</span>
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</div>
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<div>
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<div class="grid grid-cols-2 gap-2 mb-4">
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<label for="betAmount">Bet Amount: </label>
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<button
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<input
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(click)="setBetAmount(0.1)"
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id="betAmount"
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class="button-primary py-2 text-sm"
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type="number"
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[disabled]="isSpinning"
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[ngModel]="betAmount()"
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>
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(ngModelChange)="betAmount.set($event)"
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10%
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step="0.01"
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</button>
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min="0.01"
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<button
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/>
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(click)="setBetAmount(0.25)"
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</div>
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class="button-primary py-2 text-sm"
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[disabled]="isSpinning"
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>
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25%
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</button>
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<button
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(click)="setBetAmount(0.5)"
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class="button-primary py-2 text-sm"
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[disabled]="isSpinning"
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>
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50%
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</button>
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<button
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(click)="setBetAmount(1)"
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class="button-primary py-2 text-sm"
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[disabled]="isSpinning"
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>
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100%
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</button>
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</div>
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<button (click)="spin()">SPIN</button>
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<h3 class="text-lg font-semibold text-white mb-2">Auszahlungen:</h3>
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@if (slotInfo(); as info) {
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<ul class="space-y-1">
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@for (item of info | keyvalue; track item.key) {
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<li class="flex justify-between items-center py-1 border-b border-deep-blue-light">
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<div class="bg-deep-blue-contrast px-2 py-1 rounded text-center w-12">
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<span [ngClass]="getSymbolClass(item.key)">{{ item.key }}</span>
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</div>
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<span class="text-emerald">{{ item.value }}x</span>
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</li>
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}
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</ul>
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} @else {
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<div class="flex justify-center py-4">
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<div
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class="w-4 h-4 border-2 border-deep-blue-contrast border-t-emerald rounded-full animate-spin"
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></div>
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</div>
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}
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<div class="mt-4 pt-2">
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<h4 class="text-sm font-semibold text-white mb-2">Spielregeln:</h4>
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<ul class="text-text-secondary text-xs space-y-1">
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<li>• Gewinne mit 3 gleichen Symbolen</li>
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<li>• Höhere Symbole = höhere Gewinne</li>
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</ul>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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@ -1,8 +1,18 @@
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import { ChangeDetectionStrategy, Component, inject, OnInit, signal } from '@angular/core';
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import {
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ChangeDetectionStrategy,
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Component,
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inject,
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OnInit,
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OnDestroy,
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signal,
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} from '@angular/core';
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import { NavbarComponent } from '@shared/components/navbar/navbar.component';
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import { NavbarComponent } from '@shared/components/navbar/navbar.component';
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import { HttpClient } from '@angular/common/http';
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import { HttpClient } from '@angular/common/http';
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import { KeyValuePipe, UpperCasePipe } from '@angular/common';
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import { CommonModule, KeyValuePipe, NgClass, CurrencyPipe } from '@angular/common';
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import { FormsModule } from '@angular/forms';
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import { FormsModule } from '@angular/forms';
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import { UserService } from '@service/user.service';
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import { Subscription } from 'rxjs';
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import { AnimatedNumberComponent } from '@blackjack/components/animated-number/animated-number.component';
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interface SlotResult {
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interface SlotResult {
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status: 'win' | 'lose' | 'blank' | 'start';
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status: 'win' | 'lose' | 'blank' | 'start';
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@ -13,12 +23,24 @@ interface SlotResult {
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@Component({
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@Component({
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selector: 'app-slots',
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selector: 'app-slots',
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standalone: true,
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standalone: true,
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imports: [NavbarComponent, KeyValuePipe, UpperCasePipe, FormsModule],
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imports: [
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CommonModule,
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NavbarComponent,
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KeyValuePipe,
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NgClass,
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FormsModule,
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CurrencyPipe,
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AnimatedNumberComponent,
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],
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templateUrl: './slots.component.html',
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templateUrl: './slots.component.html',
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styleUrl: './slots.component.css',
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changeDetection: ChangeDetectionStrategy.OnPush,
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changeDetection: ChangeDetectionStrategy.OnPush,
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})
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})
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export default class SlotsComponent implements OnInit {
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export default class SlotsComponent implements OnInit, OnDestroy {
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private httpClient: HttpClient = inject(HttpClient);
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private httpClient: HttpClient = inject(HttpClient);
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private userService = inject(UserService);
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private userSubscription: Subscription | undefined;
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slotInfo = signal<Record<string, number> | null>(null);
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slotInfo = signal<Record<string, number> | null>(null);
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slotResult = signal<SlotResult>({
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slotResult = signal<SlotResult>({
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status: 'start',
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status: 'start',
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@ -29,21 +51,77 @@ export default class SlotsComponent implements OnInit {
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['BELL', 'BELL', 'BELL'],
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['BELL', 'BELL', 'BELL'],
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],
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],
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});
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});
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balance = signal<number>(0);
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betAmount = signal<number>(1);
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betAmount = signal<number>(1);
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isSpinning = false;
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ngOnInit(): void {
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ngOnInit(): void {
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this.httpClient.get<Record<string, number>>('/backend/slots/info').subscribe((data) => {
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this.httpClient.get<Record<string, number>>('/backend/slots/info').subscribe((data) => {
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this.slotInfo.set(data);
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this.slotInfo.set(data);
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});
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});
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this.userSubscription = this.userService.currentUser$.subscribe((user) => {
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this.balance.set(user?.balance ?? 0);
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});
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this.userService.refreshCurrentUser();
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}
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ngOnDestroy(): void {
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if (this.userSubscription) {
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this.userSubscription.unsubscribe();
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}
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}
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getSymbolClass(symbol: string): string {
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return `symbol-${symbol}`;
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}
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hasEnoughBalance(): boolean {
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return this.balance() >= this.betAmount();
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}
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setBetAmount(percentage: number): void {
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const calculatedBet = Math.floor(this.balance() * percentage * 100) / 100;
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const minimumBet = 0.01;
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const newBet = Math.max(minimumBet, Math.min(calculatedBet, this.balance()));
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this.betAmount.set(newBet);
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}
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}
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spin(): void {
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spin(): void {
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if (!this.hasEnoughBalance()) {
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return;
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}
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this.isSpinning = true;
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const betAmount = this.betAmount();
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this.userService.updateLocalBalance(-betAmount);
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const payload = {
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const payload = {
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betAmount: this.betAmount(),
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betAmount: betAmount,
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};
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};
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this.httpClient.post<SlotResult>('/backend/slots/spin', payload).subscribe((result) => {
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this.httpClient.post<SlotResult>('/backend/slots/spin', payload).subscribe({
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this.slotResult.set(result);
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next: (result) => {
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setTimeout(() => {
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this.slotResult.set(result);
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if (result.status === 'win') {
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this.userService.updateLocalBalance(result.amount);
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}
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this.isSpinning = false;
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}, 1500);
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},
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error: (err) => {
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console.error('Error spinning slot machine:', err);
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this.userService.updateLocalBalance(betAmount);
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this.isSpinning = false;
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},
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});
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});
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}
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}
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}
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}
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