feat: refactor and balance winnings

This commit is contained in:
Phan Huy Tran 2025-04-24 12:04:26 +02:00 committed by Phan Huy Tran
commit a26aeab86a
2 changed files with 81 additions and 70 deletions

View file

@ -40,7 +40,7 @@ public class SlotController {
return ResponseEntity.badRequest().body(Collections.singletonMap("error", "Insufficient funds")); return ResponseEntity.badRequest().body(Collections.singletonMap("error", "Insufficient funds"));
} }
SpinResult spinResult = this.slotService.handleSpinResult( SpinResult spinResult = this.slotService.spin(
betDto.getBetAmount(), betDto.getBetAmount(),
user user
); );

View file

@ -12,107 +12,118 @@ import java.util.Random;
@Service @Service
public class SlotService { public class SlotService {
private final int REEL_LENGTH = 60; private final int REEL_LENGTH = 32;
private static final int SEVEN_COUNT = 4;
private static final int BAR_COUNT = 20;
private static final int CHERRY_COUNT = 36;
private final List<Symbol> FIRST_REEL = new ArrayList<>(REEL_LENGTH); private final int SEVEN_COUNT = 1;
private final List<Symbol> SECOND_REEL = new ArrayList<>(REEL_LENGTH); private final int BAR_COUNT = 4;
private final List<Symbol> THIRD_REEL = new ArrayList<>(REEL_LENGTH); private final int BELL_COUNT = 7;
private final int CHERRY_COUNT = 11;
private final int BLANK_COUNT = 9;
private final Symbol SEVEN = new Symbol("seven", new BigDecimal("1000"));
private final Symbol BAR = new Symbol("bar", new BigDecimal("85"));
private final Symbol BELL = new Symbol("bell", new BigDecimal("40"));
private final Symbol CHERRY = new Symbol("cherry", new BigDecimal("10"));
private final Symbol BLANK = new Symbol("blank", new BigDecimal("0"));
private final List<Symbol> firstReel;
private final List<Symbol> secondReel;
private final List<Symbol> thirdReel;
private final Random random;
private final BalanceService balanceService; private final BalanceService balanceService;
public SlotService(BalanceService balanceService) { public SlotService(BalanceService balanceService) {
this.random = new Random();
this.balanceService = balanceService; this.balanceService = balanceService;
initReels(); List<Symbol> reelStrip = createReelStrip();
this.firstReel = shuffleReel(reelStrip);
this.secondReel = shuffleReel(reelStrip);
this.thirdReel = shuffleReel(reelStrip);
} }
public SpinResult handleSpinResult( public SpinResult spin(BigDecimal betAmount, UserEntity user) {
BigDecimal betAmount, int index1 = this.random.nextInt(REEL_LENGTH);
UserEntity user int index2 = this.random.nextInt(REEL_LENGTH);
) { int index3 = this.random.nextInt(REEL_LENGTH);
Random random = new Random();
int index1 = random.nextInt(REEL_LENGTH); Symbol symbol1 = getSymbolAt(this.firstReel, index1);
int index2 = random.nextInt(REEL_LENGTH); Symbol symbol2 = getSymbolAt(this.secondReel, index2);
int index3 = random.nextInt(REEL_LENGTH); Symbol symbol3 = getSymbolAt(this.thirdReel, index3);
Symbol symbol1 = FIRST_REEL.get(index1);
Symbol symbol2 = SECOND_REEL.get(index2);
Symbol symbol3 = THIRD_REEL.get(index3);
boolean isWin = symbol1.equals(symbol2) && symbol1.equals(symbol3); boolean isWin = symbol1.equals(symbol2) && symbol1.equals(symbol3);
SpinResult spinResult = new SpinResult(); SpinResult spinResult = processResult(betAmount, user, isWin, symbol1);
if (isWin) {
BigDecimal winAmount = betAmount.multiply(symbol1.getPayoutMultiplier());
this.balanceService.addFunds(user, winAmount);
spinResult.setStatus("win");
spinResult.setAmount(winAmount);
spinResult.setWin(true);
} else {
this.balanceService.subtractFunds(user, betAmount);
spinResult.setStatus("lose");
spinResult.setAmount(betAmount);
spinResult.setWin(false);
}
buildResultMatrix(spinResult, index1, index2, index3); buildResultMatrix(spinResult, index1, index2, index3);
return spinResult; return spinResult;
} }
public void buildResultMatrix(SpinResult spinResult, int index1, int index2, int index3) { private SpinResult processResult(BigDecimal betAmount, UserEntity user, boolean isWin, Symbol winSymbol) {
BigDecimal resultAmount;
String status;
if (isWin) {
resultAmount = betAmount.multiply(winSymbol.getPayoutMultiplier());
status = "win";
this.balanceService.addFunds(user, resultAmount);
} else {
resultAmount = betAmount;
status = "lose";
this.balanceService.subtractFunds(user, betAmount);
}
SpinResult spinResult = new SpinResult();
spinResult.setStatus(status);
spinResult.setAmount(resultAmount);
spinResult.setWin(isWin);
return spinResult;
}
private void buildResultMatrix(SpinResult spinResult, int index1, int index2, int index3) {
List<List<Symbol>> resultMatrix = new ArrayList<>(3); List<List<Symbol>> resultMatrix = new ArrayList<>(3);
for (int i = 0; i < 3; i++) { for (int i = 0; i < 3; i++) {
resultMatrix.add(new ArrayList<>(3)); resultMatrix.add(new ArrayList<>(3));
} }
resultMatrix.get(0).add(getSymbolAt(FIRST_REEL, index1 - 1)); resultMatrix.getFirst().add(getSymbolAt(this.firstReel, index1 - 1));
resultMatrix.get(1).add(getSymbolAt(FIRST_REEL, index1)); resultMatrix.getFirst().add(getSymbolAt(this.secondReel, index2 - 1));
resultMatrix.get(2).add(getSymbolAt(FIRST_REEL, index1 + 1)); resultMatrix.getFirst().add(getSymbolAt(this.thirdReel, index3 - 1));
resultMatrix.get(0).add(getSymbolAt(SECOND_REEL, index2 - 1)); resultMatrix.get(1).add(getSymbolAt(this.firstReel, index1));
resultMatrix.get(1).add(getSymbolAt(SECOND_REEL, index2)); resultMatrix.get(1).add(getSymbolAt(this.secondReel, index2));
resultMatrix.get(2).add(getSymbolAt(SECOND_REEL, index2 + 1)); resultMatrix.get(1).add(getSymbolAt(this.thirdReel, index3));
resultMatrix.get(0).add(getSymbolAt(THIRD_REEL, index3 - 1)); resultMatrix.getLast().add(getSymbolAt(this.firstReel, index1 + 1));
resultMatrix.get(1).add(getSymbolAt(THIRD_REEL, index3)); resultMatrix.getLast().add(getSymbolAt(this.secondReel, index2 + 1));
resultMatrix.get(2).add(getSymbolAt(THIRD_REEL, index3 + 1)); resultMatrix.getLast().add(getSymbolAt(this.thirdReel, index3 + 1));
spinResult.setResultMatrix(resultMatrix); spinResult.setResultMatrix(resultMatrix);
} }
private void initReels() { private List<Symbol> shuffleReel(List<Symbol> reelStrip) {
Collections.shuffle(reelStrip, this.random);
return reelStrip;
}
private List<Symbol> createReelStrip() {
List<Symbol> reelStrip = new ArrayList<>(REEL_LENGTH); List<Symbol> reelStrip = new ArrayList<>(REEL_LENGTH);
addSymbolsToStrip(reelStrip, CHERRY, CHERRY_COUNT);
for (int i = 0; i < CHERRY_COUNT; i++) { addSymbolsToStrip(reelStrip, BELL, BELL_COUNT);
Symbol CHERRY = new Symbol("cherry", new BigDecimal(5)); addSymbolsToStrip(reelStrip, BAR, BAR_COUNT);
reelStrip.add(CHERRY); addSymbolsToStrip(reelStrip, SEVEN, SEVEN_COUNT);
addSymbolsToStrip(reelStrip, BLANK, BLANK_COUNT);
return reelStrip;
} }
for (int i = 0; i < BAR_COUNT; i++) { private void addSymbolsToStrip(List<Symbol> strip, Symbol symbol, int count) {
Symbol BAR = new Symbol("bar", new BigDecimal(10)); for (int i = 0; i < count; i++) {
reelStrip.add(BAR); strip.add(symbol);
} }
for (int i = 0; i < SEVEN_COUNT; i++) {
Symbol SEVEN = new Symbol("seven", new BigDecimal(85));
reelStrip.add(SEVEN);
}
FIRST_REEL.addAll(reelStrip);
SECOND_REEL.addAll(reelStrip);
THIRD_REEL.addAll(reelStrip);
Collections.shuffle(FIRST_REEL);
Collections.shuffle(SECOND_REEL);
Collections.shuffle(THIRD_REEL);
} }
private Symbol getSymbolAt(List<Symbol> reel, int index) { private Symbol getSymbolAt(List<Symbol> reel, int index) {