feat(blackjack): implement game start and controls functionality
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9 changed files with 320 additions and 54 deletions
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@ -1,10 +1,19 @@
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import { ChangeDetectionStrategy, Component, EventEmitter, Input, Output } from '@angular/core';
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import {
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ChangeDetectionStrategy,
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Component,
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EventEmitter,
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Input,
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OnChanges,
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Output,
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SimpleChanges,
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} from '@angular/core';
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import { CommonModule, CurrencyPipe } from '@angular/common';
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import { FormBuilder, FormGroup, ReactiveFormsModule, Validators } from '@angular/forms';
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@Component({
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selector: 'app-game-info',
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standalone: true,
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imports: [CommonModule, CurrencyPipe],
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imports: [CommonModule, CurrencyPipe, ReactiveFormsModule],
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template: `
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<div class="card p-4">
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<h3 class="section-heading text-xl mb-4">Spiel Informationen</h3>
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@ -19,14 +28,112 @@ import { CommonModule, CurrencyPipe } from '@angular/common';
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{{ currentBet | currency: 'EUR' }}
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</span>
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</div>
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<button class="button-primary w-full py-2" (click)="newGame.emit()">Neues Spiel</button>
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@if (!gameInProgress) {
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<div class="grid grid-cols-2 gap-2 mb-4">
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<button
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(click)="setBetAmount(0.1)"
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class="button-primary py-2 text-sm"
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[disabled]="gameInProgress"
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>
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10%
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</button>
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<button
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(click)="setBetAmount(0.25)"
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class="button-primary py-2 text-sm"
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[disabled]="gameInProgress"
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>
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25%
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</button>
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<button
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(click)="setBetAmount(0.5)"
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class="button-primary py-2 text-sm"
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[disabled]="gameInProgress"
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>
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50%
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</button>
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<button
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(click)="setBetAmount(1)"
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class="button-primary py-2 text-sm"
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[disabled]="gameInProgress"
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>
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100%
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</button>
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</div>
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}
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<form [formGroup]="betForm" (ngSubmit)="onSubmit()" class="space-y-2">
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<div class="space-y-1">
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<label for="bet" class="text-sm text-text-secondary">Einsatz</label>
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<input
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type="number"
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id="bet"
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formControlName="bet"
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class="w-full px-3 py-2 bg-deep-blue-light text-white rounded focus:outline-none focus:ring-2 focus:ring-emerald"
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[min]="1"
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[max]="balance"
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step="0.01"
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/>
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@if (betForm.get('bet')?.errors?.['required'] && betForm.get('bet')?.touched) {
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<span class="text-xs text-accent-red">Bitte geben Sie einen Einsatz ein</span>
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}
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@if (betForm.get('bet')?.errors?.['min'] && betForm.get('bet')?.touched) {
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<span class="text-xs text-accent-red">Mindestens 1€ setzen</span>
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}
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@if (betForm.get('bet')?.errors?.['max'] && betForm.get('bet')?.touched) {
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<span class="text-xs text-accent-red">Nicht genügend Guthaben</span>
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}
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</div>
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<button
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type="submit"
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class="button-primary w-full py-2"
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[disabled]="!betForm.valid || gameInProgress"
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>
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Neues Spiel
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</button>
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</form>
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</div>
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</div>
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`,
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changeDetection: ChangeDetectionStrategy.OnPush,
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})
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export class GameInfoComponent {
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export class GameInfoComponent implements OnChanges {
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@Input() balance = 0;
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@Input() currentBet = 0;
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@Output() newGame = new EventEmitter<void>();
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@Input() gameInProgress = false;
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@Output() newGame = new EventEmitter<number>();
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betForm: FormGroup;
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constructor(private fb: FormBuilder) {
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this.betForm = this.fb.group({
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bet: ['', [Validators.required, Validators.min(1)]],
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});
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}
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ngOnChanges(changes: SimpleChanges): void {
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if (changes['balance']) {
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this.betForm
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.get('bet')
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?.setValidators([Validators.required, Validators.min(1), Validators.max(this.balance)]);
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this.betForm.get('bet')?.updateValueAndValidity();
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}
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}
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setBetAmount(percentage: number) {
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const betAmount = Math.floor(this.balance * percentage * 100) / 100;
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if (betAmount >= 1) {
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this.betForm.patchValue({ bet: betAmount });
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}
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}
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onSubmit() {
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if (this.betForm.valid) {
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const betAmount = parseFloat(this.betForm.value.bet);
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if (betAmount <= this.balance) {
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this.newGame.emit(betAmount);
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this.betForm.reset();
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}
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}
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}
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}
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