fix: Claude fixed most issues
This commit is contained in:
parent
09677effe6
commit
9770ad3d8f
4 changed files with 328 additions and 75 deletions
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@ -1,55 +1,106 @@
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/* Custom CSS for 3D Transformations and Coin Flip (using animation classes) */
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/* Custom CSS for 3D Transformations and Coin Flip */
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@keyframes flipToHeads {
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@keyframes flipToHeads {
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0% {
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0% {
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transform: rotateY(0deg) rotateX(0deg);
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transform: rotateY(0);
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}
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}
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100% {
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100% {
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transform: rotateX(2880deg) rotateY(1440deg);
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transform: rotateY(1800deg); /* End with heads facing up (even number of Y rotations) */
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}
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}
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}
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}
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@keyframes flipToTails {
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@keyframes flipToTails {
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0% {
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0% {
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transform: rotateY(0deg) rotateX(0deg); /* Start with no rotation */
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transform: rotateY(0);
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}
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}
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100% {
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100% {
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transform: rotateX(-2880deg) rotateY(1620deg); /* Example: Reverse X rotation, and land on tails */
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transform: rotateY(1980deg); /* End with tails facing up (odd number of Y rotations) */
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}
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}
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}
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}
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.coin-container {
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.coin-container {
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width: 150px; /* Set the size of the coin */
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width: 180px;
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height: 150px;
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height: 180px;
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perspective: 1000px; /* Adds 3D perspective */
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perspective: 1000px;
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margin: 20px auto;
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}
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}
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.coin {
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.coin {
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width: 100%;
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width: 100%;
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height: 100%;
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height: 100%;
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position: relative;
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position: relative;
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transform-style: preserve-3d; /* Crucial for 3D transformations */
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transform-style: preserve-3d;
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transition: transform 0.01s;
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transform: rotateY(0deg);
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box-shadow: 0 0 30px rgba(0, 0, 0, 0.4);
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}
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}
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.coin-side {
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.coin-side {
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/* Common styles for both front and back */
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width: 100%;
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width: 100%;
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height: 100%;
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height: 100%;
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position: absolute;
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position: absolute;
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backface-visibility: hidden; /* Hide the back of both sides initially */
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backface-visibility: hidden;
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border-radius: 50%; /* Make it circular */
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border-radius: 50%;
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display: flex;
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align-items: center;
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justify-content: center;
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font-weight: bold;
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font-size: 24px;
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box-shadow: inset 0 0 15px rgba(0, 0, 0, 0.2);
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border: 8px solid rgba(255, 255, 255, 0.2);
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}
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.front {
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background: linear-gradient(45deg, #ffd700, #ffb700);
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color: #333;
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z-index: 2;
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}
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}
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.back {
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.back {
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transform: rotateY(
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transform: rotateY(180deg);
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180deg
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background: linear-gradient(45deg, #5a5a5a, #333333);
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); /* Rotate the back to face the opposite direction (Y-axis for horizontal flip) */
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color: white;
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z-index: 1;
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/* Fix text display on the back of the coin */
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backface-visibility: hidden;
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}
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}
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/* Classes to trigger the specific animation */
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/* Fix reversed text on tails side by applying a counter-rotation to just the text */
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.back > span {
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display: inline-block;
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transform: rotateY(180deg); /* Counter-rotate the text so it appears correctly */
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}
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/* Animation classes */
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.coin.animate-to-heads {
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.coin.animate-to-heads {
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animation: flipToHeads 1s ease-in-out forwards; /* Apply the animation */
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animation: flipToHeads 1s ease-in-out forwards;
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}
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}
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.coin.animate-to-tails {
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.coin.animate-to-tails {
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animation: flipToTails 1s ease-in-out forwards; /* Apply the animation */
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animation: flipToTails 1s ease-in-out forwards;
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}
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/* Make the buttons more responsive */
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button:not([disabled]) {
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cursor: pointer;
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transition: all 0.2s ease;
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}
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button:not([disabled]):hover {
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transform: translateY(-2px);
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box-shadow: 0 5px 15px rgba(0, 0, 0, 0.2);
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}
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button:not([disabled]):active {
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transform: translateY(1px);
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}
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/* Animation for results */
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@keyframes popIn {
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0% { transform: scale(0.8); opacity: 0; }
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70% { transform: scale(1.1); opacity: 1; }
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100% { transform: scale(1); opacity: 1; }
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}
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.result-text {
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animation: popIn 0.5s ease-out forwards;
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}
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}
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@ -1,42 +1,89 @@
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<p>Coinflip works!</p>
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<div class="container mx-auto py-6">
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<div class="grid grid-cols-1 md:grid-cols-4 gap-6">
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<div class="col-span-1 md:col-span-3 w-full flex flex-col items-center justify-center">
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<!-- Game Result Display -->
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@if (gameResult()) {
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<div class="mb-6 text-center result-text">
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<h2 class="text-2xl font-bold mb-2" [class]="getResultClass()">
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{{ (gameResult()?.isWin || gameResult()?.win) ? 'You Won!' : 'You Lost' }}
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</h2>
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<p class="text-lg">
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Coin landed on: <span class="font-bold">{{ gameResult()?.coinSide === 'HEAD' ? 'HEAD' : 'TAILS' }}</span>
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</p>
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@if (gameResult()?.isWin || gameResult()?.win) {
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<p class="text-xl mt-2">
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<span class="text-emerald-500">+{{ gameResult()?.payout | currency: 'EUR' }}</span>
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</p>
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}
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</div>
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}
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<div class="container mx-auto">
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<!-- Error message display -->
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<div class="grid grid-cols-4">
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@if (errorMessage()) {
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<div class="col-span-3 w-full flex flex-col">
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<div class="mb-6 text-center">
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<div class="coin-container mx-auto">
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<p class="text-accent-red font-bold">{{ errorMessage() }}</p>
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<div id="coin" class="coin animate-to-tails">
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</div>
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}
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<!-- Coin animation area -->
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<div class="coin-container mx-auto mb-8">
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<div #coinElement id="coin" class="coin">
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<div
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<div
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class="front coin-side bg-yellow-500 flex items-center justify-center text-2xl font-bold"
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class="front coin-side bg-yellow-500 flex items-center justify-center text-2xl font-bold"
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>
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>
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Heads
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HEAD
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</div>
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</div>
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<div
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<div
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class="back coin-side bg-gray-700 flex items-center justify-center text-2xl font-bold text-white"
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class="back coin-side bg-gray-700 flex items-center justify-center text-2xl font-bold text-white"
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>
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>
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Tails
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<span>TAILS</span>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="flex gap-3 mt-3 mx-auto">
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<button [disabled]="gameInProgress()" class="button-primary py-2 px-4 relative">
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<!-- Game controls -->
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Bet tails
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<div class="flex gap-4 mt-3 mx-auto">
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<button
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(click)="betTails()"
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[disabled]="gameInProgress()"
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class="button-primary py-3 px-6 relative text-lg"
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[class.opacity-50]="gameInProgress()"
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>
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Bet TAILS
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</button>
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</button>
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<button [disabled]="gameInProgress()" class="button-primary py-2 px-4 relative">
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<button
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Bet heads
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(click)="betHeads()"
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[disabled]="gameInProgress()"
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class="button-primary py-3 px-6 relative text-lg"
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[class.opacity-50]="gameInProgress()"
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>
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Bet HEAD
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</button>
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</button>
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</div>
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</div>
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</div>
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</div>
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<!-- Game information panel -->
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<div class="col-span-1">
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<div class="col-span-1">
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<div class="card p-4">
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<div class="card p-4">
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<h3 class="section-heading text-xl mb-4">Spiel Informationen</h3>
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<h3 class="section-heading text-xl mb-4">Game Information</h3>
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<div class="space-y-4">
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<div class="space-y-4">
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<!-- Current bet display -->
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<div class="flex justify-between items-center">
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<div class="flex justify-between items-center">
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<span class="text-text-secondary">Aktuelle Wette:</span>
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<span class="text-text-secondary">Current Bet:</span>
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<span [class]="currentBet() > 0 ? 'text-accent-red' : 'text-text-secondary'">
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<span [class]="currentBet() > 0 ? 'text-accent-red' : 'text-text-secondary'">
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<app-animated-number [value]="currentBet()" [duration]="0.5"></app-animated-number>
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<app-animated-number [value]="currentBet()" [duration]="0.5"></app-animated-number> €
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</span>
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</span>
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</div>
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</div>
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<!-- Available balance -->
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<div class="flex justify-between items-center">
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<span class="text-text-secondary">Your Balance:</span>
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<span class="text-white">
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{{ balance() | currency: 'EUR' }}
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</span>
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</div>
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<!-- Bet amount percentage buttons -->
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@if (!gameInProgress()) {
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@if (!gameInProgress()) {
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<div class="grid grid-cols-2 gap-2 mb-4">
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<div class="grid grid-cols-2 gap-2 mb-4">
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<button (click)="setBetAmount(0.1)" class="button-primary py-2 text-sm">10%</button>
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<button (click)="setBetAmount(0.1)" class="button-primary py-2 text-sm">10%</button>
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@ -46,22 +93,32 @@
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</div>
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</div>
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}
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}
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<form class="space-y-2">
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<!-- Custom bet input -->
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<div class="space-y-1">
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<div class="space-y-1">
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<label for="bet" class="text-sm text-text-secondary">Einsatz</label>
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<label for="bet" class="text-sm text-text-secondary">Bet Amount</label>
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<input
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<input
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type="number"
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type="number"
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id="bet"
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id="bet"
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class="w-full px-3 py-2 bg-deep-blue-light text-white rounded focus:outline-none focus:ring-2 focus:ring-emerald disabled:opacity-50"
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class="w-full px-3 py-2 bg-deep-blue-light text-white rounded focus:outline-none focus:ring-2 focus:ring-emerald disabled:opacity-50"
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[min]="1"
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[min]="1"
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[max]="balance()"
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[max]="balance()"
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[value]="currentBet()"
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[ngModel]="betInputValue()"
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step="0.01"
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(input)="updateBet($event)"
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[disabled]="gameInProgress()"
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step="1"
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[placeholder]="balance() | currency: 'EUR'"
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[disabled]="gameInProgress()"
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/>
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[placeholder]="balance() | currency: 'EUR'"
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</div>
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/>
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</form>
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</div>
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<!-- Rules/info section -->
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<div class="mt-6 pt-4 border-t border-gray-700">
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<h4 class="text-lg font-semibold mb-2">How to Play</h4>
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<ul class="text-sm text-text-secondary space-y-1">
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<li>• Choose your bet amount</li>
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<li>• Select Heads or Tails</li>
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<li>• Win double your bet if correct</li>
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</ul>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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import { CurrencyPipe } from '@angular/common';
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import { CurrencyPipe } from '@angular/common';
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import { HttpClient } from '@angular/common/http';
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import { HttpClient } from '@angular/common/http';
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import { ChangeDetectionStrategy, Component, inject, OnInit, signal } from '@angular/core';
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import { FormsModule } from '@angular/forms';
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import { ChangeDetectionStrategy, Component, ElementRef, inject, OnInit, signal, ViewChild } from '@angular/core';
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import { AnimatedNumberComponent } from '@blackjack/components/animated-number/animated-number.component';
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import { AnimatedNumberComponent } from '@blackjack/components/animated-number/animated-number.component';
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import { GameInfoComponent } from '@blackjack/components/game-info/game-info.component';
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import { catchError, finalize } from 'rxjs/operators';
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import { of } from 'rxjs';
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import { AuthService } from '@service/auth.service';
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import { AuthService } from '@service/auth.service';
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import { AudioService } from '@shared/services/audio.service';
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import { AudioService } from '@shared/services/audio.service';
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import { CoinflipGame, CoinflipRequest } from './models/coinflip.model';
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@Component({
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@Component({
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selector: 'app-coinflip',
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selector: 'app-coinflip',
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standalone: true,
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standalone: true,
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imports: [AnimatedNumberComponent, CurrencyPipe],
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imports: [AnimatedNumberComponent, CurrencyPipe, FormsModule],
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templateUrl: './coinflip.component.html',
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templateUrl: './coinflip.component.html',
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styleUrl: './coinflip.component.css',
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styleUrl: './coinflip.component.css',
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changeDetection: ChangeDetectionStrategy.OnPush,
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changeDetection: ChangeDetectionStrategy.OnPush,
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})
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})
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export default class CoinflipComponent implements OnInit {
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export default class CoinflipComponent implements OnInit {
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currentBet = signal(0);
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currentBet = signal(10);
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balance = signal(0);
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balance = signal(0);
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gameInProgress = signal(false);
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gameInProgress = signal(false);
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isActionInProgress = signal(false);
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isActionInProgress = signal(false);
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gameResult = signal<CoinflipGame | null>(null);
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betInputValue = signal(10);
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errorMessage = signal('');
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@ViewChild('coinElement') coinElement?: ElementRef;
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audioService = inject(AudioService);
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audioService = inject(AudioService);
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authService = inject(AuthService);
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authService = inject(AuthService);
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private http = inject(HttpClient);
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private http = inject(HttpClient);
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setBetAmount(amount: number) {
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private coinflipSound?: HTMLAudioElement;
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this.currentBet.update((current) => current * amount);
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}
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onNewGame(bet: number): void {
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this.isActionInProgress.set(true);
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this.audioService.playBetSound();
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this.currentBet.set(bet);
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}
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betHeads() {
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this.gameInProgress.set(true);
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}
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betTails() {
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this.gameInProgress.set(true);
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}
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ngOnInit(): void {
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ngOnInit(): void {
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// Subscribe to user updates for real-time balance changes
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// Subscribe to user updates for real-time balance changes
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@ -48,5 +41,151 @@ export default class CoinflipComponent implements OnInit {
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this.balance.set(user.balance);
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this.balance.set(user.balance);
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}
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}
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});
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});
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// Initialize coinflip sound
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this.coinflipSound = new Audio('/sounds/coinflip.mp3');
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}
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setBetAmount(percentage: number) {
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const newBet = Math.floor(this.balance() * percentage);
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this.betInputValue.set(newBet > 0 ? newBet : 1);
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this.currentBet.set(this.betInputValue());
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}
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updateBet(event: Event) {
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const inputElement = event.target as HTMLInputElement;
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const value = Number(inputElement.value);
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if (value <= 0) {
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this.betInputValue.set(1);
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this.currentBet.set(1);
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} else if (value > this.balance()) {
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this.betInputValue.set(this.balance());
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this.currentBet.set(this.balance());
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} else {
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this.betInputValue.set(value);
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this.currentBet.set(value);
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}
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}
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betHeads() {
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this.placeBet('HEAD');
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}
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betTails() {
|
||||||
|
this.placeBet('TAILS');
|
||||||
|
}
|
||||||
|
|
||||||
|
private placeBet(side: 'HEAD' | 'TAILS') {
|
||||||
|
if (this.gameInProgress() || this.isActionInProgress()) return;
|
||||||
|
|
||||||
|
// Reset previous result
|
||||||
|
this.gameResult.set(null);
|
||||||
|
this.errorMessage.set('');
|
||||||
|
|
||||||
|
// Set game state
|
||||||
|
this.gameInProgress.set(true);
|
||||||
|
this.isActionInProgress.set(true);
|
||||||
|
|
||||||
|
// Play bet sound
|
||||||
|
this.audioService.playBetSound();
|
||||||
|
|
||||||
|
// Create bet request
|
||||||
|
const request: CoinflipRequest = {
|
||||||
|
betAmount: this.currentBet(),
|
||||||
|
coinSide: side
|
||||||
|
};
|
||||||
|
|
||||||
|
// Call API
|
||||||
|
this.http.post<CoinflipGame>('/backend/coinflip', request)
|
||||||
|
.pipe(
|
||||||
|
catchError(error => {
|
||||||
|
console.error('Error playing coinflip:', error);
|
||||||
|
|
||||||
|
if (error.status === 400 && error.error.message.includes('insufficient')) {
|
||||||
|
this.errorMessage.set('Insufficient funds');
|
||||||
|
} else {
|
||||||
|
this.errorMessage.set('An error occurred. Please try again.');
|
||||||
|
}
|
||||||
|
|
||||||
|
this.gameInProgress.set(false);
|
||||||
|
return of(null);
|
||||||
|
}),
|
||||||
|
finalize(() => {
|
||||||
|
this.isActionInProgress.set(false);
|
||||||
|
})
|
||||||
|
)
|
||||||
|
.subscribe(result => {
|
||||||
|
if (!result) return;
|
||||||
|
|
||||||
|
console.log('API response:', result);
|
||||||
|
|
||||||
|
// Fix potential property naming inconsistency from the backend
|
||||||
|
const fixedResult: CoinflipGame = {
|
||||||
|
isWin: result.isWin ?? result.win,
|
||||||
|
payout: result.payout,
|
||||||
|
coinSide: result.coinSide
|
||||||
|
};
|
||||||
|
|
||||||
|
console.log('Fixed result:', fixedResult);
|
||||||
|
|
||||||
|
// Play coin flip animation and sound
|
||||||
|
this.playCoinFlipAnimation(fixedResult.coinSide);
|
||||||
|
|
||||||
|
// Set result after animation completes
|
||||||
|
setTimeout(() => {
|
||||||
|
this.gameResult.set(fixedResult);
|
||||||
|
|
||||||
|
// Update balance with new value from auth service
|
||||||
|
this.authService.loadCurrentUser();
|
||||||
|
|
||||||
|
// Play win sound if player won
|
||||||
|
if (fixedResult.isWin) {
|
||||||
|
this.audioService.playWinSound();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset game state after showing result
|
||||||
|
setTimeout(() => {
|
||||||
|
this.gameInProgress.set(false);
|
||||||
|
}, 1500);
|
||||||
|
}, 1100); // Just after animation ends
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private playCoinFlipAnimation(result: 'HEAD' | 'TAILS') {
|
||||||
|
if (!this.coinElement) return;
|
||||||
|
|
||||||
|
const coinEl = this.coinElement.nativeElement;
|
||||||
|
|
||||||
|
// Reset any existing animations
|
||||||
|
coinEl.classList.remove('animate-to-heads', 'animate-to-tails');
|
||||||
|
|
||||||
|
// Reset any inline styles from previous animations
|
||||||
|
coinEl.style.transform = '';
|
||||||
|
|
||||||
|
// Force a reflow to restart animation
|
||||||
|
void coinEl.offsetWidth;
|
||||||
|
|
||||||
|
// Play flip sound
|
||||||
|
if (this.coinflipSound) {
|
||||||
|
this.coinflipSound.currentTime = 0;
|
||||||
|
this.coinflipSound.play().catch(err => console.error('Error playing sound:', err));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add appropriate animation class based on result
|
||||||
|
if (result === 'HEAD') {
|
||||||
|
coinEl.classList.add('animate-to-heads');
|
||||||
|
} else {
|
||||||
|
coinEl.classList.add('animate-to-tails');
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log(`Animation applied for result: ${result}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
getResultClass() {
|
||||||
|
if (!this.gameResult()) return '';
|
||||||
|
const result = this.gameResult();
|
||||||
|
const isWinner = result?.isWin || result?.win;
|
||||||
|
return isWinner ? 'text-emerald-500' : 'text-accent-red';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,11 @@
|
||||||
export interface CoinflipGame {
|
export interface CoinflipGame {
|
||||||
isWin: boolean;
|
isWin?: boolean;
|
||||||
|
win?: boolean;
|
||||||
payout: number;
|
payout: number;
|
||||||
coinSide: string;
|
coinSide: 'HEAD' | 'TAILS';
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface CoinflipRequest {
|
||||||
|
betAmount: number;
|
||||||
|
coinSide: 'HEAD' | 'TAILS';
|
||||||
}
|
}
|
||||||
|
|
Reference in a new issue