feat: handle player drawing blackjack at the start of the game
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This commit is contained in:
Phan Huy Tran 2025-03-27 12:45:52 +01:00
parent caa210a80e
commit 90abd13a2c

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@ -5,6 +5,7 @@ import de.szut.casino.user.UserRepository;
import org.springframework.stereotype.Service; import org.springframework.stereotype.Service;
import java.math.BigDecimal; import java.math.BigDecimal;
import java.util.List;
import java.util.Random; import java.util.Random;
@Service @Service
@ -23,7 +24,6 @@ public class BlackJackService {
BlackJackGameEntity game = new BlackJackGameEntity(); BlackJackGameEntity game = new BlackJackGameEntity();
game.setUser(user); game.setUser(user);
game.setBet(betAmount); game.setBet(betAmount);
game.setState(getState(game));
initializeDeck(game); initializeDeck(game);
for (int i = 0; i < 2; i++) { for (int i = 0; i < 2; i++) {
@ -34,6 +34,7 @@ public class BlackJackService {
CardEntity dealerCard = drawCardFromDeck(game); CardEntity dealerCard = drawCardFromDeck(game);
game.getDealerCards().add(dealerCard); game.getDealerCards().add(dealerCard);
game.setState(getState(game));
user.setBalance(user.getBalance().subtract(betAmount)); user.setBalance(user.getBalance().subtract(betAmount));
userRepository.save(user); userRepository.save(user);
@ -65,6 +66,30 @@ public class BlackJackService {
} }
private BlackJackState getState(BlackJackGameEntity game) { private BlackJackState getState(BlackJackGameEntity game) {
int playerHandValue = calculateHandValue(game.getPlayerCards());
if (playerHandValue == 21) {
return BlackJackState.PLAYER_WON;
}
return BlackJackState.IN_PROGRESS; return BlackJackState.IN_PROGRESS;
} }
public int calculateHandValue(List<CardEntity> hand) {
int sum = 0;
int aceCount = 0;
for (CardEntity card : hand) {
sum += card.getRank().getValue();
if (card.getRank() == Rank.ACE) {
aceCount++;
}
}
while (sum > 21 && aceCount > 0) {
sum -= 10;
aceCount--;
}
return sum;
}
} }