feat(lootboxes): add lootbox opening feature and images

This commit is contained in:
Jan-Marlon Leibl 2025-04-23 13:17:44 +02:00
commit 8e27c9c7c3
Signed by: jleibl
GPG key ID: 300B2F906DC6F1D5
15 changed files with 536 additions and 327 deletions

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import { Component, ChangeDetectorRef } from '@angular/core';
import { CommonModule } from '@angular/common';
import { ActivatedRoute, Router } from '@angular/router';
import { LootboxService } from '../services/lootbox.service';
import { LootBox, Reward } from 'app/model/LootBox';
import { NavbarComponent } from '@shared/components/navbar/navbar.component';
function shuffle<T>(array: T[]): T[] {
const arr = array.slice();
for (let i = arr.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[arr[i], arr[j]] = [arr[j], arr[i]];
}
return arr;
}
@Component({
selector: 'app-lootbox-opening',
standalone: true,
imports: [CommonModule, NavbarComponent],
templateUrl: './lootbox-opening.component.html',
styleUrls: ['./lootbox-opening.component.css']
})
export default class LootboxOpeningComponent {
lootbox: LootBox | null = null;
isLoading = true;
error = '';
// UI State
isOpening = false;
wonReward: Reward | null = null;
strip: Reward[] = [];
stripTranslateX = 0;
stripTransition = 'none';
// Config
readonly visibleCount = 7;
readonly rewardWidth = 120;
readonly stripLength = 200;
readonly ticks = 60;
readonly minTickMs = 30;
readonly maxTickMs = 180;
private tickIndex = 0;
private stopIndex = 0;
private center = Math.floor(this.visibleCount / 2);
private animationTimeout: any;
constructor(
private route: ActivatedRoute,
private router: Router,
private lootboxService: LootboxService,
private cdr: ChangeDetectorRef
) {
const idParam = this.route.snapshot.paramMap.get('id');
if (!idParam) {
this.error = 'Invalid lootbox ID';
this.isLoading = false;
return;
}
const lootboxId = parseInt(idParam, 10);
this.lootboxService.getAllLootBoxes().subscribe({
next: (lootboxes) => {
this.lootbox = lootboxes.find(box => box.id === lootboxId) || null;
this.isLoading = false;
this.cdr.detectChanges();
},
error: () => {
this.error = 'Failed to load lootbox data';
this.isLoading = false;
this.cdr.detectChanges();
}
});
}
openLootbox() {
if (!this.lootbox || this.isOpening) return;
this.isOpening = true;
this.wonReward = null;
this.stripTransition = 'none';
this.stripTranslateX = 0;
this.cdr.detectChanges();
this.lootboxService.purchaseLootBox(this.lootbox.id).subscribe({
next: (reward) => this.startSlidingAnimation(reward),
error: () => {
const rewards = this.lootbox!.rewards;
const fallback = rewards[Math.floor(Math.random() * rewards.length)];
this.startSlidingAnimation(fallback);
}
});
}
private startSlidingAnimation(won: Reward) {
// Fill the strip with shuffled rewards, repeat as needed
const rewards = this.lootbox!.rewards;
let strip: Reward[] = [];
while (strip.length < this.stripLength) {
strip = strip.concat(shuffle(rewards));
}
// Place the won reward at the final center position
this.center = Math.floor(this.visibleCount / 2);
this.stopIndex = this.ticks + this.center;
strip[this.stopIndex] = won;
this.strip = strip;
this.stripTransition = 'none';
this.stripTranslateX = 0;
this.tickIndex = 0;
this.cdr.detectChanges();
this.stepSliding();
}
private stepSliding() {
if (this.tickIndex > this.ticks) {
// Animation done
this.stripTransition = 'none';
this.stripTranslateX = -((this.stopIndex - this.center) * this.rewardWidth);
this.isOpening = false;
this.wonReward = this.strip[this.stopIndex];
this.cdr.detectChanges();
return;
}
// Ease-out: slow down at the end
const progress = this.tickIndex / this.ticks;
const eased = 1 - Math.pow(1 - progress, 2.5);
const currentIndex = Math.round(eased * (this.stopIndex - this.center));
this.stripTransition = 'transform 0.12s cubic-bezier(0.4,0.7,0.5,1)';
this.stripTranslateX = -(currentIndex * this.rewardWidth);
this.cdr.detectChanges();
// Calculate next tick interval
const tickMs = this.minTickMs + (this.maxTickMs - this.minTickMs) * eased;
this.tickIndex++;
this.animationTimeout = setTimeout(() => this.stepSliding(), tickMs);
}
openAgain() {
this.isOpening = false;
this.wonReward = null;
this.strip = [];
this.stripTranslateX = 0;
this.stripTransition = 'none';
this.cdr.detectChanges();
}
getBoxImage(id: number): string {
return `/images/${id}-box.png`;
}
goBack(): void {
this.router.navigate(['/game/lootboxes']);
}
getRarityClass(prob: number): string {
if (prob <= 0.1) return 'text-yellow-400';
if (prob <= 0.3) return 'text-purple-400';
return 'text-blue-400';
}
}