refactor: improve code structure and add change detection
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50eb399fe2
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5 changed files with 41 additions and 11 deletions
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@ -93,9 +93,9 @@
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<div class="flex items-center justify-center gap-2">
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<span
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#jackpotCounter
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class="text-6xl font-bold text-white tracking-tight animate-pulseGlow drop-shadow-[0_0_8px_rgba(34,197,94,0.3)]"
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class="text-6xl font-bold text-white tracking-tight animate-pulseGlow drop-shadow-[0_0_8px_rgba(34,197,94,0.3)] will-change-transform"
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>
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€{{ currentJackpot$ | async | number }}
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€{{ (currentJackpot$ | async) ?? 0 | number }}
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</span>
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<span class="text-emerald-500 text-lg animate-bounce">↑</span>
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</div>
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@ -112,14 +112,20 @@ export class LandingComponent implements OnInit, OnDestroy, AfterViewInit {
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private initializeAnimations(): void {
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this.animationService.createParticleEffect(this.particleContainer);
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this.animationService.animateEntrance(this.heroSection);
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const gameCards = this.gamesGrid.nativeElement.querySelectorAll('.game-card');
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gameCards.forEach((card: HTMLElement, index: number) => {
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this.animationService.animateEntrance(new ElementRef(card), 0.1 * index);
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});
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autoAnimate(this.winnersMarquee.nativeElement);
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const gameCards = this.gamesGrid?.nativeElement.querySelectorAll('.game-card');
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if (gameCards) {
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gameCards.forEach((card: HTMLElement, index: number) => {
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this.animationService.animateEntrance(new ElementRef(card), 0.1 * index);
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});
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}
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this.animationService.animateOnScroll(this.gamesGrid, 'slideUp');
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this.currentJackpot$.pipe(takeUntil(this.destroy$)).subscribe((value) => {
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this.animationService.animateJackpotCounter(this.jackpotCounter, value - 1000, value);
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if (this.jackpotCounter && value) {
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const prevValue = value - Math.floor(Math.random() * 1000 + 500);
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this.animationService.animateJackpotCounter(this.jackpotCounter, prevValue, value);
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}
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});
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}
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