Merge pull request 'fix: Change lang to german' (!215) from fix/lang into main
Reviewed-on: #215 Reviewed-by: Constantin Simonis <constantin@simonis.lol>
This commit is contained in:
commit
69af830829
2 changed files with 58 additions and 58 deletions
|
@ -5,13 +5,11 @@
|
|||
@if (gameResult()) {
|
||||
<div class="mb-6 text-center result-text">
|
||||
<h2 class="text-2xl font-bold mb-2" [class]="getResultClass()">
|
||||
{{ gameResult()?.isWin ? 'You Won!' : 'You Lost' }}
|
||||
{{ gameResult()?.isWin ? 'Du hast gewonnen!' : 'Du hast verloren' }}
|
||||
</h2>
|
||||
<p class="text-lg">
|
||||
Coin landed on:
|
||||
<span class="font-bold">{{
|
||||
gameResult()?.coinSide === 'HEAD' ? 'HEAD' : 'TAILS'
|
||||
}}</span>
|
||||
Münze zeigt:
|
||||
<span class="font-bold">{{ gameResult()?.coinSide === 'HEAD' ? 'KOPF' : 'ZAHL' }}</span>
|
||||
</p>
|
||||
@if (gameResult()?.isWin) {
|
||||
<p class="text-xl mt-2">
|
||||
|
@ -35,7 +33,7 @@
|
|||
<div
|
||||
class="front coin-side bg-yellow-500 flex items-center justify-center text-2xl font-bold"
|
||||
>
|
||||
<div class="coin-text">HEAD</div>
|
||||
<div class="coin-text">KOPF</div>
|
||||
</div>
|
||||
|
||||
<!-- Tails side with non-mirrored text -->
|
||||
|
@ -43,7 +41,7 @@
|
|||
class="back coin-side bg-gray-700 flex items-center justify-center text-2xl font-bold text-white"
|
||||
>
|
||||
<!-- Using direct inline transform to counter the mirroring effect -->
|
||||
<span style="display: inline-block; transform: scaleX(1)">TAILS</span>
|
||||
<span style="display: inline-block; transform: scaleX(1)">ZAHL</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -56,7 +54,7 @@
|
|||
class="button-primary py-3 px-6 relative text-lg"
|
||||
[class.opacity-50]="gameInProgress()"
|
||||
>
|
||||
Bet TAILS
|
||||
Auf ZAHL setzen
|
||||
</button>
|
||||
<button
|
||||
(click)="betHeads()"
|
||||
|
@ -64,7 +62,7 @@
|
|||
class="button-primary py-3 px-6 relative text-lg"
|
||||
[class.opacity-50]="gameInProgress()"
|
||||
>
|
||||
Bet HEAD
|
||||
Auf KOPF setzen
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -72,11 +70,11 @@
|
|||
<!-- Game information panel -->
|
||||
<div class="col-span-1">
|
||||
<div class="card p-4">
|
||||
<h3 class="section-heading text-xl mb-4">Game Information</h3>
|
||||
<h3 class="section-heading text-xl mb-4">Spielinformationen</h3>
|
||||
<div class="space-y-4">
|
||||
<!-- Current bet display -->
|
||||
<div class="flex justify-between items-center">
|
||||
<span class="text-text-secondary">Current Bet:</span>
|
||||
<span class="text-text-secondary">Aktueller Einsatz:</span>
|
||||
<span [class]="currentBet() > 0 ? 'text-accent-red' : 'text-text-secondary'">
|
||||
<app-animated-number [value]="currentBet()" [duration]="0.5"></app-animated-number> €
|
||||
</span>
|
||||
|
@ -84,7 +82,7 @@
|
|||
|
||||
<!-- Available balance -->
|
||||
<div class="flex justify-between items-center">
|
||||
<span class="text-text-secondary">Your Balance:</span>
|
||||
<span class="text-text-secondary">Dein Guthaben:</span>
|
||||
<span class="text-white">
|
||||
{{ balance() | currency: 'EUR' }}
|
||||
</span>
|
||||
|
@ -103,9 +101,9 @@
|
|||
<!-- Custom bet input -->
|
||||
<div class="space-y-1">
|
||||
<div class="flex justify-between">
|
||||
<label for="bet" class="text-sm text-text-secondary">Bet Amount</label>
|
||||
<label for="bet" class="text-sm text-text-secondary">Einsatzbetrag</label>
|
||||
<span *ngIf="isInvalidBet()" class="text-xs text-accent-red animate-pulse"
|
||||
>Cannot exceed balance</span
|
||||
>Darf Guthaben nicht überschreiten</span
|
||||
>
|
||||
</div>
|
||||
<input
|
||||
|
@ -129,11 +127,11 @@
|
|||
|
||||
<!-- Rules/info section -->
|
||||
<div class="mt-6 pt-4 border-t border-gray-700">
|
||||
<h4 class="text-lg font-semibold mb-2">How to Play</h4>
|
||||
<h4 class="text-lg font-semibold mb-2">Spielregeln</h4>
|
||||
<ul class="text-sm text-text-secondary space-y-1">
|
||||
<li>• Choose your bet amount</li>
|
||||
<li>• Select Heads or Tails</li>
|
||||
<li>• Win double your bet if correct</li>
|
||||
<li>• Wähle deinen Einsatzbetrag</li>
|
||||
<li>• Wähle Kopf oder Zahl</li>
|
||||
<li>• Gewinne das Doppelte deines Einsatzes bei richtiger Wahl</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
@ -44,14 +44,14 @@ export default class CoinflipComponent implements OnInit {
|
|||
private coinflipSound?: HTMLAudioElement;
|
||||
|
||||
ngOnInit(): void {
|
||||
// Subscribe to user updates for real-time balance changes
|
||||
// Abonniere Benutzerupdates für Echtzeitaktualisierungen des Guthabens
|
||||
this.authService.userSubject.subscribe((user) => {
|
||||
if (user) {
|
||||
this.balance.set(user.balance);
|
||||
}
|
||||
});
|
||||
|
||||
// Initialize coinflip sound
|
||||
// Initialisiere Münzwurf-Sound
|
||||
this.coinflipSound = new Audio('/sounds/coinflip.mp3');
|
||||
}
|
||||
|
||||
|
@ -65,26 +65,26 @@ export default class CoinflipComponent implements OnInit {
|
|||
const inputElement = event.target as HTMLInputElement;
|
||||
let value = Number(inputElement.value);
|
||||
|
||||
// Reset invalid bet state
|
||||
// Setze ungültigen Einsatz-Status zurück
|
||||
this.isInvalidBet.set(false);
|
||||
|
||||
// Enforce minimum bet of 1
|
||||
// Erzwinge Mindesteinsatz von 1
|
||||
if (value <= 0) {
|
||||
value = 1;
|
||||
}
|
||||
|
||||
// Cap bet at available balance and show feedback
|
||||
// Begrenze Einsatz auf verfügbares Guthaben und zeige Feedback
|
||||
if (value > this.balance()) {
|
||||
value = this.balance();
|
||||
// Show visual feedback
|
||||
// Visuelles Feedback anzeigen
|
||||
this.isInvalidBet.set(true);
|
||||
// Indicate the error briefly
|
||||
// Zeige den Fehler kurz an
|
||||
setTimeout(() => this.isInvalidBet.set(false), 800);
|
||||
// Update the input field directly to show the user the max value
|
||||
// Aktualisiere das Eingabefeld direkt, um dem Benutzer den maximalen Wert anzuzeigen
|
||||
inputElement.value = String(value);
|
||||
}
|
||||
|
||||
// Update signals
|
||||
// Aktualisiere Signale
|
||||
this.betInputValue.set(value);
|
||||
this.currentBet.set(value);
|
||||
}
|
||||
|
@ -100,34 +100,34 @@ export default class CoinflipComponent implements OnInit {
|
|||
private placeBet(side: 'HEAD' | 'TAILS') {
|
||||
if (this.gameInProgress() || this.isActionInProgress()) return;
|
||||
|
||||
// Reset previous result
|
||||
// Setze vorheriges Ergebnis zurück
|
||||
this.gameResult.set(null);
|
||||
this.errorMessage.set('');
|
||||
|
||||
// Set game state
|
||||
// Setze Spielstatus
|
||||
this.gameInProgress.set(true);
|
||||
this.isActionInProgress.set(true);
|
||||
|
||||
// Play bet sound
|
||||
// Spiele Einsatz-Sound
|
||||
this.audioService.playBetSound();
|
||||
|
||||
// Create bet request
|
||||
// Erstelle Einsatz-Anfrage
|
||||
const request: CoinflipRequest = {
|
||||
betAmount: this.currentBet(),
|
||||
coinSide: side,
|
||||
};
|
||||
|
||||
// Call API
|
||||
// API aufrufen
|
||||
this.http
|
||||
.post<CoinflipGame>('/backend/coinflip', request)
|
||||
.pipe(
|
||||
catchError((error) => {
|
||||
console.error('Error playing coinflip:', error);
|
||||
console.error('Fehler beim Spielen von Coinflip:', error);
|
||||
|
||||
if (error.status === 400 && error.error.message.includes('insufficient')) {
|
||||
this.errorMessage.set('Insufficient funds');
|
||||
this.errorMessage.set('Unzureichendes Guthaben');
|
||||
} else {
|
||||
this.errorMessage.set('An error occurred. Please try again.');
|
||||
this.errorMessage.set('Ein Fehler ist aufgetreten. Bitte versuche es erneut.');
|
||||
}
|
||||
|
||||
this.gameInProgress.set(false);
|
||||
|
@ -140,37 +140,37 @@ export default class CoinflipComponent implements OnInit {
|
|||
.subscribe((result) => {
|
||||
if (!result) return;
|
||||
|
||||
console.log('API response:', result);
|
||||
console.log('API-Antwort:', result);
|
||||
|
||||
// Fix potential property naming inconsistency from the backend
|
||||
// Behebe mögliche Inkonsistenzen bei der Eigenschaftenbenennung vom Backend
|
||||
const fixedResult: CoinflipGame = {
|
||||
isWin: result.isWin ?? result.win,
|
||||
payout: result.payout,
|
||||
coinSide: result.coinSide,
|
||||
};
|
||||
|
||||
console.log('Fixed result:', fixedResult);
|
||||
console.log('Korrigiertes Ergebnis:', fixedResult);
|
||||
|
||||
// Play coin flip animation and sound
|
||||
// Spiele Münzwurf-Animation und -Sound
|
||||
this.playCoinFlipAnimation(fixedResult.coinSide);
|
||||
|
||||
// Set result after animation completes
|
||||
// Setze Ergebnis nach Abschluss der Animation
|
||||
setTimeout(() => {
|
||||
this.gameResult.set(fixedResult);
|
||||
|
||||
// Update balance with new value from auth service
|
||||
// Aktualisiere Guthaben mit neuem Wert vom Auth-Service
|
||||
this.authService.loadCurrentUser();
|
||||
|
||||
// Play win sound if player won
|
||||
// Spiele Gewinn-Sound, wenn der Spieler gewonnen hat
|
||||
if (fixedResult.isWin) {
|
||||
this.audioService.playWinSound();
|
||||
}
|
||||
|
||||
// Reset game state after showing result
|
||||
// Setze Spielstatus nach Anzeigen des Ergebnisses zurück
|
||||
setTimeout(() => {
|
||||
this.gameInProgress.set(false);
|
||||
}, 1500);
|
||||
}, 1100); // Just after animation ends
|
||||
}, 1100); // Kurz nach Ende der Animation
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -179,48 +179,50 @@ export default class CoinflipComponent implements OnInit {
|
|||
|
||||
const coinEl = this.coinElement.nativeElement;
|
||||
|
||||
// Reset any existing animations
|
||||
// Setze bestehende Animationen zurück
|
||||
coinEl.classList.remove('animate-to-heads', 'animate-to-tails');
|
||||
|
||||
// Reset any inline styles from previous animations
|
||||
// Setze alle Inline-Styles von vorherigen Animationen zurück
|
||||
coinEl.style.transform = '';
|
||||
|
||||
// Force a reflow to restart animation
|
||||
// Erzwinge Reflow, um Animation neu zu starten
|
||||
void coinEl.offsetWidth;
|
||||
|
||||
// Play flip sound
|
||||
// Spiele Münzwurf-Sound
|
||||
if (this.coinflipSound) {
|
||||
this.coinflipSound.currentTime = 0;
|
||||
this.coinflipSound.play().catch((err) => console.error('Error playing sound:', err));
|
||||
this.coinflipSound
|
||||
.play()
|
||||
.catch((err) => console.error('Fehler beim Abspielen des Sounds:', err));
|
||||
}
|
||||
|
||||
// Add appropriate animation class based on result
|
||||
// Füge passende Animationsklasse basierend auf dem Ergebnis hinzu
|
||||
if (result === 'HEAD') {
|
||||
coinEl.classList.add('animate-to-heads');
|
||||
} else {
|
||||
coinEl.classList.add('animate-to-tails');
|
||||
}
|
||||
|
||||
console.log(`Animation applied for result: ${result}`);
|
||||
console.log(`Animation angewendet für Ergebnis: ${result}`);
|
||||
}
|
||||
|
||||
/**
|
||||
* Validates input as the user types to prevent invalid values
|
||||
* Validiert Eingabe während der Benutzer tippt, um ungültige Werte zu verhindern
|
||||
*/
|
||||
validateBetInput(event: KeyboardEvent) {
|
||||
// Allow navigation keys (arrows, delete, backspace, tab)
|
||||
// Erlaube Navigationstasten (Pfeile, Entf, Rücktaste, Tab)
|
||||
const navigationKeys = ['ArrowLeft', 'ArrowRight', 'Delete', 'Backspace', 'Tab'];
|
||||
if (navigationKeys.includes(event.key)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Only allow numbers
|
||||
// Erlaube nur Zahlen
|
||||
if (!/^\d$/.test(event.key)) {
|
||||
event.preventDefault();
|
||||
return;
|
||||
}
|
||||
|
||||
// Get the value that would result after the keypress
|
||||
// Ermittle den Wert, der nach dem Tastendruck entstehen würde
|
||||
const input = event.target as HTMLInputElement;
|
||||
const currentValue = input.value;
|
||||
const cursorPosition = input.selectionStart || 0;
|
||||
|
@ -230,14 +232,14 @@ export default class CoinflipComponent implements OnInit {
|
|||
currentValue.substring(input.selectionEnd || cursorPosition);
|
||||
const numValue = Number(newValue);
|
||||
|
||||
// Prevent values greater than balance
|
||||
// Verhindere Werte, die größer als das Guthaben sind
|
||||
if (numValue > this.balance()) {
|
||||
event.preventDefault();
|
||||
}
|
||||
}
|
||||
|
||||
// We removed the paste handler for simplicity since the updateBet method
|
||||
// will handle any value that gets into the input field
|
||||
// Der Paste-Handler wurde der Einfachheit halber entfernt, da die updateBet-Methode
|
||||
// jeden Wert behandelt, der in das Eingabefeld gelangt
|
||||
|
||||
getResultClass() {
|
||||
if (!this.gameResult()) return '';
|
||||
|
|
Reference in a new issue