Merge pull request 'fix: Change lang to german' (!215) from fix/lang into main
Reviewed-on: #215 Reviewed-by: Constantin Simonis <constantin@simonis.lol>
This commit is contained in:
commit
69af830829
2 changed files with 58 additions and 58 deletions
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@ -5,13 +5,11 @@
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@if (gameResult()) {
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@if (gameResult()) {
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<div class="mb-6 text-center result-text">
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<div class="mb-6 text-center result-text">
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<h2 class="text-2xl font-bold mb-2" [class]="getResultClass()">
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<h2 class="text-2xl font-bold mb-2" [class]="getResultClass()">
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{{ gameResult()?.isWin ? 'You Won!' : 'You Lost' }}
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{{ gameResult()?.isWin ? 'Du hast gewonnen!' : 'Du hast verloren' }}
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</h2>
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</h2>
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<p class="text-lg">
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<p class="text-lg">
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Coin landed on:
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Münze zeigt:
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<span class="font-bold">{{
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<span class="font-bold">{{ gameResult()?.coinSide === 'HEAD' ? 'KOPF' : 'ZAHL' }}</span>
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gameResult()?.coinSide === 'HEAD' ? 'HEAD' : 'TAILS'
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}}</span>
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</p>
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</p>
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@if (gameResult()?.isWin) {
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@if (gameResult()?.isWin) {
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<p class="text-xl mt-2">
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<p class="text-xl mt-2">
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@ -35,7 +33,7 @@
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<div
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<div
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class="front coin-side bg-yellow-500 flex items-center justify-center text-2xl font-bold"
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class="front coin-side bg-yellow-500 flex items-center justify-center text-2xl font-bold"
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>
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>
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<div class="coin-text">HEAD</div>
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<div class="coin-text">KOPF</div>
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</div>
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</div>
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<!-- Tails side with non-mirrored text -->
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<!-- Tails side with non-mirrored text -->
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@ -43,7 +41,7 @@
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class="back coin-side bg-gray-700 flex items-center justify-center text-2xl font-bold text-white"
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class="back coin-side bg-gray-700 flex items-center justify-center text-2xl font-bold text-white"
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>
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>
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<!-- Using direct inline transform to counter the mirroring effect -->
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<!-- Using direct inline transform to counter the mirroring effect -->
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<span style="display: inline-block; transform: scaleX(1)">TAILS</span>
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<span style="display: inline-block; transform: scaleX(1)">ZAHL</span>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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@ -56,7 +54,7 @@
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class="button-primary py-3 px-6 relative text-lg"
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class="button-primary py-3 px-6 relative text-lg"
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[class.opacity-50]="gameInProgress()"
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[class.opacity-50]="gameInProgress()"
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>
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>
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Bet TAILS
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Auf ZAHL setzen
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</button>
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</button>
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<button
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<button
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(click)="betHeads()"
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(click)="betHeads()"
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@ -64,7 +62,7 @@
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class="button-primary py-3 px-6 relative text-lg"
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class="button-primary py-3 px-6 relative text-lg"
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[class.opacity-50]="gameInProgress()"
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[class.opacity-50]="gameInProgress()"
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>
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>
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Bet HEAD
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Auf KOPF setzen
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</button>
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</button>
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</div>
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</div>
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</div>
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</div>
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@ -72,11 +70,11 @@
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<!-- Game information panel -->
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<!-- Game information panel -->
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<div class="col-span-1">
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<div class="col-span-1">
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<div class="card p-4">
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<div class="card p-4">
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<h3 class="section-heading text-xl mb-4">Game Information</h3>
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<h3 class="section-heading text-xl mb-4">Spielinformationen</h3>
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<div class="space-y-4">
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<div class="space-y-4">
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<!-- Current bet display -->
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<!-- Current bet display -->
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<div class="flex justify-between items-center">
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<div class="flex justify-between items-center">
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<span class="text-text-secondary">Current Bet:</span>
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<span class="text-text-secondary">Aktueller Einsatz:</span>
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<span [class]="currentBet() > 0 ? 'text-accent-red' : 'text-text-secondary'">
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<span [class]="currentBet() > 0 ? 'text-accent-red' : 'text-text-secondary'">
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<app-animated-number [value]="currentBet()" [duration]="0.5"></app-animated-number> €
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<app-animated-number [value]="currentBet()" [duration]="0.5"></app-animated-number> €
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</span>
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</span>
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@ -84,7 +82,7 @@
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<!-- Available balance -->
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<!-- Available balance -->
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<div class="flex justify-between items-center">
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<div class="flex justify-between items-center">
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<span class="text-text-secondary">Your Balance:</span>
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<span class="text-text-secondary">Dein Guthaben:</span>
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<span class="text-white">
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<span class="text-white">
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{{ balance() | currency: 'EUR' }}
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{{ balance() | currency: 'EUR' }}
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</span>
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</span>
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@ -103,9 +101,9 @@
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<!-- Custom bet input -->
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<!-- Custom bet input -->
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<div class="space-y-1">
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<div class="space-y-1">
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<div class="flex justify-between">
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<div class="flex justify-between">
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<label for="bet" class="text-sm text-text-secondary">Bet Amount</label>
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<label for="bet" class="text-sm text-text-secondary">Einsatzbetrag</label>
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<span *ngIf="isInvalidBet()" class="text-xs text-accent-red animate-pulse"
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<span *ngIf="isInvalidBet()" class="text-xs text-accent-red animate-pulse"
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>Cannot exceed balance</span
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>Darf Guthaben nicht überschreiten</span
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>
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>
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</div>
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</div>
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<input
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<input
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@ -129,11 +127,11 @@
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<!-- Rules/info section -->
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<!-- Rules/info section -->
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<div class="mt-6 pt-4 border-t border-gray-700">
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<div class="mt-6 pt-4 border-t border-gray-700">
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<h4 class="text-lg font-semibold mb-2">How to Play</h4>
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<h4 class="text-lg font-semibold mb-2">Spielregeln</h4>
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<ul class="text-sm text-text-secondary space-y-1">
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<ul class="text-sm text-text-secondary space-y-1">
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<li>• Choose your bet amount</li>
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<li>• Wähle deinen Einsatzbetrag</li>
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<li>• Select Heads or Tails</li>
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<li>• Wähle Kopf oder Zahl</li>
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<li>• Win double your bet if correct</li>
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<li>• Gewinne das Doppelte deines Einsatzes bei richtiger Wahl</li>
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</ul>
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</ul>
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</div>
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</div>
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</div>
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</div>
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@ -44,14 +44,14 @@ export default class CoinflipComponent implements OnInit {
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private coinflipSound?: HTMLAudioElement;
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private coinflipSound?: HTMLAudioElement;
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ngOnInit(): void {
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ngOnInit(): void {
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// Subscribe to user updates for real-time balance changes
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// Abonniere Benutzerupdates für Echtzeitaktualisierungen des Guthabens
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this.authService.userSubject.subscribe((user) => {
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this.authService.userSubject.subscribe((user) => {
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if (user) {
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if (user) {
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this.balance.set(user.balance);
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this.balance.set(user.balance);
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}
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}
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});
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});
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// Initialize coinflip sound
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// Initialisiere Münzwurf-Sound
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this.coinflipSound = new Audio('/sounds/coinflip.mp3');
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this.coinflipSound = new Audio('/sounds/coinflip.mp3');
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}
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}
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@ -65,26 +65,26 @@ export default class CoinflipComponent implements OnInit {
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const inputElement = event.target as HTMLInputElement;
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const inputElement = event.target as HTMLInputElement;
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let value = Number(inputElement.value);
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let value = Number(inputElement.value);
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// Reset invalid bet state
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// Setze ungültigen Einsatz-Status zurück
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this.isInvalidBet.set(false);
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this.isInvalidBet.set(false);
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// Enforce minimum bet of 1
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// Erzwinge Mindesteinsatz von 1
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if (value <= 0) {
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if (value <= 0) {
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value = 1;
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value = 1;
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}
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}
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// Cap bet at available balance and show feedback
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// Begrenze Einsatz auf verfügbares Guthaben und zeige Feedback
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if (value > this.balance()) {
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if (value > this.balance()) {
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value = this.balance();
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value = this.balance();
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// Show visual feedback
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// Visuelles Feedback anzeigen
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this.isInvalidBet.set(true);
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this.isInvalidBet.set(true);
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// Indicate the error briefly
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// Zeige den Fehler kurz an
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setTimeout(() => this.isInvalidBet.set(false), 800);
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setTimeout(() => this.isInvalidBet.set(false), 800);
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// Update the input field directly to show the user the max value
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// Aktualisiere das Eingabefeld direkt, um dem Benutzer den maximalen Wert anzuzeigen
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inputElement.value = String(value);
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inputElement.value = String(value);
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}
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}
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// Update signals
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// Aktualisiere Signale
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this.betInputValue.set(value);
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this.betInputValue.set(value);
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this.currentBet.set(value);
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this.currentBet.set(value);
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}
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}
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@ -100,34 +100,34 @@ export default class CoinflipComponent implements OnInit {
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private placeBet(side: 'HEAD' | 'TAILS') {
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private placeBet(side: 'HEAD' | 'TAILS') {
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if (this.gameInProgress() || this.isActionInProgress()) return;
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if (this.gameInProgress() || this.isActionInProgress()) return;
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// Reset previous result
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// Setze vorheriges Ergebnis zurück
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this.gameResult.set(null);
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this.gameResult.set(null);
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this.errorMessage.set('');
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this.errorMessage.set('');
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// Set game state
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// Setze Spielstatus
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this.gameInProgress.set(true);
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this.gameInProgress.set(true);
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this.isActionInProgress.set(true);
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this.isActionInProgress.set(true);
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// Play bet sound
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// Spiele Einsatz-Sound
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this.audioService.playBetSound();
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this.audioService.playBetSound();
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// Create bet request
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// Erstelle Einsatz-Anfrage
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const request: CoinflipRequest = {
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const request: CoinflipRequest = {
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betAmount: this.currentBet(),
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betAmount: this.currentBet(),
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coinSide: side,
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coinSide: side,
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};
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};
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// Call API
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// API aufrufen
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this.http
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this.http
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.post<CoinflipGame>('/backend/coinflip', request)
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.post<CoinflipGame>('/backend/coinflip', request)
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.pipe(
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.pipe(
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catchError((error) => {
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catchError((error) => {
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console.error('Error playing coinflip:', error);
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console.error('Fehler beim Spielen von Coinflip:', error);
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if (error.status === 400 && error.error.message.includes('insufficient')) {
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if (error.status === 400 && error.error.message.includes('insufficient')) {
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this.errorMessage.set('Insufficient funds');
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this.errorMessage.set('Unzureichendes Guthaben');
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} else {
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} else {
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this.errorMessage.set('An error occurred. Please try again.');
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this.errorMessage.set('Ein Fehler ist aufgetreten. Bitte versuche es erneut.');
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}
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}
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this.gameInProgress.set(false);
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this.gameInProgress.set(false);
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@ -140,37 +140,37 @@ export default class CoinflipComponent implements OnInit {
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.subscribe((result) => {
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.subscribe((result) => {
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if (!result) return;
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if (!result) return;
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console.log('API response:', result);
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console.log('API-Antwort:', result);
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// Fix potential property naming inconsistency from the backend
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// Behebe mögliche Inkonsistenzen bei der Eigenschaftenbenennung vom Backend
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const fixedResult: CoinflipGame = {
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const fixedResult: CoinflipGame = {
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isWin: result.isWin ?? result.win,
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isWin: result.isWin ?? result.win,
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payout: result.payout,
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payout: result.payout,
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coinSide: result.coinSide,
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coinSide: result.coinSide,
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};
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};
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console.log('Fixed result:', fixedResult);
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console.log('Korrigiertes Ergebnis:', fixedResult);
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// Play coin flip animation and sound
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// Spiele Münzwurf-Animation und -Sound
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this.playCoinFlipAnimation(fixedResult.coinSide);
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this.playCoinFlipAnimation(fixedResult.coinSide);
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// Set result after animation completes
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// Setze Ergebnis nach Abschluss der Animation
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setTimeout(() => {
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setTimeout(() => {
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this.gameResult.set(fixedResult);
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this.gameResult.set(fixedResult);
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// Update balance with new value from auth service
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// Aktualisiere Guthaben mit neuem Wert vom Auth-Service
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this.authService.loadCurrentUser();
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this.authService.loadCurrentUser();
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// Play win sound if player won
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// Spiele Gewinn-Sound, wenn der Spieler gewonnen hat
|
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if (fixedResult.isWin) {
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if (fixedResult.isWin) {
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this.audioService.playWinSound();
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this.audioService.playWinSound();
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}
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}
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// Reset game state after showing result
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// Setze Spielstatus nach Anzeigen des Ergebnisses zurück
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setTimeout(() => {
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setTimeout(() => {
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this.gameInProgress.set(false);
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this.gameInProgress.set(false);
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}, 1500);
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}, 1500);
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}, 1100); // Just after animation ends
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}, 1100); // Kurz nach Ende der Animation
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});
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});
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}
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}
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@ -179,48 +179,50 @@ export default class CoinflipComponent implements OnInit {
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const coinEl = this.coinElement.nativeElement;
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const coinEl = this.coinElement.nativeElement;
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// Reset any existing animations
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// Setze bestehende Animationen zurück
|
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coinEl.classList.remove('animate-to-heads', 'animate-to-tails');
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coinEl.classList.remove('animate-to-heads', 'animate-to-tails');
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// Reset any inline styles from previous animations
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// Setze alle Inline-Styles von vorherigen Animationen zurück
|
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coinEl.style.transform = '';
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coinEl.style.transform = '';
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|
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// Force a reflow to restart animation
|
// Erzwinge Reflow, um Animation neu zu starten
|
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void coinEl.offsetWidth;
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void coinEl.offsetWidth;
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|
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// Play flip sound
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// Spiele Münzwurf-Sound
|
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if (this.coinflipSound) {
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if (this.coinflipSound) {
|
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this.coinflipSound.currentTime = 0;
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this.coinflipSound.currentTime = 0;
|
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this.coinflipSound.play().catch((err) => console.error('Error playing sound:', err));
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this.coinflipSound
|
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.play()
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.catch((err) => console.error('Fehler beim Abspielen des Sounds:', err));
|
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}
|
}
|
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|
|
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// Add appropriate animation class based on result
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// Füge passende Animationsklasse basierend auf dem Ergebnis hinzu
|
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if (result === 'HEAD') {
|
if (result === 'HEAD') {
|
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coinEl.classList.add('animate-to-heads');
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coinEl.classList.add('animate-to-heads');
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} else {
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} else {
|
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coinEl.classList.add('animate-to-tails');
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coinEl.classList.add('animate-to-tails');
|
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}
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}
|
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|
|
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console.log(`Animation applied for result: ${result}`);
|
console.log(`Animation angewendet für Ergebnis: ${result}`);
|
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}
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}
|
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|
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/**
|
/**
|
||||||
* Validates input as the user types to prevent invalid values
|
* Validiert Eingabe während der Benutzer tippt, um ungültige Werte zu verhindern
|
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*/
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*/
|
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validateBetInput(event: KeyboardEvent) {
|
validateBetInput(event: KeyboardEvent) {
|
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// Allow navigation keys (arrows, delete, backspace, tab)
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// Erlaube Navigationstasten (Pfeile, Entf, Rücktaste, Tab)
|
||||||
const navigationKeys = ['ArrowLeft', 'ArrowRight', 'Delete', 'Backspace', 'Tab'];
|
const navigationKeys = ['ArrowLeft', 'ArrowRight', 'Delete', 'Backspace', 'Tab'];
|
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if (navigationKeys.includes(event.key)) {
|
if (navigationKeys.includes(event.key)) {
|
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return;
|
return;
|
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}
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}
|
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|
|
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// Only allow numbers
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// Erlaube nur Zahlen
|
||||||
if (!/^\d$/.test(event.key)) {
|
if (!/^\d$/.test(event.key)) {
|
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event.preventDefault();
|
event.preventDefault();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get the value that would result after the keypress
|
// Ermittle den Wert, der nach dem Tastendruck entstehen würde
|
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const input = event.target as HTMLInputElement;
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const input = event.target as HTMLInputElement;
|
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const currentValue = input.value;
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const currentValue = input.value;
|
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const cursorPosition = input.selectionStart || 0;
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const cursorPosition = input.selectionStart || 0;
|
||||||
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@ -230,14 +232,14 @@ export default class CoinflipComponent implements OnInit {
|
||||||
currentValue.substring(input.selectionEnd || cursorPosition);
|
currentValue.substring(input.selectionEnd || cursorPosition);
|
||||||
const numValue = Number(newValue);
|
const numValue = Number(newValue);
|
||||||
|
|
||||||
// Prevent values greater than balance
|
// Verhindere Werte, die größer als das Guthaben sind
|
||||||
if (numValue > this.balance()) {
|
if (numValue > this.balance()) {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
}
|
}
|
||||||
}
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}
|
||||||
|
|
||||||
// We removed the paste handler for simplicity since the updateBet method
|
// Der Paste-Handler wurde der Einfachheit halber entfernt, da die updateBet-Methode
|
||||||
// will handle any value that gets into the input field
|
// jeden Wert behandelt, der in das Eingabefeld gelangt
|
||||||
|
|
||||||
getResultClass() {
|
getResultClass() {
|
||||||
if (!this.gameResult()) return '';
|
if (!this.gameResult()) return '';
|
||||||
|
|
Reference in a new issue