Merge pull request 'fix: Change lang to german' (!215) from fix/lang into main
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Reviewed-on: #215
Reviewed-by: Constantin Simonis <constantin@simonis.lol>
This commit is contained in:
Jan K9f 2025-05-21 11:49:23 +00:00
commit 69af830829
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GPG key ID: 944223E4D46B7412
2 changed files with 58 additions and 58 deletions

View file

@ -5,13 +5,11 @@
@if (gameResult()) { @if (gameResult()) {
<div class="mb-6 text-center result-text"> <div class="mb-6 text-center result-text">
<h2 class="text-2xl font-bold mb-2" [class]="getResultClass()"> <h2 class="text-2xl font-bold mb-2" [class]="getResultClass()">
{{ gameResult()?.isWin ? 'You Won!' : 'You Lost' }} {{ gameResult()?.isWin ? 'Du hast gewonnen!' : 'Du hast verloren' }}
</h2> </h2>
<p class="text-lg"> <p class="text-lg">
Coin landed on: Münze zeigt:
<span class="font-bold">{{ <span class="font-bold">{{ gameResult()?.coinSide === 'HEAD' ? 'KOPF' : 'ZAHL' }}</span>
gameResult()?.coinSide === 'HEAD' ? 'HEAD' : 'TAILS'
}}</span>
</p> </p>
@if (gameResult()?.isWin) { @if (gameResult()?.isWin) {
<p class="text-xl mt-2"> <p class="text-xl mt-2">
@ -35,7 +33,7 @@
<div <div
class="front coin-side bg-yellow-500 flex items-center justify-center text-2xl font-bold" class="front coin-side bg-yellow-500 flex items-center justify-center text-2xl font-bold"
> >
<div class="coin-text">HEAD</div> <div class="coin-text">KOPF</div>
</div> </div>
<!-- Tails side with non-mirrored text --> <!-- Tails side with non-mirrored text -->
@ -43,7 +41,7 @@
class="back coin-side bg-gray-700 flex items-center justify-center text-2xl font-bold text-white" class="back coin-side bg-gray-700 flex items-center justify-center text-2xl font-bold text-white"
> >
<!-- Using direct inline transform to counter the mirroring effect --> <!-- Using direct inline transform to counter the mirroring effect -->
<span style="display: inline-block; transform: scaleX(1)">TAILS</span> <span style="display: inline-block; transform: scaleX(1)">ZAHL</span>
</div> </div>
</div> </div>
</div> </div>
@ -56,7 +54,7 @@
class="button-primary py-3 px-6 relative text-lg" class="button-primary py-3 px-6 relative text-lg"
[class.opacity-50]="gameInProgress()" [class.opacity-50]="gameInProgress()"
> >
Bet TAILS Auf ZAHL setzen
</button> </button>
<button <button
(click)="betHeads()" (click)="betHeads()"
@ -64,7 +62,7 @@
class="button-primary py-3 px-6 relative text-lg" class="button-primary py-3 px-6 relative text-lg"
[class.opacity-50]="gameInProgress()" [class.opacity-50]="gameInProgress()"
> >
Bet HEAD Auf KOPF setzen
</button> </button>
</div> </div>
</div> </div>
@ -72,11 +70,11 @@
<!-- Game information panel --> <!-- Game information panel -->
<div class="col-span-1"> <div class="col-span-1">
<div class="card p-4"> <div class="card p-4">
<h3 class="section-heading text-xl mb-4">Game Information</h3> <h3 class="section-heading text-xl mb-4">Spielinformationen</h3>
<div class="space-y-4"> <div class="space-y-4">
<!-- Current bet display --> <!-- Current bet display -->
<div class="flex justify-between items-center"> <div class="flex justify-between items-center">
<span class="text-text-secondary">Current Bet:</span> <span class="text-text-secondary">Aktueller Einsatz:</span>
<span [class]="currentBet() > 0 ? 'text-accent-red' : 'text-text-secondary'"> <span [class]="currentBet() > 0 ? 'text-accent-red' : 'text-text-secondary'">
<app-animated-number [value]="currentBet()" [duration]="0.5"></app-animated-number> <app-animated-number [value]="currentBet()" [duration]="0.5"></app-animated-number>
</span> </span>
@ -84,7 +82,7 @@
<!-- Available balance --> <!-- Available balance -->
<div class="flex justify-between items-center"> <div class="flex justify-between items-center">
<span class="text-text-secondary">Your Balance:</span> <span class="text-text-secondary">Dein Guthaben:</span>
<span class="text-white"> <span class="text-white">
{{ balance() | currency: 'EUR' }} {{ balance() | currency: 'EUR' }}
</span> </span>
@ -103,9 +101,9 @@
<!-- Custom bet input --> <!-- Custom bet input -->
<div class="space-y-1"> <div class="space-y-1">
<div class="flex justify-between"> <div class="flex justify-between">
<label for="bet" class="text-sm text-text-secondary">Bet Amount</label> <label for="bet" class="text-sm text-text-secondary">Einsatzbetrag</label>
<span *ngIf="isInvalidBet()" class="text-xs text-accent-red animate-pulse" <span *ngIf="isInvalidBet()" class="text-xs text-accent-red animate-pulse"
>Cannot exceed balance</span >Darf Guthaben nicht überschreiten</span
> >
</div> </div>
<input <input
@ -129,11 +127,11 @@
<!-- Rules/info section --> <!-- Rules/info section -->
<div class="mt-6 pt-4 border-t border-gray-700"> <div class="mt-6 pt-4 border-t border-gray-700">
<h4 class="text-lg font-semibold mb-2">How to Play</h4> <h4 class="text-lg font-semibold mb-2">Spielregeln</h4>
<ul class="text-sm text-text-secondary space-y-1"> <ul class="text-sm text-text-secondary space-y-1">
<li>Choose your bet amount</li> <li>Wähle deinen Einsatzbetrag</li>
<li>Select Heads or Tails</li> <li>Wähle Kopf oder Zahl</li>
<li>Win double your bet if correct</li> <li>Gewinne das Doppelte deines Einsatzes bei richtiger Wahl</li>
</ul> </ul>
</div> </div>
</div> </div>

View file

@ -44,14 +44,14 @@ export default class CoinflipComponent implements OnInit {
private coinflipSound?: HTMLAudioElement; private coinflipSound?: HTMLAudioElement;
ngOnInit(): void { ngOnInit(): void {
// Subscribe to user updates for real-time balance changes // Abonniere Benutzerupdates für Echtzeitaktualisierungen des Guthabens
this.authService.userSubject.subscribe((user) => { this.authService.userSubject.subscribe((user) => {
if (user) { if (user) {
this.balance.set(user.balance); this.balance.set(user.balance);
} }
}); });
// Initialize coinflip sound // Initialisiere Münzwurf-Sound
this.coinflipSound = new Audio('/sounds/coinflip.mp3'); this.coinflipSound = new Audio('/sounds/coinflip.mp3');
} }
@ -65,26 +65,26 @@ export default class CoinflipComponent implements OnInit {
const inputElement = event.target as HTMLInputElement; const inputElement = event.target as HTMLInputElement;
let value = Number(inputElement.value); let value = Number(inputElement.value);
// Reset invalid bet state // Setze ungültigen Einsatz-Status zurück
this.isInvalidBet.set(false); this.isInvalidBet.set(false);
// Enforce minimum bet of 1 // Erzwinge Mindesteinsatz von 1
if (value <= 0) { if (value <= 0) {
value = 1; value = 1;
} }
// Cap bet at available balance and show feedback // Begrenze Einsatz auf verfügbares Guthaben und zeige Feedback
if (value > this.balance()) { if (value > this.balance()) {
value = this.balance(); value = this.balance();
// Show visual feedback // Visuelles Feedback anzeigen
this.isInvalidBet.set(true); this.isInvalidBet.set(true);
// Indicate the error briefly // Zeige den Fehler kurz an
setTimeout(() => this.isInvalidBet.set(false), 800); setTimeout(() => this.isInvalidBet.set(false), 800);
// Update the input field directly to show the user the max value // Aktualisiere das Eingabefeld direkt, um dem Benutzer den maximalen Wert anzuzeigen
inputElement.value = String(value); inputElement.value = String(value);
} }
// Update signals // Aktualisiere Signale
this.betInputValue.set(value); this.betInputValue.set(value);
this.currentBet.set(value); this.currentBet.set(value);
} }
@ -100,34 +100,34 @@ export default class CoinflipComponent implements OnInit {
private placeBet(side: 'HEAD' | 'TAILS') { private placeBet(side: 'HEAD' | 'TAILS') {
if (this.gameInProgress() || this.isActionInProgress()) return; if (this.gameInProgress() || this.isActionInProgress()) return;
// Reset previous result // Setze vorheriges Ergebnis zurück
this.gameResult.set(null); this.gameResult.set(null);
this.errorMessage.set(''); this.errorMessage.set('');
// Set game state // Setze Spielstatus
this.gameInProgress.set(true); this.gameInProgress.set(true);
this.isActionInProgress.set(true); this.isActionInProgress.set(true);
// Play bet sound // Spiele Einsatz-Sound
this.audioService.playBetSound(); this.audioService.playBetSound();
// Create bet request // Erstelle Einsatz-Anfrage
const request: CoinflipRequest = { const request: CoinflipRequest = {
betAmount: this.currentBet(), betAmount: this.currentBet(),
coinSide: side, coinSide: side,
}; };
// Call API // API aufrufen
this.http this.http
.post<CoinflipGame>('/backend/coinflip', request) .post<CoinflipGame>('/backend/coinflip', request)
.pipe( .pipe(
catchError((error) => { catchError((error) => {
console.error('Error playing coinflip:', error); console.error('Fehler beim Spielen von Coinflip:', error);
if (error.status === 400 && error.error.message.includes('insufficient')) { if (error.status === 400 && error.error.message.includes('insufficient')) {
this.errorMessage.set('Insufficient funds'); this.errorMessage.set('Unzureichendes Guthaben');
} else { } else {
this.errorMessage.set('An error occurred. Please try again.'); this.errorMessage.set('Ein Fehler ist aufgetreten. Bitte versuche es erneut.');
} }
this.gameInProgress.set(false); this.gameInProgress.set(false);
@ -140,37 +140,37 @@ export default class CoinflipComponent implements OnInit {
.subscribe((result) => { .subscribe((result) => {
if (!result) return; if (!result) return;
console.log('API response:', result); console.log('API-Antwort:', result);
// Fix potential property naming inconsistency from the backend // Behebe mögliche Inkonsistenzen bei der Eigenschaftenbenennung vom Backend
const fixedResult: CoinflipGame = { const fixedResult: CoinflipGame = {
isWin: result.isWin ?? result.win, isWin: result.isWin ?? result.win,
payout: result.payout, payout: result.payout,
coinSide: result.coinSide, coinSide: result.coinSide,
}; };
console.log('Fixed result:', fixedResult); console.log('Korrigiertes Ergebnis:', fixedResult);
// Play coin flip animation and sound // Spiele Münzwurf-Animation und -Sound
this.playCoinFlipAnimation(fixedResult.coinSide); this.playCoinFlipAnimation(fixedResult.coinSide);
// Set result after animation completes // Setze Ergebnis nach Abschluss der Animation
setTimeout(() => { setTimeout(() => {
this.gameResult.set(fixedResult); this.gameResult.set(fixedResult);
// Update balance with new value from auth service // Aktualisiere Guthaben mit neuem Wert vom Auth-Service
this.authService.loadCurrentUser(); this.authService.loadCurrentUser();
// Play win sound if player won // Spiele Gewinn-Sound, wenn der Spieler gewonnen hat
if (fixedResult.isWin) { if (fixedResult.isWin) {
this.audioService.playWinSound(); this.audioService.playWinSound();
} }
// Reset game state after showing result // Setze Spielstatus nach Anzeigen des Ergebnisses zurück
setTimeout(() => { setTimeout(() => {
this.gameInProgress.set(false); this.gameInProgress.set(false);
}, 1500); }, 1500);
}, 1100); // Just after animation ends }, 1100); // Kurz nach Ende der Animation
}); });
} }
@ -179,48 +179,50 @@ export default class CoinflipComponent implements OnInit {
const coinEl = this.coinElement.nativeElement; const coinEl = this.coinElement.nativeElement;
// Reset any existing animations // Setze bestehende Animationen zurück
coinEl.classList.remove('animate-to-heads', 'animate-to-tails'); coinEl.classList.remove('animate-to-heads', 'animate-to-tails');
// Reset any inline styles from previous animations // Setze alle Inline-Styles von vorherigen Animationen zurück
coinEl.style.transform = ''; coinEl.style.transform = '';
// Force a reflow to restart animation // Erzwinge Reflow, um Animation neu zu starten
void coinEl.offsetWidth; void coinEl.offsetWidth;
// Play flip sound // Spiele Münzwurf-Sound
if (this.coinflipSound) { if (this.coinflipSound) {
this.coinflipSound.currentTime = 0; this.coinflipSound.currentTime = 0;
this.coinflipSound.play().catch((err) => console.error('Error playing sound:', err)); this.coinflipSound
.play()
.catch((err) => console.error('Fehler beim Abspielen des Sounds:', err));
} }
// Add appropriate animation class based on result // Füge passende Animationsklasse basierend auf dem Ergebnis hinzu
if (result === 'HEAD') { if (result === 'HEAD') {
coinEl.classList.add('animate-to-heads'); coinEl.classList.add('animate-to-heads');
} else { } else {
coinEl.classList.add('animate-to-tails'); coinEl.classList.add('animate-to-tails');
} }
console.log(`Animation applied for result: ${result}`); console.log(`Animation angewendet für Ergebnis: ${result}`);
} }
/** /**
* Validates input as the user types to prevent invalid values * Validiert Eingabe während der Benutzer tippt, um ungültige Werte zu verhindern
*/ */
validateBetInput(event: KeyboardEvent) { validateBetInput(event: KeyboardEvent) {
// Allow navigation keys (arrows, delete, backspace, tab) // Erlaube Navigationstasten (Pfeile, Entf, Rücktaste, Tab)
const navigationKeys = ['ArrowLeft', 'ArrowRight', 'Delete', 'Backspace', 'Tab']; const navigationKeys = ['ArrowLeft', 'ArrowRight', 'Delete', 'Backspace', 'Tab'];
if (navigationKeys.includes(event.key)) { if (navigationKeys.includes(event.key)) {
return; return;
} }
// Only allow numbers // Erlaube nur Zahlen
if (!/^\d$/.test(event.key)) { if (!/^\d$/.test(event.key)) {
event.preventDefault(); event.preventDefault();
return; return;
} }
// Get the value that would result after the keypress // Ermittle den Wert, der nach dem Tastendruck entstehen würde
const input = event.target as HTMLInputElement; const input = event.target as HTMLInputElement;
const currentValue = input.value; const currentValue = input.value;
const cursorPosition = input.selectionStart || 0; const cursorPosition = input.selectionStart || 0;
@ -230,14 +232,14 @@ export default class CoinflipComponent implements OnInit {
currentValue.substring(input.selectionEnd || cursorPosition); currentValue.substring(input.selectionEnd || cursorPosition);
const numValue = Number(newValue); const numValue = Number(newValue);
// Prevent values greater than balance // Verhindere Werte, die größer als das Guthaben sind
if (numValue > this.balance()) { if (numValue > this.balance()) {
event.preventDefault(); event.preventDefault();
} }
} }
// We removed the paste handler for simplicity since the updateBet method // Der Paste-Handler wurde der Einfachheit halber entfernt, da die updateBet-Methode
// will handle any value that gets into the input field // jeden Wert behandelt, der in das Eingabefeld gelangt
getResultClass() { getResultClass() {
if (!this.gameResult()) return ''; if (!this.gameResult()) return '';