Merge pull request 'feat(blackjack): add split functionality to the game' (!116) from task/CAS-50/add_rest_blackjack_logic_with_frontend_animations into main
	
		
			
	
		
	
	
		
	
		
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			Reviewed-on: #116 Reviewed-by: Jan K9f <jan@kjan.email>
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						5d15f40a30
					
				
			
		
					 7 changed files with 409 additions and 277 deletions
				
			
		|  | @ -94,6 +94,23 @@ public class BlackJackGameController { | |||
|         return ResponseEntity.ok(blackJackService.doubleDown(game)); | ||||
|     } | ||||
| 
 | ||||
|     @PostMapping("/blackjack/{id}/split") | ||||
|     public ResponseEntity<Object> split(@PathVariable Long id, @RequestHeader("Authorization") String token) { | ||||
|         Optional<UserEntity> optionalUser = userService.getCurrentUser(token); | ||||
| 
 | ||||
|         if (optionalUser.isEmpty()) { | ||||
|             return ResponseEntity.notFound().build(); | ||||
|         } | ||||
| 
 | ||||
|         UserEntity user = optionalUser.get(); | ||||
|         BlackJackGameEntity game = blackJackService.getBlackJackGame(id); | ||||
|         if (game == null || !Objects.equals(game.getUserId(), user.getId())) { | ||||
|             return ResponseEntity.notFound().build(); | ||||
|         } | ||||
| 
 | ||||
|         return ResponseEntity.ok(blackJackService.split(game)); | ||||
|     } | ||||
| 
 | ||||
|     @PostMapping("/blackjack/start") | ||||
|     public ResponseEntity<Object> createBlackJackGame(@RequestBody @Valid CreateBlackJackGameDto createBlackJackGameDto, @RequestHeader("Authorization") String token) { | ||||
|         Optional<UserEntity> optionalUser = userService.getCurrentUser(token); | ||||
|  |  | |||
|  | @ -51,4 +51,15 @@ public class BlackJackGameEntity { | |||
|     @JsonManagedReference | ||||
|     @SQLRestriction("card_type = 'DEALER'") | ||||
|     private List<CardEntity> dealerCards = new ArrayList<>(); | ||||
| 
 | ||||
|     @OneToMany(mappedBy = "game", cascade = CascadeType.ALL, orphanRemoval = true) | ||||
|     @JsonManagedReference | ||||
|     @SQLRestriction("card_type = 'PLAYER_SPLIT'") | ||||
|     private List<CardEntity> playerSplitCards = new ArrayList<>(); | ||||
| 
 | ||||
|     @Column(name = "split_bet") | ||||
|     private BigDecimal splitBet; | ||||
| 
 | ||||
|     @Column(name = "is_split") | ||||
|     private boolean isSplit; | ||||
| } | ||||
|  |  | |||
|  | @ -42,13 +42,12 @@ public class BlackJackService { | |||
| 
 | ||||
|     @Transactional | ||||
|     public BlackJackGameEntity hit(BlackJackGameEntity game) { | ||||
|         game = refreshGameState(game); | ||||
|          | ||||
|         if (game.getState() != BlackJackState.IN_PROGRESS) { | ||||
|             return game; | ||||
|         } | ||||
|          | ||||
|         dealCardToPlayer(game); | ||||
|          | ||||
|         updateGameStateAndBalance(game); | ||||
|          | ||||
|         return blackJackGameRepository.save(game); | ||||
|  | @ -56,8 +55,6 @@ public class BlackJackService { | |||
| 
 | ||||
|     @Transactional | ||||
|     public BlackJackGameEntity stand(BlackJackGameEntity game) { | ||||
|         game = refreshGameState(game); | ||||
|          | ||||
|         if (game.getState() != BlackJackState.IN_PROGRESS) { | ||||
|             return game; | ||||
|         } | ||||
|  | @ -70,8 +67,6 @@ public class BlackJackService { | |||
| 
 | ||||
|     @Transactional | ||||
|     public BlackJackGameEntity doubleDown(BlackJackGameEntity game) { | ||||
|         game = refreshGameState(game); | ||||
|          | ||||
|         if (game.getState() != BlackJackState.IN_PROGRESS || game.getPlayerCards().size() != 2) { | ||||
|             return game; | ||||
|         } | ||||
|  | @ -96,6 +91,36 @@ public class BlackJackService { | |||
|         return game; | ||||
|     } | ||||
| 
 | ||||
|     @Transactional | ||||
|     public BlackJackGameEntity split(BlackJackGameEntity game) { | ||||
|         if (game.getState() != BlackJackState.IN_PROGRESS ||  | ||||
|             game.getPlayerCards().size() != 2 ||  | ||||
|             game.isSplit() || | ||||
|             !game.getPlayerCards().get(0).getRank().equals(game.getPlayerCards().get(1).getRank())) { | ||||
|             return game; | ||||
|         } | ||||
|          | ||||
|         UserEntity user = getUserWithFreshData(game.getUser()); | ||||
|         BigDecimal splitBet = game.getBet(); | ||||
|          | ||||
|         if (user.getBalance().compareTo(splitBet) < 0) { | ||||
|             return game; | ||||
|         } | ||||
|          | ||||
|         deductBetFromBalance(user, splitBet); | ||||
|         game.setSplitBet(splitBet); | ||||
|         game.setSplit(true); | ||||
|          | ||||
|         CardEntity card = game.getPlayerCards().remove(1); | ||||
|         card.setCardType(CardType.PLAYER_SPLIT); | ||||
|         game.getPlayerSplitCards().add(card); | ||||
|          | ||||
|         dealCardToPlayer(game); | ||||
|         dealCardToSplitHand(game); | ||||
|          | ||||
|         return blackJackGameRepository.save(game); | ||||
|     } | ||||
| 
 | ||||
|     private BlackJackGameEntity refreshGameState(BlackJackGameEntity game) { | ||||
|         return blackJackGameRepository.findById(game.getId()).orElse(game); | ||||
|     } | ||||
|  | @ -130,7 +155,26 @@ public class BlackJackService { | |||
|         } | ||||
|     } | ||||
|      | ||||
|     private void dealCardToSplitHand(BlackJackGameEntity game) { | ||||
|         CardEntity card = drawCardFromDeck(game); | ||||
|         card.setCardType(CardType.PLAYER_SPLIT); | ||||
|         game.getPlayerSplitCards().add(card); | ||||
|     } | ||||
|      | ||||
|     private void updateGameStateAndBalance(BlackJackGameEntity game) { | ||||
|         if (game.isSplit()) { | ||||
|             int mainHandValue = calculateHandValue(game.getPlayerCards()); | ||||
|             int splitHandValue = calculateHandValue(game.getPlayerSplitCards()); | ||||
|              | ||||
|             if (mainHandValue > 21 && splitHandValue > 21) { | ||||
|                 game.setState(BlackJackState.PLAYER_LOST); | ||||
|                 updateUserBalance(game, false); | ||||
|             } else if (mainHandValue <= 21 && splitHandValue <= 21) { | ||||
|                 game.setState(BlackJackState.IN_PROGRESS); | ||||
|             } else { | ||||
|                 game.setState(BlackJackState.IN_PROGRESS); | ||||
|             } | ||||
|         } else { | ||||
|             game.setState(getState(game)); | ||||
|              | ||||
|             if (game.getState() == BlackJackState.PLAYER_WON) { | ||||
|  | @ -139,6 +183,7 @@ public class BlackJackService { | |||
|                 updateUserBalance(game, false); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     private void determineWinnerAndUpdateBalance(BlackJackGameEntity game) { | ||||
|         int playerValue = calculateHandValue(game.getPlayerCards()); | ||||
|  | @ -152,7 +197,7 @@ public class BlackJackService { | |||
|             updateUserBalance(game, false); | ||||
|         } else { | ||||
|             game.setState(BlackJackState.DRAW); | ||||
|             updateUserBalance(game, false); // For draw, player gets their bet back | ||||
|             updateUserBalance(game, false); | ||||
|         } | ||||
|     } | ||||
|      | ||||
|  | @ -164,13 +209,37 @@ public class BlackJackService { | |||
|     @Transactional | ||||
|     private void updateUserBalance(BlackJackGameEntity game, boolean isWin) { | ||||
|         UserEntity user = getUserWithFreshData(game.getUser()); | ||||
|         BigDecimal betAmount = game.getBet(); | ||||
|         BigDecimal totalBet = game.getBet(); | ||||
|         BigDecimal balance = user.getBalance(); | ||||
|          | ||||
|         if (game.isSplit()) { | ||||
|             totalBet = totalBet.add(game.getSplitBet()); | ||||
|              | ||||
|             if (isWin) { | ||||
|             balance = balance.add(betAmount.multiply(BigDecimal.valueOf(2))); | ||||
|                 int mainHandValue = calculateHandValue(game.getPlayerCards()); | ||||
|                 int splitHandValue = calculateHandValue(game.getPlayerSplitCards()); | ||||
|                 int dealerValue = calculateHandValue(game.getDealerCards()); | ||||
|                  | ||||
|                 if (mainHandValue <= 21 && (dealerValue > 21 || mainHandValue > dealerValue)) { | ||||
|                     balance = balance.add(game.getBet().multiply(BigDecimal.valueOf(2))); | ||||
|                 } else if (mainHandValue == dealerValue) { | ||||
|                     balance = balance.add(game.getBet()); | ||||
|                 } | ||||
|                  | ||||
|                 if (splitHandValue <= 21 && (dealerValue > 21 || splitHandValue > dealerValue)) { | ||||
|                     balance = balance.add(game.getSplitBet().multiply(BigDecimal.valueOf(2))); | ||||
|                 } else if (splitHandValue == dealerValue) { | ||||
|                     balance = balance.add(game.getSplitBet()); | ||||
|                 } | ||||
|             } else if (game.getState() == BlackJackState.DRAW) { | ||||
|             balance = balance.add(betAmount); | ||||
|                 balance = balance.add(totalBet); | ||||
|             } | ||||
|         } else { | ||||
|             if (isWin) { | ||||
|                 balance = balance.add(totalBet.multiply(BigDecimal.valueOf(2))); | ||||
|             } else if (game.getState() == BlackJackState.DRAW) { | ||||
|                 balance = balance.add(totalBet); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         user.setBalance(balance); | ||||
|  |  | |||
|  | @ -36,5 +36,5 @@ public class CardEntity { | |||
| } | ||||
| 
 | ||||
| enum CardType { | ||||
|     DECK, PLAYER, DEALER | ||||
|     DECK, PLAYER, DEALER, PLAYER_SPLIT | ||||
| } | ||||
|  |  | |||
|  | @ -1,4 +1,4 @@ | |||
| import { ChangeDetectionStrategy, Component, inject, signal } from '@angular/core'; | ||||
| import { ChangeDetectionStrategy, Component, inject, signal, OnInit } from '@angular/core'; | ||||
| import { CommonModule } from '@angular/common'; | ||||
| import { Router } from '@angular/router'; | ||||
| import { PlayingCardComponent } from './components/playing-card/playing-card.component'; | ||||
|  | @ -13,6 +13,7 @@ import { GameResultComponent } from '@blackjack/components/game-result/game-resu | |||
| import { GameState } from '@blackjack/enum/gameState'; | ||||
| import { NavbarComponent } from '@shared/components/navbar/navbar.component'; | ||||
| import { UserService } from '@service/user.service'; | ||||
| import { timer } from 'rxjs'; | ||||
| 
 | ||||
| @Component({ | ||||
|   selector: 'app-blackjack', | ||||
|  | @ -30,7 +31,7 @@ import { UserService } from '@service/user.service'; | |||
|   templateUrl: './blackjack.component.html', | ||||
|   changeDetection: ChangeDetectionStrategy.OnPush, | ||||
| }) | ||||
| export default class BlackjackComponent { | ||||
| export default class BlackjackComponent implements OnInit { | ||||
|   private router = inject(Router); | ||||
|   private userService = inject(UserService); | ||||
|   private blackjackService = inject(BlackjackService); | ||||
|  | @ -47,13 +48,11 @@ export default class BlackjackComponent { | |||
|   isActionInProgress = signal(false); | ||||
|   currentAction = signal<string>(''); | ||||
| 
 | ||||
|   constructor() { | ||||
|     this.refreshUserBalance(); | ||||
|   ngOnInit(): void { | ||||
|     this.userService.currentUser$.subscribe((user) => { | ||||
|       if (user) { | ||||
|         this.balance.set(user.balance); | ||||
|       } | ||||
| 
 | ||||
|   private refreshUserBalance(): void { | ||||
|     this.userService.getCurrentUser().subscribe((user) => { | ||||
|       this.balance.set(user?.balance ?? 0); | ||||
|     }); | ||||
|   } | ||||
| 
 | ||||
|  | @ -83,8 +82,10 @@ export default class BlackjackComponent { | |||
|     if (isGameOver) { | ||||
|       console.log('Game is over, state:', game.state); | ||||
|       this.userService.refreshCurrentUser(); | ||||
|       timer(1500).subscribe(() => { | ||||
|         this.showGameResult.set(true); | ||||
|       console.log('Game result dialog should be shown now'); | ||||
|         console.log('Game result dialog shown after delay'); | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
| 
 | ||||
|  | @ -180,21 +181,18 @@ export default class BlackjackComponent { | |||
|   onCloseGameResult(): void { | ||||
|     console.log('Closing game result dialog'); | ||||
|     this.showGameResult.set(false); | ||||
|     this.userService.refreshCurrentUser(); | ||||
|   } | ||||
| 
 | ||||
|   private handleGameError(error: HttpErrorResponse): void { | ||||
|     if (error instanceof HttpErrorResponse) { | ||||
|       if (error.status === 400 && error.error?.error === 'Invalid state') { | ||||
|         this.gameInProgress.set(false); | ||||
| 
 | ||||
|         this.refreshUserBalance(); | ||||
|         this.userService.refreshCurrentUser(); | ||||
|       } else if (error.status === 500) { | ||||
|         console.log('Server error occurred. The game may have been updated in another session.'); | ||||
| 
 | ||||
|         this.gameInProgress.set(false); | ||||
| 
 | ||||
|         this.refreshUserBalance(); | ||||
| 
 | ||||
|         this.userService.refreshCurrentUser(); | ||||
|         if (this.currentGameId()) { | ||||
|           this.refreshGameState(this.currentGameId()!); | ||||
|         } | ||||
|  |  | |||
|  | @ -6,9 +6,11 @@ import { | |||
|   OnChanges, | ||||
|   Output, | ||||
|   SimpleChanges, | ||||
|   signal, | ||||
| } from '@angular/core'; | ||||
| import { CommonModule, CurrencyPipe } from '@angular/common'; | ||||
| import { FormBuilder, FormGroup, ReactiveFormsModule, Validators } from '@angular/forms'; | ||||
| import { FormGroup, ReactiveFormsModule } from '@angular/forms'; | ||||
| import { BettingService } from '@blackjack/services/betting.service'; | ||||
| 
 | ||||
| @Component({ | ||||
|   selector: 'app-game-info', | ||||
|  | @ -65,10 +67,12 @@ import { FormBuilder, FormGroup, ReactiveFormsModule, Validators } from '@angula | |||
|               type="number" | ||||
|               id="bet" | ||||
|               formControlName="bet" | ||||
|               class="w-full px-3 py-2 bg-deep-blue-light text-white rounded focus:outline-none focus:ring-2 focus:ring-emerald" | ||||
|               class="w-full px-3 py-2 bg-deep-blue-light text-white rounded focus:outline-none focus:ring-2 focus:ring-emerald disabled:opacity-50" | ||||
|               [min]="1" | ||||
|               [max]="balance" | ||||
|               step="0.01" | ||||
|               [disabled]="gameInProgress || isActionInProgress" | ||||
|               [placeholder]="balance | currency: 'EUR'" | ||||
|             /> | ||||
|             @if (betForm.get('bet')?.errors?.['required'] && betForm.get('bet')?.touched) { | ||||
|               <span class="text-xs text-accent-red">Bitte geben Sie einen Einsatz ein</span> | ||||
|  | @ -101,7 +105,14 @@ import { FormBuilder, FormGroup, ReactiveFormsModule, Validators } from '@angula | |||
|   changeDetection: ChangeDetectionStrategy.OnPush, | ||||
| }) | ||||
| export class GameInfoComponent implements OnChanges { | ||||
|   @Input() balance = 0; | ||||
|   @Input() set balance(value: number) { | ||||
|     this._balance.set(value); | ||||
|   } | ||||
|   get balance() { | ||||
|     return this._balance(); | ||||
|   } | ||||
|   private _balance = signal(0); | ||||
| 
 | ||||
|   @Input() currentBet = 0; | ||||
|   @Input() gameInProgress = false; | ||||
|   @Input() isActionInProgress = false; | ||||
|  | @ -109,24 +120,19 @@ export class GameInfoComponent implements OnChanges { | |||
| 
 | ||||
|   betForm: FormGroup; | ||||
| 
 | ||||
|   constructor(private fb: FormBuilder) { | ||||
|     this.betForm = this.fb.group({ | ||||
|       bet: ['', [Validators.required, Validators.min(1)]], | ||||
|     }); | ||||
|   constructor(private bettingService: BettingService) { | ||||
|     this.betForm = this.bettingService.createBetForm(); | ||||
|   } | ||||
| 
 | ||||
|   ngOnChanges(changes: SimpleChanges): void { | ||||
|     if (changes['balance']) { | ||||
|       this.betForm | ||||
|         .get('bet') | ||||
|         ?.setValidators([Validators.required, Validators.min(1), Validators.max(this.balance)]); | ||||
|       this.betForm.get('bet')?.updateValueAndValidity(); | ||||
|       this.bettingService.updateBetFormValidators(this.betForm, this.balance); | ||||
|     } | ||||
|   } | ||||
| 
 | ||||
|   setBetAmount(percentage: number) { | ||||
|     const betAmount = Math.floor(this.balance * percentage * 100) / 100; | ||||
|     if (betAmount >= 1) { | ||||
|     const betAmount = this.bettingService.calculateBetAmount(this.balance, percentage); | ||||
|     if (this.bettingService.isValidBet(betAmount, this.balance)) { | ||||
|       this.betForm.patchValue({ bet: betAmount }); | ||||
|     } | ||||
|   } | ||||
|  | @ -134,7 +140,7 @@ export class GameInfoComponent implements OnChanges { | |||
|   onSubmit() { | ||||
|     if (this.betForm.valid) { | ||||
|       const betAmount = parseFloat(this.betForm.value.bet); | ||||
|       if (betAmount <= this.balance) { | ||||
|       if (this.bettingService.isValidBet(betAmount, this.balance)) { | ||||
|         this.newGame.emit(betAmount); | ||||
|         this.betForm.reset(); | ||||
|       } | ||||
|  |  | |||
|  | @ -0,0 +1,31 @@ | |||
| import { Injectable } from '@angular/core'; | ||||
| import { FormBuilder, FormGroup, Validators } from '@angular/forms'; | ||||
| 
 | ||||
| @Injectable({ | ||||
|   providedIn: 'root', | ||||
| }) | ||||
| export class BettingService { | ||||
|   constructor(private fb: FormBuilder) {} | ||||
| 
 | ||||
|   createBetForm(): FormGroup { | ||||
|     return this.fb.group({ | ||||
|       bet: ['', [Validators.required, Validators.min(1)]], | ||||
|     }); | ||||
|   } | ||||
| 
 | ||||
|   updateBetFormValidators(form: FormGroup, balance: number): void { | ||||
|     form.reset(); | ||||
|     form | ||||
|       .get('bet') | ||||
|       ?.setValidators([Validators.required, Validators.min(1), Validators.max(balance)]); | ||||
|     form.get('bet')?.updateValueAndValidity(); | ||||
|   } | ||||
| 
 | ||||
|   calculateBetAmount(balance: number, percentage: number): number { | ||||
|     return Math.floor(balance * percentage * 100) / 100; | ||||
|   } | ||||
| 
 | ||||
|   isValidBet(betAmount: number, balance: number): boolean { | ||||
|     return betAmount >= 1 && betAmount <= balance; | ||||
|   } | ||||
| } | ||||
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