Merge pull request 'feat(blackjack): add split functionality to the game' (!116) from task/CAS-50/add_rest_blackjack_logic_with_frontend_animations into main
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Reviewed-on: #116
Reviewed-by: Jan K9f <jan@kjan.email>
This commit is contained in:
Jan-Marlon Leibl 2025-04-02 09:41:18 +00:00
commit 5d15f40a30
Signed by:
GPG key ID: 944223E4D46B7412
7 changed files with 409 additions and 277 deletions

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@ -94,6 +94,23 @@ public class BlackJackGameController {
return ResponseEntity.ok(blackJackService.doubleDown(game)); return ResponseEntity.ok(blackJackService.doubleDown(game));
} }
@PostMapping("/blackjack/{id}/split")
public ResponseEntity<Object> split(@PathVariable Long id, @RequestHeader("Authorization") String token) {
Optional<UserEntity> optionalUser = userService.getCurrentUser(token);
if (optionalUser.isEmpty()) {
return ResponseEntity.notFound().build();
}
UserEntity user = optionalUser.get();
BlackJackGameEntity game = blackJackService.getBlackJackGame(id);
if (game == null || !Objects.equals(game.getUserId(), user.getId())) {
return ResponseEntity.notFound().build();
}
return ResponseEntity.ok(blackJackService.split(game));
}
@PostMapping("/blackjack/start") @PostMapping("/blackjack/start")
public ResponseEntity<Object> createBlackJackGame(@RequestBody @Valid CreateBlackJackGameDto createBlackJackGameDto, @RequestHeader("Authorization") String token) { public ResponseEntity<Object> createBlackJackGame(@RequestBody @Valid CreateBlackJackGameDto createBlackJackGameDto, @RequestHeader("Authorization") String token) {
Optional<UserEntity> optionalUser = userService.getCurrentUser(token); Optional<UserEntity> optionalUser = userService.getCurrentUser(token);

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@ -51,4 +51,15 @@ public class BlackJackGameEntity {
@JsonManagedReference @JsonManagedReference
@SQLRestriction("card_type = 'DEALER'") @SQLRestriction("card_type = 'DEALER'")
private List<CardEntity> dealerCards = new ArrayList<>(); private List<CardEntity> dealerCards = new ArrayList<>();
@OneToMany(mappedBy = "game", cascade = CascadeType.ALL, orphanRemoval = true)
@JsonManagedReference
@SQLRestriction("card_type = 'PLAYER_SPLIT'")
private List<CardEntity> playerSplitCards = new ArrayList<>();
@Column(name = "split_bet")
private BigDecimal splitBet;
@Column(name = "is_split")
private boolean isSplit;
} }

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@ -42,13 +42,12 @@ public class BlackJackService {
@Transactional @Transactional
public BlackJackGameEntity hit(BlackJackGameEntity game) { public BlackJackGameEntity hit(BlackJackGameEntity game) {
game = refreshGameState(game);
if (game.getState() != BlackJackState.IN_PROGRESS) { if (game.getState() != BlackJackState.IN_PROGRESS) {
return game; return game;
} }
dealCardToPlayer(game); dealCardToPlayer(game);
updateGameStateAndBalance(game); updateGameStateAndBalance(game);
return blackJackGameRepository.save(game); return blackJackGameRepository.save(game);
@ -56,8 +55,6 @@ public class BlackJackService {
@Transactional @Transactional
public BlackJackGameEntity stand(BlackJackGameEntity game) { public BlackJackGameEntity stand(BlackJackGameEntity game) {
game = refreshGameState(game);
if (game.getState() != BlackJackState.IN_PROGRESS) { if (game.getState() != BlackJackState.IN_PROGRESS) {
return game; return game;
} }
@ -70,8 +67,6 @@ public class BlackJackService {
@Transactional @Transactional
public BlackJackGameEntity doubleDown(BlackJackGameEntity game) { public BlackJackGameEntity doubleDown(BlackJackGameEntity game) {
game = refreshGameState(game);
if (game.getState() != BlackJackState.IN_PROGRESS || game.getPlayerCards().size() != 2) { if (game.getState() != BlackJackState.IN_PROGRESS || game.getPlayerCards().size() != 2) {
return game; return game;
} }
@ -96,6 +91,36 @@ public class BlackJackService {
return game; return game;
} }
@Transactional
public BlackJackGameEntity split(BlackJackGameEntity game) {
if (game.getState() != BlackJackState.IN_PROGRESS ||
game.getPlayerCards().size() != 2 ||
game.isSplit() ||
!game.getPlayerCards().get(0).getRank().equals(game.getPlayerCards().get(1).getRank())) {
return game;
}
UserEntity user = getUserWithFreshData(game.getUser());
BigDecimal splitBet = game.getBet();
if (user.getBalance().compareTo(splitBet) < 0) {
return game;
}
deductBetFromBalance(user, splitBet);
game.setSplitBet(splitBet);
game.setSplit(true);
CardEntity card = game.getPlayerCards().remove(1);
card.setCardType(CardType.PLAYER_SPLIT);
game.getPlayerSplitCards().add(card);
dealCardToPlayer(game);
dealCardToSplitHand(game);
return blackJackGameRepository.save(game);
}
private BlackJackGameEntity refreshGameState(BlackJackGameEntity game) { private BlackJackGameEntity refreshGameState(BlackJackGameEntity game) {
return blackJackGameRepository.findById(game.getId()).orElse(game); return blackJackGameRepository.findById(game.getId()).orElse(game);
} }
@ -130,7 +155,26 @@ public class BlackJackService {
} }
} }
private void dealCardToSplitHand(BlackJackGameEntity game) {
CardEntity card = drawCardFromDeck(game);
card.setCardType(CardType.PLAYER_SPLIT);
game.getPlayerSplitCards().add(card);
}
private void updateGameStateAndBalance(BlackJackGameEntity game) { private void updateGameStateAndBalance(BlackJackGameEntity game) {
if (game.isSplit()) {
int mainHandValue = calculateHandValue(game.getPlayerCards());
int splitHandValue = calculateHandValue(game.getPlayerSplitCards());
if (mainHandValue > 21 && splitHandValue > 21) {
game.setState(BlackJackState.PLAYER_LOST);
updateUserBalance(game, false);
} else if (mainHandValue <= 21 && splitHandValue <= 21) {
game.setState(BlackJackState.IN_PROGRESS);
} else {
game.setState(BlackJackState.IN_PROGRESS);
}
} else {
game.setState(getState(game)); game.setState(getState(game));
if (game.getState() == BlackJackState.PLAYER_WON) { if (game.getState() == BlackJackState.PLAYER_WON) {
@ -139,6 +183,7 @@ public class BlackJackService {
updateUserBalance(game, false); updateUserBalance(game, false);
} }
} }
}
private void determineWinnerAndUpdateBalance(BlackJackGameEntity game) { private void determineWinnerAndUpdateBalance(BlackJackGameEntity game) {
int playerValue = calculateHandValue(game.getPlayerCards()); int playerValue = calculateHandValue(game.getPlayerCards());
@ -152,7 +197,7 @@ public class BlackJackService {
updateUserBalance(game, false); updateUserBalance(game, false);
} else { } else {
game.setState(BlackJackState.DRAW); game.setState(BlackJackState.DRAW);
updateUserBalance(game, false); // For draw, player gets their bet back updateUserBalance(game, false);
} }
} }
@ -164,13 +209,37 @@ public class BlackJackService {
@Transactional @Transactional
private void updateUserBalance(BlackJackGameEntity game, boolean isWin) { private void updateUserBalance(BlackJackGameEntity game, boolean isWin) {
UserEntity user = getUserWithFreshData(game.getUser()); UserEntity user = getUserWithFreshData(game.getUser());
BigDecimal betAmount = game.getBet(); BigDecimal totalBet = game.getBet();
BigDecimal balance = user.getBalance(); BigDecimal balance = user.getBalance();
if (game.isSplit()) {
totalBet = totalBet.add(game.getSplitBet());
if (isWin) { if (isWin) {
balance = balance.add(betAmount.multiply(BigDecimal.valueOf(2))); int mainHandValue = calculateHandValue(game.getPlayerCards());
int splitHandValue = calculateHandValue(game.getPlayerSplitCards());
int dealerValue = calculateHandValue(game.getDealerCards());
if (mainHandValue <= 21 && (dealerValue > 21 || mainHandValue > dealerValue)) {
balance = balance.add(game.getBet().multiply(BigDecimal.valueOf(2)));
} else if (mainHandValue == dealerValue) {
balance = balance.add(game.getBet());
}
if (splitHandValue <= 21 && (dealerValue > 21 || splitHandValue > dealerValue)) {
balance = balance.add(game.getSplitBet().multiply(BigDecimal.valueOf(2)));
} else if (splitHandValue == dealerValue) {
balance = balance.add(game.getSplitBet());
}
} else if (game.getState() == BlackJackState.DRAW) { } else if (game.getState() == BlackJackState.DRAW) {
balance = balance.add(betAmount); balance = balance.add(totalBet);
}
} else {
if (isWin) {
balance = balance.add(totalBet.multiply(BigDecimal.valueOf(2)));
} else if (game.getState() == BlackJackState.DRAW) {
balance = balance.add(totalBet);
}
} }
user.setBalance(balance); user.setBalance(balance);

View file

@ -36,5 +36,5 @@ public class CardEntity {
} }
enum CardType { enum CardType {
DECK, PLAYER, DEALER DECK, PLAYER, DEALER, PLAYER_SPLIT
} }

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@ -1,4 +1,4 @@
import { ChangeDetectionStrategy, Component, inject, signal } from '@angular/core'; import { ChangeDetectionStrategy, Component, inject, signal, OnInit } from '@angular/core';
import { CommonModule } from '@angular/common'; import { CommonModule } from '@angular/common';
import { Router } from '@angular/router'; import { Router } from '@angular/router';
import { PlayingCardComponent } from './components/playing-card/playing-card.component'; import { PlayingCardComponent } from './components/playing-card/playing-card.component';
@ -13,6 +13,7 @@ import { GameResultComponent } from '@blackjack/components/game-result/game-resu
import { GameState } from '@blackjack/enum/gameState'; import { GameState } from '@blackjack/enum/gameState';
import { NavbarComponent } from '@shared/components/navbar/navbar.component'; import { NavbarComponent } from '@shared/components/navbar/navbar.component';
import { UserService } from '@service/user.service'; import { UserService } from '@service/user.service';
import { timer } from 'rxjs';
@Component({ @Component({
selector: 'app-blackjack', selector: 'app-blackjack',
@ -30,7 +31,7 @@ import { UserService } from '@service/user.service';
templateUrl: './blackjack.component.html', templateUrl: './blackjack.component.html',
changeDetection: ChangeDetectionStrategy.OnPush, changeDetection: ChangeDetectionStrategy.OnPush,
}) })
export default class BlackjackComponent { export default class BlackjackComponent implements OnInit {
private router = inject(Router); private router = inject(Router);
private userService = inject(UserService); private userService = inject(UserService);
private blackjackService = inject(BlackjackService); private blackjackService = inject(BlackjackService);
@ -47,13 +48,11 @@ export default class BlackjackComponent {
isActionInProgress = signal(false); isActionInProgress = signal(false);
currentAction = signal<string>(''); currentAction = signal<string>('');
constructor() { ngOnInit(): void {
this.refreshUserBalance(); this.userService.currentUser$.subscribe((user) => {
if (user) {
this.balance.set(user.balance);
} }
private refreshUserBalance(): void {
this.userService.getCurrentUser().subscribe((user) => {
this.balance.set(user?.balance ?? 0);
}); });
} }
@ -83,8 +82,10 @@ export default class BlackjackComponent {
if (isGameOver) { if (isGameOver) {
console.log('Game is over, state:', game.state); console.log('Game is over, state:', game.state);
this.userService.refreshCurrentUser(); this.userService.refreshCurrentUser();
timer(1500).subscribe(() => {
this.showGameResult.set(true); this.showGameResult.set(true);
console.log('Game result dialog should be shown now'); console.log('Game result dialog shown after delay');
});
} }
} }
@ -180,21 +181,18 @@ export default class BlackjackComponent {
onCloseGameResult(): void { onCloseGameResult(): void {
console.log('Closing game result dialog'); console.log('Closing game result dialog');
this.showGameResult.set(false); this.showGameResult.set(false);
this.userService.refreshCurrentUser();
} }
private handleGameError(error: HttpErrorResponse): void { private handleGameError(error: HttpErrorResponse): void {
if (error instanceof HttpErrorResponse) { if (error instanceof HttpErrorResponse) {
if (error.status === 400 && error.error?.error === 'Invalid state') { if (error.status === 400 && error.error?.error === 'Invalid state') {
this.gameInProgress.set(false); this.gameInProgress.set(false);
this.userService.refreshCurrentUser();
this.refreshUserBalance();
} else if (error.status === 500) { } else if (error.status === 500) {
console.log('Server error occurred. The game may have been updated in another session.'); console.log('Server error occurred. The game may have been updated in another session.');
this.gameInProgress.set(false); this.gameInProgress.set(false);
this.userService.refreshCurrentUser();
this.refreshUserBalance();
if (this.currentGameId()) { if (this.currentGameId()) {
this.refreshGameState(this.currentGameId()!); this.refreshGameState(this.currentGameId()!);
} }

View file

@ -6,9 +6,11 @@ import {
OnChanges, OnChanges,
Output, Output,
SimpleChanges, SimpleChanges,
signal,
} from '@angular/core'; } from '@angular/core';
import { CommonModule, CurrencyPipe } from '@angular/common'; import { CommonModule, CurrencyPipe } from '@angular/common';
import { FormBuilder, FormGroup, ReactiveFormsModule, Validators } from '@angular/forms'; import { FormGroup, ReactiveFormsModule } from '@angular/forms';
import { BettingService } from '@blackjack/services/betting.service';
@Component({ @Component({
selector: 'app-game-info', selector: 'app-game-info',
@ -65,10 +67,12 @@ import { FormBuilder, FormGroup, ReactiveFormsModule, Validators } from '@angula
type="number" type="number"
id="bet" id="bet"
formControlName="bet" formControlName="bet"
class="w-full px-3 py-2 bg-deep-blue-light text-white rounded focus:outline-none focus:ring-2 focus:ring-emerald" class="w-full px-3 py-2 bg-deep-blue-light text-white rounded focus:outline-none focus:ring-2 focus:ring-emerald disabled:opacity-50"
[min]="1" [min]="1"
[max]="balance" [max]="balance"
step="0.01" step="0.01"
[disabled]="gameInProgress || isActionInProgress"
[placeholder]="balance | currency: 'EUR'"
/> />
@if (betForm.get('bet')?.errors?.['required'] && betForm.get('bet')?.touched) { @if (betForm.get('bet')?.errors?.['required'] && betForm.get('bet')?.touched) {
<span class="text-xs text-accent-red">Bitte geben Sie einen Einsatz ein</span> <span class="text-xs text-accent-red">Bitte geben Sie einen Einsatz ein</span>
@ -101,7 +105,14 @@ import { FormBuilder, FormGroup, ReactiveFormsModule, Validators } from '@angula
changeDetection: ChangeDetectionStrategy.OnPush, changeDetection: ChangeDetectionStrategy.OnPush,
}) })
export class GameInfoComponent implements OnChanges { export class GameInfoComponent implements OnChanges {
@Input() balance = 0; @Input() set balance(value: number) {
this._balance.set(value);
}
get balance() {
return this._balance();
}
private _balance = signal(0);
@Input() currentBet = 0; @Input() currentBet = 0;
@Input() gameInProgress = false; @Input() gameInProgress = false;
@Input() isActionInProgress = false; @Input() isActionInProgress = false;
@ -109,24 +120,19 @@ export class GameInfoComponent implements OnChanges {
betForm: FormGroup; betForm: FormGroup;
constructor(private fb: FormBuilder) { constructor(private bettingService: BettingService) {
this.betForm = this.fb.group({ this.betForm = this.bettingService.createBetForm();
bet: ['', [Validators.required, Validators.min(1)]],
});
} }
ngOnChanges(changes: SimpleChanges): void { ngOnChanges(changes: SimpleChanges): void {
if (changes['balance']) { if (changes['balance']) {
this.betForm this.bettingService.updateBetFormValidators(this.betForm, this.balance);
.get('bet')
?.setValidators([Validators.required, Validators.min(1), Validators.max(this.balance)]);
this.betForm.get('bet')?.updateValueAndValidity();
} }
} }
setBetAmount(percentage: number) { setBetAmount(percentage: number) {
const betAmount = Math.floor(this.balance * percentage * 100) / 100; const betAmount = this.bettingService.calculateBetAmount(this.balance, percentage);
if (betAmount >= 1) { if (this.bettingService.isValidBet(betAmount, this.balance)) {
this.betForm.patchValue({ bet: betAmount }); this.betForm.patchValue({ bet: betAmount });
} }
} }
@ -134,7 +140,7 @@ export class GameInfoComponent implements OnChanges {
onSubmit() { onSubmit() {
if (this.betForm.valid) { if (this.betForm.valid) {
const betAmount = parseFloat(this.betForm.value.bet); const betAmount = parseFloat(this.betForm.value.bet);
if (betAmount <= this.balance) { if (this.bettingService.isValidBet(betAmount, this.balance)) {
this.newGame.emit(betAmount); this.newGame.emit(betAmount);
this.betForm.reset(); this.betForm.reset();
} }

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@ -0,0 +1,31 @@
import { Injectable } from '@angular/core';
import { FormBuilder, FormGroup, Validators } from '@angular/forms';
@Injectable({
providedIn: 'root',
})
export class BettingService {
constructor(private fb: FormBuilder) {}
createBetForm(): FormGroup {
return this.fb.group({
bet: ['', [Validators.required, Validators.min(1)]],
});
}
updateBetFormValidators(form: FormGroup, balance: number): void {
form.reset();
form
.get('bet')
?.setValidators([Validators.required, Validators.min(1), Validators.max(balance)]);
form.get('bet')?.updateValueAndValidity();
}
calculateBetAmount(balance: number, percentage: number): number {
return Math.floor(balance * percentage * 100) / 100;
}
isValidBet(betAmount: number, balance: number): boolean {
return betAmount >= 1 && betAmount <= balance;
}
}