feat: add audio features and sounds to the game
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12 changed files with 133 additions and 1 deletions
29
frontend/src/app/shared/services/audio.service.ts
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29
frontend/src/app/shared/services/audio.service.ts
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import { Injectable } from '@angular/core';
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@Injectable({
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providedIn: 'root'
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})
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export class AudioService {
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private audioCache = new Map<string, HTMLAudioElement>();
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private getAudio(soundName: string): HTMLAudioElement {
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if (!this.audioCache.has(soundName)) {
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const audio = new Audio(`/sounds/${soundName}`);
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this.audioCache.set(soundName, audio);
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return audio;
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}
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return this.audioCache.get(soundName)!;
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}
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playBetSound(): void {
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const audio = this.getAudio('bet.mp3');
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audio.currentTime = 0;
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audio.play().catch(error => console.error('Error playing bet sound:', error));
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}
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playWinSound(): void {
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const audio = this.getAudio('win.mp3');
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audio.currentTime = 0;
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audio.play().catch(error => console.error('Error playing win sound:', error));
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}
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}
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