feat: add audio features and sounds to the game
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12 changed files with 133 additions and 1 deletions
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@ -40,6 +40,7 @@ export default class SlotsComponent implements OnInit, OnDestroy {
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private userService = inject(UserService);
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private authService = inject(AuthService);
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private userSubscription: Subscription | undefined;
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private winSound: HTMLAudioElement;
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slotInfo = signal<Record<string, number> | null>(null);
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slotResult = signal<SlotResult>({
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@ -56,6 +57,10 @@ export default class SlotsComponent implements OnInit, OnDestroy {
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betAmount = signal<number>(1);
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isSpinning = false;
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constructor() {
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this.winSound = new Audio('/sounds/win.mp3');
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}
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ngOnInit(): void {
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this.httpClient.get<Record<string, number>>('/backend/slots/info').subscribe((data) => {
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this.slotInfo.set(data);
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@ -111,6 +116,7 @@ export default class SlotsComponent implements OnInit, OnDestroy {
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this.slotResult.set(result);
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if (result.status === 'win') {
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this.winSound.play();
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this.userService.updateLocalBalance(result.amount);
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}
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