feat: add audio features and sounds to the game
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This commit is contained in:
Jan-Marlon Leibl 2025-05-15 14:03:26 +02:00
commit 5809757bc9
Signed by: jleibl
GPG key ID: 300B2F906DC6F1D5
12 changed files with 133 additions and 1 deletions

View file

@ -14,6 +14,7 @@ import { UserService } from '@service/user.service';
import { timer } from 'rxjs';
import { DebtDialogComponent } from '@shared/components/debt-dialog/debt-dialog.component';
import { AuthService } from '@service/auth.service';
import { AudioService } from '@shared/services/audio.service';
@Component({
selector: 'app-blackjack',
@ -35,6 +36,7 @@ export default class BlackjackComponent implements OnInit {
private userService = inject(UserService);
private authService = inject(AuthService);
private blackjackService = inject(BlackjackService);
private audioService = inject(AudioService);
dealerCards = signal<Card[]>([]);
playerCards = signal<Card[]>([]);
@ -91,6 +93,9 @@ export default class BlackjackComponent implements OnInit {
// Show the result dialog after refreshing user data
timer(500).subscribe(() => {
this.showGameResult.set(true);
if (game.state === GameState.PLAYER_WON || game.state === GameState.PLAYER_BLACKJACK) {
this.audioService.playWinSound();
}
console.log('Game result dialog shown after delay');
});
});
@ -99,6 +104,7 @@ export default class BlackjackComponent implements OnInit {
onNewGame(bet: number): void {
this.isActionInProgress.set(true);
this.audioService.playBetSound();
this.blackjackService.startGame(bet).subscribe({
next: (game) => {
@ -117,6 +123,7 @@ export default class BlackjackComponent implements OnInit {
if (!this.currentGameId() || this.isActionInProgress()) return;
this.isActionInProgress.set(true);
this.audioService.playBetSound();
this.blackjackService.hit(this.currentGameId()!).subscribe({
next: (game) => {
@ -143,6 +150,7 @@ export default class BlackjackComponent implements OnInit {
}
this.isActionInProgress.set(true);
this.audioService.playBetSound();
this.blackjackService.stand(this.currentGameId()!).subscribe({
next: (game) => {
@ -167,6 +175,7 @@ export default class BlackjackComponent implements OnInit {
}
this.isActionInProgress.set(true);
this.audioService.playBetSound();
this.blackjackService.doubleDown(this.currentGameId()!).subscribe({
next: (game) => {

View file

@ -40,6 +40,7 @@ export default class SlotsComponent implements OnInit, OnDestroy {
private userService = inject(UserService);
private authService = inject(AuthService);
private userSubscription: Subscription | undefined;
private winSound: HTMLAudioElement;
slotInfo = signal<Record<string, number> | null>(null);
slotResult = signal<SlotResult>({
@ -56,6 +57,10 @@ export default class SlotsComponent implements OnInit, OnDestroy {
betAmount = signal<number>(1);
isSpinning = false;
constructor() {
this.winSound = new Audio('/sounds/win.mp3');
}
ngOnInit(): void {
this.httpClient.get<Record<string, number>>('/backend/slots/info').subscribe((data) => {
this.slotInfo.set(data);
@ -111,6 +116,7 @@ export default class SlotsComponent implements OnInit, OnDestroy {
this.slotResult.set(result);
if (result.status === 'win') {
this.winSound.play();
this.userService.updateLocalBalance(result.amount);
}

View file

@ -24,6 +24,7 @@ export default class LootboxOpeningComponent {
prizeList: Reward[] = [];
animationCompleted = false;
currentUser: User | null = null;
private winSound: HTMLAudioElement;
constructor(
private route: ActivatedRoute,
@ -33,6 +34,7 @@ export default class LootboxOpeningComponent {
private authService: AuthService,
private cdr: ChangeDetectorRef
) {
this.winSound = new Audio('/sounds/win.mp3');
this.loadLootbox();
this.authService.userSubject.subscribe((user) => {
this.currentUser = user;
@ -145,6 +147,7 @@ export default class LootboxOpeningComponent {
this.animationCompleted = true;
if (this.wonReward) {
this.winSound.play();
this.userService.updateLocalBalance(this.wonReward.value);
}