feat: add game state enum and refactor game components
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					 10 changed files with 105 additions and 115 deletions
				
			
		|  | @ -1,6 +1,7 @@ | |||
| import { ChangeDetectionStrategy, Component, Input, Output, EventEmitter } from '@angular/core'; | ||||
| import { CommonModule, CurrencyPipe } from '@angular/common'; | ||||
| import { animate, style, transition, trigger } from '@angular/animations'; | ||||
| import { GameState } from '../../../../../enum/gameState'; | ||||
| 
 | ||||
| @Component({ | ||||
|   selector: 'app-game-result', | ||||
|  | @ -55,7 +56,6 @@ import { animate, style, transition, trigger } from '@angular/animations'; | |||
|       </div> | ||||
|     </div> | ||||
|   `,
 | ||||
|   styleUrls: ['./game-result.component.css'], | ||||
|   changeDetection: ChangeDetectionStrategy.OnPush, | ||||
|   animations: [ | ||||
|     trigger('fadeInOut', [ | ||||
|  | @ -74,7 +74,7 @@ import { animate, style, transition, trigger } from '@angular/animations'; | |||
|   ], | ||||
| }) | ||||
| export class GameResultComponent { | ||||
|   @Input() gameState = ''; | ||||
|   @Input() gameState: GameState = GameState.IN_PROGRESS; | ||||
|   @Input() amount = 0; | ||||
|   @Input() set show(value: boolean) { | ||||
|     console.log('GameResultComponent show input changed:', value, 'gameState:', this.gameState); | ||||
|  | @ -86,15 +86,15 @@ export class GameResultComponent { | |||
|   visible = false; | ||||
| 
 | ||||
|   get isWin(): boolean { | ||||
|     return this.gameState === 'PLAYER_WON'; | ||||
|     return this.gameState === GameState.PLAYER_WON; | ||||
|   } | ||||
| 
 | ||||
|   get isLoss(): boolean { | ||||
|     return this.gameState === 'PLAYER_LOST'; | ||||
|     return this.gameState === GameState.PLAYER_LOST; | ||||
|   } | ||||
| 
 | ||||
|   get isDraw(): boolean { | ||||
|     return this.gameState === 'DRAW'; | ||||
|     return this.gameState === GameState.DRAW; | ||||
|   } | ||||
| 
 | ||||
|   getResultTitle(): string { | ||||
|  |  | |||
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