feat(blackjack): add split functionality to the game
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7 changed files with 410 additions and 276 deletions
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@ -1,4 +1,4 @@
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import { ChangeDetectionStrategy, Component, inject, signal } from '@angular/core';
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import { ChangeDetectionStrategy, Component, inject, signal, OnInit } from '@angular/core';
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import { CommonModule } from '@angular/common';
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import { Router } from '@angular/router';
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import { PlayingCardComponent } from './components/playing-card/playing-card.component';
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@ -13,6 +13,7 @@ import { GameResultComponent } from '@blackjack/components/game-result/game-resu
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import { GameState } from '@blackjack/enum/gameState';
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import { NavbarComponent } from '@shared/components/navbar/navbar.component';
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import { UserService } from '@service/user.service';
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import { timer } from 'rxjs';
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@Component({
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selector: 'app-blackjack',
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@ -30,7 +31,7 @@ import { UserService } from '@service/user.service';
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templateUrl: './blackjack.component.html',
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changeDetection: ChangeDetectionStrategy.OnPush,
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})
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export default class BlackjackComponent {
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export default class BlackjackComponent implements OnInit {
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private router = inject(Router);
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private userService = inject(UserService);
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private blackjackService = inject(BlackjackService);
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@ -47,13 +48,11 @@ export default class BlackjackComponent {
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isActionInProgress = signal(false);
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currentAction = signal<string>('');
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constructor() {
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this.refreshUserBalance();
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}
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private refreshUserBalance(): void {
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this.userService.getCurrentUser().subscribe((user) => {
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this.balance.set(user?.balance ?? 0);
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ngOnInit(): void {
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this.userService.currentUser$.subscribe((user) => {
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if (user) {
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this.balance.set(user.balance);
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}
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});
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}
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@ -83,8 +82,10 @@ export default class BlackjackComponent {
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if (isGameOver) {
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console.log('Game is over, state:', game.state);
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this.userService.refreshCurrentUser();
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this.showGameResult.set(true);
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console.log('Game result dialog should be shown now');
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timer(1500).subscribe(() => {
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this.showGameResult.set(true);
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console.log('Game result dialog shown after delay');
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});
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}
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}
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@ -180,21 +181,18 @@ export default class BlackjackComponent {
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onCloseGameResult(): void {
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console.log('Closing game result dialog');
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this.showGameResult.set(false);
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this.userService.refreshCurrentUser();
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}
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private handleGameError(error: HttpErrorResponse): void {
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if (error instanceof HttpErrorResponse) {
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if (error.status === 400 && error.error?.error === 'Invalid state') {
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this.gameInProgress.set(false);
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this.refreshUserBalance();
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this.userService.refreshCurrentUser();
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} else if (error.status === 500) {
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console.log('Server error occurred. The game may have been updated in another session.');
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this.gameInProgress.set(false);
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this.refreshUserBalance();
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this.userService.refreshCurrentUser();
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if (this.currentGameId()) {
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this.refreshGameState(this.currentGameId()!);
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}
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