feat(blackjack): add split functionality to the game
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This commit is contained in:
Jan-Marlon Leibl 2025-04-02 11:25:03 +02:00
parent 4a7c54eab8
commit 3ef5530e77
Signed by: jleibl
GPG key ID: 300B2F906DC6F1D5
7 changed files with 410 additions and 276 deletions

View file

@ -94,6 +94,23 @@ public class BlackJackGameController {
return ResponseEntity.ok(blackJackService.doubleDown(game));
}
@PostMapping("/blackjack/{id}/split")
public ResponseEntity<Object> split(@PathVariable Long id, @RequestHeader("Authorization") String token) {
Optional<UserEntity> optionalUser = userService.getCurrentUser(token);
if (optionalUser.isEmpty()) {
return ResponseEntity.notFound().build();
}
UserEntity user = optionalUser.get();
BlackJackGameEntity game = blackJackService.getBlackJackGame(id);
if (game == null || !Objects.equals(game.getUserId(), user.getId())) {
return ResponseEntity.notFound().build();
}
return ResponseEntity.ok(blackJackService.split(game));
}
@PostMapping("/blackjack/start")
public ResponseEntity<Object> createBlackJackGame(@RequestBody @Valid CreateBlackJackGameDto createBlackJackGameDto, @RequestHeader("Authorization") String token) {
Optional<UserEntity> optionalUser = userService.getCurrentUser(token);

View file

@ -51,4 +51,15 @@ public class BlackJackGameEntity {
@JsonManagedReference
@SQLRestriction("card_type = 'DEALER'")
private List<CardEntity> dealerCards = new ArrayList<>();
@OneToMany(mappedBy = "game", cascade = CascadeType.ALL, orphanRemoval = true)
@JsonManagedReference
@SQLRestriction("card_type = 'PLAYER_SPLIT'")
private List<CardEntity> playerSplitCards = new ArrayList<>();
@Column(name = "split_bet")
private BigDecimal splitBet;
@Column(name = "is_split")
private boolean isSplit;
}

View file

@ -1,245 +1,318 @@
package de.szut.casino.blackjack;
import de.szut.casino.user.UserEntity;
import de.szut.casino.user.UserRepository;
import org.springframework.stereotype.Service;
import org.springframework.transaction.annotation.Transactional;
import java.math.BigDecimal;
import java.util.List;
import java.util.Optional;
import java.util.Random;
@Service
public class BlackJackService {
private final BlackJackGameRepository blackJackGameRepository;
private final UserRepository userRepository;
private final Random random = new Random();
public BlackJackService(BlackJackGameRepository blackJackGameRepository, UserRepository userRepository) {
this.blackJackGameRepository = blackJackGameRepository;
this.userRepository = userRepository;
}
public BlackJackGameEntity getBlackJackGame(Long id) {
return blackJackGameRepository.findById(id).orElse(null);
}
@Transactional
public BlackJackGameEntity createBlackJackGame(UserEntity user, BigDecimal betAmount) {
BlackJackGameEntity game = new BlackJackGameEntity();
game.setUser(user);
game.setBet(betAmount);
initializeDeck(game);
dealInitialCards(game);
game.setState(getState(game));
deductBetFromBalance(user, betAmount);
return blackJackGameRepository.save(game);
}
@Transactional
public BlackJackGameEntity hit(BlackJackGameEntity game) {
game = refreshGameState(game);
if (game.getState() != BlackJackState.IN_PROGRESS) {
return game;
}
dealCardToPlayer(game);
updateGameStateAndBalance(game);
return blackJackGameRepository.save(game);
}
@Transactional
public BlackJackGameEntity stand(BlackJackGameEntity game) {
game = refreshGameState(game);
if (game.getState() != BlackJackState.IN_PROGRESS) {
return game;
}
dealCardsToDealerUntilMinimumScore(game);
determineWinnerAndUpdateBalance(game);
return blackJackGameRepository.save(game);
}
@Transactional
public BlackJackGameEntity doubleDown(BlackJackGameEntity game) {
game = refreshGameState(game);
if (game.getState() != BlackJackState.IN_PROGRESS || game.getPlayerCards().size() != 2) {
return game;
}
UserEntity user = getUserWithFreshData(game.getUser());
BigDecimal additionalBet = game.getBet();
if (user.getBalance().compareTo(additionalBet) < 0) {
return game;
}
deductBetFromBalance(user, additionalBet);
game.setBet(game.getBet().add(additionalBet));
dealCardToPlayer(game);
updateGameStateAndBalance(game);
if (game.getState() == BlackJackState.IN_PROGRESS) {
return stand(game);
}
return game;
}
private BlackJackGameEntity refreshGameState(BlackJackGameEntity game) {
return blackJackGameRepository.findById(game.getId()).orElse(game);
}
private UserEntity getUserWithFreshData(UserEntity user) {
return userRepository.findById(user.getId()).orElse(user);
}
private void dealInitialCards(BlackJackGameEntity game) {
for (int i = 0; i < 2; i++) {
dealCardToPlayer(game);
}
dealCardToDealer(game);
}
private void dealCardToPlayer(BlackJackGameEntity game) {
CardEntity card = drawCardFromDeck(game);
card.setCardType(CardType.PLAYER);
game.getPlayerCards().add(card);
}
private void dealCardToDealer(BlackJackGameEntity game) {
CardEntity card = drawCardFromDeck(game);
card.setCardType(CardType.DEALER);
game.getDealerCards().add(card);
}
private void dealCardsToDealerUntilMinimumScore(BlackJackGameEntity game) {
while (calculateHandValue(game.getDealerCards()) < 17) {
dealCardToDealer(game);
}
}
private void updateGameStateAndBalance(BlackJackGameEntity game) {
game.setState(getState(game));
if (game.getState() == BlackJackState.PLAYER_WON) {
updateUserBalance(game, true);
} else if (game.getState() == BlackJackState.PLAYER_LOST) {
updateUserBalance(game, false);
}
}
private void determineWinnerAndUpdateBalance(BlackJackGameEntity game) {
int playerValue = calculateHandValue(game.getPlayerCards());
int dealerValue = calculateHandValue(game.getDealerCards());
if (dealerValue > 21 || playerValue > dealerValue) {
game.setState(BlackJackState.PLAYER_WON);
updateUserBalance(game, true);
} else if (playerValue < dealerValue) {
game.setState(BlackJackState.PLAYER_LOST);
updateUserBalance(game, false);
} else {
game.setState(BlackJackState.DRAW);
updateUserBalance(game, false); // For draw, player gets their bet back
}
}
private void deductBetFromBalance(UserEntity user, BigDecimal betAmount) {
user.setBalance(user.getBalance().subtract(betAmount));
userRepository.save(user);
}
@Transactional
private void updateUserBalance(BlackJackGameEntity game, boolean isWin) {
UserEntity user = getUserWithFreshData(game.getUser());
BigDecimal betAmount = game.getBet();
BigDecimal balance = user.getBalance();
if (isWin) {
balance = balance.add(betAmount.multiply(BigDecimal.valueOf(2)));
} else if (game.getState() == BlackJackState.DRAW) {
balance = balance.add(betAmount);
}
user.setBalance(balance);
userRepository.save(user);
}
private void initializeDeck(BlackJackGameEntity game) {
for (Suit suit : Suit.values()) {
for (Rank rank : Rank.values()) {
CardEntity card = new CardEntity();
card.setGame(game);
card.setSuit(suit);
card.setRank(rank);
card.setCardType(CardType.DECK);
game.getDeck().add(card);
}
}
java.util.Collections.shuffle(game.getDeck(), random);
}
private CardEntity drawCardFromDeck(BlackJackGameEntity game) {
if (game.getDeck().isEmpty()) {
throw new IllegalStateException("Deck is empty");
}
return game.getDeck().removeFirst();
}
private BlackJackState getState(BlackJackGameEntity game) {
int playerHandValue = calculateHandValue(game.getPlayerCards());
if (playerHandValue == 21) {
CardEntity hole = drawCardFromDeck(game);
hole.setCardType(CardType.DEALER);
game.getDealerCards().add(hole);
int dealerHandValue = calculateHandValue(game.getDealerCards());
if (dealerHandValue == 21) {
return BlackJackState.DRAW;
} else {
BigDecimal blackjackWinnings = game.getBet().multiply(new BigDecimal("1.5"));
UserEntity user = getUserWithFreshData(game.getUser());
user.setBalance(user.getBalance().add(blackjackWinnings));
return BlackJackState.PLAYER_BLACKJACK;
}
} else if (playerHandValue > 21) {
return BlackJackState.PLAYER_LOST;
}
return BlackJackState.IN_PROGRESS;
}
private int calculateHandValue(List<CardEntity> hand) {
int sum = 0;
int aceCount = 0;
for (CardEntity card : hand) {
sum += card.getRank().getValue();
if (card.getRank() == Rank.ACE) {
aceCount++;
}
}
while (sum > 21 && aceCount > 0) {
sum -= 10;
aceCount--;
}
return sum;
}
}
package de.szut.casino.blackjack;
import de.szut.casino.user.UserEntity;
import de.szut.casino.user.UserRepository;
import org.springframework.stereotype.Service;
import org.springframework.transaction.annotation.Transactional;
import java.math.BigDecimal;
import java.util.List;
import java.util.Optional;
import java.util.Random;
@Service
public class BlackJackService {
private final BlackJackGameRepository blackJackGameRepository;
private final UserRepository userRepository;
private final Random random = new Random();
public BlackJackService(BlackJackGameRepository blackJackGameRepository, UserRepository userRepository) {
this.blackJackGameRepository = blackJackGameRepository;
this.userRepository = userRepository;
}
public BlackJackGameEntity getBlackJackGame(Long id) {
return blackJackGameRepository.findById(id).orElse(null);
}
@Transactional
public BlackJackGameEntity createBlackJackGame(UserEntity user, BigDecimal betAmount) {
BlackJackGameEntity game = new BlackJackGameEntity();
game.setUser(user);
game.setBet(betAmount);
initializeDeck(game);
dealInitialCards(game);
game.setState(getState(game));
deductBetFromBalance(user, betAmount);
return blackJackGameRepository.save(game);
}
@Transactional
public BlackJackGameEntity hit(BlackJackGameEntity game) {
if (game.getState() != BlackJackState.IN_PROGRESS) {
return game;
}
if (game.isSplit()) {
dealCardToPlayer(game);
} else {
dealCardToPlayer(game);
}
updateGameStateAndBalance(game);
return blackJackGameRepository.save(game);
}
@Transactional
public BlackJackGameEntity stand(BlackJackGameEntity game) {
if (game.getState() != BlackJackState.IN_PROGRESS) {
return game;
}
dealCardsToDealerUntilMinimumScore(game);
determineWinnerAndUpdateBalance(game);
return blackJackGameRepository.save(game);
}
@Transactional
public BlackJackGameEntity doubleDown(BlackJackGameEntity game) {
if (game.getState() != BlackJackState.IN_PROGRESS || game.getPlayerCards().size() != 2) {
return game;
}
UserEntity user = getUserWithFreshData(game.getUser());
BigDecimal additionalBet = game.getBet();
if (user.getBalance().compareTo(additionalBet) < 0) {
return game;
}
deductBetFromBalance(user, additionalBet);
game.setBet(game.getBet().add(additionalBet));
dealCardToPlayer(game);
updateGameStateAndBalance(game);
if (game.getState() == BlackJackState.IN_PROGRESS) {
return stand(game);
}
return game;
}
@Transactional
public BlackJackGameEntity split(BlackJackGameEntity game) {
if (game.getState() != BlackJackState.IN_PROGRESS ||
game.getPlayerCards().size() != 2 ||
game.isSplit() ||
!game.getPlayerCards().get(0).getRank().equals(game.getPlayerCards().get(1).getRank())) {
return game;
}
UserEntity user = getUserWithFreshData(game.getUser());
BigDecimal splitBet = game.getBet();
if (user.getBalance().compareTo(splitBet) < 0) {
return game;
}
deductBetFromBalance(user, splitBet);
game.setSplitBet(splitBet);
game.setSplit(true);
CardEntity card = game.getPlayerCards().remove(1);
card.setCardType(CardType.PLAYER_SPLIT);
game.getPlayerSplitCards().add(card);
dealCardToPlayer(game);
dealCardToSplitHand(game);
return blackJackGameRepository.save(game);
}
private BlackJackGameEntity refreshGameState(BlackJackGameEntity game) {
return blackJackGameRepository.findById(game.getId()).orElse(game);
}
private UserEntity getUserWithFreshData(UserEntity user) {
return userRepository.findById(user.getId()).orElse(user);
}
private void dealInitialCards(BlackJackGameEntity game) {
for (int i = 0; i < 2; i++) {
dealCardToPlayer(game);
}
dealCardToDealer(game);
}
private void dealCardToPlayer(BlackJackGameEntity game) {
CardEntity card = drawCardFromDeck(game);
card.setCardType(CardType.PLAYER);
game.getPlayerCards().add(card);
}
private void dealCardToDealer(BlackJackGameEntity game) {
CardEntity card = drawCardFromDeck(game);
card.setCardType(CardType.DEALER);
game.getDealerCards().add(card);
}
private void dealCardsToDealerUntilMinimumScore(BlackJackGameEntity game) {
while (calculateHandValue(game.getDealerCards()) < 17) {
dealCardToDealer(game);
}
}
private void dealCardToSplitHand(BlackJackGameEntity game) {
CardEntity card = drawCardFromDeck(game);
card.setCardType(CardType.PLAYER_SPLIT);
game.getPlayerSplitCards().add(card);
}
private void updateGameStateAndBalance(BlackJackGameEntity game) {
if (game.isSplit()) {
int mainHandValue = calculateHandValue(game.getPlayerCards());
int splitHandValue = calculateHandValue(game.getPlayerSplitCards());
if (mainHandValue > 21 && splitHandValue > 21) {
game.setState(BlackJackState.PLAYER_LOST);
updateUserBalance(game, false);
} else if (mainHandValue <= 21 && splitHandValue <= 21) {
game.setState(BlackJackState.IN_PROGRESS);
} else {
game.setState(BlackJackState.IN_PROGRESS);
}
} else {
game.setState(getState(game));
if (game.getState() == BlackJackState.PLAYER_WON) {
updateUserBalance(game, true);
} else if (game.getState() == BlackJackState.PLAYER_LOST) {
updateUserBalance(game, false);
}
}
}
private void determineWinnerAndUpdateBalance(BlackJackGameEntity game) {
int playerValue = calculateHandValue(game.getPlayerCards());
int dealerValue = calculateHandValue(game.getDealerCards());
if (dealerValue > 21 || playerValue > dealerValue) {
game.setState(BlackJackState.PLAYER_WON);
updateUserBalance(game, true);
} else if (playerValue < dealerValue) {
game.setState(BlackJackState.PLAYER_LOST);
updateUserBalance(game, false);
} else {
game.setState(BlackJackState.DRAW);
updateUserBalance(game, false);
}
}
private void deductBetFromBalance(UserEntity user, BigDecimal betAmount) {
user.setBalance(user.getBalance().subtract(betAmount));
userRepository.save(user);
}
@Transactional
private void updateUserBalance(BlackJackGameEntity game, boolean isWin) {
UserEntity user = getUserWithFreshData(game.getUser());
BigDecimal totalBet = game.getBet();
BigDecimal balance = user.getBalance();
if (game.isSplit()) {
totalBet = totalBet.add(game.getSplitBet());
if (isWin) {
int mainHandValue = calculateHandValue(game.getPlayerCards());
int splitHandValue = calculateHandValue(game.getPlayerSplitCards());
int dealerValue = calculateHandValue(game.getDealerCards());
if (mainHandValue <= 21 && (dealerValue > 21 || mainHandValue > dealerValue)) {
balance = balance.add(game.getBet().multiply(BigDecimal.valueOf(2)));
} else if (mainHandValue == dealerValue) {
balance = balance.add(game.getBet());
}
if (splitHandValue <= 21 && (dealerValue > 21 || splitHandValue > dealerValue)) {
balance = balance.add(game.getSplitBet().multiply(BigDecimal.valueOf(2)));
} else if (splitHandValue == dealerValue) {
balance = balance.add(game.getSplitBet());
}
} else if (game.getState() == BlackJackState.DRAW) {
balance = balance.add(totalBet);
}
} else {
if (isWin) {
balance = balance.add(totalBet.multiply(BigDecimal.valueOf(2)));
} else if (game.getState() == BlackJackState.DRAW) {
balance = balance.add(totalBet);
}
}
user.setBalance(balance);
userRepository.save(user);
}
private void initializeDeck(BlackJackGameEntity game) {
for (Suit suit : Suit.values()) {
for (Rank rank : Rank.values()) {
CardEntity card = new CardEntity();
card.setGame(game);
card.setSuit(suit);
card.setRank(rank);
card.setCardType(CardType.DECK);
game.getDeck().add(card);
}
}
java.util.Collections.shuffle(game.getDeck(), random);
}
private CardEntity drawCardFromDeck(BlackJackGameEntity game) {
if (game.getDeck().isEmpty()) {
throw new IllegalStateException("Deck is empty");
}
return game.getDeck().removeFirst();
}
private BlackJackState getState(BlackJackGameEntity game) {
int playerHandValue = calculateHandValue(game.getPlayerCards());
if (playerHandValue == 21) {
CardEntity hole = drawCardFromDeck(game);
hole.setCardType(CardType.DEALER);
game.getDealerCards().add(hole);
int dealerHandValue = calculateHandValue(game.getDealerCards());
if (dealerHandValue == 21) {
return BlackJackState.DRAW;
} else {
BigDecimal blackjackWinnings = game.getBet().multiply(new BigDecimal("1.5"));
UserEntity user = getUserWithFreshData(game.getUser());
user.setBalance(user.getBalance().add(blackjackWinnings));
return BlackJackState.PLAYER_BLACKJACK;
}
} else if (playerHandValue > 21) {
return BlackJackState.PLAYER_LOST;
}
return BlackJackState.IN_PROGRESS;
}
private int calculateHandValue(List<CardEntity> hand) {
int sum = 0;
int aceCount = 0;
for (CardEntity card : hand) {
sum += card.getRank().getValue();
if (card.getRank() == Rank.ACE) {
aceCount++;
}
}
while (sum > 21 && aceCount > 0) {
sum -= 10;
aceCount--;
}
return sum;
}
}

View file

@ -36,5 +36,5 @@ public class CardEntity {
}
enum CardType {
DECK, PLAYER, DEALER
DECK, PLAYER, DEALER, PLAYER_SPLIT
}