feat: implement authentication with JWT and user management
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c4c762cafe
commit
35d8fbaea0
42 changed files with 989 additions and 397 deletions
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@ -51,7 +51,7 @@ export default class BlackjackComponent implements OnInit {
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debtAmount = signal(0);
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ngOnInit(): void {
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this.userService.currentUser$.subscribe((user) => {
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this.userService.getCurrentUser().subscribe((user) => {
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if (user) {
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this.balance.set(user.balance);
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}
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@ -83,7 +83,7 @@ export default class BlackjackComponent implements OnInit {
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if (isGameOver) {
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console.log('Game is over, state:', game.state);
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this.userService.refreshCurrentUser();
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// this.userService.refreshCurrentUser();
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timer(1500).subscribe(() => {
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this.showGameResult.set(true);
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console.log('Game result dialog shown after delay');
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@ -97,7 +97,7 @@ export default class BlackjackComponent implements OnInit {
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this.blackjackService.startGame(bet).subscribe({
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next: (game) => {
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this.updateGameState(game);
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this.userService.refreshCurrentUser();
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// this.userService.refreshCurrentUser();
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this.isActionInProgress.set(false);
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},
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error: (error) => {
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@ -116,7 +116,7 @@ export default class BlackjackComponent implements OnInit {
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next: (game) => {
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this.updateGameState(game);
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if (game.state !== 'IN_PROGRESS') {
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this.userService.refreshCurrentUser();
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// this.userService.refreshCurrentUser();
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}
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this.isActionInProgress.set(false);
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},
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@ -141,7 +141,7 @@ export default class BlackjackComponent implements OnInit {
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this.blackjackService.stand(this.currentGameId()!).subscribe({
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next: (game) => {
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this.updateGameState(game);
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this.userService.refreshCurrentUser();
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// this.userService.refreshCurrentUser();
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this.isActionInProgress.set(false);
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},
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error: (error) => {
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@ -184,7 +184,7 @@ export default class BlackjackComponent implements OnInit {
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onCloseGameResult(): void {
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console.log('Closing game result dialog');
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this.showGameResult.set(false);
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this.userService.refreshCurrentUser();
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// this.userService.refreshCurrentUser();
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}
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onCloseDebtDialog(): void {
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@ -195,11 +195,11 @@ export default class BlackjackComponent implements OnInit {
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if (error instanceof HttpErrorResponse) {
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if (error.status === 400 && error.error?.error === 'Invalid state') {
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this.gameInProgress.set(false);
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this.userService.refreshCurrentUser();
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// this.userService.refreshCurrentUser();
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} else if (error.status === 500) {
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console.log('Server error occurred. The game may have been updated in another session.');
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this.gameInProgress.set(false);
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this.userService.refreshCurrentUser();
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// this.userService.refreshCurrentUser();
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if (this.currentGameId()) {
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this.refreshGameState(this.currentGameId()!);
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}
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