fix: delete orhpaned blackjack games
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This commit is contained in:
Phan Huy Tran 2025-05-21 09:49:09 +02:00
commit 1dfdedee91

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@ -35,8 +35,8 @@ public class BlackJackService {
game.setState(getState(game));
deductBetFromBalance(user, betAmount);
return blackJackGameRepository.save(game);
return processGameBasedOnState(game);
}
@Transactional
@ -44,12 +44,11 @@ public class BlackJackService {
if (game.getState() != BlackJackState.IN_PROGRESS) {
return game;
}
dealCardToPlayer(game);
updateGameStateAndBalance(game);
return blackJackGameRepository.save(game);
return processGameBasedOnState(game);
}
@Transactional
@ -57,11 +56,11 @@ public class BlackJackService {
if (game.getState() != BlackJackState.IN_PROGRESS) {
return game;
}
dealCardsToDealerUntilMinimumScore(game);
determineWinnerAndUpdateBalance(game);
return blackJackGameRepository.save(game);
return processGameBasedOnState(game);
}
@Transactional
@ -69,50 +68,59 @@ public class BlackJackService {
if (game.getState() != BlackJackState.IN_PROGRESS || game.getPlayerCards().size() != 2) {
return game;
}
UserEntity user = getUserWithFreshData(game.getUser());
BigDecimal additionalBet = game.getBet();
deductBetFromBalance(user, additionalBet);
game.setBet(game.getBet().add(additionalBet));
dealCardToPlayer(game);
updateGameStateAndBalance(game);
if (game.getState() == BlackJackState.IN_PROGRESS) {
return stand(game);
}
return game;
}
@Transactional
public BlackJackGameEntity split(BlackJackGameEntity game) {
if (game.getState() != BlackJackState.IN_PROGRESS ||
game.getPlayerCards().size() != 2 ||
if (game.getState() != BlackJackState.IN_PROGRESS ||
game.getPlayerCards().size() != 2 ||
game.isSplit() ||
!game.getPlayerCards().get(0).getRank().equals(game.getPlayerCards().get(1).getRank())) {
return game;
}
UserEntity user = getUserWithFreshData(game.getUser());
BigDecimal splitBet = game.getBet();
if (user.getBalance().compareTo(splitBet) < 0) {
return game;
}
deductBetFromBalance(user, splitBet);
game.setSplitBet(splitBet);
game.setSplit(true);
CardEntity card = game.getPlayerCards().remove(1);
card.setCardType(CardType.PLAYER_SPLIT);
game.getPlayerSplitCards().add(card);
dealCardToPlayer(game);
dealCardToSplitHand(game);
return blackJackGameRepository.save(game);
}
private BlackJackGameEntity processGameBasedOnState(BlackJackGameEntity game) {
if (game.getState() != BlackJackState.IN_PROGRESS) {
this.blackJackGameRepository.delete(game);
return game;
}
return blackJackGameRepository.save(game);
}