fix: Fix claude mirrored text
Some checks failed
CI / Get Changed Files (pull_request) Successful in 18s
CI / Checkstyle Main (pull_request) Has been skipped
CI / Docker backend validation (pull_request) Has been skipped
CI / eslint (pull_request) Successful in 49s
CI / oxlint (pull_request) Successful in 47s
CI / prettier (pull_request) Failing after 49s
CI / Docker frontend validation (pull_request) Successful in 1m10s
CI / test-build (pull_request) Successful in 38s
Some checks failed
CI / Get Changed Files (pull_request) Successful in 18s
CI / Checkstyle Main (pull_request) Has been skipped
CI / Docker backend validation (pull_request) Has been skipped
CI / eslint (pull_request) Successful in 49s
CI / oxlint (pull_request) Successful in 47s
CI / prettier (pull_request) Failing after 49s
CI / Docker frontend validation (pull_request) Successful in 1m10s
CI / test-build (pull_request) Successful in 38s
This commit is contained in:
parent
9770ad3d8f
commit
0d9b0ad987
3 changed files with 82 additions and 64 deletions
|
@ -53,21 +53,23 @@
|
|||
background: linear-gradient(45deg, #ffd700, #ffb700);
|
||||
color: #333;
|
||||
z-index: 2;
|
||||
transform: rotateY(0);
|
||||
}
|
||||
|
||||
.back {
|
||||
transform: rotateY(180deg);
|
||||
background: linear-gradient(45deg, #5a5a5a, #333333);
|
||||
color: white;
|
||||
z-index: 1;
|
||||
/* Fix text display on the back of the coin */
|
||||
backface-visibility: hidden;
|
||||
transform: rotateY(180deg);
|
||||
}
|
||||
|
||||
/* Fix reversed text on tails side by applying a counter-rotation to just the text */
|
||||
.back > span {
|
||||
display: inline-block;
|
||||
transform: rotateY(180deg); /* Counter-rotate the text so it appears correctly */
|
||||
/* We apply transform directly to the SVG element in HTML */
|
||||
|
||||
/* Text for both sides */
|
||||
.coin-text {
|
||||
/* Ensure text is readable */
|
||||
user-select: none;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
/* Animation classes */
|
||||
|
|
|
@ -5,55 +5,62 @@
|
|||
@if (gameResult()) {
|
||||
<div class="mb-6 text-center result-text">
|
||||
<h2 class="text-2xl font-bold mb-2" [class]="getResultClass()">
|
||||
{{ (gameResult()?.isWin || gameResult()?.win) ? 'You Won!' : 'You Lost' }}
|
||||
{{ gameResult()?.isWin ? 'You Won!' : 'You Lost' }}
|
||||
</h2>
|
||||
<p class="text-lg">
|
||||
Coin landed on: <span class="font-bold">{{ gameResult()?.coinSide === 'HEAD' ? 'HEAD' : 'TAILS' }}</span>
|
||||
Coin landed on:
|
||||
<span class="font-bold">{{
|
||||
gameResult()?.coinSide === 'HEAD' ? 'HEAD' : 'TAILS'
|
||||
}}</span>
|
||||
</p>
|
||||
@if (gameResult()?.isWin || gameResult()?.win) {
|
||||
@if (gameResult()?.isWin) {
|
||||
<p class="text-xl mt-2">
|
||||
<span class="text-emerald-500">+{{ gameResult()?.payout | currency: 'EUR' }}</span>
|
||||
</p>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
|
||||
|
||||
<!-- Error message display -->
|
||||
@if (errorMessage()) {
|
||||
<div class="mb-6 text-center">
|
||||
<p class="text-accent-red font-bold">{{ errorMessage() }}</p>
|
||||
</div>
|
||||
}
|
||||
|
||||
|
||||
<!-- Coin animation area -->
|
||||
<div class="coin-container mx-auto mb-8">
|
||||
<div #coinElement id="coin" class="coin">
|
||||
<!-- Head side -->
|
||||
<div
|
||||
class="front coin-side bg-yellow-500 flex items-center justify-center text-2xl font-bold"
|
||||
>
|
||||
HEAD
|
||||
<div class="coin-text">HEAD</div>
|
||||
</div>
|
||||
|
||||
<!-- Tails side with non-mirrored text -->
|
||||
<div
|
||||
class="back coin-side bg-gray-700 flex items-center justify-center text-2xl font-bold text-white"
|
||||
>
|
||||
<span>TAILS</span>
|
||||
<!-- Using direct inline transform to counter the mirroring effect -->
|
||||
<span style="display: inline-block; transform: scaleX(1)">TAILS</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<!-- Game controls -->
|
||||
<div class="flex gap-4 mt-3 mx-auto">
|
||||
<button
|
||||
(click)="betTails()"
|
||||
[disabled]="gameInProgress()"
|
||||
<button
|
||||
(click)="betTails()"
|
||||
[disabled]="gameInProgress()"
|
||||
class="button-primary py-3 px-6 relative text-lg"
|
||||
[class.opacity-50]="gameInProgress()"
|
||||
>
|
||||
Bet TAILS
|
||||
</button>
|
||||
<button
|
||||
(click)="betHeads()"
|
||||
[disabled]="gameInProgress()"
|
||||
<button
|
||||
(click)="betHeads()"
|
||||
[disabled]="gameInProgress()"
|
||||
class="button-primary py-3 px-6 relative text-lg"
|
||||
[class.opacity-50]="gameInProgress()"
|
||||
>
|
||||
|
@ -61,7 +68,7 @@
|
|||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<!-- Game information panel -->
|
||||
<div class="col-span-1">
|
||||
<div class="card p-4">
|
||||
|
@ -74,7 +81,7 @@
|
|||
<app-animated-number [value]="currentBet()" [duration]="0.5"></app-animated-number> €
|
||||
</span>
|
||||
</div>
|
||||
|
||||
|
||||
<!-- Available balance -->
|
||||
<div class="flex justify-between items-center">
|
||||
<span class="text-text-secondary">Your Balance:</span>
|
||||
|
@ -109,7 +116,7 @@
|
|||
[placeholder]="balance() | currency: 'EUR'"
|
||||
/>
|
||||
</div>
|
||||
|
||||
|
||||
<!-- Rules/info section -->
|
||||
<div class="mt-6 pt-4 border-t border-gray-700">
|
||||
<h4 class="text-lg font-semibold mb-2">How to Play</h4>
|
||||
|
|
|
@ -1,7 +1,15 @@
|
|||
import { CurrencyPipe } from '@angular/common';
|
||||
import { HttpClient } from '@angular/common/http';
|
||||
import { FormsModule } from '@angular/forms';
|
||||
import { ChangeDetectionStrategy, Component, ElementRef, inject, OnInit, signal, ViewChild } from '@angular/core';
|
||||
import {
|
||||
ChangeDetectionStrategy,
|
||||
Component,
|
||||
ElementRef,
|
||||
inject,
|
||||
OnInit,
|
||||
signal,
|
||||
ViewChild,
|
||||
} from '@angular/core';
|
||||
import { AnimatedNumberComponent } from '@blackjack/components/animated-number/animated-number.component';
|
||||
import { catchError, finalize } from 'rxjs/operators';
|
||||
import { of } from 'rxjs';
|
||||
|
@ -25,13 +33,13 @@ export default class CoinflipComponent implements OnInit {
|
|||
gameResult = signal<CoinflipGame | null>(null);
|
||||
betInputValue = signal(10);
|
||||
errorMessage = signal('');
|
||||
|
||||
|
||||
@ViewChild('coinElement') coinElement?: ElementRef;
|
||||
|
||||
|
||||
audioService = inject(AudioService);
|
||||
authService = inject(AuthService);
|
||||
private http = inject(HttpClient);
|
||||
|
||||
|
||||
private coinflipSound?: HTMLAudioElement;
|
||||
|
||||
ngOnInit(): void {
|
||||
|
@ -41,21 +49,21 @@ export default class CoinflipComponent implements OnInit {
|
|||
this.balance.set(user.balance);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
// Initialize coinflip sound
|
||||
this.coinflipSound = new Audio('/sounds/coinflip.mp3');
|
||||
}
|
||||
|
||||
|
||||
setBetAmount(percentage: number) {
|
||||
const newBet = Math.floor(this.balance() * percentage);
|
||||
this.betInputValue.set(newBet > 0 ? newBet : 1);
|
||||
this.currentBet.set(this.betInputValue());
|
||||
}
|
||||
|
||||
|
||||
updateBet(event: Event) {
|
||||
const inputElement = event.target as HTMLInputElement;
|
||||
const value = Number(inputElement.value);
|
||||
|
||||
|
||||
if (value <= 0) {
|
||||
this.betInputValue.set(1);
|
||||
this.currentBet.set(1);
|
||||
|
@ -71,43 +79,44 @@ export default class CoinflipComponent implements OnInit {
|
|||
betHeads() {
|
||||
this.placeBet('HEAD');
|
||||
}
|
||||
|
||||
|
||||
betTails() {
|
||||
this.placeBet('TAILS');
|
||||
}
|
||||
|
||||
|
||||
private placeBet(side: 'HEAD' | 'TAILS') {
|
||||
if (this.gameInProgress() || this.isActionInProgress()) return;
|
||||
|
||||
|
||||
// Reset previous result
|
||||
this.gameResult.set(null);
|
||||
this.errorMessage.set('');
|
||||
|
||||
|
||||
// Set game state
|
||||
this.gameInProgress.set(true);
|
||||
this.isActionInProgress.set(true);
|
||||
|
||||
|
||||
// Play bet sound
|
||||
this.audioService.playBetSound();
|
||||
|
||||
|
||||
// Create bet request
|
||||
const request: CoinflipRequest = {
|
||||
betAmount: this.currentBet(),
|
||||
coinSide: side
|
||||
coinSide: side,
|
||||
};
|
||||
|
||||
|
||||
// Call API
|
||||
this.http.post<CoinflipGame>('/backend/coinflip', request)
|
||||
this.http
|
||||
.post<CoinflipGame>('/backend/coinflip', request)
|
||||
.pipe(
|
||||
catchError(error => {
|
||||
catchError((error) => {
|
||||
console.error('Error playing coinflip:', error);
|
||||
|
||||
|
||||
if (error.status === 400 && error.error.message.includes('insufficient')) {
|
||||
this.errorMessage.set('Insufficient funds');
|
||||
} else {
|
||||
this.errorMessage.set('An error occurred. Please try again.');
|
||||
}
|
||||
|
||||
|
||||
this.gameInProgress.set(false);
|
||||
return of(null);
|
||||
}),
|
||||
|
@ -115,35 +124,35 @@ export default class CoinflipComponent implements OnInit {
|
|||
this.isActionInProgress.set(false);
|
||||
})
|
||||
)
|
||||
.subscribe(result => {
|
||||
.subscribe((result) => {
|
||||
if (!result) return;
|
||||
|
||||
|
||||
console.log('API response:', result);
|
||||
|
||||
|
||||
// Fix potential property naming inconsistency from the backend
|
||||
const fixedResult: CoinflipGame = {
|
||||
isWin: result.isWin ?? result.win,
|
||||
payout: result.payout,
|
||||
coinSide: result.coinSide
|
||||
coinSide: result.coinSide,
|
||||
};
|
||||
|
||||
|
||||
console.log('Fixed result:', fixedResult);
|
||||
|
||||
|
||||
// Play coin flip animation and sound
|
||||
this.playCoinFlipAnimation(fixedResult.coinSide);
|
||||
|
||||
|
||||
// Set result after animation completes
|
||||
setTimeout(() => {
|
||||
this.gameResult.set(fixedResult);
|
||||
|
||||
|
||||
// Update balance with new value from auth service
|
||||
this.authService.loadCurrentUser();
|
||||
|
||||
|
||||
// Play win sound if player won
|
||||
if (fixedResult.isWin) {
|
||||
this.audioService.playWinSound();
|
||||
}
|
||||
|
||||
|
||||
// Reset game state after showing result
|
||||
setTimeout(() => {
|
||||
this.gameInProgress.set(false);
|
||||
|
@ -151,37 +160,37 @@ export default class CoinflipComponent implements OnInit {
|
|||
}, 1100); // Just after animation ends
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
private playCoinFlipAnimation(result: 'HEAD' | 'TAILS') {
|
||||
if (!this.coinElement) return;
|
||||
|
||||
|
||||
const coinEl = this.coinElement.nativeElement;
|
||||
|
||||
|
||||
// Reset any existing animations
|
||||
coinEl.classList.remove('animate-to-heads', 'animate-to-tails');
|
||||
|
||||
|
||||
// Reset any inline styles from previous animations
|
||||
coinEl.style.transform = '';
|
||||
|
||||
|
||||
// Force a reflow to restart animation
|
||||
void coinEl.offsetWidth;
|
||||
|
||||
|
||||
// Play flip sound
|
||||
if (this.coinflipSound) {
|
||||
this.coinflipSound.currentTime = 0;
|
||||
this.coinflipSound.play().catch(err => console.error('Error playing sound:', err));
|
||||
this.coinflipSound.play().catch((err) => console.error('Error playing sound:', err));
|
||||
}
|
||||
|
||||
|
||||
// Add appropriate animation class based on result
|
||||
if (result === 'HEAD') {
|
||||
coinEl.classList.add('animate-to-heads');
|
||||
} else {
|
||||
coinEl.classList.add('animate-to-tails');
|
||||
}
|
||||
|
||||
|
||||
console.log(`Animation applied for result: ${result}`);
|
||||
}
|
||||
|
||||
|
||||
getResultClass() {
|
||||
if (!this.gameResult()) return '';
|
||||
const result = this.gameResult();
|
||||
|
|
Reference in a new issue