fix: Fix claude mirrored text
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3 changed files with 82 additions and 64 deletions
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@ -53,21 +53,23 @@
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background: linear-gradient(45deg, #ffd700, #ffb700);
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color: #333;
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z-index: 2;
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transform: rotateY(0);
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}
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.back {
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transform: rotateY(180deg);
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background: linear-gradient(45deg, #5a5a5a, #333333);
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color: white;
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z-index: 1;
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/* Fix text display on the back of the coin */
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backface-visibility: hidden;
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transform: rotateY(180deg);
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}
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/* Fix reversed text on tails side by applying a counter-rotation to just the text */
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.back > span {
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display: inline-block;
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transform: rotateY(180deg); /* Counter-rotate the text so it appears correctly */
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/* We apply transform directly to the SVG element in HTML */
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/* Text for both sides */
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.coin-text {
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/* Ensure text is readable */
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user-select: none;
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pointer-events: none;
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}
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/* Animation classes */
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@ -5,12 +5,15 @@
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@if (gameResult()) {
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<div class="mb-6 text-center result-text">
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<h2 class="text-2xl font-bold mb-2" [class]="getResultClass()">
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{{ (gameResult()?.isWin || gameResult()?.win) ? 'You Won!' : 'You Lost' }}
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{{ gameResult()?.isWin ? 'You Won!' : 'You Lost' }}
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</h2>
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<p class="text-lg">
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Coin landed on: <span class="font-bold">{{ gameResult()?.coinSide === 'HEAD' ? 'HEAD' : 'TAILS' }}</span>
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Coin landed on:
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<span class="font-bold">{{
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gameResult()?.coinSide === 'HEAD' ? 'HEAD' : 'TAILS'
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}}</span>
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</p>
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@if (gameResult()?.isWin || gameResult()?.win) {
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@if (gameResult()?.isWin) {
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<p class="text-xl mt-2">
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<span class="text-emerald-500">+{{ gameResult()?.payout | currency: 'EUR' }}</span>
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</p>
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@ -28,15 +31,19 @@
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<!-- Coin animation area -->
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<div class="coin-container mx-auto mb-8">
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<div #coinElement id="coin" class="coin">
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<!-- Head side -->
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<div
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class="front coin-side bg-yellow-500 flex items-center justify-center text-2xl font-bold"
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>
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HEAD
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<div class="coin-text">HEAD</div>
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</div>
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<!-- Tails side with non-mirrored text -->
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<div
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class="back coin-side bg-gray-700 flex items-center justify-center text-2xl font-bold text-white"
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>
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<span>TAILS</span>
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<!-- Using direct inline transform to counter the mirroring effect -->
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<span style="display: inline-block; transform: scaleX(1)">TAILS</span>
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</div>
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</div>
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</div>
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@ -1,7 +1,15 @@
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import { CurrencyPipe } from '@angular/common';
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import { HttpClient } from '@angular/common/http';
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import { FormsModule } from '@angular/forms';
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import { ChangeDetectionStrategy, Component, ElementRef, inject, OnInit, signal, ViewChild } from '@angular/core';
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import {
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ChangeDetectionStrategy,
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Component,
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ElementRef,
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inject,
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OnInit,
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signal,
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ViewChild,
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} from '@angular/core';
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import { AnimatedNumberComponent } from '@blackjack/components/animated-number/animated-number.component';
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import { catchError, finalize } from 'rxjs/operators';
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import { of } from 'rxjs';
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@ -93,13 +101,14 @@ export default class CoinflipComponent implements OnInit {
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// Create bet request
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const request: CoinflipRequest = {
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betAmount: this.currentBet(),
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coinSide: side
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coinSide: side,
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};
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// Call API
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this.http.post<CoinflipGame>('/backend/coinflip', request)
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this.http
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.post<CoinflipGame>('/backend/coinflip', request)
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.pipe(
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catchError(error => {
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catchError((error) => {
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console.error('Error playing coinflip:', error);
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if (error.status === 400 && error.error.message.includes('insufficient')) {
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@ -115,7 +124,7 @@ export default class CoinflipComponent implements OnInit {
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this.isActionInProgress.set(false);
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})
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)
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.subscribe(result => {
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.subscribe((result) => {
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if (!result) return;
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console.log('API response:', result);
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@ -124,7 +133,7 @@ export default class CoinflipComponent implements OnInit {
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const fixedResult: CoinflipGame = {
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isWin: result.isWin ?? result.win,
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payout: result.payout,
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coinSide: result.coinSide
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coinSide: result.coinSide,
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};
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console.log('Fixed result:', fixedResult);
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@ -169,7 +178,7 @@ export default class CoinflipComponent implements OnInit {
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// Play flip sound
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if (this.coinflipSound) {
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this.coinflipSound.currentTime = 0;
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this.coinflipSound.play().catch(err => console.error('Error playing sound:', err));
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this.coinflipSound.play().catch((err) => console.error('Error playing sound:', err));
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}
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// Add appropriate animation class based on result
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