fix: Fix claude mirrored text
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This commit is contained in:
parent
9770ad3d8f
commit
0d9b0ad987
3 changed files with 82 additions and 64 deletions
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@ -53,21 +53,23 @@
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background: linear-gradient(45deg, #ffd700, #ffb700);
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background: linear-gradient(45deg, #ffd700, #ffb700);
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color: #333;
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color: #333;
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z-index: 2;
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z-index: 2;
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transform: rotateY(0);
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}
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}
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.back {
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.back {
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transform: rotateY(180deg);
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background: linear-gradient(45deg, #5a5a5a, #333333);
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background: linear-gradient(45deg, #5a5a5a, #333333);
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color: white;
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color: white;
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z-index: 1;
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z-index: 1;
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/* Fix text display on the back of the coin */
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transform: rotateY(180deg);
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backface-visibility: hidden;
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}
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}
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/* Fix reversed text on tails side by applying a counter-rotation to just the text */
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/* We apply transform directly to the SVG element in HTML */
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.back > span {
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display: inline-block;
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/* Text for both sides */
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transform: rotateY(180deg); /* Counter-rotate the text so it appears correctly */
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.coin-text {
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/* Ensure text is readable */
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user-select: none;
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pointer-events: none;
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}
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}
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/* Animation classes */
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/* Animation classes */
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@ -5,55 +5,62 @@
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@if (gameResult()) {
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@if (gameResult()) {
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<div class="mb-6 text-center result-text">
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<div class="mb-6 text-center result-text">
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<h2 class="text-2xl font-bold mb-2" [class]="getResultClass()">
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<h2 class="text-2xl font-bold mb-2" [class]="getResultClass()">
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{{ (gameResult()?.isWin || gameResult()?.win) ? 'You Won!' : 'You Lost' }}
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{{ gameResult()?.isWin ? 'You Won!' : 'You Lost' }}
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</h2>
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</h2>
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<p class="text-lg">
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<p class="text-lg">
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Coin landed on: <span class="font-bold">{{ gameResult()?.coinSide === 'HEAD' ? 'HEAD' : 'TAILS' }}</span>
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Coin landed on:
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<span class="font-bold">{{
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gameResult()?.coinSide === 'HEAD' ? 'HEAD' : 'TAILS'
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}}</span>
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</p>
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</p>
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@if (gameResult()?.isWin || gameResult()?.win) {
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@if (gameResult()?.isWin) {
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<p class="text-xl mt-2">
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<p class="text-xl mt-2">
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<span class="text-emerald-500">+{{ gameResult()?.payout | currency: 'EUR' }}</span>
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<span class="text-emerald-500">+{{ gameResult()?.payout | currency: 'EUR' }}</span>
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</p>
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</p>
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}
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}
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</div>
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</div>
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}
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}
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<!-- Error message display -->
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<!-- Error message display -->
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@if (errorMessage()) {
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@if (errorMessage()) {
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<div class="mb-6 text-center">
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<div class="mb-6 text-center">
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<p class="text-accent-red font-bold">{{ errorMessage() }}</p>
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<p class="text-accent-red font-bold">{{ errorMessage() }}</p>
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</div>
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</div>
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}
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}
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<!-- Coin animation area -->
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<!-- Coin animation area -->
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<div class="coin-container mx-auto mb-8">
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<div class="coin-container mx-auto mb-8">
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<div #coinElement id="coin" class="coin">
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<div #coinElement id="coin" class="coin">
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<!-- Head side -->
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<div
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<div
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class="front coin-side bg-yellow-500 flex items-center justify-center text-2xl font-bold"
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class="front coin-side bg-yellow-500 flex items-center justify-center text-2xl font-bold"
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>
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>
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HEAD
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<div class="coin-text">HEAD</div>
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</div>
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</div>
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<!-- Tails side with non-mirrored text -->
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<div
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<div
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class="back coin-side bg-gray-700 flex items-center justify-center text-2xl font-bold text-white"
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class="back coin-side bg-gray-700 flex items-center justify-center text-2xl font-bold text-white"
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>
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>
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<span>TAILS</span>
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<!-- Using direct inline transform to counter the mirroring effect -->
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<span style="display: inline-block; transform: scaleX(1)">TAILS</span>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<!-- Game controls -->
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<!-- Game controls -->
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<div class="flex gap-4 mt-3 mx-auto">
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<div class="flex gap-4 mt-3 mx-auto">
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<button
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<button
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(click)="betTails()"
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(click)="betTails()"
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[disabled]="gameInProgress()"
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[disabled]="gameInProgress()"
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class="button-primary py-3 px-6 relative text-lg"
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class="button-primary py-3 px-6 relative text-lg"
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[class.opacity-50]="gameInProgress()"
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[class.opacity-50]="gameInProgress()"
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>
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>
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Bet TAILS
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Bet TAILS
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</button>
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</button>
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<button
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<button
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(click)="betHeads()"
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(click)="betHeads()"
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[disabled]="gameInProgress()"
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[disabled]="gameInProgress()"
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class="button-primary py-3 px-6 relative text-lg"
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class="button-primary py-3 px-6 relative text-lg"
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[class.opacity-50]="gameInProgress()"
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[class.opacity-50]="gameInProgress()"
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>
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>
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@ -61,7 +68,7 @@
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</button>
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</button>
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</div>
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</div>
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</div>
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</div>
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<!-- Game information panel -->
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<!-- Game information panel -->
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<div class="col-span-1">
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<div class="col-span-1">
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<div class="card p-4">
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<div class="card p-4">
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@ -74,7 +81,7 @@
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<app-animated-number [value]="currentBet()" [duration]="0.5"></app-animated-number> €
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<app-animated-number [value]="currentBet()" [duration]="0.5"></app-animated-number> €
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</span>
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</span>
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</div>
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</div>
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<!-- Available balance -->
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<!-- Available balance -->
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<div class="flex justify-between items-center">
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<div class="flex justify-between items-center">
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<span class="text-text-secondary">Your Balance:</span>
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<span class="text-text-secondary">Your Balance:</span>
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@ -109,7 +116,7 @@
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[placeholder]="balance() | currency: 'EUR'"
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[placeholder]="balance() | currency: 'EUR'"
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/>
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/>
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</div>
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</div>
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<!-- Rules/info section -->
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<!-- Rules/info section -->
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<div class="mt-6 pt-4 border-t border-gray-700">
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<div class="mt-6 pt-4 border-t border-gray-700">
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<h4 class="text-lg font-semibold mb-2">How to Play</h4>
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<h4 class="text-lg font-semibold mb-2">How to Play</h4>
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@ -1,7 +1,15 @@
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import { CurrencyPipe } from '@angular/common';
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import { CurrencyPipe } from '@angular/common';
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import { HttpClient } from '@angular/common/http';
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import { HttpClient } from '@angular/common/http';
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import { FormsModule } from '@angular/forms';
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import { FormsModule } from '@angular/forms';
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import { ChangeDetectionStrategy, Component, ElementRef, inject, OnInit, signal, ViewChild } from '@angular/core';
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import {
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ChangeDetectionStrategy,
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Component,
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ElementRef,
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inject,
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OnInit,
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signal,
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ViewChild,
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} from '@angular/core';
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import { AnimatedNumberComponent } from '@blackjack/components/animated-number/animated-number.component';
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import { AnimatedNumberComponent } from '@blackjack/components/animated-number/animated-number.component';
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import { catchError, finalize } from 'rxjs/operators';
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import { catchError, finalize } from 'rxjs/operators';
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import { of } from 'rxjs';
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import { of } from 'rxjs';
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@ -25,13 +33,13 @@ export default class CoinflipComponent implements OnInit {
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gameResult = signal<CoinflipGame | null>(null);
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gameResult = signal<CoinflipGame | null>(null);
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betInputValue = signal(10);
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betInputValue = signal(10);
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errorMessage = signal('');
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errorMessage = signal('');
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@ViewChild('coinElement') coinElement?: ElementRef;
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@ViewChild('coinElement') coinElement?: ElementRef;
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audioService = inject(AudioService);
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audioService = inject(AudioService);
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authService = inject(AuthService);
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authService = inject(AuthService);
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private http = inject(HttpClient);
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private http = inject(HttpClient);
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private coinflipSound?: HTMLAudioElement;
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private coinflipSound?: HTMLAudioElement;
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ngOnInit(): void {
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ngOnInit(): void {
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@ -41,21 +49,21 @@ export default class CoinflipComponent implements OnInit {
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this.balance.set(user.balance);
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this.balance.set(user.balance);
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}
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}
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});
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});
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// Initialize coinflip sound
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// Initialize coinflip sound
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this.coinflipSound = new Audio('/sounds/coinflip.mp3');
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this.coinflipSound = new Audio('/sounds/coinflip.mp3');
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}
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}
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setBetAmount(percentage: number) {
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setBetAmount(percentage: number) {
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const newBet = Math.floor(this.balance() * percentage);
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const newBet = Math.floor(this.balance() * percentage);
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this.betInputValue.set(newBet > 0 ? newBet : 1);
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this.betInputValue.set(newBet > 0 ? newBet : 1);
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this.currentBet.set(this.betInputValue());
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this.currentBet.set(this.betInputValue());
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}
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}
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updateBet(event: Event) {
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updateBet(event: Event) {
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const inputElement = event.target as HTMLInputElement;
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const inputElement = event.target as HTMLInputElement;
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const value = Number(inputElement.value);
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const value = Number(inputElement.value);
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if (value <= 0) {
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if (value <= 0) {
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this.betInputValue.set(1);
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this.betInputValue.set(1);
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this.currentBet.set(1);
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this.currentBet.set(1);
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betHeads() {
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betHeads() {
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this.placeBet('HEAD');
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this.placeBet('HEAD');
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}
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}
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betTails() {
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betTails() {
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this.placeBet('TAILS');
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this.placeBet('TAILS');
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}
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}
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private placeBet(side: 'HEAD' | 'TAILS') {
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private placeBet(side: 'HEAD' | 'TAILS') {
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if (this.gameInProgress() || this.isActionInProgress()) return;
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if (this.gameInProgress() || this.isActionInProgress()) return;
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// Reset previous result
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// Reset previous result
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this.gameResult.set(null);
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this.gameResult.set(null);
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this.errorMessage.set('');
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this.errorMessage.set('');
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// Set game state
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// Set game state
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this.gameInProgress.set(true);
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this.gameInProgress.set(true);
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this.isActionInProgress.set(true);
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this.isActionInProgress.set(true);
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// Play bet sound
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// Play bet sound
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this.audioService.playBetSound();
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this.audioService.playBetSound();
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// Create bet request
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// Create bet request
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const request: CoinflipRequest = {
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const request: CoinflipRequest = {
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betAmount: this.currentBet(),
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betAmount: this.currentBet(),
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coinSide: side
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coinSide: side,
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};
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};
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// Call API
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// Call API
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this.http.post<CoinflipGame>('/backend/coinflip', request)
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this.http
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.post<CoinflipGame>('/backend/coinflip', request)
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.pipe(
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.pipe(
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catchError(error => {
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catchError((error) => {
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console.error('Error playing coinflip:', error);
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console.error('Error playing coinflip:', error);
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if (error.status === 400 && error.error.message.includes('insufficient')) {
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if (error.status === 400 && error.error.message.includes('insufficient')) {
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this.errorMessage.set('Insufficient funds');
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this.errorMessage.set('Insufficient funds');
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} else {
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} else {
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this.errorMessage.set('An error occurred. Please try again.');
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this.errorMessage.set('An error occurred. Please try again.');
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}
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}
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this.gameInProgress.set(false);
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this.gameInProgress.set(false);
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return of(null);
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return of(null);
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}),
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}),
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this.isActionInProgress.set(false);
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this.isActionInProgress.set(false);
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})
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})
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)
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)
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.subscribe(result => {
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.subscribe((result) => {
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if (!result) return;
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if (!result) return;
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console.log('API response:', result);
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console.log('API response:', result);
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// Fix potential property naming inconsistency from the backend
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// Fix potential property naming inconsistency from the backend
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const fixedResult: CoinflipGame = {
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const fixedResult: CoinflipGame = {
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isWin: result.isWin ?? result.win,
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isWin: result.isWin ?? result.win,
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payout: result.payout,
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payout: result.payout,
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coinSide: result.coinSide
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coinSide: result.coinSide,
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};
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};
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console.log('Fixed result:', fixedResult);
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console.log('Fixed result:', fixedResult);
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// Play coin flip animation and sound
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// Play coin flip animation and sound
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this.playCoinFlipAnimation(fixedResult.coinSide);
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this.playCoinFlipAnimation(fixedResult.coinSide);
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// Set result after animation completes
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// Set result after animation completes
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setTimeout(() => {
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setTimeout(() => {
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this.gameResult.set(fixedResult);
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this.gameResult.set(fixedResult);
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// Update balance with new value from auth service
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// Update balance with new value from auth service
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this.authService.loadCurrentUser();
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this.authService.loadCurrentUser();
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// Play win sound if player won
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// Play win sound if player won
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if (fixedResult.isWin) {
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if (fixedResult.isWin) {
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this.audioService.playWinSound();
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this.audioService.playWinSound();
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}
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}
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// Reset game state after showing result
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// Reset game state after showing result
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setTimeout(() => {
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setTimeout(() => {
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this.gameInProgress.set(false);
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this.gameInProgress.set(false);
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@ -151,37 +160,37 @@ export default class CoinflipComponent implements OnInit {
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}, 1100); // Just after animation ends
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}, 1100); // Just after animation ends
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});
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});
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}
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}
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private playCoinFlipAnimation(result: 'HEAD' | 'TAILS') {
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private playCoinFlipAnimation(result: 'HEAD' | 'TAILS') {
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if (!this.coinElement) return;
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if (!this.coinElement) return;
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const coinEl = this.coinElement.nativeElement;
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const coinEl = this.coinElement.nativeElement;
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// Reset any existing animations
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// Reset any existing animations
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coinEl.classList.remove('animate-to-heads', 'animate-to-tails');
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coinEl.classList.remove('animate-to-heads', 'animate-to-tails');
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// Reset any inline styles from previous animations
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// Reset any inline styles from previous animations
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coinEl.style.transform = '';
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coinEl.style.transform = '';
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// Force a reflow to restart animation
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// Force a reflow to restart animation
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void coinEl.offsetWidth;
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void coinEl.offsetWidth;
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// Play flip sound
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// Play flip sound
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if (this.coinflipSound) {
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if (this.coinflipSound) {
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this.coinflipSound.currentTime = 0;
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this.coinflipSound.currentTime = 0;
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this.coinflipSound.play().catch(err => console.error('Error playing sound:', err));
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this.coinflipSound.play().catch((err) => console.error('Error playing sound:', err));
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}
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}
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// Add appropriate animation class based on result
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// Add appropriate animation class based on result
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if (result === 'HEAD') {
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if (result === 'HEAD') {
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coinEl.classList.add('animate-to-heads');
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coinEl.classList.add('animate-to-heads');
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} else {
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} else {
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coinEl.classList.add('animate-to-tails');
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coinEl.classList.add('animate-to-tails');
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}
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}
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console.log(`Animation applied for result: ${result}`);
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console.log(`Animation applied for result: ${result}`);
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}
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}
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getResultClass() {
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getResultClass() {
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if (!this.gameResult()) return '';
|
if (!this.gameResult()) return '';
|
||||||
const result = this.gameResult();
|
const result = this.gameResult();
|
||||||
|
|
Reference in a new issue