fix: Fix claude mirrored text
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This commit is contained in:
Jan K9f 2025-05-21 10:52:10 +02:00
commit 0d9b0ad987
3 changed files with 82 additions and 64 deletions

View file

@ -53,21 +53,23 @@
background: linear-gradient(45deg, #ffd700, #ffb700); background: linear-gradient(45deg, #ffd700, #ffb700);
color: #333; color: #333;
z-index: 2; z-index: 2;
transform: rotateY(0);
} }
.back { .back {
transform: rotateY(180deg);
background: linear-gradient(45deg, #5a5a5a, #333333); background: linear-gradient(45deg, #5a5a5a, #333333);
color: white; color: white;
z-index: 1; z-index: 1;
/* Fix text display on the back of the coin */ transform: rotateY(180deg);
backface-visibility: hidden;
} }
/* Fix reversed text on tails side by applying a counter-rotation to just the text */ /* We apply transform directly to the SVG element in HTML */
.back > span {
display: inline-block; /* Text for both sides */
transform: rotateY(180deg); /* Counter-rotate the text so it appears correctly */ .coin-text {
/* Ensure text is readable */
user-select: none;
pointer-events: none;
} }
/* Animation classes */ /* Animation classes */

View file

@ -5,12 +5,15 @@
@if (gameResult()) { @if (gameResult()) {
<div class="mb-6 text-center result-text"> <div class="mb-6 text-center result-text">
<h2 class="text-2xl font-bold mb-2" [class]="getResultClass()"> <h2 class="text-2xl font-bold mb-2" [class]="getResultClass()">
{{ (gameResult()?.isWin || gameResult()?.win) ? 'You Won!' : 'You Lost' }} {{ gameResult()?.isWin ? 'You Won!' : 'You Lost' }}
</h2> </h2>
<p class="text-lg"> <p class="text-lg">
Coin landed on: <span class="font-bold">{{ gameResult()?.coinSide === 'HEAD' ? 'HEAD' : 'TAILS' }}</span> Coin landed on:
<span class="font-bold">{{
gameResult()?.coinSide === 'HEAD' ? 'HEAD' : 'TAILS'
}}</span>
</p> </p>
@if (gameResult()?.isWin || gameResult()?.win) { @if (gameResult()?.isWin) {
<p class="text-xl mt-2"> <p class="text-xl mt-2">
<span class="text-emerald-500">+{{ gameResult()?.payout | currency: 'EUR' }}</span> <span class="text-emerald-500">+{{ gameResult()?.payout | currency: 'EUR' }}</span>
</p> </p>
@ -28,15 +31,19 @@
<!-- Coin animation area --> <!-- Coin animation area -->
<div class="coin-container mx-auto mb-8"> <div class="coin-container mx-auto mb-8">
<div #coinElement id="coin" class="coin"> <div #coinElement id="coin" class="coin">
<!-- Head side -->
<div <div
class="front coin-side bg-yellow-500 flex items-center justify-center text-2xl font-bold" class="front coin-side bg-yellow-500 flex items-center justify-center text-2xl font-bold"
> >
HEAD <div class="coin-text">HEAD</div>
</div> </div>
<!-- Tails side with non-mirrored text -->
<div <div
class="back coin-side bg-gray-700 flex items-center justify-center text-2xl font-bold text-white" class="back coin-side bg-gray-700 flex items-center justify-center text-2xl font-bold text-white"
> >
<span>TAILS</span> <!-- Using direct inline transform to counter the mirroring effect -->
<span style="display: inline-block; transform: scaleX(1)">TAILS</span>
</div> </div>
</div> </div>
</div> </div>

View file

@ -1,7 +1,15 @@
import { CurrencyPipe } from '@angular/common'; import { CurrencyPipe } from '@angular/common';
import { HttpClient } from '@angular/common/http'; import { HttpClient } from '@angular/common/http';
import { FormsModule } from '@angular/forms'; import { FormsModule } from '@angular/forms';
import { ChangeDetectionStrategy, Component, ElementRef, inject, OnInit, signal, ViewChild } from '@angular/core'; import {
ChangeDetectionStrategy,
Component,
ElementRef,
inject,
OnInit,
signal,
ViewChild,
} from '@angular/core';
import { AnimatedNumberComponent } from '@blackjack/components/animated-number/animated-number.component'; import { AnimatedNumberComponent } from '@blackjack/components/animated-number/animated-number.component';
import { catchError, finalize } from 'rxjs/operators'; import { catchError, finalize } from 'rxjs/operators';
import { of } from 'rxjs'; import { of } from 'rxjs';
@ -93,13 +101,14 @@ export default class CoinflipComponent implements OnInit {
// Create bet request // Create bet request
const request: CoinflipRequest = { const request: CoinflipRequest = {
betAmount: this.currentBet(), betAmount: this.currentBet(),
coinSide: side coinSide: side,
}; };
// Call API // Call API
this.http.post<CoinflipGame>('/backend/coinflip', request) this.http
.post<CoinflipGame>('/backend/coinflip', request)
.pipe( .pipe(
catchError(error => { catchError((error) => {
console.error('Error playing coinflip:', error); console.error('Error playing coinflip:', error);
if (error.status === 400 && error.error.message.includes('insufficient')) { if (error.status === 400 && error.error.message.includes('insufficient')) {
@ -115,7 +124,7 @@ export default class CoinflipComponent implements OnInit {
this.isActionInProgress.set(false); this.isActionInProgress.set(false);
}) })
) )
.subscribe(result => { .subscribe((result) => {
if (!result) return; if (!result) return;
console.log('API response:', result); console.log('API response:', result);
@ -124,7 +133,7 @@ export default class CoinflipComponent implements OnInit {
const fixedResult: CoinflipGame = { const fixedResult: CoinflipGame = {
isWin: result.isWin ?? result.win, isWin: result.isWin ?? result.win,
payout: result.payout, payout: result.payout,
coinSide: result.coinSide coinSide: result.coinSide,
}; };
console.log('Fixed result:', fixedResult); console.log('Fixed result:', fixedResult);
@ -169,7 +178,7 @@ export default class CoinflipComponent implements OnInit {
// Play flip sound // Play flip sound
if (this.coinflipSound) { if (this.coinflipSound) {
this.coinflipSound.currentTime = 0; this.coinflipSound.currentTime = 0;
this.coinflipSound.play().catch(err => console.error('Error playing sound:', err)); this.coinflipSound.play().catch((err) => console.error('Error playing sound:', err));
} }
// Add appropriate animation class based on result // Add appropriate animation class based on result